I just want to mention that I thought Thijs' reveal video was one of the funniest reveals since Toast's Hooktusk reveal video.
That aside, drawing 4 cards in a turn isn't too difficult for DH. Drawing 5 is quite a bit harder, and then drawing 6 is a lot harder. But if you've managed to complete the questline, you've already drawn 20 cards and you don't have many left in your deck. The only way I think this is quest will see play is if you run Glide or if you play the OTK DH deck that draws a million cards anyways.
I am at level 323 (with Tavern Pass), which means I am slightly behind schedule for reaching my secondary objective: level 350. I remain optimistic about completing this goal though.
Current Demon Hunter wins: 675 (+42)
In two weeks, I should be sitting on a projected 18K pile of gold, right before United in Stormwind launches. If only the remaining 14 currently unobtainable cardbacks become purchasable for gold, right? 😇
Thats a nice level. Not sure if anyone who hasnt botting has reached lvl 400(max) but im sure there is.
I just got lvl 254 with the weekly done today. Its going quite slow since i retired from standard/wild and play 90% Arena and 10% BG. Sitting at 9.8k gold
The incremental quest rewards are more powerful than the end reward. By the time you reached the end of the Questline, you will have drawn 14 cards.
Now, the first two parts of the Questline are interesting. For only 1 mana, and drawing 4/5 cards in one turn, you get immediate cost reduction. 4-5 cards in one turn is pretty easy to do with cards like Spectral Sight, the aforementioned Skull of Gul'dan, Chaos Strike, even Consume Magic. Glide will also get immediately progress you to the next stage of the quest and that's not to be overlooked.
Any Tradeable minion is essentially a 1-mana draw, which works really well with this quest, and also keeps your deck full for future cost reductions. There is also some really interesting synergy with Tradeable minions and Auctioneer Jaxon. Triggering Auctioneer Jaxon and discovering a card to draw with a 2 cost reduction could be sneaky.
In all, I think this card will be played, but for the incremental rewards, not the final Demonslayer Kurtrus.
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I'm very interested to see what comes out along with this. If not this expansion, then ones down the line. This has potential to be game winning if the right card gets printed.
Targeted draw effects are almost always very good cards to use. It looks like there are some plans on a deathrattle rogue archetype in the works. I think this will be a pretty fun card to work with.
From watching his stream, it looks like Thijs will be revealing his card in about two hours from now. Like you said, hopefully this doesn't attract an angry mob of people to Thijs' channel.
Uhh I just started playing the game but this deck seems really weak.. I’m playing a celestial deck with a sol and it’s hard to think of any deck that even comes close to late game power as celestial.. I mean celestials are at least as strong as these emperors deck but the emperor deck cards cost a lot compared to celestials which are all 0 costs after you summon lvl 2 a sol and if it’s late round like that celestial cards are really way way way stronger. Seems kinda weak this emperor deck yeah
What's your thoughts about our boy Taric? He does really well for me in my SorakaTaric deck aiming at making all units permanently invincible.
While it is not a safe haven anymore to have a/multiple unit(s) that is/are indestructable and has/have spellshield... we still talk of "quite" durable units and SorakaTaric gets there
However there might be more to this than meets the eye. We have only gotten 3 rogue cards revealed so far, and thats including Sketchy Information. So maybe the questline is about triggering deathrattles, or the rogue legendary has deathrattle synergy.
One thing is for certain though, this Counterfeit Blade and Sketchy Information package really needs a tradeable deathrattle minion with a good effect in order for this to see actual play .
I think the reason is because "neighbor" effects are based on board position, while these chain effects basically just look for the next valid target in line, thus skipping Dormant minions.
Then you would have payed 3 mana to draw a 3/4. Akama prime rarely has any impact, so you would be cluttering your deck up a lot. It would be super cool if the meta did shift to it though lol
Wow this seems very bad. What deck does it even slot into? Rush warrior doesnt want it, Control warrior also probably doesnt like it AND it doesnt work alongside N'Zoth, God of the Deep because of the tokens. Yeh i'm not sure what your supposed to do with this. Best guess i can make is some kind of midrange managerie warrior deck? Honestly this seems like some free dust.
The only reason this could see play, is if this for some reason fits in the warrior questline deck. But we dont know the questline yet.. Well except for the fact that they did reveal that the warrior questline is going to be aggresive. So maybe the "aggresive" part could hint towards some kind of managerie requerement? Probably not.
Seems decent. Some nice support for this handbuff divine shield paladin deck that we got teased because of Prismatic Jewel Kit. Also works well alongside Overlord Runthak. But im not sure how good that deck will be, i guess we have to wait to see some more cards revealed for it during the reveal stream i guess.
What i CAN already say is that it's hot garbage in wild, despite Handbuff Paladin being a very good deck. So why is it bad? Handbuff paladin prefers tiny minions like Skaterbot that can magnetize into big minions.
