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  • The Best Deals Anywhere - Card Design Competition Discussion Thread

    I do agree with Demonxz that my card might have tons of flavor, but could overlap with Sow the Soil, so I opted for this card. Keeps the similar mechanic of benefiting from Trading, but it's now in a different way by purposely destroying your weapon for a bonus effect, which I do think it's cool mechanically.

    R
    "reduce the Cost of both cards by (1)" should be fine, but if you insist on what you currently have, add ' before cards to form cards'. Otherwise the card is good overall, but would think of different flavor. It sounds more merchant-ish for me. And also a mistake - it's Foreteller, from "to foretell".
    AeroJulwin
    I like this one. I could suggest this wording for you. "Your spells with a School can be Traded for a spell from a different School. (once per turn)"
  • New Shaman Weapon - Auctionhouse Gavel

    Too much competition is why this card will never see play. At the moment, its literally only Whack-A-Gnoll Hammer and Doomhammer. Anything not named those two things just never get included.

    Maybe it sees something in control shaman with bolner + ysharaaj end game. Then this card has some reason to exist because it literally allows you to finish the game 2 turns earlier. But my take is that its simply not worth the bother.

  • New Shaman Spell - Charged Call

    Watched Kibler's stream and every time I see this its insane. The real power of this card is that its discover, not just randomly selecting a minion, which means its nearly always good for the situation.

    Plus, if you're running a heavy overload deck, is there any reason not to play this?

  • New Shaman Minion - Granite Forgeborn

    Probably not good. Any dedicated elemental deck would be a midrange deck which means this card have to intrinsically let you play big elementals early and at the moment there's simply no really good ones.

    Unless you can literally build an entire deck that plays nothing but elementals, complete with an end game like kalimos there's just no reason not to just equip Doomhammer instead and win.

  • New Rogue Spell - Find the Imposter

    The spy gizmos are incredible, which means its worth your while to build around this quest.

    But it really does suffer from a few issues. Firstly, rogues cant heal, so if this doesn't win them the game it's basically asking for you to die. Second, the SI cards are decent at best, and none of them have taunt. Is it worth it to both skip one turn and draw one less? Aggro decks basically eat this quest alive.

    It can certainly get better, because rogue can easily just shadowstep scabbs to perpetually have reload in hand. Its just the healing issue they need to resolve.

    Either way, for being one of the few quests that can actually be completed without breaking a neck, and that the reward is decent, its definitely a cut above the others.

  • New Warrior Spell - Raid the Docks

    Also you can put Laday Prestor in your deck as top end. After you done the quest you can turn 3-5 leftover cheap pirate into Dragon as another win condition

  • Activision Blizzard CEO Bobby Kotick Calls Original Response Tone Deaf, Responds to Lawsuit

    There are several NPC's named after employees who allegedly harrased others. I think they will remove or rename them.

  • New Rogue Minion - SI:7 Operative

    Its SI fodder. Not good, but not bad neither.

    The stealth is useful for something like Cold Blood, or triggering Greyheart Sage. Rogue can do better in the 3 mana range, but if youre pushing for quest this one is handily what you may need.

  • New Rogue Minion - Loan Shark

    Its just unfortunately trash, unless rogue has some combo in the works this is just never worth it.

    First you give your opponent a coin, then he silences/transform this minion and suddenly your behind. Sketchy information gives you two coins straight in exchange for playing a 3 mana nothing, and since rogues cant heal you'd lose tempo and will never regain it.

    Had the original malygos still be in standard then I can see why'd you be hoarding coins, but as it stands your best bet is some kind of scabbs win condition with Potion of Illusion and new alex. What other use will there be to have two coins in hand? Ramp rogue? More like a joke to me.

    Oh, and hoarding coins means you get rekt by illucia, very hard.

  • New Warrior Spell - Raid the Docks

    One of the easiest to complete quests and a huge reward.

    Your Hero Will have a permanent equipped weapon, Will deal 4 dmg every turn and summon a pirate.

    Keep your golden copies, that card will be nerfed soon.

  • New Neutral Minion - Lady Prestor

    This could be fun in wild burgle rogue.  

