No... this has absolutely nothing to do with the fact that you think the meta isn't as fun or how the games play out wasn't up to your tastes.
First of all, I don't think it's a "failure" as you say it is. They had compiled the biggest amount of viewers for Legends of Runeterra since beta. You also say it's 15k but it's definitely more than that as I wasn't even watching the main stream but rather the watch parties of it. Not to mention they had split the streams into multiple different languages, and into different platforms as well. It was more around 40k at its peak.
Also, Legends of Runeterra just doesn't have as much marketing power compared to its predecessor League of Legends. League of Legends had music videos, they had animations, fuck they got a stadium to rent so players can play in them and not just online. Their budget is just simply not the same. 200k USD prize pool while a lot by itself is nothing compared to LoL Worlds which had at least 10x the amount. I would say that 40k peak viewers for the tournament itself is already pretty good. They also don't have as much players compared to LoL which is much more well known by the public, so the total amount of viewers would have been different.
Finally, the meta in tournaments and what you experience in ladder is vastly different. The powerhouse decks may still exist but it's not like no one made 0 changes to them. No, the players tried to predict what the others are bringing and they brought curated decks to the tournament to maximize their odds of winning. That's why tournament decks are really strange sometimes. They run 1x copy of X to counter popular Y deck or bring decks with similar strategies while banning out the decks that counter them. Alan brought an Ezreal Shellfolk deck that literally got 1 game because everyone banned it every time. Szychu brought out of meta control decks like Feel The Rush and Heimer/Zoe. They picked those decks not because "well they're fun to play" but because they thought they can win with them. No matter what the meta is, most of the players will bring the decks they're comfortable with, not a complete meme deck. Not only that but players would often ban decks they're not familiar with, so even if a player brings something super spicy, it's unlikely that it will not see play.
Also those "big swings" "underdogs" "out of left field plays"? All of them happened. If you didn't pay attention to them that's fine, but don't discredit the players from playing their best.
Also, a short comment on what you responded to Marega; the internet is a collective of people without any clear leader, and that's what set it apart from all the disasters in history, which can only be made possible whenever a community let a small group of people decide their lives for them.
I would argue that the Hearthstone community is a collection of both individuals and tribes, and those tribes do have very clear leaders. The Reward Track toxicity was headed up by Zeddy and exacerbated by Regis and Dexxter, among others. All three of those people presented a very incomplete picture of the Track because they lacked information -- much as you just did. You completely glossed over the special event XP that we never saw and never will because they changed the track before we got to that point. We were told that this (among other things) would have made a huge difference in the calculations. I'm sure there is other information about the original track that will never see daylight because it's all a moot point now.
As a company, Blizzard is surely out for itself, but trust me on this -- they know they cannot get away with outright lying to us. They know their fans are highly suspicious and will crunch every number possible to verify any and every claim Blizzard makes. They know they are wandering into a PR minefield every time they make a public statement of any kind. There is simply nothing to be gained by lying when you are under that kind of scrutiny -- especially when the lies are as easy to catch as they would have been with the Reward Track.
Perhaps you can credit the community for getting more out of the track -- we are certainly getting a LOT more gold now than we did under the old system, whereas the first iteration was said (by Blizzard) to be only slightly more for most people. But the collective tantrum was still grossly premature. The correct time to take Blizzard to task would have been AFTER one complete track, when everyone would have had solid data to compare to the gold of previous expansions. If the track had actually given less gold than everyone hoped and expected, I'm sure Blizzard would have been appropriately embarrassed and would have made up the difference. If they didn't, they would stand to lose a lot of players for good reason.
I'm not saying we shouldn't scrutinize and question. I'm just saying nothing good ever comes from jumping to conclusions and getting hateful based on incomplete information.
So now you claim to know more and better than 3 content creators that have their livelihood bound by this game?
What happened to you FortyDust? You used to be cool...
That the early game is generous doesn't really say much: even the most manipulative pay-to-win games start generous and only require more and more payments to keep up with other players in the end game, when players have already invested their time and attention into the game.
Given how aggressively games with gacha mechanics are often monetized, I do understand why people are concerned about Mercenaries. With other Hearthstone modes increasingly moving to monetizing cosmetics instead of things that affect game play, I think Team 5 deserves the benefit of the doubt, but I don't think the doubt itself is unfounded.
