Third Cousins Twice Removed: End your turn with a Coldtooth Yeti and a Chillwind Yeti.
That's not even achievement worthy. They just wanted people to play Chillwind Yeti :P Meanwhile:
Teamkill (2): Trigger a single Spammy Arcanist's effect 14 times
is so close to impossible to set up that it's surely just a bait to get people to waste a lot of time. It'll be interesting to see if anyone ever actually manages it though.
Definitely looking forward to control warrior. Being forced to play pirate warrior just to get wins isn't a fun experience at all. It's more a chore. I'm sure even old synergies like Lord Barov and Rancor can be great in control warrior. Lord Barov + Iceblood Garrison will be a sweet combo too.
Rotating set format - So many ppl like this idea and I'm sure blizzard have stats for this coz there's some Brawl Block Tavern Brawls that have had this exact format in the past, see:
Blizzard's usual excuse is they don't want players to have to re-build their decks every time the sets change. Which I find is a BS answer as it's part of the experience. For eg: we get TGT, MSoG, WotOG and DoD this month, that's awesome! Lets see what new combos or meta decks can be made just with these cards! Entire sets like TGT can finally be used instead of getting virtual dust sitting in the collection.
My favorite idea would be having all the hero card expansions like KotFT, RR, WW, DoD, BDP and FAV all together so we can see which hero cards are the best.
Why would we need a Card Market? It only adds unnecessary complexity to the collection. Just tweak the disenchant gains or enchantment costs or make the packs cheaper.
What a dumb idea. Multis could easily exploit a system like this. This is coming from someone who came from a card game whose economy has broken down due to this feature.
I loved hearthstone specifically because the system of acquiring cards is really simple and elegantly designed. Please don't destroy it with a market system..
I'm beginning to think his new team 5 wants to keep adding stuff without thinking the mechanics throughly. Just look at mercenaries.
What makes this so sad is that sometimes want to ask the recent opponent sth. about a specific play or talk about a funny rng moment but nobody accepts me....
I don't see how anything is ever obvious when discussing on the internet. I know very little about Flux, and I don't know their perspective. It seemed obvious to me but I wasn't sure how obvious it was to someone else.
As for whether it is trivial I don't see anything wrong with discussing literally anything so long as someone wants to discuss it, not that anyone necessarily does want to. That said they have stated that it is something they are thinking about twice now, so considering the ways in which they might go about it isn't that unreasonable.
You need mass Freeze for a Freeze deck to work, so this automatically makes it in. The stats are honestly pretty damn good as well, even if you do take out your own board in the process.
I grow tired of multiple portrait cosmetics. Like you have 10 of them for a single class, but you can only pick 1 to use all the time.
I would like to set a customizable portrait for a deck I want. For example, Pirate garrosh for Pirate Warrior, Corrupted Garrosh for Old god Control deck, etc. I would also like other cosmetic such as different border style, Button, Frame, Trinkets to hang below portrait like medals or something.
But none of this sees any progress after so long. So I doubt it sees any development.
You can do that, when you are editing deck click on Portrait (on top right corner of card collection) and set the portrait. You can also set cardback and coin for the deck.
Its such a small issue to begin with to be honest, I wouldn't call for a perma ban even if they wished upon a star for everyone to get covid. Mostly because anything less serious than actual doxing, cheating, or very specific threats via the internet can be easily dismissed or ignored, and people rarely change their behavior on being punished - not these days anyway. There's just too many people on the net that either justify or encourage such toxic behavior nowadays that you can't expect corrections to do anything.
OldKeith's idea is a better deal, just give us either an auto squelch or have a 30 min cooldown before you can invite a friend you've just faced. Its a small but likely effective way of dealing with people because it takes a real devil to wait 30 min to curse someone to hell, assuming anyone even remembers what happened.
Sure, I'm down. First turn isn't great but it keeps churning out value for an extra two turns after that, more than making up for it. It's not even that bad a loss of tempo, really.
I think the comparison to Cryostasis is a little unfair, as that also required you to play a minion yourself, whereas this is the whole package in one. Still not that good, but like... not that bad.
I wonder if Snowball Fight! would stop casting if this card killed the minion it hit? I'd honestly have to seee it in action, I could see Hearthstone going either way with it.
Ah, I just want to fill my hand with this and Moorabi, honestly. Seems like a pretty good stalling tool, and guaranteeing a minion kill if there's at least two minions on board sounds great to me!
