You should share that Soraka list, I was struggling to find a cool home for her. Yes Sejuani is still good, she might be the rare champ where her play effect is more important then her level up.
There has got to be some kind of rogue exclusive deathrattle in the works because there's no chance this card is printed without one. At the moment, only two cards are worth the trouble running this, Ticket Master and Infiltrator Lilian. The rest are really stuff rogue doesn't typically need like Explosive Sheep and Death's Head Cultist.
Mana cost is a bit on the expensive side, but if the deathrattle is worth it then this will feature in nicely.
Nice, Infiltrator Lilian and Ticket Master seems some of the best, I would also add the prime but just because I like attrition games. Another good thing is that Counterfeit Blade won't be drawn and do nothing since it does not actually have deathrattle passively.
Well the Questline is defenitely interesting and most of the time will be played for the early rewards cause once you`ve gotten Kurtrus almost all of your Cards will be drawn. Looks good for OTK - because you want to draw fast and if you get combo pieces cheaper it is even easier to finish the opponent.
So, let's just assume you can somehow draw 4 (or better yet, 5) cards in one turn every turn starting at turn 2. So turn 2 - 4, turn 3- 5, turn 4 - 5, turn 5- 1 + playing the reward
Even in this 100% impossible way (can't do it with the mana, can't even hold that many cards which means you're very likely to lose a whole lot of them if you try), you've drawn 15 cards before you've lowered the rest of your deck by 2. That would also require playing both your skulls extremely (impossibly) early, and if you're casting both from outcast you've already won with current DH OTK anyway and don't really need that mana decrease.
It may be rng reliant, but its dang more easier to complete than via any other way. Glide is out, because if you're drawing cards then this card will almost always screw you more than your opponent. I see the quest as a complementary to soul dhunters rather than an outright win condition, so even if you whiff on the soulshards its not the end of the world.
Well, then the question would be why have the quest at all? Maybe because it makes kor'vas very much more viable than it should have any right to be. Soul dhunters aren't necessarily trash; with the right combination it might make a comeback.
Thanks! I agree since over half of Stormwind cards are yet to be revealed you should definitely wait, for me Gahzrilla was a legendary I kind of wanted to craft for years even though it’s not the most competitive and I finally gave in and crafted it just a few weeks ago.
If there's a card that spawns minions on trading it might be possible. But there's no way dhunters can skip turns just trading cards away. And there's also the fact that the reward doesn't actually win you the game so the quest completion itself cannot actually be the only thing you're concentrating on doing to win.
But as you say we're about 3 hours away from the full reveals so Im keeping my fingers crossed that this isn't as bad as I think it is.
The quest it's good, but actually can't think of other deck other than OTK DH. It's actually not that easy to complete it quickly without losing tempo, so I don't think it'd fit on every DH deck.
Glide is always a full completion of a step, since you draw a card at the start of your turn. Similarly, Skull of Guldan needs to hit only one card draw card to complete a step.
Tradeable cards might play a big role, since they draw a card without emptying your deck. We don't yet know enough of the set to be able to properly assess that route though.
Comparable to Hunter's Nine Lives: same cost, same effect, just finding it at random in your deck instead of your graveyard, and with a cost cap (which is a good thing for balance). I think it will be pretty good!
1, you're gonna play many of the cards you draw in order to draw more cards before the rewards trigger.
2, you don't want to draw that many cards in one turn unless you're fishing for a combo, but the rewards don't synergize with combo decks since you'll probably draw the pieces before the final reward goes into effect
3, even if you play perfectly and draw aggressively to finish the quest on turn 8, you'll only have 7 or 8 cards left in your deck by time you get the final reward off
Honestly, the only way this sees play is if OTK Demon Hunter just really wants the discounts on the first two rewards (and I'm not sure that deck usually draws more than 3 cards per turn).
I'm really not sure about this. All those cost reductions will be very powerful, but as others have noted, you're through your whole deck by the time you get the final reward.
If Trading cards counts for draw, this will be easier to accomplish.