In particular, I'm not a fan of expensive pre-orders. For physical games, pre-orders serve a purpose: it gives a company an indication of how many units they should produce in the first production run. For digital games, pre-orders are just a way to cash in on hype, which isn't in the players' best interest. Maybe it's asking a bit much for the games industry to unlearn all its bad habits at once, but I do hope pre-orders will go out of fashion some day.
Are you sure about Golden Wild packs? I only see Standard and Classic. I played a lot more Wild than Standard last month and no Classic yet at all, so I'd be surprised if I wasn't offered one if it exists.
I'm not going to buy these bundles though: I don't care much about golden cards and they're a bit expensive to buy just for the dust.
Im surprised you'd group the three together when both Regis and Dekkster, while being one of the earliest to address the issue, posted only 1 video each and it has been widely accepted as a balanced viewpoint (incidentally both Regis and Dekkster are still in blizz's good books unlike Zeddy, which will more or less show the difference between them).
I agree that Zeddy deserves the lion's share of the blame, but Regis and Dexxster both based their videos entirely on his analysis without doing any calculations themselves or considering what information might be missing. To me, that's pretty irresponsible and feels like pandering to the hater-base.
Im so excited about this! TCGO in phones, when it worked, was very shitty, and now this, with a VERTICAL mode (who makes all sense in a Pokemon TCG game) in phone is great! With this and YGO Master Duel all the big three has a true digital platform, who is great! They getting rid of Legacy is very sad, but idk, i suppose some day... *wink wink*
In the morning (here in Argentina) when the announcement was made, i telled my little brother about this (His favorite card game is Pokemon) and he was very excited too!
Also, a short comment on what you responded to Marega; the internet is a collective of people without any clear leader, and that's what set it apart from all the disasters in history, which can only be made possible whenever a community let a small group of people decide their lives for them.
I would argue that the Hearthstone community is a collection of both individuals and tribes, and those tribes do have very clear leaders. The Reward Track toxicity was headed up by Zeddy and exacerbated by Regis and Dexxter, among others. All three of those people presented a very incomplete picture of the Track because they lacked information -- much as you just did. You completely glossed over the special event XP that we never saw and never will because they changed the track before we got to that point. We were told that this (among other things) would have made a huge difference in the calculations. I'm sure there is other information about the original track that will never see daylight because it's all a moot point now.
As a company, Blizzard is surely out for itself, but trust me on this -- they know they cannot get away with outright lying to us. They know their fans are highly suspicious and will crunch every number possible to verify any and every claim Blizzard makes. They know they are wandering into a PR minefield every time they make a public statement of any kind. There is simply nothing to be gained by lying when you are under that kind of scrutiny.
I'm not saying we shouldn't scrutinize and question. I'm just saying nothing good ever comes from jumping to conclusions and getting hateful based on incomplete information.
Alright, Im not willing to delve further into this because it'll inevitably lead to at least 4 extra posts on the topic. Suffice to say I'll let others be the judge in this. The reward track now is better than when it came in, that's a fact, and if community heat is at least partially responsible for it Im happy enough that it happened.
But I will note in defense of the three you mentioned.
Zeddy, Regis and Dekkster aren't any presumed leader of what you would termed as 'track toxicity'. The community went to alot of streamers asking for support; many were either unwilling to do anything or even take blizz up to task. Fair play to them, but its clear that no one was waiting on Zeddy to give out commands, and even he wasn't asking people to uninstall or harass anyone.
Im surprised you'd group the three together when both Regis and Dekkster, while being one of the earliest to address the issue, posted only 1 video each and it has been widely accepted as a balanced viewpoint (incidentally both Regis and Dekkster are still in blizz's good books unlike Zeddy, which will more or less show the difference between them).
Now as for Mercenaries, I see a terrible design choice in how mercenaries are crafted in terms of PVP and the collection in general. You can't see your opponents abilities in PVP, you're expected to just know them, and you cannot see abilities of mercenaries in the collection without crafting it first. You're expected to guess and hope you're not wasting resources.
Single player is fine though, looks whatever to me but I can see people enjoying that
Isn't that true of traditional Hearthstone, as well? You're expected to know on some level what your opponents are capable of, either by research or prior experience. When you encounter someone running Jaraxxus, you'll either know beforehand exactly what J-rax can do, or you'll find out shortly; the same thing happens when you encounter a player on the Ranked ladder.