In general I think Druid has better draw options, but this has great potential as a combo enabling piece depending on how you build your deck. Remains to be seen if there is a combo that can make use of it, though.
One Frost spell makes it decent enough, and everything else on top of that is pretty good! This is the kind of support that Freeze Shaman needed when they were first testing it out.
The threat of this alone makes any Deathrattle minion played by a Rogue something to be wary of, I guess. I'm not sure how many of them will actually be playing this though.
Love the card, even if it bugs me that the options are variously different from Kalimos's options. Just feels like they should be the same, even if the power level wouldn't be quite right.
Since the Wyverns are Beasts, there's something sort of there for the synergy, but overall this feels like such an odd inclusion for Druid. I'm not quite sure what they wanted it to be used for - Token decks I guess?
So thankful that this will show you what spells it will be playing - I can't imagine trying to track that across turns manually. Pretty powerful effect assuming you build your deck right, though of course Standard's pool of cards is... questionably good.
80 New XP Achievements in Hearthstone's Fractured in Alterac Valley Expansion - See Them All!
Third Cousins Twice Removed: End your turn with a Coldtooth Yeti and a Chillwind Yeti.
That's not even achievement worthy. They just wanted people to play Chillwind Yeti :P Meanwhile:
Teamkill (2): Trigger a single Spammy Arcanist's effect 14 times
is so close to impossible to set up that it's surely just a bait to get people to waste a lot of time. It'll be interesting to see if anyone ever actually manages it though.
Warriors Are Hiding Behind Armor & Taunt in Fractured in Alterac Valley - Hearthstone Card Review & Theorycraft Deck
Definitely looking forward to control warrior. Being forced to play pirate warrior just to get wins isn't a fun experience at all. It's more a chore. I'm sure even old synergies like Lord Barov and Rancor can be great in control warrior. Lord Barov + Iceblood Garrison will be a sweet combo too.
80 New XP Achievements in Hearthstone's Fractured in Alterac Valley Expansion - See Them All!
Nice
Dean's Features Pitch to the Hearthstone Team - Selling Cards, Tournaments, Deck Tracker, Naxxramas, & More
Rotating set format - So many ppl like this idea and I'm sure blizzard have stats for this coz there's some Brawl Block Tavern Brawls that have had this exact format in the past, see:
https://outof.cards/hearthstone/tavern-brawls/117-brawl-block-gods-gadgetzan-gurubashi
https://outof.cards/hearthstone/tavern-brawls/123-brawl-block-tinyfin-mode
https://outof.cards/hearthstone/tavern-brawls/135-brawl-block-feeling-adventurous
https://outof.cards/hearthstone/tavern-brawls/112-brawl-block-year-of-the-mammoth
Blizzard's usual excuse is they don't want players to have to re-build their decks every time the sets change. Which I find is a BS answer as it's part of the experience. For eg: we get TGT, MSoG, WotOG and DoD this month, that's awesome! Lets see what new combos or meta decks can be made just with these cards! Entire sets like TGT can finally be used instead of getting virtual dust sitting in the collection.
My favorite idea would be having all the hero card expansions like KotFT, RR, WW, DoD, BDP and FAV all together so we can see which hero cards are the best.
Dean Ayala's Hearthstone Q&A #35 - New Card Type, Cosmetics Monetization, Future of Hearthstone, Internal Team Reorganization
Why would we need a Card Market? It only adds unnecessary complexity to the collection. Just tweak the disenchant gains or enchantment costs or make the packs cheaper.
What a dumb idea. Multis could easily exploit a system like this. This is coming from someone who came from a card game whose economy has broken down due to this feature.
I loved hearthstone specifically because the system of acquiring cards is really simple and elegantly designed. Please don't destroy it with a market system..
I'm beginning to think his new team 5 wants to keep adding stuff without thinking the mechanics throughly. Just look at mercenaries.
Dean Ayala's Hearthstone Q&A #35 - New Card Type, Cosmetics Monetization, Future of Hearthstone, Internal Team Reorganization
What makes this so sad is that sometimes want to ask the recent opponent sth. about a specific play or talk about a funny rng moment but nobody accepts me....
Dean's Features Pitch to the Hearthstone Team - Selling Cards, Tournaments, Deck Tracker, Naxxramas, & More
I don't see how anything is ever obvious when discussing on the internet. I know very little about Flux, and I don't know their perspective. It seemed obvious to me but I wasn't sure how obvious it was to someone else.
