A sealed mode with new sets every month or so would be nice, pay to enter and everyone gets the same amount of packs to open to use in building their decks for that month with players getting a set amount of packs from each set in rotation (including adventures).
Also a Sandbox mode where players can use custom cards, classes, rules etc. would be amazing seeing as there's a large community based around all things custom hearthstone.
I have ended on the current Rewards Track at level 320 and I will start the new RT with 5 quests active which enables a small jumpstart.
I have seriously contemplated to drop HS as my goto game because I have not really enjoyed the meta with the various questlines. I will at least give it another chance with the new expansion, so hopefully the meta improves considerably.
@Alleria: Since my last post I have actually received the Challenge a Friend quest TWICE, so I felt rejoiced!
By the way, because of the huge influx of purchasable cosmetics recently, I have finally decided to address my collector's addiction and step away from my obsessive need to own ALL the portraits and cardbacks.
The Wing Commander Ichman one seems pretty hard - you need your opponent to have a board full of stuff, and you need to be randomly summoning beasts that are big enough to kill the enemy minions, all without exceeding board space on your side (which could easily happen if you've got deathrattles in your deck that summon more minions). Maybe there are some Wild shenanigans you can do with Terrorguard Escapee and cost reduction, but that seems like a tall order.
As much as I enjoy me some deathrattle rogue, I do believe the support isn't there yet. There's only 12 rogue class cards that are deathrattle specific: https://outof.cards/hearthstone/cards/rogue?has_mechanics=5&collectible=yes&standard=yes so I do think tempo rogue with a small deathrattle package will be more successful. Burgle + deathrattle will be far too inconsistent I believe.
Unfortunately I do think the current bleed rogue will be superior than deathrattle and burgle 😓 happy to be proven wrong.
Is it the sound that troubles you? Or the visual emote? Or both?
If audio: the suggestion to have separate sliders for each type of game sound would be a better, broader fix.
I have only Squelched an opponent a handful of times - and maybe a few more by accident when checking how many cards are in their hand. But I usually play with the sound off, so am interested to know more.
I do hope freeze shaman is going to be good, it'd be so funny if it becomes a tier S tyrant coz then we can all bring out our dated freeze shaman memes from KotFT. The freeze mechanic is quite a painful experience, especially if you're a weapon based deck like weapon rogue, pirate warrior or DH. It can be compared to immune in a sense if you exclude direct damage spells.
The hero feels like something you just add to the deck ass utility rather than as a centerpiece, at worse is a slightly worse shield block that grants you an upgraded warlock hero power.
Also apparently Teron (and other cards, e.g. Elekk) will do nothing with Xyrella's battlecry as only original deathrattles are called. Original deathrattle of Teron has nothing in its pool by default so it will summon nothing.
Yeah. I only ever add for things like that, or maybe to see if they’ll share a full deck list because they were playing something interesting and fun. But same thing, no one usually accepts. It’s for those rare moments I usually do accept them. But I can also just brush off the abuse, even in instances that I end up reporting. Only when I myself am in a bad mood do I ignore to avoid getting pulled into their BS.
Oh my god, the ranked BO3 idea is seems so, so good. Love it. I guess the main problem is inaccesibility. The way I see this mode is you pick 3 decks of diffeent classes, and when you get matched up, you see just the classes and pick accordingly. Apart from inaccesibility, I dont think it will be easy to conway that for example the druid deck is not aggro, but anacondra deck. Well, either way I would be glad if any 1 idea makes it to the game.
Competitive games tend to bring the worse out of some. Its just a human emotion. But I dont like the idea of repercussions for meaningless words or actions of which any serious person would just easily ignore. Especially because we know very well that the report button would easily be abused, and it puts our accounts at the mercy of some community manager etc who would likely be monitoring these things. Sometimes when I get rng-ed to death I would use the 'wow' emote, of which some person might take offense at and report my arse. I wouldn't like the idea of getting a ban from that, and then losing days of productivity appealing it off.
If there was a 30 min cooldown to invite someone you've just faced, its enough to cool heads or sometimes prompt some self-reflection. That's more positive to me than implementing punishments.
What a dumb idea. Multis could easily exploit a system like this. This is coming from someone who came from a card game whose economy has broken down due to this feature.
I know there are different opinions on this, but I do think it is possible to have an impact on the average amount toxicity in a game through design decisions. There are reasons (many reasons!) why some games have more of a problem with toxic behaviour than others. I imagine that once a player has sent some kind of unpleasant message after a match and not had any consequences, they feel validated and are happy to continue doing it. I personally would like to see a warning for 1st time offenders, maybe temporary ban for 2nd and perma ban for 3rd.
You have more control over the Trogg one. It's no more difficult to achieve than triggering Mogu Cultist's battlecry, so I'd do it with the help of Tak Nozwhisker + Togwaggle's Scheme in Wild.