As for not being able to see abilities in the Collection, did this occur in an early-access video where we know it to be true? I agree that it would be a stupid design choice, but I don't believe they would simply not let you preview a Merc character at all. Even if it were true, such things can be fixed between now and release *shrugs*
Kripps video, but it's not impossible that he just missed the button to view Merc abilities before crafting. I didn't see it myself when watching it though
And I would argue, with this type of gameplay, it feels a bit dumb that multiplayer doesn't let you see what your opponent can at least do, especially when singleplayer lets you see exactly what they are going to do.
Also, a short comment on what you responded to Marega; the internet is a collective of people without any clear leader, and that's what set it apart from all the disasters in history, which can only be made possible whenever a community let a small group of people decide their lives for them.
I would argue that the Hearthstone community is a collection of both individuals and tribes, and those tribes do have very clear leaders. The Reward Track toxicity was headed up by Zeddy and exacerbated by Regis and Dexxter, among others. All three of those people presented a very incomplete picture of the Track because they lacked information -- much as you just did. You completely glossed over the special event XP that we never saw and never will because they changed the track before we got to that point. We were told that this (among other things) would have made a huge difference in the calculations. I'm sure there is other information about the original track that will never see daylight because it's all a moot point now.
As a company, Blizzard is surely out for itself, but trust me on this -- they know they cannot get away with outright lying to us. They know their fans are highly suspicious and will crunch every number possible to verify any and every claim Blizzard makes. They know they are wandering into a PR minefield every time they make a public statement of any kind. There is simply nothing to be gained by lying when you are under that kind of scrutiny -- especially when the lies are as easy to catch as they would have been with the Reward Track.
Perhaps you can credit the community for getting more out of the track -- we are certainly getting a LOT more gold now than we did under the old system, whereas the first iteration was said (by Blizzard) to be only slightly more for most people. But the collective tantrum was still grossly premature. The correct time to take Blizzard to task would have been AFTER one complete track, when everyone would have had solid data to compare to the gold of previous expansions. If the track had actually given less gold than everyone hoped and expected, I'm sure Blizzard would have been appropriately embarrassed and would have made up the difference. If they didn't, they would stand to lose a lot of players for good reason.
I'm not saying we shouldn't scrutinize and question. I'm just saying nothing good ever comes from jumping to conclusions and getting hateful based on incomplete information.
I'm in the same boat but I want Winter Fury Malfurion. Hopefully these will eventually head to being purchase with gold or bring back these bundles as individual skins in a year or so. One can hope.
hopefully will be aviable with gold in a year or 2 (when stromwind rotates)
(largely because apparently they were counting in the xp from achievements when doing their calculations, underestimating how difficult these things are to grind)
I think you mixed something up here. They were originally counting the event bonus xp, which they scrapped when reworking the track. So objectively failing can't be said for sure, since we have no Idea how high the planed event XP was supposed to be.
"We originally included event reward XP when calculating our intended cadence of rewards. We’ve rethought this and recognize that the rewards track should stand on its own and not require event XP bonuses, making rewards predictable and consistent across an expansion."
Man, to deserve a full thread opened just to stick one up on a group of people on the internet who has apparently been harsh on blizz's new toy. Its like these guys spat into your cup of coffee one day and you swore to never let them get away with it.
For one thing, the video contains important information that absolutely does deserve a new thread.
But yes, I do have a huge problem with the constant stream of negativity from people who don't even have all the facts. I fully recognize that Blizzard is somewhat to blame for not providing those facts sooner, but that doesn't excuse this ridiculous repeat of the Reward Track backlash, which was also completely unfounded.
Trying to cancel a game mode before it's released – before we even have answers to our questions about it – is more harmful to Hearthstone than any of the stuff people were claiming Mercenaries was guilty of.
The rewards track case is a good example of where community backlash has forced blizz's hand into doing better. They promised something and they should damned well be taken up to task for objectively failing at providing what they've promised. The first iteration was absolutely not fine; not only did they provide packs from rotating expansions late into the track (which more or less invalidates the cards, because what the hell is anyone supposed to do with a DoD pack one month away from rotation), the total gold gained was also far less than it is today (largely because apparently they were counting in the xp from achievements when doing their calculations, underestimating how difficult these things are to grind). All in all, I credit the community for these changes we are all enjoying today, even as I don't endorse the vitriol of some of them who would harass people over it.