As for whether it is trivial I don't see anything wrong with discussing literally anything so long as someone wants to discuss it, not that anyone necessarily does want to. That said they have stated that it is something they are thinking about twice now, so considering the ways in which they might go about it isn't that unreasonable.
New Shaman Minion - Snowfall Guardian
You need mass Freeze for a Freeze deck to work, so this automatically makes it in. The stats are honestly pretty damn good as well, even if you do take out your own board in the process.
Dean Ayala's Hearthstone Q&A #35 - New Card Type, Cosmetics Monetization, Future of Hearthstone, Internal Team Reorganization
You can do that, when you are editing deck click on Portrait (on top right corner of card collection) and set the portrait. You can also set cardback and coin for the deck.
New Shaman Spell - Windchill
The draw is better than the Freeze here, which makes this insanely good for Freeze Shaman and honestly worth considering for other Shaman decks too.
Dean's Features Pitch to the Hearthstone Team - Selling Cards, Tournaments, Deck Tracker, Naxxramas, & More
Obviously, that is not what Flux means. Besides, it would not align with the way owning cards that can be used in multiple formats works right now.
Also, what is the point of discussing the triviality of such an idea? It isn't as though it is going to be added just because Flux wants it be.
New Shaman Minion - Sleetbreaker
Always a fan of cards that give you other collectible cards, especially when they're good ones.
Dean Ayala's Hearthstone Q&A #35 - New Card Type, Cosmetics Monetization, Future of Hearthstone, Internal Team Reorganization
Its such a small issue to begin with to be honest, I wouldn't call for a perma ban even if they wished upon a star for everyone to get covid. Mostly because anything less serious than actual doxing, cheating, or very specific threats via the internet can be easily dismissed or ignored, and people rarely change their behavior on being punished - not these days anyway. There's just too many people on the net that either justify or encourage such toxic behavior nowadays that you can't expect corrections to do anything.
OldKeith's idea is a better deal, just give us either an auto squelch or have a 30 min cooldown before you can invite a friend you've just faced. Its a small but likely effective way of dealing with people because it takes a real devil to wait 30 min to curse someone to hell, assuming anyone even remembers what happened.
New Shaman Spell - Wildpaw Cavern
Sure, I'm down. First turn isn't great but it keeps churning out value for an extra two turns after that, more than making up for it. It's not even that bad a loss of tempo, really.
New Shaman Spell - Glaciate
I think the comparison to Cryostasis is a little unfair, as that also required you to play a minion yourself, whereas this is the whole package in one. Still not that good, but like... not that bad.
New Shaman Minion - Cheaty Snobold
I wonder if Snowball Fight! would stop casting if this card killed the minion it hit? I'd honestly have to seee it in action, I could see Hearthstone going either way with it.
New Shaman Spell - Snowball Fight!
Ah, I just want to fill my hand with this and Moorabi, honestly. Seems like a pretty good stalling tool, and guaranteeing a minion kill if there's at least two minions on board sounds great to me!
New Druid Spell - Capture Coldtooth Mine
In general I think Druid has better draw options, but this has great potential as a combo enabling piece depending on how you build your deck. Remains to be seen if there is a combo that can make use of it, though.
New Shaman Minion - Bearon Gla'shear
One Frost spell makes it decent enough, and everything else on top of that is pretty good! This is the kind of support that Freeze Shaman needed when they were first testing it out.
New Rogue Spell - Snowfall Graveyard
The threat of this alone makes any Deathrattle minion played by a Rogue something to be wary of, I guess. I'm not sure how many of them will actually be playing this though.
New Shaman Hero - Bru'kan of the Elements
Love the card, even if it bugs me that the options are variously different from Kalimos's options. Just feels like they should be the same, even if the power level wouldn't be quite right.
New Druid Minion - Wing Commander Mulverick
Since the Wyverns are Beasts, there's something sort of there for the synergy, but overall this feels like such an odd inclusion for Druid. I'm not quite sure what they wanted it to be used for - Token decks I guess?
New Druid Minion - Frostsaber Matriarch
Amazing in Beast and even Token decks, but it does feel like the overall Beast support has been all journey and no destination for the most part.
New Druid Minion - Pride Seeker
Seems like you'd just want this for Nourish really, which means it'll probably be quite strong but not very exciting.
New Druid Minion - Pathmaker
So thankful that this will show you what spells it will be playing - I can't imagine trying to track that across turns manually. Pretty powerful effect assuming you build your deck right, though of course Standard's pool of cards is... questionably good.