I...guess this could be useful in some form of OTK? Ilgynoth OTK wants to draw a lot of cards to get all the pieces, and getting discounts on the card draw makes completing the other steps easier. Could make for a decent imitation of the Refreshing Spring Water card draw insanity. Add to that some Soul Fragment cards to make drawing multiples per turn even easier and this might be quite easy to complete. Arguably the final reward may not even be needed, but after 2 draws Kurtrus has almost paid for himself so it's not like you could even argue he's slow. Hell, he might be a better Thaurissan, since he gives you an automatic double discount on everything you draw in the future. Question is whether the OTK is any good though.
The best part of the reveals is to listen to Thijs rapping.
The quest itself? Kinda bad. Or rather to say its very narrow. Basically unless dhunters get something that extends their draws artificially the only way to actually complete this without drawing your entire deck would be via the soulshards. And for your hard work, what's the reward?
Your drawn cards cost 2 less. Whoop dee doo.
In any deck without soulshards you'll likely have drawn 2/3s of your entire deck so what's the reward really going to accomplish? You can't even justify this in OTK dhunter because you can't control what you've drawn, unless you're relying on the god move with Glide (not a good thing by the way)
Oh well. At least the tier 1 and 2 rewards are kinda good. Its not impossible to accomplish and does give you a good advantage doing something dhunters are generally going to do anyway. Kinda interesting that having discounted cards, outcast cards, is an easy way to make something like Kor'vas Bloodthorn work.
But Im 100% certain that without further support outside of soulshards, this is just a near exclusive soul dhunter card.
Now, we've seen barely any DH cards so far (and both of the ones revealed so far have minor synergy with this).
However, do we actually believe that it is possible to draw more than half of your deck, spend a significant amount of that time actually drawing said cards and then still have time to play the reward as well as draw into something that's suddenly going to swing that game around.
I honestly can't.
One saving grace here would be Glide which would essentially allow you to complete most steps without emptying your deck (2 and 3 are are easily complleted with Glide + a single piece of draw). However, spending 4-mana to essentially do nothing multiple times in a game can't be a winning strategy.
Maybe there's some huge payoff we've yet to see, but I just cannot imagine a world where this is anywhere close to being useful.
Its not looking good. The problem is that the conditions require a whooping 14 cards drawn, and each tier requires drawn cards per turn at 4/5/5 per tier. Which means you cant cumulatively do this, it has to be 4 cards per turn before you can progress at all.
So what's the reward? Your cards drawn cost 2 less from now on...and how many cards you would have left? Maybe 5-7 if you're lucky.
In other words, this quest can only truly fit into a soul deck, which will extend your drawn cards so the conditions aren't literally impossible to accomplish. Even OTK lifesteal dhunter can't accomplish drawing 5 cards per turn without having the god hand.
This is yet again a case where the lower tier reward is literally more useful than the actual reward itself. If you accomplish any of the tiers, the drawn cards get discounted by 1, which isn't really alot, but can decide some matches. Besides which, by the time Kurtrus comes out it's likely that you've drawn all the cards you need and the only way to reload the deck to take advantage of the reward is via something like Glide. That's never a good sign.
Of course, dhunter reveals have been sparse so there might be more ways to do this than it seems. But I'm a little underwhelmed by the reward. My guess is that its in anticipation of some outcast deck because the one card that really benefits from all that cost reduction would be Kor'vas Bloodthorn.
From watching his stream, it looks like Thijs will be revealing his card in about two hours from now. Like you said, hopefully this doesn't attract an angry mob of people to Thijs' channel.
The Worst Champions (Burst Meta)
You should share that Soraka list, I was struggling to find a cool home for her. Yes Sejuani is still good, she might be the rare champ where her play effect is more important then her level up.
New Rogue Spell - Sketchy Information
Nice, Infiltrator Lilian and Ticket Master seems some of the best, I would also add the prime but just because I like attrition games. Another good thing is that Counterfeit Blade won't be drawn and do nothing since it does not actually have deathrattle passively.
New Demon Hunter Spell - Final Showdown
Well the Questline is defenitely interesting and most of the time will be played for the early rewards cause once you`ve gotten Kurtrus almost all of your Cards will be drawn. Looks good for OTK - because you want to draw fast and if you get combo pieces cheaper it is even easier to finish the opponent.