I don't like how some people are tacitly harassing others for any reason, and the language used by some others is wholly inappropriate at times, but that does not remove the fact that they, as consumers, are merely reacting in their own interest. Companies will do what's right for them, its up to us to also do the same for ourselves.
Also, a short comment on what you responded to Marega; the internet is a collective of people without any clear leader, and that's what set it apart from all the disasters in history, which can only be made possible whenever a community let a small group of people decide their lives for them.
Big oof from me. I just watched Kripp play PvP in a different video, and if the game launches like this, it will be fundamentally broken. You can't view your opponents' mercenaries' skills or ability trees during combat, and you can't view them before crafting. It'd be like trying to guess if you want to craft a card without being able to read its text, or not being able to know what your opponent's cards do unless you also own them. The key to a good PvP game is players having access to the same pool of cards/skills/abilities. Matchmaking against an opponent with even a couple levels difference on one Mercenary in their party could easily render matches unfair. I understand there's other games like this out there (seems like a big Final Fantasy combat simulator to me), but all the actual Mercenaries gameplay preview I'm watching looks like an extremely unfinished product.
If you go back into the Shop, you might find Rank 2 available to purchase (assuming you're interested): I'm not positive if that's how it works - I'm not gonna buy the bundle, myself - but there must be a way for Ranks 2 and 3 to drop.
I was pleasantly surprised to see the return of a Golden Classic bundle (I got the Rank 1). I know duplicate protection is not supposed to apply to golden cards, but I only got 1 duplicate rare out of 9 rares/epics/legendary combined, which is insanely lucky!
I used the dust to craft my last missing golden rare. This leaves 10 epics and 8 legendaries until I get a full golden Classic set; I'm super happy. :)
Now as for Mercenaries, I see a terrible design choice in how mercenaries are crafted in terms of PVP and the collection in general. You can't see your opponents abilities in PVP, you're expected to just know them, and you cannot see abilities of mercenaries in the collection without crafting it first. You're expected to guess and hope you're not wasting resources.
Single player is fine though, looks whatever to me but I can see people enjoying that
Isn't that true of traditional Hearthstone, as well? You're expected to know on some level what your opponents are capable of, either by research or prior experience. When you encounter someone running Jaraxxus, you'll either know beforehand exactly what J-rax can do, or you'll find out shortly; the same thing happens when you encounter a player on the Ranked ladder.
As for not being able to see abilities in the Collection, did this occur in an early-access video where we know it to be true? I agree that it would be a stupid design choice, but I don't believe they would simply not let you preview a Merc character at all. Even if it were true, such things can be fixed between now and release *shrugs*
since last patch (two weeks ago) i dont see any xp going to my reward track after i finish quests i know it is just visual but anyone know if they plan to fix it soon ?
Hold up. The rewards track backlash was unfounded? Are you serious? You cant be. Thats the one thing that everyone agreed upon at the time.
You probably believe that because you bought into the negativity without actually getting the facts. "Everyone agrees" is the worst possible reason to adopt any opinion. That's how the worst parts of human history have happened, and it's also why I have such a big problem with the hate bandwagon.
If you actually looked into the facts about the Reward Track, you'd know that not much changed in the revamp. They just moved some of the rewards around to make it more obvious that it was better than the old system. The first iteration was already fine, but people were too willing to assume the worst, just like they are doing with Mercenaries.
Okay but here are the facts.
In the first iteration, you were not able to get more gold than before with the same amount of time.
Even after the buff, quests objectively give less gold on average, the only reason you get more gold now is the existence of more quests, the weekly quests, which only give out barely more than old quests did but you only get 3 of them per week.
Now as for Mercenaries, I see a terrible design choice in how mercenaries are crafted in terms of PVP and the collection in general. You can't see your opponents abilities in PVP, you're expected to just know them, and you cannot see abilities of mercenaries in the collection without crafting it first. You're expected to guess and hope you're not wasting resources.
Single player is fine though, looks whatever to me but I can see people enjoying that
How To Make Worlds More Sucessful
No... this has absolutely nothing to do with the fact that you think the meta isn't as fun or how the games play out wasn't up to your tastes.
First of all, I don't think it's a "failure" as you say it is. They had compiled the biggest amount of viewers for Legends of Runeterra since beta. You also say it's 15k but it's definitely more than that as I wasn't even watching the main stream but rather the watch parties of it. Not to mention they had split the streams into multiple different languages, and into different platforms as well. It was more around 40k at its peak.
