As was already pointed out. Magtheridon loves this. Coming out early while dealing 3 damage to every enemy is just much better on that early game. Will have to wait and see though.
Also the problem of Reno deleting it would be smaller in earlier turns.
Great for clearing boards. Also I imagined this with that one Festival of Legends card that copies deathrattles. Kinda uselless combination, but you can get 2 more damage out of it.
Definitelly silly and will get me away from random spell casting for a bit. If malganys was still in standar I would say maybe... But I do not see this working. Wich is not that bad... This being meta would be gross...
This will be great with all the new aure and buff synergy Paladins got. Also, this can help you draw cards with the old 4 4/3 divine shield "When one of your minions looses divine shield, draw a card". I do not remember if that is rotating, but for 5 mana it would be a good turn.
Random Legendaries, as fun as they are, aren't very good (especially if they get shuffled into the deck rather than added to hand). Making them Cost 1 will lead to some very swingy games - if the Druid draws a couple of Legendaries they likely win, if not they probably lose. Unless Druid has some turbo draw options, this will be a meme card and not much else.
The original one might not be the best card in the world, but the mini could really be broken. I am a really greedy player and thinking about a world where I play this at 10 mana and lack the mana to play the 2 temporary cards makes me suffer.
If Spell Damage Druid is going to be a thing, this might be the most important part of the deck. Who needs Ramp when you have Mana cheating? Reminds me of Glacial Advance, but obviously better with Spell Damage. Sounds like a lot of fun, for the Druid.
I think this will be wayyy too slow, but it is a nice concept. I really like the throwback to the original one and this is a really clever use of the dormant mechanic.
As someone pointed out, this will be cleared by Reno most of the times, but this really has potential when that guy rotates.
If you're a deck that needs to run a lot of Beasts, this could be a niche 1-Drop to try. I don't think we'll be seeing very much of this card, just like we didn't see very much of Jeweled Scarab.
Token Egg. It's fun, but I don't think it will be very strong. I am a big fan of Token Druid, though, so I'm not averse to trying this out in that deck.
This is just good, like really good. Obviously you need Dragons in hand for it to pay off but you're probably running a lot of Dragons if you're playing this card. Exceptional early game for any Dragon deck or even a Menagerie deck.
Getting minis back here is pretty awesome. But other than that I think it would be way too slow for hero power druid (nice catch Pezman! Did not realize myself) and I really hope automaton priest does not get out of control with this.
I know THAT deck is not thaaat good, but I really dislike it.
Hope it sees play for the best reasons in the end. Minis!
Could be a neat disruption tool for an aggressive deck to buy a turn against Control. You won't always get the Secrets you want but you might just find you'll get the Secrets you need.
This card is very good. You get high-Cost spells tutored into 1-Cost minions. Basically, I want to run this in a minion-heavy Wish Upon a Star deck. Pack the House is also a pretty neat option (weirdly, there don't seem to be too many high-Cost Shaman spells in Standard at the moment - I wonder why that is?).
I think this is a 10/10 card when outcast, but it's cost can't really guarantee it hapenning. The thing is... Without outcast I think it is kinda playable, but nothing more that that. Maybe that case when Outcast works will be enough? But I do not expect this to be more than a 3.5/5 card (Rounding to 4 in my voting)
Hey this goes great with the Rogue Legendary that copies pirates it plays. It is just automatic +1 damage (2 to a random enemy) and you get the extra +1 for each concecutive pirate played. This could be good
The main problem is that you need this in hand to start upgrading. Demon Hunter has access to a lot of alternative card draw options, so you'd need to be able to regularly upgrade this fully while contending with a dead card in hand for it to outshine those other cards; which means you'd need more than just Going Down Swinging as a way to get your Hero to attack multiple times in a turn.
I'd have to check the Rush pool, but maybe there's a minion that some deck would want to tutor so badly they'd play this. Otherwise, I can see it in Handbuff decks, since minions that draw other minions are always welcome in that archetype. This isn't 2016 - Murloc decks aren't a thing.
I love this card; both the flavor and the effect (and I hope this means that Harth's Demon Hunter "iconic" hand gets back the cards as they were rather than a handful of "Hey, remember when these cards were playable?"). Because of the randomness, it might be a little weak for a top tier deck, but I for one would love to give it a try.
I think Rogue is currently the only class that cares about Pirates, but has enough ways to cheaply summon or play Pirates that this could be a premium 1-Drop for that deck. Don't forget: Raiding Party is back, so it's not like Rogue is on a desert island when it comes to Pirate support.
Should've cost 3-Mana. "But then it would be power-crept Combustion!" Well...yeah. That's where we are now. Plus Outcast hasn't gotten that much easier to trigger, so the bonus Lifesteal is kept in check already.
Could be incredible if Pirate Rogue gets more support in the second expansion; not impossible, given the hint of beach flavor we were given. As of right now, though, I just don't think it gets there...which could be said of the whole package.
New Demon Hunter Minion - Window Shopper
As was already pointed out. Magtheridon loves this. Coming out early while dealing 3 damage to every enemy is just much better on that early game. Will have to wait and see though.
Also the problem of Reno deleting it would be smaller in earlier turns.
New Death Knight Spell - Threads of Despair
Great for clearing boards. Also I imagined this with that one Festival of Legends card that copies deathrattles. Kinda uselless combination, but you can get 2 more damage out of it.
New Warlock Spell - Wheel of DEATH!!!
Definitelly silly and will get me away from random spell casting for a bit. If malganys was still in standar I would say maybe... But I do not see this working. Wich is not that bad... This being meta would be gross...
New Paladin Minion - Tigress Plushy
This will be great with all the new aure and buff synergy Paladins got. Also, this can help you draw cards with the old 4 4/3 divine shield "When one of your minions looses divine shield, draw a card". I do not remember if that is rotating, but for 5 mana it would be a good turn.
