Bard E.T.C.? But this is a rock band! Well, okay, let's start with the Hero Power. Its simple and balanced - ok. But "Face Melt"? Is it translation difficulties or what do you want to say by this name?
Let's go further - the basic set. It looks like a mix of cards from different classes, but mostly resembles a priest. We have a Number One Fan who takes a "song" from the deck... If we follow the mechanics of the paladin's "librams", then the "song" should be in the name of the card. Just one song in the basic set? It looks strange. It is better to move this card to the classic set, where there will be more "songs" or add more "songs" to the base set. The same goes for Manager on Tour. Next target is Mage Hands... Mage? (But its another class!) And draw a weapon from the deck? How many weapons are in the base set? Zero!
Let's move on to the classic set. Again it looks like a mix of different classes... I don't see any identification of the bard itself. A few Song's and Charisma synergies, but it doesn't lead anywhere. Actually a good keyword effect, but its name doesn't speak for itself. A lot of draw, strange synergies and strange cards. For example, Russell the Bard - "Shuffle a copy of your hand into your deck. They keep any enchantment." I don't see any handbuff cards or something.
I'm not saying that I'm a master of creating classes and it's just my opinion as an amateur, but you're definitely trying to put too much into the basic and classic set. They should be as simple as possible, but also have some kind of its own feature. Simple is the key. Just take look at the existing basic and classic sets. In general, there are some interesting things, but both sets need to be modified. Good luck!
I like the minion support for Mage. The second one costs X Mana to get Y Mana to spend on minions only, which I kinda have a problem with, which is why I was a bigger fan of the first option. However, like Basil said both can very easily be abused, so I think you should go with Wailor's idea of it applying to the first minion per turn only.
With that being the case, I personally prefer the second option, since I don't like that the first one pushes you to play big minions to get your worth. The second option still rewards you for playing big minions, but if you play smaller ones, you can still use that durability later.
Wailor
The Red Grimoire has a neat effect, but even though the payoff is slow, I think it's too cheap for the value it gives. As to whether it's flashy enough, I think it's probably fine, but it would also work was a minion passive.
Horn of Cenarius feels more Legendary. I think it scales well; it's a cheap card and you'll easily get some Nature spells in, but you won't have much use for it on-curve. It's currently a bit broken though. It's fine to refill your board twice or so for momentum, but summoning infinitely is insane.
BloodMefist
Gaze of the Void is okay. It feels balanced and supports the archetype well.
I do prefer Orb of Dominion. Although it gives your opponent a bit of control over the situation, it's a great control tool and often gives you your Mana's worth, which makes it a great card for Priest. Worst case scenario, you destroy 3 small minions and prevent your opponent from playing larger minions for a turn or so. If you're worried about value, it might still be fine as a 4-cost since it's a slower payoff.
BasilAnguis
I like Ring of Purity best. It provides a really nice upgrade for an otherwise lacking archetype. And just fits Priest very well in general. I do dislike that the effect needs to be permanent to be profitable, but can be removed entirely by tech cards.
Saint's Skull's effect is clear to me and I really like it. I'm a sucker for these kinds of utility effects that give you more options. However, it feels too strong to be in effect permanently. I don't think it should have limited durability, since you're already paying with your original spell. Maybe limit it to 1 extra option? That does makes it a lot worse, since the spells in your hand/deck are often the better option, so maybe just increasing the cost. Also, you forgot to capitalize Discover, although it's not exactly how discovering works, so maybe "look at 2 others" would be better.
Ring of Strength seems very abusable. Warrior has a lot of weapons it could stack up to get 9 or so damage a turn.
I'd really like to know at what point it stops becoming reasonable/good value. For eg: lets say you opened 10 UiS packs and got 50% of the Deadmines cards and 2 legendries. Is it still worth buying then?
Woo the time has finally come! Now watch me fail at my own comp idea :D
Ring of Purity was the first thing that came to mind. The jist of it is that it basically lets you "cleanse" bad effects like freeze or 'attack set to 1' from your minions without making you unable to buff them. It also lets you easily silence enemy minions, albeit by healing them slightly. Would play greatly into the buff priest fantasy and maybe make silence decks viable.
Saint's Skull is hopefully easy to understand. You cast lets say Power Word: Shield on an enemy minion. The weapon triggers and you get a discover screen with Power Word: Shield and two other spells of the same cost, lets say Holy Smite and Mind Vision. If you chose Holy Smite, instead of casting Power Word: Shield you cast Holy Smite on said minion. If you choose [Hearthstone Card (Mind Visions) Not Found], you play [Hearthstone Card (Mind Visions) Not Found] instead. The point of this is giving you great flexibility with your spells by offering unique new choices, if what you have is not necessarily for your taste. You can "re-roll" spells basically.
