This is a 4-Drop that every class can include in a deck, and it's basically a Piloted Shredder that always hits a 2-Drop with good stats, then that 2-Drop summons a decent 1-Drop. It feels like this will find a home or two in very good decks. I know that this is Hearthstone in 2024 and stats aren't necessarily the king, but I feel really good about this prediction.
OK, here's a weird idea: Totem Shaman. You've hopefully already cast Stonewright, so you play this then a Coin (or some other 0 Cost spell) and you get a board full of 2 Attack Ancient Totem.
That's it. That's all I can come up with. This card is probably not very good.
I wonder if the effect is too late in the game - if your opponent has 5/5s or something, then the 3 damage isn't going to help. I certainly wouldn't want to pay the full price for him.
If you're an Elemental Shaman looking to keep your Skarr chain going, this is a good option for your deck. The Frost spells being both 1)random and 2)temporary makes me a little wary of it doing anything good other than being a 3/3 Elemental that gives me a 1/1 Elemental. That being said, it sounds like a fun time.
I like it a lot. Works well for a Buff Paladin deck, gives a cheap Divine Shield body for Divine Shield Matters card which apparently are a thing Blizzard is going to keep doing for Paladin. A lot of the cheaper Miniaturize cards I think will see play simply because they're effectively two cards for the space of one, which is usually a good deal.
It will be frustrating when it does not hit the target you want, but against agressive decks it will have no problem. 2 damage per shot is a great amount to clear a token board
Hot Garbage. Pay 8 to do something that isn't strong, and do it so that in 5 turns you might win. Unless you're somehow able to get extra turns (which you could probably use to kill your opponent on your own), I don't see how you can regularly win playing this card. I really don't want it to prove me wrong: I don't want this card to exist.
4 Damage and summon a really annoying 3/6 is great. Even though it is a classic card (The 3/6) I think it is still really hard to work against even now... That is incredible actually.
Gives you back any Minis you've played that game (which I'm assuming is one of the intended uses); so if you're a Mini deck this feels like a candidate for inclusion. As mentioned above, Astral Automaton is a good target, as is the new Jade Display. Niche, could find a home. I don't expect it to be a key piece in a Tier 1 or 2 deck, though.
Seems kinda bad, mainly because outcast is pretty hard to trigger for slower decks and the effect is not all that powerfull on its own as Combustion has showed.
Build your own Defile. This is exceptional for Control Death Knight - an early way to clear the board with a Hero Power ghoul (or whatever you may have lying around on the board). I think this card is bonkers good - we're going to be seeing a lot of it in the coming years.
Enabler for Big Demon Hunter? The initial 5 Cost investment is just slightly too rich, but if there are enough big Demons to Discover with powerful effects (which don't rely on their stats) then this could work out. My initial reaction is that there isn't enough support for Big Demons in Demon Hunter for this to be more than a meme card.
If the worst case is that you get a 5/5 with lifesteal for 2 mana, then this makes it a pretty good card in my book. Though definetely slow, but it's not like warlock is lacking early game removel.
It's something, that's for sure. I'm not willing to do the math )others have already done it, I'm sure) and I bet you can create some fairly advantageous board states/ potentially OTK your opponent but all that build up doesn't sound 100% worth it. So it's a fun card, but one I don't think will be very good.
New Neutral Minion - Nesting Golem
This is a 4-Drop that every class can include in a deck, and it's basically a Piloted Shredder that always hits a 2-Drop with good stats, then that 2-Drop summons a decent 1-Drop. It feels like this will find a home or two in very good decks. I know that this is Hearthstone in 2024 and stats aren't necessarily the king, but I feel really good about this prediction.
New Neutral Minion - Joymancer Jepetto
I imagine it'll be used in some kind of wonky combo, but outside of that I don't expect Jepetto to be seen in a game that often.
New Neutral Minion - Li'Na, Shop Manager
OK, here's a weird idea: Totem Shaman. You've hopefully already cast Stonewright, so you play this then a Coin (or some other 0 Cost spell) and you get a board full of 2 Attack Ancient Totem.
That's it. That's all I can come up with. This card is probably not very good.
New Mage Spell - Manufacturing Error
I don't believe The Galactic Projection Orb will replay them at a lower slot, but still quite good if that's how you want to build your deck.
New Demon Hunter Minion - Magtheridon, Unreleased
I wonder if the effect is too late in the game - if your opponent has 5/5s or something, then the 3 damage isn't going to help. I certainly wouldn't want to pay the full price for him.
