Should've stated that Im commenting on standard. Far as Im concerned whenever nerfs are mentioned, its nearly never about wild.
Also, Im commenting on the worlds list. As we can see, all but one brought garrote rogue and this has been going on for a while, and having experienced it myself I think I can say definitively it is one of the most skill testing decks, probably in the right hands its just unbeatable without disruption.
If we want to see more interactive decks in tournaments, then we need to address garrote rogue.
It was a missed opportunity not to put Dirty Rat in the Core Set.
We need good disruption cards so that Questlines and OTK decks that rely on specific minions don't feel too bad to play against. It still won't be a surefire way to win but at least it would give players hope. People rely too much on Mutanus but it's too slow to be consistent.
have you been facing a lot of garrote rogue??? im a wild player myself so ive spent the majority of this month working on my legend rank in that format but i grinded to diamond (so far) this season in standard since ive been having fun with aggro shaman and i dont think ive seen a single one, only questline rogues.
It really shouldn't come as surprising that the worlds list work out this way, and honestly its really because of one deck: garrote rogue. One of the most skill testing deck in hearthstone history, and currently one of the best deck out there if you know how to play.
Alignment druid and OTK dhunter are not very good decks, falling easily to tempo decks, and are very much dependent on draw rng much like most OTK decks. I dont deny they are both very annoying to face at times, but the only reason why they are even in tournament lists, or prevalent in high legend is because they counter garrote rogue, being the only two decks capable of disrupting garrote rogue fairly consistently.
So what can be done? Just nerf garrote rogue via either Efficient Octo-bot (who has somehow dodged nerf after nerf for the last two expansions) or Field Contact. Or just remove Garrote itself.
Other nerfs to consider;
- Ive never had a problem with quest warrior, but if we have to do something about this class, just revert the buffs made to the pirates in stormwind, especially to Bloodsail Deckhand.
- Once again Im asking blizz to just nerf the shit out of Lightning Bloom or get rid of it entirely. Seems like druid just need to scam to wins in every expansion. It'll also have a small impact to shaman, but very small, because shaman actually plays for tempo now.
- Irondeep Trogg is one of those cards that counters these non-interactive decks in theory. Unfortunately it also locks most decks out too. A small mana nerf to 2 should change all this.
- Nerfing Runed Mithril Rod will go a long way in affecting all warlock OTKs.
- If we have to, just nerf Celestial Alignment to 8. I dont think its a problem deck, but at the same time I can't see why druid would want to play ramp into big things when they can just alignment, disrupt your opponent's ability to play whilst suffering none of it themselves. Since this is a barrens card, this shit is going to be here for another year, imagine that.
- Set both quest rewards for warlock and dhunter to 7 mana. That should more or less deal with these decks.
As for buffs, Im not sure. Im actually doing decently with most AV decks that I dont think any of it needs a buff. The only deck so far thats 100% trash is big spell mage, but Im not sure I want this to be buffed. Mage has this uncanny ability to scam wins out with random rng and the last thing I need is more of this. Besides, I think if the meta changes, Irondeep Trogg gets nerfed, and we see less OTK decks, big spell mage can succeed, if only in tier 2-3. That's fine with me.
- don't think this will happen right now but maybe with the new Core Set: FINALLY nerf Sorcerer's Apprentice to not discount below 1 mana so that Mages don't get to play like 5 varieties of solitaire anymore around that damn card. Considering the hit that Aviana Kun took because of how many stupid combos they enabled, I'm surprised Sorcerer's Apprentice has not been touched since release.
There is no reason to make it apply just to Sorcerer's Apprentice, make it so that you you can't reduce anything to 0 mana cost. If it didn't start at 0 mana then the lowest a card is allowed to go is 1. Maybe there are certain cards or interactions that could be exceptions to this, but I think the vast majority of things should hit a floor at 1 mana.
17th December update: Boltzmann's Freeze Shudderwock Shaman to Legend!
Boltzmann's Freeze Shudderwock Shaman carried me to legend this week! Check out last week's video for a more detailed guide on how to play the deck (https://youtu.be/ba7PAPi-uy0).
Deck code: AAEBAaoICvoOl8cCi84Cw+oC7/cCy4UDtZgDqO4DhvoDi58ECt/EApvLAvPnAovVA5LkA+PuA9OABLmRBJWSBNySBAA= For Doomhammer
I don't really think that's the problem. From my experience playing the deck, playing the Ancharr is a last resort. It's a tempo loss if you didn't have the 2/2 discounters, it develops very little on the board and puts on very little pressure, and given the critical mass of 1-2 mana pirates in Wild, you can reliably and quickly complete the quest without the Ancharr card draw pretty much every game regardless. When your deck is like 22 1-2 mana pirates, you're completing by turn 5-6 even if you played Cannon on 2.
