All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Neutral Minion - Forgotten Animatronic

    Not good, but the flavor of a animatronic killing someone when they don't expect it is really cool.

  • New Neutral Minion - Nostalgic Clown

    I was just thinking this does not see that powerfull as the old clowns, but Pezman saw that Brann interaction and now I am really scared.

    Still I do not think this will be meta, but is mostly hopium I think.

  • New Neutral Minion - Clearance Promoter

    Could lead to some shenanigans, however I don't think the effect is impactfull enough to include it as a pure value card.

  • New Druid Minion - Chia Drake

    Both options are kinda weak for the cost. Maybe the spell damage synergy is going to safe this, but I doubt it.

  • New Neutral Minion - Tar Slime

    Tar minions where really cool! Really missed this design. A card with good enough stats that can't really be used that agressivelly. I hope to see this card everywhere!

  • New Paladin Minion - Toy Captain Tarim

    I think there is not a world where this does not see play. It is great both for offense and defense.

    Get a big dude, and make someone tiny.

    This could have some niche aplications with egg type cards too...

  • New Paladin Minion - Pipsi Painthoof

    I am actually not to sure about this card. I think this escapes my imagination right now. At first I thought it sucked, but after seeing this 2 comments I am not that sure now.

    It could maybe work in excavate paladin bringing out little taunt and divineshield minions maybe?

  • New Shaman Spell - Wish Upon a Star

    It seems like a card made to be cheated out. You would need to have this come early in the game for it to work, and I know we will get tons of videos of this day 1. But in the end, it might not be consistent enough.

  • New Paladin Minion - Toy Captain Tarim

    You definetely want to use his base version on a silver hand recruit for a fairly big stat swing at just 5 mana (5 mana 5/9). Unlike most of the other miniturize cards the base version seems to be the main reason you want to play him, with the mini only being a neat, but not weak, secondary effect.

  • New Demon Hunter Spell - Blind Box

    I just want to see the highlights this will bring. I imagine a trolden stile video with 3 magtheridons on field. 9 Attack at the end of each turn.

  • New Demon Hunter Spell - Red Card

    Would love this card to work, in a world where Maiev kinda failed. But Magtheridon might be the key for it too work.

    The thing is, even if now achieving the dream, you can use this to catch a breath for just 1 mana, wich is not bad at all.

  • New Neutral Minion - Tar Slime

    Hopefully this is strong enough to become a stable a la Tar Creeper. Loved that card.

  • New Demon Hunter Minion - Spirit of the Team

    Now that I see this I would have loved DK to get a spirit. It is kinda 4 attack on a stick most of the times. And that is a really good low value stick

  • New Neutral Minion - Nostalgic Clown

    Fairly weak but at least not extremely slow on its own, but once again minituarize might make it viable. Probably not in aggro decks who would most care about the damage, and certainly not in control decks who have better removel options, but absolutely in midrange decks.

  • New Demon Hunter Weapon - Umpire's Grasp

    If this card does not make big demon hunter work I will become pretty sad. I feel this is the expansion when we get it to work :)

  • New Neutral Minion - Floppy Hydra

    This + Wheel of Death = Profit. Well, you are most likely going to die just by playing 8 mana "do nothing", but a man can dream.

  • New Rogue Location - The Crystal Cove

    Minis will love this card. Also like the throwback. This expansion just went nuts on flavour.

    Any charger will benefit greatly from this. Even if thief rougue gets the new paladin mini, that could be some really good stats on it.

  • New Neutral Minion - Workshop Janitor

    I don't know about that. Famished Fool didn't really saw much play and that card was a lot easier to trigger, while not being completely useless without fulfilling the condition.

  • New Death Knight Minion - Shambling Zombietank

    I do not think I will be playing this card as I want to try other stuff out, but this with the garden gnomes in the same deck, could be pretty annoying actually.

  • New Death Knight Minion - Darkthorn Quilter

    Handbuffing this by just 2 attack migh make it way too good. Also it can still be buffed on the field. This could actually become a win condition if there is enough buff in the game.

  • New Neutral Minion - Nostalgic Gnome

    Because there is no point in using Honorable Kill. They don't need the extra textspace here and there are no other cards that directly interact with the keyword. There would be nothing to gain and a bit of accessibility to loose here.

  • New Death Knight Minion - Rambunctious Stuffy

    If this can get reborn multiple times... This could actually be kinda awesome as a removal tool.

    Also... I really want that signature version. I just hope it is not paywalled as the ones in caverns of time (the commons)

  • New Demon Hunter Minion - Ci'Cigi

    I really love the flavour this card gets, but even if you were able to discover the cards you get. I think this is getting overhyped. Demon Hunter was broken on release. But I think powercreep has catched up to it, so this effect will give you just "Playable" cards and random.

     

    Other than that... I love the flavour.

  • New Neutral Minion - Playhouse Giant

    I didn't even think aboiut Gaslight Gatekeeper. Yeah, that might push this into viable territory, just as a pure stat dump. A shame that warlocks no longer have Shadowflame.

  • New Neutral Minion - Plucky Paintfin

    I think we will need even more murloc support for this to work, but this could work in a future. It is solid... Not amazing, but solid. I really miss my murlocs.