Ring of Strength is a nod to Titanic Strength in WoW. Thematically, you just carry more and more weapons in your hands xD. Weapon effects don't transfer, only the stats.
Feedback
linkblade91
Play locket. Antonidas, Apprentice, Apprentice, Molten Reflections. What made Pocket Galaxy ok was the fact it was usually drawn after you drew half your deck, so it rarely affected all the combo pieces you wanted. This makes getting the minions before the discount source ok. I'm not sure you can balance this without allowing some big OP combo to happen. If you wanna do teleportation, what about a Big Mage style thing, like how Big paladin and warrior function. Recruiting i mean.
Wailor
I like Red Grimoire, though the wording feels a bit off somehow. Horn of Cenarius is probably too OP. Not that hard to get a fresh wave of Wisps after Wisps each turn. Weapon removal is not something everyone runs, but they will for this.
AeroJulwin
Really cool idea, i dig it. Though perhaps something like "Each turn Discover a new spell. After your hero attacks, cast it." would be cleaner.
BloodMefist
Gaze of the Void is interesting, and kinda strange. I know Discard Warlock traditionally flood the board with stuff, but when i hear 1/3 Voidwalker with Taunt i can't help but think of control, and this card doesn't fit well in control. Might be just me though, it seems decently balanced. Maybe 3 durability instead of 4.
Orb of Dominion on the other hand seems super weak to me. It's essentially a stranger Mirror Entity or Explosive Rune. Suffers from the same issues of getting beaten by small minions, but without the bonus of doing face damage or getting a big thing (at best you get a very injured copy). And it lacks the surprise factor secrets have. And gets destroyed by weapon removal. Yeah, idk. Effect is in theme for priest by gameplay wise it's a big ol 5 mana do nothing.
Is it just me, or do all the Thief Rogues in Standard play like their brain is on a dial-up internet connection? It's like they think they are so clever and need to rope ever turn, even their turn 1 do nothing turn, to let their opponents bask in their cleverness. Even when they immediately trade their Cutlass and stay in disguise they sit there like "Do you think my opponent noticed?" Yes, and I also noticed that you don;t know where the End Turn button is!
This isn't even really an angry rant toward the deck itself, just the awful time wasting by so many fucking people! It's even better when Questline Warriors rope every turn, but at least that deck isn't being spammed all over Standard ladder right now.
I'm on a roll with Warlock discard cards that summon Voidwalkers. Gaze can provide a lot of defense, but you of course still need to discard a lot of cards. Orb is kind of like a proactive Soul Mirror and can buy you some time against large Charge minions. 3 Durability might be a bit strong, but I feel that the amount of counterplay and Priest's inability to abuse weapons makes it alright.
First of all, I would like to apologize for my grammar. This is my first post and English is not my first language, but well, let's get to the point: The Bard.
I've been working on this class for almost two years since the release of Demon Hunter, and now I want to introduce it to you. I'd love your honest opinion about the class, but I still don't know how to create a full post on this site, so you can check out the basic ant initiate bard set at this link: http://www.hearthcards.net/setsandclasses/#7819-Bard
Another crazy idea, but for this prompt I obviously wanted something unique.
Effectively gives you a Shifting Scroll that costs durability to cast. You can choose to attack and cast the spell; or save your durability. Kept it at 3 Mana because it has a slow payoff and is subject to RNG (for both spells and targets), but 4 would also be reasonable.
Enjoy Wordle? Try Out a Hearthstone Version Where You Guess the Minion - Cardle
Totally love it!!
Cardle Classic Infinite 3/5
🟩🟥🟩⬆️⬆️🟩
🟩🟥🟩⬇️⬇️⬇️
🟩🟩🟩🟩🟩🟩
(It was a legendary but I didnt' spot that the health was right and also the little arrows as a hint so even I could easily spot it at second attempt)
The Bard - New Class Concept
Bard E.T.C.? But this is a rock band! Well, okay, let's start with the Hero Power. Its simple and balanced - ok. But "Face Melt"? Is it translation difficulties or what do you want to say by this name?
Let's go further - the basic set. It looks like a mix of cards from different classes, but mostly resembles a priest. We have a Number One Fan who takes a "song" from the deck... If we follow the mechanics of the paladin's "librams", then the "song" should be in the name of the card. Just one song in the basic set? It looks strange. It is better to move this card to the classic set, where there will be more "songs" or add more "songs" to the base set. The same goes for Manager on Tour. Next target is Mage Hands... Mage? (But its another class!) And draw a weapon from the deck? How many weapons are in the base set? Zero!