Also, Legends of Runeterra just doesn't have as much marketing power compared to its predecessor League of Legends. League of Legends had music videos, they had animations, fuck they got a stadium to rent so players can play in them and not just online. Their budget is just simply not the same. 200k USD prize pool while a lot by itself is nothing compared to LoL Worlds which had at least 10x the amount. I would say that 40k peak viewers for the tournament itself is already pretty good. They also don't have as much players compared to LoL which is much more well known by the public, so the total amount of viewers would have been different.
Finally, the meta in tournaments and what you experience in ladder is vastly different. The powerhouse decks may still exist but it's not like no one made 0 changes to them. No, the players tried to predict what the others are bringing and they brought curated decks to the tournament to maximize their odds of winning. That's why tournament decks are really strange sometimes. They run 1x copy of X to counter popular Y deck or bring decks with similar strategies while banning out the decks that counter them. Alan brought an Ezreal Shellfolk deck that literally got 1 game because everyone banned it every time. Szychu brought out of meta control decks like Feel The Rush and Heimer/Zoe. They picked those decks not because "well they're fun to play" but because they thought they can win with them. No matter what the meta is, most of the players will bring the decks they're comfortable with, not a complete meme deck. Not only that but players would often ban decks they're not familiar with, so even if a player brings something super spicy, it's unlikely that it will not see play.
Also those "big swings" "underdogs" "out of left field plays"? All of them happened. If you didn't pay attention to them that's fine, but don't discredit the players from playing their best.
Trump's f2p early access shreds haters' concerns
So now you claim to know more and better than 3 content creators that have their livelihood bound by this game?
What happened to you FortyDust? You used to be cool...
Trump's f2p early access shreds haters' concerns
That the early game is generous doesn't really say much: even the most manipulative pay-to-win games start generous and only require more and more payments to keep up with other players in the end game, when players have already invested their time and attention into the game.
Given how aggressively games with gacha mechanics are often monetized, I do understand why people are concerned about Mercenaries. With other Hearthstone modes increasingly moving to monetizing cosmetics instead of things that affect game play, I think Team 5 deserves the benefit of the doubt, but I don't think the doubt itself is unfounded.
In particular, I'm not a fan of expensive pre-orders. For physical games, pre-orders serve a purpose: it gives a company an indication of how many units they should produce in the first production run. For digital games, pre-orders are just a way to cash in on hype, which isn't in the players' best interest. Maybe it's asking a bit much for the games industry to unlearn all its bad habits at once, but I do hope pre-orders will go out of fashion some day.
Hearthstone Patch 21.3.0 is Now Live! Card Buffs & Nerfs, Shadowlands Hero Skin Bundle, New Standard & Wild Bundles Coming
Are you sure about Golden Wild packs? I only see Standard and Classic. I played a lot more Wild than Standard last month and no Classic yet at all, so I'd be surprised if I wasn't offered one if it exists.
I'm not going to buy these bundles though: I don't care much about golden cards and they're a bit expensive to buy just for the dust.
Fizz & Teemo Old Art Return as Free Skins in the Shop, Bug Fixes - Runeterra Patch 2.16.0
Why did they even change the art in the first place?
Hearthstone Patch 21.3.0 is Now Live! Card Buffs & Nerfs, Shadowlands Hero Skin Bundle, New Standard & Wild Bundles Coming
I used the same dust approach, but it turned out I had a golden Brute in my collection, so I got a bit more dust out of it.
Our Thoughts on Hearthstone's Stormwind Nerfs, Buffs, Bans, and Redesign Patch Arriving Tuesday
Don`t worry about Pirate Warrior in Wild: It get totally fu**** by Quest Hunter!
99% auto loose.
no xp bug?
I actually thought it would bee fixed with this patch but guess not.... im pretty sure i read somewhere that its not intended.
Trump's f2p early access shreds haters' concerns
I agree that Zeddy deserves the lion's share of the blame, but Regis and Dexxster both based their videos entirely on his analysis without doing any calculations themselves or considering what information might be missing. To me, that's pretty irresponsible and feels like pandering to the hater-base.
Pokemon TCG Online is Shutting Down, Relaunching Under New Game - Pokemon TCG Live
Im so excited about this! TCGO in phones, when it worked, was very shitty, and now this, with a VERTICAL mode (who makes all sense in a Pokemon TCG game) in phone is great! With this and YGO Master Duel all the big three has a true digital platform, who is great! They getting rid of Legacy is very sad, but idk, i suppose some day... *wink wink*
In the morning (here in Argentina) when the announcement was made, i telled my little brother about this (His favorite card game is Pokemon) and he was very excited too!