The fact that right around the time the old Pirate Warrior used to run out of steam, you get a 5 mana 7/7 with infinite value and damage stapled onto it is what makes it broken. It either needs to come out later so there's a window where the deck runs out of steam for a moment, or it needs to do less so that you're not in a scramble to survive from turn 2 until turn 10.
When Kennen first came along, I discovered in my first match that you don't have to play just recalled units for his trigger to level up. Any duplicate unit will work. This has led me to the question? What other play styles and champions does he pair with? Bellow is my first experiment.
As you can see, is focuses on fielding units (at best, the Encroaching Mist) and then recalling and copying them to re-trigger their effects. I think this is a deck style that could be used with other unit spam champions like Azir but what do you think? What are other creative ways to speed level Kennen? Or use his support cards to buff other decks?
PS: I'm also looking for feedback on this deck. It plays well, but not great and I'm looking for ways to improve.
YouTube drops will indeed be a thing! World Championship being a mainline esports event means it won't be on Twitch at all, which is a shame because YouTube still sucks at streaming (seriously, just copy Twitch's layout and push discoverability).
To earn the drops:
Watch 2 hours of the stream to earn one Fractured in Alterac Valley pack
Watch 2 more hours (4 in total) to earn another Fractured in Alterac Valley pack.
Frosty wrapped up our survival guide a couple hours ago and it will be going live later this afternoon/early evening (needs a thumbnail, decks are coming first though).
I know you say this isn't the worst meta, but it feels the worst to me.
Patron warrior took well beyond turn 10+ to complete.
Mysterious challenger was turn 6-7, and then it wasn't necessarily GG, but it was tough.
All the darkest hour warlock BS was turn 7-8.
Now, most games can be absolutely decided by turn 5-6, with turns 7-8 a luxury. I've been killed by a druid on turn 3 (i'm not saying druid is a problem atm). nearly all the old "hall of fame" cards would never see play today. the mana cheating and draw is absolutely off the charts right now. way too many 0- and 1- drops, and way too many low cost minions with premium (or better) stats in addition to several powerful effects.
the game feels very auto-pilot. did your opponent brick? did you brick? great coin toss. almost no decisions to be made.
IMO the biggest problem with warrior quest is that it tutors out ancharr if you have bad mulligan. it also draws, and board clears/goes face.
I'm fine with aggro having damage, but it shouldnt also have 100% perfect draw via tutoring. honestly i'd like to see the quest rewards draw pirates and not weapons. or give a random weapon. but ensuring you get ancharr for consistent curve value is insane.
What i wanna see buffed is the big spell mage cards And wildlfire, Wildfire should work again liek ti sued to and if change hero power it carries over.
I believe this line was meant to encompass all listed decks in that sentence rather than just relate to the final example, but it's true the 4th deck is the most (expected) odd man out.
Hey, hope you find something else you´ll enjoy instead. I, for myself, just started to love this game again - right when I´ve stopped trying for legend and started to play for fun, win or lose. I do my 5 Ranked wins a week and then I play whatever I want. Right now I´m having fun chasing XP achievements in casual Duels, and I don´t care the slightest if I win with my silly decks or not.
I used to play this game like most of us - just for habbit, not enjoing it at all. I didn´t have the courage to stop then, but now I´m glad I didn´t. Just do whatever you like. Take care!
Annoyed With Noninteractive Decks? Hearthstone Will See Card Buffs and More Balance Changes in a Future Update
Should've stated that Im commenting on standard. Far as Im concerned whenever nerfs are mentioned, its nearly never about wild.
Also, Im commenting on the worlds list. As we can see, all but one brought garrote rogue and this has been going on for a while, and having experienced it myself I think I can say definitively it is one of the most skill testing decks, probably in the right hands its just unbeatable without disruption.
If we want to see more interactive decks in tournaments, then we need to address garrote rogue.
Annoyed With Noninteractive Decks? Hearthstone Will See Card Buffs and More Balance Changes in a Future Update
From 5 mana to 4 mana.
It was a missed opportunity not to put Dirty Rat in the Core Set.
We need good disruption cards so that Questlines and OTK decks that rely on specific minions don't feel too bad to play against. It still won't be a surefire way to win but at least it would give players hope. People rely too much on Mutanus but it's too slow to be consistent.
It also buffs Big archetypes.
It can also disrupt Paladin.
Annoyed With Noninteractive Decks? Hearthstone Will See Card Buffs and More Balance Changes in a Future Update
Just a guess: It would not be OP at 4 mana, but I don't know how much of an impact that would actually make in the face of these combos.
Annoyed With Noninteractive Decks? Hearthstone Will See Card Buffs and More Balance Changes in a Future Update
I don't always agree with your opinions, but when I do, I really, really do. This is one of those times. <3
Annoyed With Noninteractive Decks? Hearthstone Will See Card Buffs and More Balance Changes in a Future Update
Pretty sure Celestalon was not talking about Wild or even giving it a lot of thought right now.