New Druid Minion - Sky Mother Aviana
Random Legendaries, as fun as they are, aren't very good (especially if they get shuffled into the deck rather than added to hand). Making them Cost 1 will lead to some very swingy games - if the Druid draws a couple of Legendaries they likely win, if not they probably lose. Unless Druid has some turbo draw options, this will be a meme card and not much else.
New Neutral Minion - Sweetened Snowflurry
The original one might not be the best card in the world, but the mini could really be broken. I am a really greedy player and thinking about a world where I play this at 10 mana and lack the mana to play the 2 temporary cards makes me suffer.
New Druid Spell - Sparkling Phial
If Spell Damage Druid is going to be a thing, this might be the most important part of the deck. Who needs Ramp when you have Mana cheating? Reminds me of Glacial Advance, but obviously better with Spell Damage. Sounds like a lot of fun, for the Druid.
New Demon Hunter Minion - Magtheridon, Unreleased
I think this will be wayyy too slow, but it is a nice concept. I really like the throwback to the original one and this is a really clever use of the dormant mechanic.
As someone pointed out, this will be cleared by Reno most of the times, but this really has potential when that guy rotates.
New Neutral Minion - Scarab Keychain
If you're a deck that needs to run a lot of Beasts, this could be a niche 1-Drop to try. I don't think we'll be seeing very much of this card, just like we didn't see very much of Jeweled Scarab.
New Neutral Minion - Bucket of Soldiers
Token Egg. It's fun, but I don't think it will be very strong. I am a big fan of Token Druid, though, so I'm not averse to trying this out in that deck.
New Neutral Minion - Li'Na, Shop Manager
It is a good card if cheated out early, but I think this would be too slow for later turns.
What Almaniarra noted about evolving really caught my eye though. If I open it I will have to try it!
Edit: Maybe this could work in Deathknight as a new way of getting corpses after playing their hero card?
New Neutral Minion - Giftwrapped Whelp
This is just good, like really good. Obviously you need Dragons in hand for it to pay off but you're probably running a lot of Dragons if you're playing this card. Exceptional early game for any Dragon deck or even a Menagerie deck.
New Neutral Minion - Joymancer Jepetto
Getting minis back here is pretty awesome. But other than that I think it would be way too slow for hero power druid (nice catch Pezman! Did not realize myself) and I really hope automaton priest does not get out of control with this.
I know THAT deck is not thaaat good, but I really dislike it.
Hope it sees play for the best reasons in the end. Minis!
New Neutral Minion - Observer of Mysteries
Could be a neat disruption tool for an aggressive deck to buy a turn against Control. You won't always get the Secrets you want but you might just find you'll get the Secrets you need.
New Neutral Minion - Nesting Golem
This is not bad at all, mini-rattlegore could really work with some deathrattle synergies.
Also It is juyst a sticky minion to use in Reno Decks if no other choice present.
New Shaman Minion - Hagatha the Fabled
This card is very good. You get high-Cost spells tutored into 1-Cost minions. Basically, I want to run this in a minion-heavy Wish Upon a Star deck. Pack the House is also a pretty neat option (weirdly, there don't seem to be too many high-Cost Shaman spells in Standard at the moment - I wonder why that is?).
New Demon Hunter Spell - Workshop Mishap
I think this is a 10/10 card when outcast, but it's cost can't really guarantee it hapenning. The thing is... Without outcast I think it is kinda playable, but nothing more that that. Maybe that case when Outcast works will be enough? But I do not expect this to be more than a 3.5/5 card (Rounding to 4 in my voting)
New Neutral Minion - Treasure Distributor
Hey this goes great with the Rogue Legendary that copies pirates it plays. It is just automatic +1 damage (2 to a random enemy) and you get the extra +1 for each concecutive pirate played. This could be good
New Demon Hunter Spell - Lesser Opal Spellstone
The main problem is that you need this in hand to start upgrading. Demon Hunter has access to a lot of alternative card draw options, so you'd need to be able to regularly upgrade this fully while contending with a dead card in hand for it to outshine those other cards; which means you'd need more than just Going Down Swinging as a way to get your Hero to attack multiple times in a turn.
Jade Display
I hope this is just for the memes.
New Neutral Minion - Plucky Paintfin
I'd have to check the Rush pool, but maybe there's a minion that some deck would want to tutor so badly they'd play this. Otherwise, I can see it in Handbuff decks, since minions that draw other minions are always welcome in that archetype. This isn't 2016 - Murloc decks aren't a thing.
New Demon Hunter Minion - Ci'Cigi
I love this card; both the flavor and the effect (and I hope this means that Harth's Demon Hunter "iconic" hand gets back the cards as they were rather than a handful of "Hey, remember when these cards were playable?"). Because of the randomness, it might be a little weak for a top tier deck, but I for one would love to give it a try.
New Neutral Minion - Treasure Distributor
I think Rogue is currently the only class that cares about Pirates, but has enough ways to cheaply summon or play Pirates that this could be a premium 1-Drop for that deck. Don't forget: Raiding Party is back, so it's not like Rogue is on a desert island when it comes to Pirate support.
New Demon Hunter Spell - Workshop Mishap
Should've cost 3-Mana. "But then it would be power-crept Combustion!" Well...yeah. That's where we are now. Plus Outcast hasn't gotten that much easier to trigger, so the bonus Lifesteal is kept in check already.
New Rogue Minion - Shoplifter Goldbeard
Could be incredible if Pirate Rogue gets more support in the second expansion; not impossible, given the hint of beach flavor we were given. As of right now, though, I just don't think it gets there...which could be said of the whole package.