Trump's f2p early access shreds haters' concerns
Alright, Im not willing to delve further into this because it'll inevitably lead to at least 4 extra posts on the topic. Suffice to say I'll let others be the judge in this. The reward track now is better than when it came in, that's a fact, and if community heat is at least partially responsible for it Im happy enough that it happened.
But I will note in defense of the three you mentioned.
Zeddy, Regis and Dekkster aren't any presumed leader of what you would termed as 'track toxicity'. The community went to alot of streamers asking for support; many were either unwilling to do anything or even take blizz up to task. Fair play to them, but its clear that no one was waiting on Zeddy to give out commands, and even he wasn't asking people to uninstall or harass anyone.
Im surprised you'd group the three together when both Regis and Dekkster, while being one of the earliest to address the issue, posted only 1 video each and it has been widely accepted as a balanced viewpoint (incidentally both Regis and Dekkster are still in blizz's good books unlike Zeddy, which will more or less show the difference between them).
Trump's f2p early access shreds haters' concerns
Kripps video, but it's not impossible that he just missed the button to view Merc abilities before crafting. I didn't see it myself when watching it though
And I would argue, with this type of gameplay, it feels a bit dumb that multiplayer doesn't let you see what your opponent can at least do, especially when singleplayer lets you see exactly what they are going to do.
Trump's f2p early access shreds haters' concerns
I would argue that the Hearthstone community is a collection of both individuals and tribes, and those tribes do have very clear leaders. The Reward Track toxicity was headed up by Zeddy and exacerbated by Regis and Dexxter, among others. All three of those people presented a very incomplete picture of the Track because they lacked information -- much as you just did. You completely glossed over the special event XP that we never saw and never will because they changed the track before we got to that point. We were told that this (among other things) would have made a huge difference in the calculations. I'm sure there is other information about the original track that will never see daylight because it's all a moot point now.
As a company, Blizzard is surely out for itself, but trust me on this -- they know they cannot get away with outright lying to us. They know their fans are highly suspicious and will crunch every number possible to verify any and every claim Blizzard makes. They know they are wandering into a PR minefield every time they make a public statement of any kind. There is simply nothing to be gained by lying when you are under that kind of scrutiny -- especially when the lies are as easy to catch as they would have been with the Reward Track.
Perhaps you can credit the community for getting more out of the track -- we are certainly getting a LOT more gold now than we did under the old system, whereas the first iteration was said (by Blizzard) to be only slightly more for most people. But the collective tantrum was still grossly premature. The correct time to take Blizzard to task would have been AFTER one complete track, when everyone would have had solid data to compare to the gold of previous expansions. If the track had actually given less gold than everyone hoped and expected, I'm sure Blizzard would have been appropriately embarrassed and would have made up the difference. If they didn't, they would stand to lose a lot of players for good reason.
I'm not saying we shouldn't scrutinize and question. I'm just saying nothing good ever comes from jumping to conclusions and getting hateful based on incomplete information.
Hearthstone Patch 21.3.0 is Now Live! Card Buffs & Nerfs, Shadowlands Hero Skin Bundle, New Standard & Wild Bundles Coming
hopefully will be aviable with gold in a year or 2 (when stromwind rotates)
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
I cant't connect now because I'm joining in mobile. I can't update...
Trump's f2p early access shreds haters' concerns
I think you mixed something up here. They were originally counting the event bonus xp, which they scrapped when reworking the track. So objectively failing can't be said for sure, since we have no Idea how high the planed event XP was supposed to be.
"We originally included event reward XP when calculating our intended cadence of rewards. We’ve rethought this and recognize that the rewards track should stand on its own and not require event XP bonuses, making rewards predictable and consistent across an expansion."
https://outof.cards/hearthstone/2302-blizzard-responds-to-the-hearthstone-rewards-track-less-xp-required-gold-bonus-next-week-more-xp-gains
Trump's f2p early access shreds haters' concerns
The rewards track case is a good example of where community backlash has forced blizz's hand into doing better. They promised something and they should damned well be taken up to task for objectively failing at providing what they've promised. The first iteration was absolutely not fine; not only did they provide packs from rotating expansions late into the track (which more or less invalidates the cards, because what the hell is anyone supposed to do with a DoD pack one month away from rotation), the total gold gained was also far less than it is today (largely because apparently they were counting in the xp from achievements when doing their calculations, underestimating how difficult these things are to grind). All in all, I credit the community for these changes we are all enjoying today, even as I don't endorse the vitriol of some of them who would harass people over it.