New Demon Hunter Card Revealed for United in Stormwind by Thijs - Final Showdown
So, let's just assume you can somehow draw 4 (or better yet, 5) cards in one turn every turn starting at turn 2. So turn 2 - 4, turn 3- 5, turn 4 - 5, turn 5- 1 + playing the reward
Even in this 100% impossible way (can't do it with the mana, can't even hold that many cards which means you're very likely to lose a whole lot of them if you try), you've drawn 15 cards before you've lowered the rest of your deck by 2. That would also require playing both your skulls extremely (impossibly) early, and if you're casting both from outcast you've already won with current DH OTK anyway and don't really need that mana decrease.
This card is obsolete before it even came out.
New Demon Hunter Card Revealed for United in Stormwind by Thijs - Final Showdown
I think this card is more about the mana reduction per step and less about the final reward, which is way too clunky.
New Rogue Card Revealed for United in Stormwind by SnowKiss - Sketchy Information
Warlock maybe to some degree with the whole sacrifice aspect of the class
New Demon Hunter Card Revealed for United in Stormwind by Thijs - Final Showdown
It may be rng reliant, but its dang more easier to complete than via any other way. Glide is out, because if you're drawing cards then this card will almost always screw you more than your opponent. I see the quest as a complementary to soul dhunters rather than an outright win condition, so even if you whiff on the soulshards its not the end of the world.
Well, then the question would be why have the quest at all? Maybe because it makes kor'vas very much more viable than it should have any right to be. Soul dhunters aren't necessarily trash; with the right combination it might make a comeback.
New Demon Hunter Spell - Final Showdown
Who cares about Demonslayer Kurtrus? The incremental rewards are good enough already to make this card viable.
Prehistoric Safari
Thanks! I agree since over half of Stormwind cards are yet to be revealed you should definitely wait, for me Gahzrilla was a legendary I kind of wanted to craft for years even though it’s not the most competitive and I finally gave in and crafted it just a few weeks ago.
New Demon Hunter Card Revealed for United in Stormwind by Thijs - Final Showdown
I don't think trying for RNG in Soul DH is a good call. Not to mention that that deck has been irrelevant ever since Blade Dance got yeeted.
New Demon Hunter Card Revealed for United in Stormwind by Thijs - Final Showdown
If there's a card that spawns minions on trading it might be possible. But there's no way dhunters can skip turns just trading cards away. And there's also the fact that the reward doesn't actually win you the game so the quest completion itself cannot actually be the only thing you're concentrating on doing to win.
But as you say we're about 3 hours away from the full reveals so Im keeping my fingers crossed that this isn't as bad as I think it is.
New Demon Hunter Card Revealed for United in Stormwind by Thijs - Final Showdown
Thijs rapping = CRINGE.
The quest it's good, but actually can't think of other deck other than OTK DH. It's actually not that easy to complete it quickly without losing tempo, so I don't think it'd fit on every DH deck.
New Demon Hunter Card Revealed for United in Stormwind by Thijs - Final Showdown
Glide is always a full completion of a step, since you draw a card at the start of your turn. Similarly, Skull of Guldan needs to hit only one card draw card to complete a step.
New Demon Hunter Card Revealed for United in Stormwind by Thijs - Final Showdown
after all those draw the deck is almost empty so the benefit of the questline is almost zero
New Demon Hunter Card Revealed for United in Stormwind by Thijs - Final Showdown
Tradeable cards might play a big role, since they draw a card without emptying your deck. We don't yet know enough of the set to be able to properly assess that route though.
New Rogue Spell - Sketchy Information
Comparable to Hunter's Nine Lives: same cost, same effect, just finding it at random in your deck instead of your graveyard, and with a cost cap (which is a good thing for balance). I think it will be pretty good!
New Demon Hunter Card Revealed for United in Stormwind by Thijs - Final Showdown
Extremely impractical.
1, you're gonna play many of the cards you draw in order to draw more cards before the rewards trigger.
2, you don't want to draw that many cards in one turn unless you're fishing for a combo, but the rewards don't synergize with combo decks since you'll probably draw the pieces before the final reward goes into effect
3, even if you play perfectly and draw aggressively to finish the quest on turn 8, you'll only have 7 or 8 cards left in your deck by time you get the final reward off
New Demon Hunter Spell - Final Showdown
Honestly, the only way this sees play is if OTK Demon Hunter just really wants the discounts on the first two rewards (and I'm not sure that deck usually draws more than 3 cards per turn).