Let's move on to the classic set. Again it looks like a mix of different classes... I don't see any identification of the bard itself. A few Song's and Charisma synergies, but it doesn't lead anywhere. Actually a good keyword effect, but its name doesn't speak for itself. A lot of draw, strange synergies and strange cards. For example, Russell the Bard - "Shuffle a copy of your hand into your deck. They keep any enchantment." I don't see any handbuff cards or something.
I'm not saying that I'm a master of creating classes and it's just my opinion as an amateur, but you're definitely trying to put too much into the basic and classic set. They should be as simple as possible, but also have some kind of its own feature. Simple is the key. Just take look at the existing basic and classic sets. In general, there are some interesting things, but both sets need to be modified. Good luck!
Enjoy Wordle? Try Out a Hearthstone Version Where You Guess the Minion - Cardle
Cardle Standard Infinite 2/7
⬆️🟩🟩🟩⬆️⬇️
🟩🟩🟩🟩🟩🟩
I feel a competition rising here 😁 whose can guess the right card on the fist try
Legendary Loot - Card Design Competition Discussion Thread
Love this prompt, so many interesting ideas!
With that being the case, I personally prefer the second option, since I don't like that the first one pushes you to play big minions to get your worth. The second option still rewards you for playing big minions, but if you play smaller ones, you can still use that durability later.
Horn of Cenarius feels more Legendary. I think it scales well; it's a cheap card and you'll easily get some Nature spells in, but you won't have much use for it on-curve. It's currently a bit broken though. It's fine to refill your board twice or so for momentum, but summoning infinitely is insane.
I do prefer Orb of Dominion. Although it gives your opponent a bit of control over the situation, it's a great control tool and often gives you your Mana's worth, which makes it a great card for Priest. Worst case scenario, you destroy 3 small minions and prevent your opponent from playing larger minions for a turn or so. If you're worried about value, it might still be fine as a 4-cost since it's a slower payoff.
Saint's Skull's effect is clear to me and I really like it. I'm a sucker for these kinds of utility effects that give you more options. However, it feels too strong to be in effect permanently. I don't think it should have limited durability, since you're already paying with your original spell. Maybe limit it to 1 extra option? That does makes it a lot worse, since the spells in your hand/deck are often the better option, so maybe just increasing the cost. Also, you forgot to capitalize Discover, although it's not exactly how discovering works, so maybe "look at 2 others" would be better.
Ring of Strength seems very abusable. Warrior has a lot of weapons it could stack up to get 9 or so damage a turn.
Enjoy Wordle? Try Out a Hearthstone Version Where You Guess the Minion - Cardle
This is very fun and nicely implemented, well done Boomendee!
(Cheeky feature request: could we pick a language for cards names, as I don't know them by heart in English!)
Enjoy Wordle? Try Out a Hearthstone Version Where You Guess the Minion - Cardle
Out of cards filter options helped a lot. Found it in my third guess:
Cardle Standard Infinite 3/7
🟩🟥⬇️⬇️⬇️⬇️
🟩🟥⬇️🟩⬆️⬇️
🟩🟩🟩🟩🟩🟩
Is Hearthstone's Deadmines Mini-Set Worth Buying? Last Chance to Buy!
I'd really like to know at what point it stops becoming reasonable/good value. For eg: lets say you opened 10 UiS packs and got 50% of the Deadmines cards and 2 legendries. Is it still worth buying then?
Enjoy Wordle? Try Out a Hearthstone Version Where You Guess the Minion - Cardle
Cardle Standard Infinite 3/7
⬇️🟩⬇️⬇️⬇️⬇️
⬇️🟩🟩⬇️⬆️⬇️
🟩🟩🟩🟩🟩🟩
Enjoy Wordle? Try Out a Hearthstone Version Where You Guess the Minion - Cardle
Wow, this is just amazing! :) Great job, BoomMB!
Cardle Wild 01-18 5/10
⬆️🟥⬇️⬇️⬇️⬇️
⬆️🟥🟩⬆️⬆️🟩
⬆️🟥🟩⬇️⬇️🟩
🟩🟥🟩⬇️⬇️🟩
🟩🟩🟩🟩🟩🟩
Enjoy Wordle? Try Out a Hearthstone Version Where You Guess the Minion - Cardle
This game has been a tv show for decades in The Netherlands:
Enjoy Wordle? Try Out a Hearthstone Version Where You Guess the Minion - Cardle
Cardle Standard 01-18 3/7
⬆️🟥⬇️⬇️⬇️⬆️
⬆️🟥⬇️🟩🟩⬆️
🟩🟩🟩🟩🟩🟩
TBH I wouldn't have been able to guess without OoC's database 😅
Note: Dual class cards appear as neutral
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
I really hate the ladder on mondays. One single win in about an hour's playtime. Don't make me turn to wild and Questline Hunter again...