I'm not understanding the synergy with Teron Gorefiend and Najak Hexxen. Wouldn't Najak give the minion back if killed via Teron? And the second Najak deathrattle would whiff as there's no minion to give to the opponent.
Lots of achievable achievements, similar to the Stormwind ones. There are more "win game" ones than previous expansions but the requirements aren't hard at all.
Bare in mind, there are 6 achievements that require you to play specific hero cards.
Dean's Features Pitch to the Hearthstone Team - Selling Cards, Tournaments, Deck Tracker, Naxxramas, & More
A sealed mode with new sets every month or so would be nice, pay to enter and everyone gets the same amount of packs to open to use in building their decks for that month with players getting a set amount of packs from each set in rotation (including adventures).
Also a Sandbox mode where players can use custom cards, classes, rules etc. would be amazing seeing as there's a large community based around all things custom hearthstone.
80 New XP Achievements in Hearthstone's Fractured in Alterac Valley Expansion - See Them All!
EVERYONE, GET IN HERE.
Far from impossible
Rewards Track: Current progress 3.0
I have ended on the current Rewards Track at level 320 and I will start the new RT with 5 quests active which enables a small jumpstart.
I have seriously contemplated to drop HS as my goto game because I have not really enjoyed the meta with the various questlines. I will at least give it another chance with the new expansion, so hopefully the meta improves considerably.
@Alleria: Since my last post I have actually received the Challenge a Friend quest TWICE, so I felt rejoiced!
By the way, because of the huge influx of purchasable cosmetics recently, I have finally decided to address my collector's addiction and step away from my obsessive need to own ALL the portraits and cardbacks.
80 New XP Achievements in Hearthstone's Fractured in Alterac Valley Expansion - See Them All!
Nice.
80 New XP Achievements in Hearthstone's Fractured in Alterac Valley Expansion - See Them All!
The Wing Commander Ichman one seems pretty hard - you need your opponent to have a board full of stuff, and you need to be randomly summoning beasts that are big enough to kill the enemy minions, all without exceeding board space on your side (which could easily happen if you've got deathrattles in your deck that summon more minions). Maybe there are some Wild shenanigans you can do with Terrorguard Escapee and cost reduction, but that seems like a tall order.
Rogues Bring Thievery and Deathrattles to Fractured in Alterac Valley - Hearthstone Card Review & Theorycraft Deck
As much as I enjoy me some deathrattle rogue, I do believe the support isn't there yet. There's only 12 rogue class cards that are deathrattle specific: https://outof.cards/hearthstone/cards/rogue?has_mechanics=5&collectible=yes&standard=yes so I do think tempo rogue with a small deathrattle package will be more successful. Burgle + deathrattle will be far too inconsistent I believe.
Unfortunately I do think the current bleed rogue will be superior than deathrattle and burgle 😓 happy to be proven wrong.
Dean's Features Pitch to the Hearthstone Team - Selling Cards, Tournaments, Deck Tracker, Naxxramas, & More
Is it the sound that troubles you? Or the visual emote? Or both?
If audio: the suggestion to have separate sliders for each type of game sound would be a better, broader fix.
I have only Squelched an opponent a handful of times - and maybe a few more by accident when checking how many cards are in their hand. But I usually play with the sound off, so am interested to know more.
Shamans Bring a Frozen Punch to Fractured in Alterac Valley - Hearthstone Card Review & Theorycraft Deck
I do hope freeze shaman is going to be good, it'd be so funny if it becomes a tier S tyrant coz then we can all bring out our dated freeze shaman memes from KotFT. The freeze mechanic is quite a painful experience, especially if you're a weapon based deck like weapon rogue, pirate warrior or DH. It can be compared to immune in a sense if you exclude direct damage spells.
The stall will be real this expansion.
Druids Are Going Beasts & Choose One in Fractured in Alterac Valley - Hearthstone Card Review & Theorycraft Deck
The hero feels like something you just add to the deck ass utility rather than as a centerpiece, at worse is a slightly worse shield block that grants you an upgraded warlock hero power.
Priests Call on Life and Death(rattle) in Fractured in Alterac Valley - Hearthstone Card Review & Theorycraft Deck
Also apparently Teron (and other cards, e.g. Elekk) will do nothing with Xyrella's battlecry as only original deathrattles are called. Original deathrattle of Teron has nothing in its pool by default so it will summon nothing.
Dean Ayala's Hearthstone Q&A #35 - New Card Type, Cosmetics Monetization, Future of Hearthstone, Internal Team Reorganization
Yeah. I only ever add for things like that, or maybe to see if they’ll share a full deck list because they were playing something interesting and fun. But same thing, no one usually accepts. It’s for those rare moments I usually do accept them. But I can also just brush off the abuse, even in instances that I end up reporting. Only when I myself am in a bad mood do I ignore to avoid getting pulled into their BS.