This feels worse than Supreme Archaeology.
New Demon Hunter Spell - Final Showdown
I'm really not sure about this. All those cost reductions will be very powerful, but as others have noted, you're through your whole deck by the time you get the final reward.
If Trading cards counts for draw, this will be easier to accomplish.
New Demon Hunter Card Revealed for United in Stormwind by Thijs - Final Showdown
I...guess this could be useful in some form of OTK? Ilgynoth OTK wants to draw a lot of cards to get all the pieces, and getting discounts on the card draw makes completing the other steps easier. Could make for a decent imitation of the Refreshing Spring Water card draw insanity. Add to that some Soul Fragment cards to make drawing multiples per turn even easier and this might be quite easy to complete. Arguably the final reward may not even be needed, but after 2 draws Kurtrus has almost paid for himself so it's not like you could even argue he's slow. Hell, he might be a better Thaurissan, since he gives you an automatic double discount on everything you draw in the future. Question is whether the OTK is any good though.
New Demon Hunter Card Revealed for United in Stormwind by Thijs - Final Showdown
The best part of the reveals is to listen to Thijs rapping.
The quest itself? Kinda bad. Or rather to say its very narrow. Basically unless dhunters get something that extends their draws artificially the only way to actually complete this without drawing your entire deck would be via the soulshards. And for your hard work, what's the reward?
Your drawn cards cost 2 less. Whoop dee doo.
In any deck without soulshards you'll likely have drawn 2/3s of your entire deck so what's the reward really going to accomplish? You can't even justify this in OTK dhunter because you can't control what you've drawn, unless you're relying on the god move with Glide (not a good thing by the way)
Oh well. At least the tier 1 and 2 rewards are kinda good. Its not impossible to accomplish and does give you a good advantage doing something dhunters are generally going to do anyway. Kinda interesting that having discounted cards, outcast cards, is an easy way to make something like Kor'vas Bloodthorn work.
But Im 100% certain that without further support outside of soulshards, this is just a near exclusive soul dhunter card.
New Demon Hunter Card Revealed for United in Stormwind by Thijs - Final Showdown
Now, we've seen barely any DH cards so far (and both of the ones revealed so far have minor synergy with this).
However, do we actually believe that it is possible to draw more than half of your deck, spend a significant amount of that time actually drawing said cards and then still have time to play the reward as well as draw into something that's suddenly going to swing that game around.
I honestly can't.
One saving grace here would be Glide which would essentially allow you to complete most steps without emptying your deck (2 and 3 are are easily complleted with Glide + a single piece of draw). However, spending 4-mana to essentially do nothing multiple times in a game can't be a winning strategy.
Maybe there's some huge payoff we've yet to see, but I just cannot imagine a world where this is anywhere close to being useful.
Dormant "neighbor" inconsistency?
Makes sense.
New Demon Hunter Spell - Final Showdown
Its not looking good. The problem is that the conditions require a whooping 14 cards drawn, and each tier requires drawn cards per turn at 4/5/5 per tier. Which means you cant cumulatively do this, it has to be 4 cards per turn before you can progress at all.
So what's the reward? Your cards drawn cost 2 less from now on...and how many cards you would have left? Maybe 5-7 if you're lucky.
In other words, this quest can only truly fit into a soul deck, which will extend your drawn cards so the conditions aren't literally impossible to accomplish. Even OTK lifesteal dhunter can't accomplish drawing 5 cards per turn without having the god hand.
This is yet again a case where the lower tier reward is literally more useful than the actual reward itself. If you accomplish any of the tiers, the drawn cards get discounted by 1, which isn't really alot, but can decide some matches. Besides which, by the time Kurtrus comes out it's likely that you've drawn all the cards you need and the only way to reload the deck to take advantage of the reward is via something like Glide. That's never a good sign.
Of course, dhunter reveals have been sparse so there might be more ways to do this than it seems. But I'm a little underwhelmed by the reward. My guess is that its in anticipation of some outcast deck because the one card that really benefits from all that cost reduction would be Kor'vas Bloodthorn.
New Rogue Card Revealed for United in Stormwind by SnowKiss - Sketchy Information
He did it. But it's not on ooc currentl