    Step 1.  Get Tess in your hand

    Step 2. Play Academic Espionage

    Step 3.  Play Lady Prestor

    Step 4. Profit!

  • New Warrior Minion - Cargo Guard

    That card is strong even without tribe. 5/5 autoinclude on every nonaggro Warrior deck

     

  • New Rogue Minion - SI:7 Informant

    Its not good. Not because the minion is trash, but because rogue literally never needs something like this. 2 cards are required before this becomes even remotely decent, but even as a 4 mana 5/5, what reason is there for rogue to ever need to play something like this?

    Not to mention that this card makes kazakus unplayable, and that alone dooms this to obscurity.

  • New Rogue Spell - SI:7 Extortion

    Its just a good card to be honest, tradeable or no. In fact there's no real reason for rogue to ever trade this out, its simply cheap efficient removal. Brain Freeze does better by being able to freeze but this card requires no combo conditions, which is partially why its only real home is an SI deck.

  • New Rogue Minion - SI:7 Assassin

    Its mostly going to cost around 4 by the time you reach turn 5, so its literally just a cheaper Vilespine Slayer, but it can only fit an SI deck realistically.

    Honestly, its practically the only thing rogue has against paladin right now, outside of a gamble with the SI devices from the quest. It gets high praise from me because if you wanted a midrange rogue that doesn't do miracle, this card is a near mandatory requirement to build around.

  • New Demon Hunter Weapon - Lion's Frenzy

    Boring and bad card. Won't see play

  • Activision Blizzard CEO Bobby Kotick Calls Original Response Tone Deaf, Responds to Lawsuit

    In-game Changes. Removing content that players and employees find inappropriate.

    Jaina's portrait, Secret Keeper, Succubus... here we go again!

  • Full Details on Hearthstone's New Reward Track for United in Stormwind Including Hero Skins for Guff, Scabbs, Tamsin, and Yrel

    Mankrik is one of the most popular legendaries, with a really high win rate (so much that it was nerfed) and it's in a lot of decks from multiple classes. There is no way a card like Lady Prestor becomes meta or even good, outside some meme deck, there's no consistency to it. It's too random! At the same time you could get a Alextrasza at 3 mana, you could also get a 3 mana Nozdormu do nothing. And all of that is still dependent of you drawing and playing Lady Prestor at the earliest by turn 5 with coin. You still need a deck that can be competitive without that perfect scenario. What I'm saying is that they could've easily put a legendary that would actually be useful for f2p players like a Cornelius Roame or Varian. 

  • The Best Deals Anywhere - Card Design Competition Discussion Thread

    New plan! What do you think?

  • New Neutral Minion - Royal Librarian

    Spellbreaker is back! And it's better because it's tradeable. This will make The Nameless One even more useless lol

  • New Rogue Minion - Maestra of the Masquerade

    It wouldn't be long before everyone figures out how to play around the possible rogue strats with this card. Its primary function now would be to fake out your opponent into making a wrong mulligan choice. But honestly, rogue can rarely ever take advantage of it. Unless its literally big minion meta, there's just no way people don't just mull for their early cards against any class in general.

    Fun, but you're giving up a card slot for that fun. Would it be worth it? Initially yes, but gradually I suspect this is just never a real option.

  • New Priest Spell - Shard of the Naaru

    This is straight up insane. I don't know what possessed team5 to think that this is okay as a 1 mana card because its yet another option from Wandmaker thats literally going to drawing a card for 1 mana or ruin your opponent's day and board.

    Just when you think deathrattles are going to wreck priest here comes the one card that can literally come out of nowhere.

    Silences may not be as good as it once was, but is this card even remotely fair?

  • New Neutral Minion - City Architect

    That's a lot of stats for 6 mana, but the problem is that it's 6 mana. Could be a decent inclusion in Evolve Shaman if that ever sees play again. 

  • New Priest Minion - Twilight Deceptor

    It'll be drawing one most of the time its out. Too bad its never a curve minion along with the value, unless you manage to stick a 1 drop.

    All in all, its just doing what priest needed to do. There's no chance this doesn't see play.

  • New Priest Spell - Void Shard

    It does face damage. And its a shadow spell. Yes, that pretty much wraps up a review.