Annoyed With Noninteractive Decks? Hearthstone Will See Card Buffs and More Balance Changes in a Future Update
I will be very pleased if every single deck on that spreadsheet is nerfed into oblivion.
Annoyed With Noninteractive Decks? Hearthstone Will See Card Buffs and More Balance Changes in a Future Update
May I ask why you'd like Team 5 to buff that card? And how would you like to buff it?
Annoyed With Noninteractive Decks? Hearthstone Will See Card Buffs and More Balance Changes in a Future Update
have you been facing a lot of garrote rogue??? im a wild player myself so ive spent the majority of this month working on my legend rank in that format but i grinded to diamond (so far) this season in standard since ive been having fun with aggro shaman and i dont think ive seen a single one, only questline rogues.
Annoyed With Noninteractive Decks? Hearthstone Will See Card Buffs and More Balance Changes in a Future Update
It really shouldn't come as surprising that the worlds list work out this way, and honestly its really because of one deck: garrote rogue. One of the most skill testing deck in hearthstone history, and currently one of the best deck out there if you know how to play.
Alignment druid and OTK dhunter are not very good decks, falling easily to tempo decks, and are very much dependent on draw rng much like most OTK decks. I dont deny they are both very annoying to face at times, but the only reason why they are even in tournament lists, or prevalent in high legend is because they counter garrote rogue, being the only two decks capable of disrupting garrote rogue fairly consistently.
So what can be done? Just nerf garrote rogue via either Efficient Octo-bot (who has somehow dodged nerf after nerf for the last two expansions) or Field Contact. Or just remove Garrote itself.
Other nerfs to consider;
- Ive never had a problem with quest warrior, but if we have to do something about this class, just revert the buffs made to the pirates in stormwind, especially to Bloodsail Deckhand.
- Once again Im asking blizz to just nerf the shit out of Lightning Bloom or get rid of it entirely. Seems like druid just need to scam to wins in every expansion. It'll also have a small impact to shaman, but very small, because shaman actually plays for tempo now.
- Irondeep Trogg is one of those cards that counters these non-interactive decks in theory. Unfortunately it also locks most decks out too. A small mana nerf to 2 should change all this.
- Nerfing Runed Mithril Rod will go a long way in affecting all warlock OTKs.
- If we have to, just nerf Celestial Alignment to 8. I dont think its a problem deck, but at the same time I can't see why druid would want to play ramp into big things when they can just alignment, disrupt your opponent's ability to play whilst suffering none of it themselves. Since this is a barrens card, this shit is going to be here for another year, imagine that.
- Set both quest rewards for warlock and dhunter to 7 mana. That should more or less deal with these decks.
As for buffs, Im not sure. Im actually doing decently with most AV decks that I dont think any of it needs a buff. The only deck so far thats 100% trash is big spell mage, but Im not sure I want this to be buffed. Mage has this uncanny ability to scam wins out with random rng and the last thing I need is more of this. Besides, I think if the meta changes, Irondeep Trogg gets nerfed, and we see less OTK decks, big spell mage can succeed, if only in tier 2-3. That's fine with me.
Annoyed With Noninteractive Decks? Hearthstone Will See Card Buffs and More Balance Changes in a Future Update
It is the closest thing to Control we have had in a while.
Edit: Other than Highlander decks. But, TBH I dislike generic Highlander decks.
Annoyed With Noninteractive Decks? Hearthstone Will See Card Buffs and More Balance Changes in a Future Update
There is no reason to make it apply just to Sorcerer's Apprentice, make it so that you you can't reduce anything to 0 mana cost. If it didn't start at 0 mana then the lowest a card is allowed to go is 1. Maybe there are certain cards or interactions that could be exceptions to this, but I think the vast majority of things should hit a floor at 1 mana.
Darkseeker's channel - 13th November update: KOtsosKOtsos' Reno Evolve Shudderwock Shaman - ft. Archivist Elysiana
17th December update: Boltzmann's Freeze Shudderwock Shaman to Legend!
Boltzmann's Freeze Shudderwock Shaman carried me to legend this week!
Check out last week's video for a more detailed guide on how to play the deck (https://youtu.be/ba7PAPi-uy0).
