Its mostly bad. You'd have to pay 1 mana to draw one for the following turn, which means essentially you're paying 1 mana to do nothing. Just put a tradeable card in your deck would be a better card than this one.
The only reason, and a bad reason at that, you'd play this card is because you're going hard to finish the quest. But as has been established, the quest kinda sucks, so this card which is pretty bad to begin is now only a consideration in a bad deck.
Its not entirely trash, mostly because it costs only 3. But the fact is that most of the time this will do nothing on 3, and will likely only have 4 attack at the best of times.
Unless there's major cycle like Plot Twist for warlock, this will only ever reach the lofty heights of 5-6 attack, and that's if you're willing to wait all the way to the end game with this stuck in your hand.
My take: Bad, but can certainly be better with support.
There are some fel spells you'd want with this card, like Fury (Rank 1) or the new Chaos Leech, which is fairly good.
The problem? Well, the body is bad, and the dhunters dont need the draw. The only possibility this sees play is in a really, really stacked fel deck, or the chance there be an OP fel spell in the future.
Really hoping this falls on the right eyes (again). How many years has HS been around? Why, can someone tell me, can we not craft decks with the new cards in them BEFORE the expansion launches????
It is so frustrating to have it land and there you are scrambling to put something together when you just want to PLAY with the cards you spent good money on??
The tragedy of course is how much enjoyment is being lost in this week leading up where it would be so much fun to get the deck building out of the way, pruning and reexamining it, then when it releases all you'd have to do is craft the cards you didn't get and be ready to go!!
Why do they continually sabotage their game with these silly super obvious oversights?
NOTE: I'm well aware you can do this on outside sites and import it but it doesn't have the same charm and is a pain in the ass to navigate.
Looks really fun and gives an interesting deck building idea because they keep the stats too! Glad this one is the free one, will make for some interesting builds.
In my opinion most seem pretty boring, which is my gripe with them. Sure enough the Ungoro and Uldum ones had plenty of duds that could've used a buff, but at least they were fun to try to get to work.
These are a bunch of tedious steps for not that amazing of a pay off. I wish all of the champions you summoned had a keyword, rush taunt or anything. Get ready for a lot of frustrating games where you never even get them or die the turn after played.
Its useless in tournaments because you get to see what classes your opponent's bringing. I doubt they'd limit the disguise to only the 4 classes, so its literally a 50-50, which isn't worth it.
How do you decide what makes a good legendary or not? You haven't see the meta at all. And for me personally, the effect of cheating dragon costs is already making the card above average. Cheating mana is always good, (sometime problematic).
Imagine you could play Alextrasza battlecry at 3 mana.
And free legendaries are always a good thing. One less legendary to craft.
New Demon Hunter Spell - Sigil of Alacrity
Its mostly bad. You'd have to pay 1 mana to draw one for the following turn, which means essentially you're paying 1 mana to do nothing. Just put a tradeable card in your deck would be a better card than this one.
The only reason, and a bad reason at that, you'd play this card is because you're going hard to finish the quest. But as has been established, the quest kinda sucks, so this card which is pretty bad to begin is now only a consideration in a bad deck.
A nerf to wandmaker is nothing else.
New Neutral Minion - Entrapped Sorceress
Strong in a lot of the questline decks and great for wild Quests as well. Nice support card.
Activision Blizzard Employees are Walking Out in Protest on July 28
Pretty sure a walk-out involves going outside. Ya heard?
New Neutral Minion - Goldshire Gnoll
Going to be strong for handlock. Very nice card.
New Demon Hunter Spell - Chaos Leech
Decent card, for a decent purpose. Being able to kill something and gain life is a decent outcome, and at 3 mana you'd deal 5 damage most of the time.
Certainly going to see play in lifesteal dhunter, but in most other cases you'd discover this rather than actually having it in the deck.
New Demon Hunter Weapon - Lion's Frenzy
Its not entirely trash, mostly because it costs only 3. But the fact is that most of the time this will do nothing on 3, and will likely only have 4 attack at the best of times.
Unless there's major cycle like Plot Twist for warlock, this will only ever reach the lofty heights of 5-6 attack, and that's if you're willing to wait all the way to the end game with this stuck in your hand.
