All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Paladin Minion - Catacomb Guard

    Handbuff will be good. And this can only get better. Even a +1+1 will make this a respectable card, let alone more than that.

    Its only downside is that outside of being buffed, this card maybe just too weak, being value traded by everything without killing anything. But if its attracting aggro away from your face, that's already job well done for this card I'd say.

  • New Paladin Minion - Highlord Fordragon

    I already know that handbuff paladin will work in standard, so unsurprisingly this is one card that will not only be scary but also completely overpowered.

    With Seedcloud Buckler, you're looking at buffing a good portion of your hand with +5+5, and if that's not good enough I don't know what is. Perhaps the only counterplay to this would be mutanus. But that's no reason not to just play this in any midrange paladin.

  • New Rogue Minion - Maestra of the Masquerade

    That's a good point. I would like it at it's cost and if it's the first Rogue card played discover a card from the impersonation's class. That would make the card better and still not that good. Not enough room to print it unless they made a keyword though.

     

    Yeah, it's bad. Tragically bad. Cute as hell but pretty much does nothing. Most decks look for the same things to mulligan and play the same early game every time anyway.

  • New Mage Spell - Hot Streak

    Its 0 mana, and it discounts spells. Yeah, just pure power.

    Maybe not in spell mage, but certainly in most other mages this is a card that needs justification not to be included.

  • Also Really Annoyed w/ no Deck Building

    I agree. I wish I could put cards I did not own yet into decks so I could at the very least come back to a list without tabbing out the game. 

    edit: I am sure there is some technical reason we cannot or maybe we cannot for the same reason we used to have limited deck slots.

  • New Mage Minion - Prestor's Pyromancer

    Makes your Fire Sale good. Even in the late game it just adds tremendous power to cards like Fireball and Flamestrike.

    On top of that, you can just play this on 2, have lose absolutely no value unless your plan is to play Hot Streak next.

    Just a solid card overall for most mages.

  • United in Stormwind Theorycrafting Streams are Live! Twitch Drops Reward 2 Stormwind Card Packs

    The drops count stopping? Is there anymore drops scheduled? I haven't got any. Last time I look was 61% and gone.

  • New Mage Spell - First Flame

    Spell mage needs lots of clears, and this one provides. Not to mention that this card allows you to remove 4 health minions on 2, which is one of the major bugbears of spell mage in the early game.

    I don't see why this won't just see play in most if not all mage decks. For the value, and also because its a fire spell.

  • New Mage Weapon - Celestial Ink Set

    Probably bad. If you're running nothing by big spells then this might be good. But most of the time this will just buff something already cheap in your hand and you'll wonder why you even run this card in your deck.

  • New Mage Minion - Sanctum Chandler

    Mage can draw, and draw well they can in standard.

    In absence of elemental synergy this card is just unplayable. Occasionally you get this off Font of Power and proceed clap your hands while  drawing 2 cards on 5. But in other times, this is just hot wax stuck in your hand.

  • New Mage Spell - Ignite

    Its the quest payoff, but even on its own, its still good enough for consideration. Mage isn't exactly strangers with spell damage increases, and spell mage often runs out of face spells, so this card slots in very nicely, if not too nicely.

    I'm a little surprised that the next ignite spell shuffled back doesn't have its mana cost increased by 1. Because spell mage is incredibly dangerous with cards like these.

    Wouldn't be surprised if spell mage gets nerfed again, and while this is not going to be the target its certainly one of the major culprits to that fact.

  • New Mage Minion - Clumsy Courier

    Its a card you'd get from Font of Power and then realise that its good.

    Because there's no way you're putting this in your deck just so it can cast for free, a few obvious spells like Flamestrike or Mask of C'Thun. In absence of such spells, this is just a 50-50 chance of wasting 7 mana, and that's almost always a bad thing.

  • New Mage Minion - Grand Magus Antonidas

    If this was revealed at the start of the week, it'll be the most eligible contender for the 'lady liadrin' award for this expansion simply because the fire spells released in the same expansion is completely nuts.

    First Flame itself already more or less cover you for two turns. Just have to find one other fire spell before this absolutely destroy your opponent if not his board.

    Its certainly janky. But when it works, it really works. And that alone makes it more playable than most of the quests we're receiving this expansion.

  • New Neutral Minion - Stockades Guard

    Cheap way to give something taunt. Good with handbuffs. Could see some use.

  • New Neutral Minion - SI:7 Skulker

    Good  SI:7 card and any class can use it. Set up your deck with Lorekeeper Polkelt ply this guy for a discount to set up a combo. Could be fun.

  • New Neutral Minion - Mo'arg Forgefiend

    Really good card. It fills out the Demon slot for some N'zoth decks 

  • New Hunter Minion - Stormwind Piper

    There's so many things you can work with this card, mostly because as a 6 health 3 drop its nearly guaranteed to survive a turn. Even if it doesn't your opponent would have likely sunk everything to get rid of this menace.

    Before we start creaming our pants, there's really not alot of cards that dishes out wide beasts at a timely 4 mana curve. Even at the most optimistic, this will work with Rats of Extraordinary Size for full value, or simply buff a couple of minions at most.

    But if midrange beast hunter is your game, there's no reason why this wouldn't see play.

  • New Neutral Minion - Florist

    Good 2 drop, cost reductions are always good. Still not sure either runs this as is. Druid is probably the best as they have the most nature synergies. 

  • New Neutral Minion - Deeprun Engineer

    I'm not sure what you are trying to grab off this guy. Maybe get a corrupt minion to reduce it's cost for an easier time? This will probably be better in wild where you can try to find magnetic or other stronger mechs.

  • New Neutral Minion - Royal Librarian

    Same first thought, power crept Spellbreaker.

    Though I find it odd, I thought they didn't want silence for every class? Yet they print a better card? is it because its not evergreen?

  • New Hunter Spell - Aimed Shot

    It deals 5 damage. Is a debate needed on whether this sees play? Nope.

  • Activision Blizzard CEO Bobby Kotick Calls Original Response Tone Deaf, Responds to Lawsuit

    You don't even know what you are talking about... It is less about female armors, and more about racist jokes and stereotypes in wow...

  • New Neutral Minion - Traveling Merchant

    Cute minion for swarm decks. Nice to have tradeable to swap out if your boar gets wiped. I'll experiment with it for sure.

  • New Hunter Minion - Rodent Nest

    I really want to like this card. But realistically this is trash. Had it summon a 5/5 it'll be respectable but the fact is that you're only allowed to have 2 minions or less on board when this die, or this simply loses value.

    Messing with your Jewel of N'Zoth value is bad enough, what are the 1/1s going to realistically do anyway? other than die to any board clears, get value traded, or even worse, get frozen and forcing you to skip board development for a turn.

    Its only true saving grace is Leatherworking Kit. But you're as mad as a mongoose if you think two bad cards makes a good one.

  • New Neutral Minion - Northshire Farmer

    Boar of course but also just good in Hunter. Cloning key beasts to keep replaying them. Should see a lot of play.