Dean Ayala's Hearthstone Q&A #35 - New Card Type, Cosmetics Monetization, Future of Hearthstone, Internal Team Reorganization
Revert prep once its otu of standard, or adjust all the cards that ahve costed more due it is what id wan
80 New XP Achievements in Hearthstone's Fractured in Alterac Valley Expansion - See Them All!
it's there in the 2nd table. A bit misleading as the 2nd table say the achievements don't reward XP, but it's just typo
Dean's Features Pitch to the Hearthstone Team - Selling Cards, Tournaments, Deck Tracker, Naxxramas, & More
Oh my god, the ranked BO3 idea is seems so, so good. Love it. I guess the main problem is inaccesibility. The way I see this mode is you pick 3 decks of diffeent classes, and when you get matched up, you see just the classes and pick accordingly. Apart from inaccesibility, I dont think it will be easy to conway that for example the druid deck is not aggro, but anacondra deck. Well, either way I would be glad if any 1 idea makes it to the game.
80 New XP Achievements in Hearthstone's Fractured in Alterac Valley Expansion - See Them All!
You forgot one...............Congealing Essence, Win a game at 15 Health-----------Neutral Achievement
Dean Ayala's Hearthstone Q&A #35 - New Card Type, Cosmetics Monetization, Future of Hearthstone, Internal Team Reorganization
Competitive games tend to bring the worse out of some. Its just a human emotion. But I dont like the idea of repercussions for meaningless words or actions of which any serious person would just easily ignore. Especially because we know very well that the report button would easily be abused, and it puts our accounts at the mercy of some community manager etc who would likely be monitoring these things. Sometimes when I get rng-ed to death I would use the 'wow' emote, of which some person might take offense at and report my arse. I wouldn't like the idea of getting a ban from that, and then losing days of productivity appealing it off.
If there was a 30 min cooldown to invite someone you've just faced, its enough to cool heads or sometimes prompt some self-reflection. That's more positive to me than implementing punishments.
Dean Ayala's Hearthstone Q&A #35 - New Card Type, Cosmetics Monetization, Future of Hearthstone, Internal Team Reorganization
What game is that?
Dean Ayala's Hearthstone Q&A #35 - New Card Type, Cosmetics Monetization, Future of Hearthstone, Internal Team Reorganization
I know there are different opinions on this, but I do think it is possible to have an impact on the average amount toxicity in a game through design decisions. There are reasons (many reasons!) why some games have more of a problem with toxic behaviour than others. I imagine that once a player has sent some kind of unpleasant message after a match and not had any consequences, they feel validated and are happy to continue doing it. I personally would like to see a warning for 1st time offenders, maybe temporary ban for 2nd and perma ban for 3rd.
80 New XP Achievements in Hearthstone's Fractured in Alterac Valley Expansion - See Them All!
You have more control over the Trogg one. It's no more difficult to achieve than triggering Mogu Cultist's battlecry, so I'd do it with the help of Tak Nozwhisker + Togwaggle's Scheme in Wild.
80 New XP Achievements in Hearthstone's Fractured in Alterac Valley Expansion - See Them All!
Yeah, Arcanist achiev is impossible. Same feels for Trogg one. I don't believe anyone will allow you to do it before conceding/killing troggs.
Warriors Are Hiding Behind Armor & Taunt in Fractured in Alterac Valley - Hearthstone Card Review & Theorycraft Deck
Poor Artosis, still getting roasted for this 8 years later haha
Dean Ayala's Hearthstone Q&A #35 - New Card Type, Cosmetics Monetization, Future of Hearthstone, Internal Team Reorganization
Did you not read the part where it said that none of this is in development or even guaranteed to ever be worked on? He's just spitballing ideas.
Priests Call on Life and Death(rattle) in Fractured in Alterac Valley - Hearthstone Card Review & Theorycraft Deck
I'm not understanding the synergy with Teron Gorefiend and Najak Hexxen. Wouldn't Najak give the minion back if killed via Teron? And the second Najak deathrattle would whiff as there's no minion to give to the opponent.
80 New XP Achievements in Hearthstone's Fractured in Alterac Valley Expansion - See Them All!
Lots of achievable achievements, similar to the Stormwind ones. There are more "win game" ones than previous expansions but the requirements aren't hard at all.
Bare in mind, there are 6 achievements that require you to play specific hero cards.
Warriors Are Hiding Behind Armor & Taunt in Fractured in Alterac Valley - Hearthstone Card Review & Theorycraft Deck
The article is good but I'm missing the "fitting neutrals" section at the end.