New Neutral Minion - Sweetened Snowflurry
If you're an Elemental Shaman looking to keep your Skarr chain going, this is a good option for your deck. The Frost spells being both 1)random and 2)temporary makes me a little wary of it doing anything good other than being a 3/3 Elemental that gives me a 1/1 Elemental. That being said, it sounds like a fun time.
New Hunter Minion - Hemet, Foam Marksman
King Crush is just sticking around. Also this will get a lot of bad cards, but also some really fun ones.
Gahz'rilla for 5 mana could be pretty fun.
New Paladin Minion - Tigress Plushy
I like it a lot. Works well for a Buff Paladin deck, gives a cheap Divine Shield body for Divine Shield Matters card which apparently are a thing Blizzard is going to keep doing for Paladin. A lot of the cheaper Miniaturize cards I think will see play simply because they're effectively two cards for the space of one, which is usually a good deal.
New Mage Minion - Triplewick Trickster
It will be frustrating when it does not hit the target you want, but against agressive decks it will have no problem. 2 damage per shot is a great amount to clear a token board
New Warlock Spell - Wheel of DEATH!!!
Hot Garbage. Pay 8 to do something that isn't strong, and do it so that in 5 turns you might win. Unless you're somehow able to get extra turns (which you could probably use to kill your opponent on your own), I don't see how you can regularly win playing this card. I really don't want it to prove me wrong: I don't want this card to exist.
New Mage Spell - Frost Lich Cross-Stitch
4 Damage and summon a really annoying 3/6 is great. Even though it is a classic card (The 3/6) I think it is still really hard to work against even now... That is incredible actually.
New Mage Spell - Yogg in the Box
This will cast wheel of dead too many times to see play.
I think this is a less chaotic version of puzzle box of yogg saron, wich makes it less fun....
Edit: But hey, consistency will be much better!
New Demon Hunter Minion - Magtheridon, Unreleased
Hope they change his name to "Magtheridon, Released" on the 19th.
New Mage Spell - Manufacturing Error
Well I forgot about this card when commenting about "Spot the difference".
This will trully make no-minion mage much more viable.
Getting this recast is just bonkers
New Neutral Minion - Joymancer Jepetto
Gives you back any Minis you've played that game (which I'm assuming is one of the intended uses); so if you're a Mini deck this feels like a candidate for inclusion. As mentioned above, Astral Automaton is a good target, as is the new Jade Display. Niche, could find a home. I don't expect it to be a key piece in a Tier 1 or 2 deck, though.
New Rogue Minion - Shoplifter Goldbeard
Black friday time!
Also yeah I think this will be cool with the rush 3/3 guys and any deathrattle card in general. It could be a better spiritsinger umbra in some cases.
Edit mid writting: But we would need the pirate support. I just noticed it is just applied to pirates so it is not like every deathrattle goes.
New Demon Hunter Spell - Workshop Mishap
Seems kinda bad, mainly because outcast is pretty hard to trigger for slower decks and the effect is not all that powerfull on its own as Combustion has showed.
New Demon Hunter Minion - Ball Hog
Not the best body, but the healing will be insane. Being that we are getting the "Warblades of Azinoth" back, this will probably help you keep going.
New Death Knight Spell - Threads of Despair
Build your own Defile. This is exceptional for Control Death Knight - an early way to clear the board with a Hero Power ghoul (or whatever you may have lying around on the board). I think this card is bonkers good - we're going to be seeing a lot of it in the coming years.
New Rogue Minion - Sonya Waterdancer
This will definitelly will break wild and miniaturize as a whole.
But the thing is... I will play this in wishing well rogue... Too greedy but cant resist.
New Rogue Spell - Thistle Tea Set
I love the call back to karazham here! Will probably play it for fun. Also dicovering 2 for 2 is great.
New Demon Hunter Minion - Window Shopper
Enabler for Big Demon Hunter? The initial 5 Cost investment is just slightly too rich, but if there are enough big Demons to Discover with powerful effects (which don't rely on their stats) then this could work out. My initial reaction is that there isn't enough support for Big Demons in Demon Hunter for this to be more than a meme card.
New Rogue Spell - Everything Must Go!
Way too slow for just two random 4 drops. If discovered that would be good. Like... Compare this with natrias rogue location...
New Warlock Spell - Endgame
If the worst case is that you get a 5/5 with lifesteal for 2 mana, then this makes it a pretty good card in my book. Though definetely slow, but it's not like warlock is lacking early game removel.
New Mage Spell - The Galactic Projection Orb
It's something, that's for sure. I'm not willing to do the math )others have already done it, I'm sure) and I bet you can create some fairly advantageous board states/ potentially OTK your opponent but all that build up doesn't sound 100% worth it. So it's a fun card, but one I don't think will be very good.