I don't like how some people are tacitly harassing others for any reason, and the language used by some others is wholly inappropriate at times, but that does not remove the fact that they, as consumers, are merely reacting in their own interest. Companies will do what's right for them, its up to us to also do the same for ourselves.
Also, a short comment on what you responded to Marega; the internet is a collective of people without any clear leader, and that's what set it apart from all the disasters in history, which can only be made possible whenever a community let a small group of people decide their lives for them.
Early Access Look at Hearthstone Mercenaries Gameplay - First 2 Tutorials, Upgraded Account, Party Building, & More From Slysssa
Big oof from me. I just watched Kripp play PvP in a different video, and if the game launches like this, it will be fundamentally broken. You can't view your opponents' mercenaries' skills or ability trees during combat, and you can't view them before crafting. It'd be like trying to guess if you want to craft a card without being able to read its text, or not being able to know what your opponent's cards do unless you also own them. The key to a good PvP game is players having access to the same pool of cards/skills/abilities. Matchmaking against an opponent with even a couple levels difference on one Mercenary in their party could easily render matches unfair. I understand there's other games like this out there (seems like a big Final Fantasy combat simulator to me), but all the actual Mercenaries gameplay preview I'm watching looks like an extremely unfinished product.
Fizz & Teemo Old Art Return as Free Skins in the Shop, Bug Fixes - Runeterra Patch 2.16.0
Good news, the new art is decent but the old ones are so much better, at least in my opinion.
Tarecgosa Has Been Temporarily Disabled in Hearthstone Battlegrounds Due to Crashes
Might as well disable all Dragons until the fix comes: Tarecgosa has felt pretty integral to Dragon comps lately, at least in my experience.
Hearthstone Patch 21.3.0 is Now Live! Card Buffs & Nerfs, Shadowlands Hero Skin Bundle, New Standard & Wild Bundles Coming
If you go back into the Shop, you might find Rank 2 available to purchase (assuming you're interested): I'm not positive if that's how it works - I'm not gonna buy the bundle, myself - but there must be a way for Ranks 2 and 3 to drop.
Hearthstone Patch 21.3.0 is Now Live! Card Buffs & Nerfs, Shadowlands Hero Skin Bundle, New Standard & Wild Bundles Coming
I was pleasantly surprised to see the return of a Golden Classic bundle (I got the Rank 1). I know duplicate protection is not supposed to apply to golden cards, but I only got 1 duplicate rare out of 9 rares/epics/legendary combined, which is insanely lucky!
I used the dust to craft my last missing golden rare. This leaves 10 epics and 8 legendaries until I get a full golden Classic set; I'm super happy. :)
Trump's f2p early access shreds haters' concerns
Isn't that true of traditional Hearthstone, as well? You're expected to know on some level what your opponents are capable of, either by research or prior experience. When you encounter someone running Jaraxxus, you'll either know beforehand exactly what J-rax can do, or you'll find out shortly; the same thing happens when you encounter a player on the Ranked ladder.
As for not being able to see abilities in the Collection, did this occur in an early-access video where we know it to be true? I agree that it would be a stupid design choice, but I don't believe they would simply not let you preview a Merc character at all. Even if it were true, such things can be fixed between now and release *shrugs*
no xp bug?
since last patch (two weeks ago) i dont see any xp going to my reward track after i finish quests i know it is just visual but anyone know if they plan to fix it soon ?
Trump's f2p early access shreds haters' concerns
Okay but here are the facts.
In the first iteration, you were not able to get more gold than before with the same amount of time.
Even after the buff, quests objectively give less gold on average, the only reason you get more gold now is the existence of more quests, the weekly quests, which only give out barely more than old quests did but you only get 3 of them per week.
Now as for Mercenaries, I see a terrible design choice in how mercenaries are crafted in terms of PVP and the collection in general. You can't see your opponents abilities in PVP, you're expected to just know them, and you cannot see abilities of mercenaries in the collection without crafting it first. You're expected to guess and hope you're not wasting resources.
Single player is fine though, looks whatever to me but I can see people enjoying that