Deck code: AAEBAaoICvoOl8cCi84Cw+oC7/cCy4UDtZgDqO4DhvoDi58ECt/EApvLAvPnAovVA5LkA+PuA9OABLmRBJWSBNySBAA= For Doomhammer
Discord Server: https://discord.gg/nU2bkEV
https://youtu.be/PbeHeOH_r2s
Annoyed With Noninteractive Decks? Hearthstone Will See Card Buffs and More Balance Changes in a Future Update
I don't really think that's the problem. From my experience playing the deck, playing the Ancharr is a last resort. It's a tempo loss if you didn't have the 2/2 discounters, it develops very little on the board and puts on very little pressure, and given the critical mass of 1-2 mana pirates in Wild, you can reliably and quickly complete the quest without the Ancharr card draw pretty much every game regardless. When your deck is like 22 1-2 mana pirates, you're completing by turn 5-6 even if you played Cannon on 2.
The fact that right around the time the old Pirate Warrior used to run out of steam, you get a 5 mana 7/7 with infinite value and damage stapled onto it is what makes it broken. It either needs to come out later so there's a window where the deck runs out of steam for a moment, or it needs to do less so that you're not in a scramble to survive from turn 2 until turn 10.
Annoyed With Noninteractive Decks? Hearthstone Will See Card Buffs and More Balance Changes in a Future Update
Yeah
Playing with Kennen
When Kennen first came along, I discovered in my first match that you don't have to play just recalled units for his trigger to level up. Any duplicate unit will work. This has led me to the question? What other play styles and champions does he pair with? Bellow is my first experiment.
As you can see, is focuses on fielding units (at best, the Encroaching Mist) and then recalling and copying them to re-trigger their effects. I think this is a deck style that could be used with other unit spam champions like Azir but what do you think? What are other creative ways to speed level Kennen? Or use his support cards to buff other decks?
PS: I'm also looking for feedback on this deck. It plays well, but not great and I'm looking for ways to improve.
you tube drop tomorrow?
YouTube drops will indeed be a thing! World Championship being a mainline esports event means it won't be on Twitch at all, which is a shame because YouTube still sucks at streaming (seriously, just copy Twitch's layout and push discoverability).
To earn the drops:
Frosty wrapped up our survival guide a couple hours ago and it will be going live later this afternoon/early evening (needs a thumbnail, decks are coming first though).
Annoyed With Noninteractive Decks? Hearthstone Will See Card Buffs and More Balance Changes in a Future Update
I know you say this isn't the worst meta, but it feels the worst to me.
Patron warrior took well beyond turn 10+ to complete.
Mysterious challenger was turn 6-7, and then it wasn't necessarily GG, but it was tough.
All the darkest hour warlock BS was turn 7-8.
Now, most games can be absolutely decided by turn 5-6, with turns 7-8 a luxury. I've been killed by a druid on turn 3 (i'm not saying druid is a problem atm). nearly all the old "hall of fame" cards would never see play today. the mana cheating and draw is absolutely off the charts right now. way too many 0- and 1- drops, and way too many low cost minions with premium (or better) stats in addition to several powerful effects.
the game feels very auto-pilot. did your opponent brick? did you brick? great coin toss. almost no decisions to be made.
Annoyed With Noninteractive Decks? Hearthstone Will See Card Buffs and More Balance Changes in a Future Update
IMO the biggest problem with warrior quest is that it tutors out ancharr if you have bad mulligan. it also draws, and board clears/goes face.
I'm fine with aggro having damage, but it shouldnt also have 100% perfect draw via tutoring. honestly i'd like to see the quest rewards draw pirates and not weapons. or give a random weapon. but ensuring you get ancharr for consistent curve value is insane.
RegisKillbin's 12 Wins Boar Priest
I imagine it's quite difficult to pull off, yes.
Annoyed With Noninteractive Decks? Hearthstone Will See Card Buffs and More Balance Changes in a Future Update
Shadow Hunter Vol'jin?
Annoyed With Noninteractive Decks? Hearthstone Will See Card Buffs and More Balance Changes in a Future Update
This ^
Annoyed With Noninteractive Decks? Hearthstone Will See Card Buffs and More Balance Changes in a Future Update
What i wanna see buffed is the big spell mage cards And wildlfire, Wildfire should work again liek ti sued to and if change hero power it carries over.
Annoyed With Noninteractive Decks? Hearthstone Will See Card Buffs and More Balance Changes in a Future Update
I believe this line was meant to encompass all listed decks in that sentence rather than just relate to the final example, but it's true the 4th deck is the most (expected) odd man out.
Annoyed With Noninteractive Decks? Hearthstone Will See Card Buffs and More Balance Changes in a Future Update
Achievements fixes too?
Quitting HS
Hey, hope you find something else you´ll enjoy instead. I, for myself, just started to love this game again - right when I´ve stopped trying for legend and started to play for fun, win or lose. I do my 5 Ranked wins a week and then I play whatever I want. Right now I´m having fun chasing XP achievements in casual Duels, and I don´t care the slightest if I win with my silly decks or not.
I used to play this game like most of us - just for habbit, not enjoing it at all. I didn´t have the courage to stop then, but now I´m glad I didn´t. Just do whatever you like. Take care!