Legendary Loot - Card Design Competition Discussion Thread
Woo the time has finally come! Now watch me fail at my own comp idea :D
Ring of Purity was the first thing that came to mind. The jist of it is that it basically lets you "cleanse" bad effects like freeze or 'attack set to 1' from your minions without making you unable to buff them. It also lets you easily silence enemy minions, albeit by healing them slightly. Would play greatly into the buff priest fantasy and maybe make silence decks viable.
Saint's Skull is hopefully easy to understand. You cast lets say Power Word: Shield on an enemy minion. The weapon triggers and you get a discover screen with Power Word: Shield and two other spells of the same cost, lets say Holy Smite and Mind Vision. If you chose Holy Smite, instead of casting Power Word: Shield you cast Holy Smite on said minion. If you choose [Hearthstone Card (Mind Visions) Not Found], you play [Hearthstone Card (Mind Visions) Not Found] instead. The point of this is giving you great flexibility with your spells by offering unique new choices, if what you have is not necessarily for your taste. You can "re-roll" spells basically.
Ring of Strength is a nod to Titanic Strength in WoW. Thematically, you just carry more and more weapons in your hands xD. Weapon effects don't transfer, only the stats.
Orb of Dominion on the other hand seems super weak to me. It's essentially a stranger Mirror Entity or Explosive Rune. Suffers from the same issues of getting beaten by small minions, but without the bonus of doing face damage or getting a big thing (at best you get a very injured copy). And it lacks the surprise factor secrets have. And gets destroyed by weapon removal. Yeah, idk. Effect is in theme for priest by gameplay wise it's a big ol 5 mana do nothing.
Is Hearthstone's Deadmines Mini-Set Worth Buying? Last Chance to Buy!
Being only Mr. Smite 2000 gold is a bit of a stretch, but I can't deny that this card alone makes the entire mini-set deal much, much more appealing.
Enjoy Wordle? Try Out a Hearthstone Version Where You Guess the Minion - Cardle
Lots of fun, thanks for sharing!
Enjoy Wordle? Try Out a Hearthstone Version Where You Guess the Minion - Cardle
This is fun indeed!
Cardle Standard Infinite 3/7
⬆️🟩🟩⬇️⬇️⬇️
🟩🟩🟩⬇️⬇️⬆️
🟩🟩🟩🟩🟩🟩
Enjoy Wordle? Try Out a Hearthstone Version Where You Guess the Minion - Cardle
bullish**
Enjoy Wordle? Try Out a Hearthstone Version Where You Guess the Minion - Cardle
Hey, this is pretty fun.
Pokeniner's Custom Monk Class - Hearthstone Fan Community Spotlight
Click on another expansion, then go back to "Coresetgryphon" and that should fix it.
Pokeniner's Custom Monk Class - Hearthstone Fan Community Spotlight
I clicked the banner and nothing was there.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
double faced Diablo with both Tamsin and Rokara.
oh holy all that's great, gimme a break.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Is it just me, or do all the Thief Rogues in Standard play like their brain is on a dial-up internet connection? It's like they think they are so clever and need to rope ever turn, even their turn 1 do nothing turn, to let their opponents bask in their cleverness. Even when they immediately trade their Cutlass and stay in disguise they sit there like "Do you think my opponent noticed?" Yes, and I also noticed that you don;t know where the End Turn button is!
This isn't even really an angry rant toward the deck itself, just the awful time wasting by so many fucking people! It's even better when Questline Warriors rope every turn, but at least that deck isn't being spammed all over Standard ladder right now.
Legendary Loot - Card Design Competition Discussion Thread
I'm on a roll with Warlock discard cards that summon Voidwalkers. Gaze can provide a lot of defense, but you of course still need to discard a lot of cards. Orb is kind of like a proactive Soul Mirror and can buy you some time against large Charge minions. 3 Durability might be a bit strong, but I feel that the amount of counterplay and Priest's inability to abuse weapons makes it alright.
The Bard - New Class Concept
Hey guys!
First of all, I would like to apologize for my grammar. This is my first post and English is not my first language, but well, let's get to the point: The Bard.
I've been working on this class for almost two years since the release of Demon Hunter, and now I want to introduce it to you.
I'd love your honest opinion about the class, but I still don't know how to create a full post on this site, so you can check out the basic ant initiate bard set at this link: http://www.hearthcards.net/setsandclasses/#7819-Bard
Legendary Loot - Card Design Competition Discussion Thread
Another crazy idea, but for this prompt I obviously wanted something unique.
Effectively gives you a Shifting Scroll that costs durability to cast. You can choose to attack and cast the spell; or save your durability. Kept it at 3 Mana because it has a slow payoff and is subject to RNG (for both spells and targets), but 4 would also be reasonable.