Its a reverse Provoke. But in a class that can't draw?
A discover card, very choice indeed. Get it from Resizing Pouch and then proceed to scam your opponent by doubling your Trampling Rhino value. Other than that, this can crack deathrattles, or allow you to remove a threat at 0 cost.
Its sad because if hunters can draw, and draw well, this card would be good. But if you get this off your topcard 90% of the time you'd be swearing before proceeding to remove this card from your deck after the match.
Its not Starving Buzzard. Not even close to it. Equip this at 2, then 3 beast have to die before you draw 1 card. Even a Loot Hoarder is more efficient than this card. Not only that, you're basically just nullifying any and all weapons in your arsenal for god knows how long it'll take for this to completely exhaust itself.
Basically its a support card for something like Sin'dorei Scentfinder, or the rats. But I wouldn't pick my nose just to make this card work.
Its certainly a good card for token druid. Being able to cheat out a win is practically the win condition and this card not only provides a viable 1 drop it also allows for that win condition. Shouldn't be underestimated is what I would rate this as.
In a dedicated deck, this card may be the most dangerous card in the deck. You play this on 2, it survives, you play Pounce + hero power and suddenly this is a 5/4 for 2. If it survives, it'll just snowball hard.
But that's the problem isn't it. It'll never realistically survive more than 1 turn, and without double Pounce, you're essentially skipping your turn just to make a 4 health monster, which isn't bad but its not game winning neither.
Its probably bad. RNG aside, there's no way token druid can ever plan ahead with their plays with this card in consideration. Properly speaking, this card can only truly function in a midrange, no ramp, no gibberling bs, druid. In other words, its a decent card in a class that does broken things. Just no.
Let's hope they listen to their employees. Glad he acknowledged the tone deaf original release. It was so reactive and sounded like a "frat boy" had written it as a personal defence.
Lost in the Park doesn't have the flashiest reward. However if you play it on one, hero power on two, coin Park Panther on 3 and you already have 5 armor (6 with hp) plus the panther and hero attacks you've killed 2 minions. That's a big swing early facing a more aggressive opponent.
Don't forget that Druid has Mark of the Spikeshell and can make copies of Guff the Tough. Multiple strong battlecry like that surely gonna be massive.
Its likely to be something you'd want in a discover because if your hand is trash then this one only adds to it. Its only true hope is to somehow have more than 2 minions on board and you have 2 mana extra to spare. With the death of gibberling, that's just really never going to happen.
But if you get it to work, it really works. Reloading is no joke, but like Cybertech Chip or Revenge of the Wild, its likely never to be as good as some may think it is.
Probably bad. A card that needs another card to work needs to be very, very good. And this card isn't that. At best you'd coin fel spell into this, a 3/4 taunt at 1. But whenever you can't do that this card feels just too weak even in an aggro deck.
I was thinking this was shit, but then I realised that this can hit face. So instantly this is a good card. Exactly what Jace Darkweaver needs in order to work.
Of course, there's the issue that this will whiff most of the time because there's almost always going to be something else on board to block it, but for the fact that it can act as removal in the early game and finisher in the late game, this is most certainly a card for consideration.
If it didn't have taunt it'll be hot trash. But then team5 had to muck it up by making it a demon as well. So again, the only reason you're playing this is because you're playing hard for the quest to work. But even a good card in a bad deck is shit, so what's there to say about this card?
Well, on the bright side, it'll always cost 0 if you get outcasted skull on this thing.
New Hunter Spell - Devouring Swarm
Its a reverse Provoke. But in a class that can't draw?
A discover card, very choice indeed. Get it from Resizing Pouch and then proceed to scam your opponent by doubling your Trampling Rhino value. Other than that, this can crack deathrattles, or allow you to remove a threat at 0 cost.
Its sad because if hunters can draw, and draw well, this card would be good. But if you get this off your topcard 90% of the time you'd be swearing before proceeding to remove this card from your deck after the match.
New Neutral Minion - Package Runner
Strong for handlock or Prestor senanigans.
New Hunter Weapon - Leatherworking Kit
Its not Starving Buzzard. Not even close to it. Equip this at 2, then 3 beast have to die before you draw 1 card. Even a Loot Hoarder is more efficient than this card. Not only that, you're basically just nullifying any and all weapons in your arsenal for god knows how long it'll take for this to completely exhaust itself.
Basically its a support card for something like Sin'dorei Scentfinder, or the rats. But I wouldn't pick my nose just to make this card work.
New Neutral Minion - Stubborn Suspect
Probably decent for DR Demonhunter or Rogue. Could be a fun addition.