My take: Bad, but can certainly be better with support.
New Neutral Minion - Stockades Prisoner
Interesting card. Might be too slow but may be able to wake this up quick with some zero cost spells.
New Demon Hunter Minion - Felgorger
There are some fel spells you'd want with this card, like Fury (Rank 1) or the new Chaos Leech, which is fairly good.
The problem? Well, the body is bad, and the dhunters dont need the draw. The only possibility this sees play is in a really, really stacked fel deck, or the chance there be an OP fel spell in the future.
But at the moment. No.
New Neutral Minion - Enthusiastic Banker
Vulnurable to silence or transform but real neat idea to store cards. Triggering the DR early could make for some nice reloads.
New Mage Minion - Sanctum Chandler
Great card and great type for it. Also nice yeti stats.
New Neutral Minion - Nobleman
Seems like a great card. Copy some strong BC or Questline Reward. Especially strong in Shaman were you can repeat it. Going to have fun with this!
New Neutral Minion - Cheesemonger
Very interesting. Love the idea of getting spells off your opponent. Random though makes it tricky. Love to play around with it.
Also Really Annoyed w/ no Deck Building
Really hoping this falls on the right eyes (again). How many years has HS been around? Why, can someone tell me, can we not craft decks with the new cards in them BEFORE the expansion launches????
It is so frustrating to have it land and there you are scrambling to put something together when you just want to PLAY with the cards you spent good money on??
The tragedy of course is how much enjoyment is being lost in this week leading up where it would be so much fun to get the deck building out of the way, pruning and reexamining it, then when it releases all you'd have to do is craft the cards you didn't get and be ready to go!!
Why do they continually sabotage their game with these silly super obvious oversights?
NOTE: I'm well aware you can do this on outside sites and import it but it doesn't have the same charm and is a pain in the ass to navigate.
New Mage Spell - Hot Streak
This + Sanctum Chandler + Ignite is incredible.
New Mage Spell - Ignite
Just saw kibler play a bunch of this and keep drawing them with Sanctum Chandler, really good pottential.
New Neutral Minion - Lady Prestor
Looks really fun and gives an interesting deck building idea because they keep the stats too! Glad this one is the free one, will make for some interesting builds.
New Warrior Spell - Raid the Docks
Love the finisher for a pirate deck. Very thematic with the ship. Looks fun.
Questlines
In my opinion most seem pretty boring, which is my gripe with them. Sure enough the Ungoro and Uldum ones had plenty of duds that could've used a buff, but at least they were fun to try to get to work.
These are a bunch of tedious steps for not that amazing of a pay off. I wish all of the champions you summoned had a keyword, rush taunt or anything. Get ready for a lot of frustrating games where you never even get them or die the turn after played.
New Warrior Minion - Harbor Scamp
Great card. Draw is always good especially specific. This will see a lot of play.
United in Stormwind Final Cards Leaked - All 81 Missing Collectible Cards
Its useless in tournaments because you get to see what classes your opponent's bringing. I doubt they'd limit the disguise to only the 4 classes, so its literally a 50-50, which isn't worth it.
New Demon Hunter Minion - Irebound Brute
It do have good stats for the cost tho...
New Warrior Minion - Stormwind Freebooter
Very strong. Good body with an extra attack on top.
New Demon Hunter Weapon - Lion's Frenzy
A bit too weak with 2 durability, only sees play in Questline Demon Hunter... and I don't think that's going to work out that well either.
Full Details on Hearthstone's New Reward Track for United in Stormwind Including Hero Skins for Guff, Scabbs, Tamsin, and Yrel
How do you decide what makes a good legendary or not? You haven't see the meta at all. And for me personally, the effect of cheating dragon costs is already making the card above average. Cheating mana is always good, (sometime problematic).
Imagine you could play Alextrasza battlecry at 3 mana.
And free legendaries are always a good thing. One less legendary to craft.
New Demon Hunter Spell - Fel Barrage
Actually a decent anti-aggro card, I can see this here and there in stuff like Lifesteal OTK Demon Hunter.