New Neutral Minion - Royal Librarian
Tradeable Spellbreaker may be a bit too strong. We'll see but I expect this guy at least a 1 of in a lot of decks.
New Druid Spell - Sow the Soil
Its certainly a good card for token druid. Being able to cheat out a win is practically the win condition and this card not only provides a viable 1 drop it also allows for that win condition. Shouldn't be underestimated is what I would rate this as.
New Neutral Minion - Guild Trader
Nice spell damage card with a tradeable key word. Could see play in decks wanting to combo the spell damage with a later spell.
New Neutral Minion - Stormwind Guard
Seems okay. Not as fast as Fungalmancer but I still think it has potential. Especially vs faster decks.
New Rogue Minion - Maestra of the Masquerade
5/5 I would have liked that on battlecry you got a random card from the class you had become, to at least give some value.
New Druid Minion - Wickerclaw
In a dedicated deck, this card may be the most dangerous card in the deck. You play this on 2, it survives, you play Pounce + hero power and suddenly this is a 5/4 for 2. If it survives, it'll just snowball hard.
But that's the problem isn't it. It'll never realistically survive more than 1 turn, and without double Pounce, you're essentially skipping your turn just to make a 4 health monster, which isn't bad but its not game winning neither.
New Priest Spell - Shard of the Naaru
That can be shuffle and get another card. 5/5 Not even sure this will see play but it may be the best silence tech card out there.
New Paladin Spell - City Tax
Though most of the time in priest you also want the healing you get from your minions.
Still this is better because of tradable.
New Druid Minion - Vibrant Squirrel
Its probably bad. RNG aside, there's no way token druid can ever plan ahead with their plays with this card in consideration. Properly speaking, this card can only truly function in a midrange, no ramp, no gibberling bs, druid. In other words, its a decent card in a class that does broken things. Just no.
Activision Blizzard CEO Bobby Kotick Calls Original Response Tone Deaf, Responds to Lawsuit
Let's hope they listen to their employees. Glad he acknowledged the tone deaf original release. It was so reactive and sounded like a "frat boy" had written it as a personal defence.
Questlines
Don't forget that Druid has Mark of the Spikeshell and can make copies of Guff the Tough. Multiple strong battlecry like that surely gonna be massive.
New Druid Spell - Composting
Its likely to be something you'd want in a discover because if your hand is trash then this one only adds to it. Its only true hope is to somehow have more than 2 minions on board and you have 2 mana extra to spare. With the death of gibberling, that's just really never going to happen.
But if you get it to work, it really works. Reloading is no joke, but like Cybertech Chip or Revenge of the Wild, its likely never to be as good as some may think it is.
Activision Blizzard Employees are Walking Out in Protest on July 28
Good on them I wish the comrades well in their quest to create a better Blizzard.
New Neutral Minion - Battleground Battlemaster
This could be a nasty finisher. Giving anything windfury is powerful. 2 things could be game ending. Probably an aggressive finisher for sure.
New Neutral Minion - Lion's Guard
Wish the taunt was baseline. It's okay but probably not enough without the buff.
New Demon Hunter Minion - Metamorfin
Probably bad. A card that needs another card to work needs to be very, very good. And this card isn't that. At best you'd coin fel spell into this, a 3/4 taunt at 1. But whenever you can't do that this card feels just too weak even in an aggro deck.
New Demon Hunter Spell - Fel Barrage
I was thinking this was shit, but then I realised that this can hit face. So instantly this is a good card. Exactly what Jace Darkweaver needs in order to work.
Of course, there's the issue that this will whiff most of the time because there's almost always going to be something else on board to block it, but for the fact that it can act as removal in the early game and finisher in the late game, this is most certainly a card for consideration.
New Neutral Minion - City Architect
Cool flavor but not strong enough. The Walls won't do enough I don't think. Maybe an evolve target?
New Demon Hunter Minion - Irebound Brute
If it didn't have taunt it'll be hot trash. But then team5 had to muck it up by making it a demon as well. So again, the only reason you're playing this is because you're playing hard for the quest to work. But even a good card in a bad deck is shit, so what's there to say about this card?
Well, on the bright side, it'll always cost 0 if you get outcasted skull on this thing.
New Neutral Minion - Mo'arg Forgefiend
Decent big taunt demon. Good deathrattle too. Won't be surprised to see this around.
New Neutral Minion - Encumbered Pack Mule
This is stronger than it looks. Fills your hand for handlock, extra minions for handbuff, decent early taunts for anti-aggro. Solid card.