VERY cool design. Basicly inverse Hysteria for 0 mana. Really good alongside immunity effects or poisonous. Speaking about poisonous, Venomous Scorpid is both a good target for Provoke AND it can discover Provoke. Also Provoke is really useful in order to potentially guarante that a frenzy cards effect gets triggered. Also because you make YOUR OPPONENTS minions attack yours, it doesn't remove your attack with Rush or Charge. Provoke basicly gives one of your rush minions Windfury, because it can trade into your opponents weak minion, and then Provoke allows you to clear a 2nd minion. Also it basicly gives minions without rush, like Rattlegore rush. Also just a reminder that Grommash Hellscream is in the core set, and it a really good target for Provoke as long as your opponent has 8 or less attack worth of minions on board.
Actually now that i think about it, Provoke is also really good in BIG warrior decks, in case you recruit/summon a minion without rush.
In the worst case scenario you can just trade it and draw something you need, which is still pretty good. Provoke is certainly going to... Provoke some people!
That is true. The main reason I included it was for the possibility you somehow broke your weapon before you could attack with it, such as accidentally using your hero power or forgetting to attack.
Interesting how they're taking this deathrattle archetype recently. Before it was all about getting a whole bunch of generally big minions, but now it feels like it's all about getting smallish midrange minions and using their stickiness to gain tempo. Not sure which style will be more successful.
New Demon Hunter Spell - Final Showdown
I just want to mention that I thought Thijs' reveal video was one of the funniest reveals since Toast's Hooktusk reveal video.
That aside, drawing 4 cards in a turn isn't too difficult for DH. Drawing 5 is quite a bit harder, and then drawing 6 is a lot harder. But if you've managed to complete the questline, you've already drawn 20 cards and you don't have many left in your deck. The only way I think this is quest will see play is if you run Glide or if you play the OTK DH deck that draws a million cards anyways.
Rewards Track: Current progress 2.0
Thats a nice level. Not sure if anyone who hasnt botting has reached lvl 400(max) but im sure there is.
I just got lvl 254 with the weekly done today. Its going quite slow since i retired from standard/wild and play 90% Arena and 10% BG. Sitting at 9.8k gold
New Demon Hunter Spell - Final Showdown
The incremental quest rewards are more powerful than the end reward. By the time you reached the end of the Questline, you will have drawn 14 cards.
Now, the first two parts of the Questline are interesting. For only 1 mana, and drawing 4/5 cards in one turn, you get immediate cost reduction. 4-5 cards in one turn is pretty easy to do with cards like Spectral Sight, the aforementioned Skull of Gul'dan, Chaos Strike, even Consume Magic. Glide will also get immediately progress you to the next stage of the quest and that's not to be overlooked.
Any Tradeable minion is essentially a 1-mana draw, which works really well with this quest, and also keeps your deck full for future cost reductions. There is also some really interesting synergy with Tradeable minions and Auctioneer Jaxon. Triggering Auctioneer Jaxon and discovering a card to draw with a 2 cost reduction could be sneaky.
In all, I think this card will be played, but for the incremental rewards, not the final Demonslayer Kurtrus.
New Demon Hunter Spell - Final Showdown
A new Legendary Demon Hunter Spell, Final Showdown, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
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New Rogue Card Revealed for United in Stormwind by SnowKiss - Sketchy Information
Further support for my Ticket Master/Grand Empress Shek'zara shenanigans. I approve this.
New Rogue Card Revealed for United in Stormwind by SnowKiss - Sketchy Information
Druid, Mage, Paladin, Shaman, Warlock and Warrior are all classes that have no direct deathrattle synergy going on.
New Rogue Spell - Sketchy Information
I'm very interested to see what comes out along with this. If not this expansion, then ones down the line. This has potential to be game winning if the right card gets printed.
New Rogue Card Revealed for United in Stormwind by SnowKiss - Sketchy Information
Tradable deathrattle incoming? :)
New Rogue Spell - Sketchy Information
Targeted draw effects are almost always very good cards to use. It looks like there are some plans on a deathrattle rogue archetype in the works. I think this will be a pretty fun card to work with.
CHEESE'S BATTLEGROUNDS EXPANSIONS (14/07/2021: New Uldum-based expansion)
Oh, so this site's editor is based on HTML. Good to know, cause I thought it was Markdown.
New Rogue Card Revealed for United in Stormwind by SnowKiss - Sketchy Information
Imagine having a class bias ;)
New Rogue Card Revealed for United in Stormwind by SnowKiss - Sketchy Information
From watching his stream, it looks like Thijs will be revealing his card in about two hours from now. Like you said, hopefully this doesn't attract an angry mob of people to Thijs' channel.
New Rogue Card Revealed for United in Stormwind by SnowKiss - Sketchy Information
In Wild with this "monsters behind me" Kobold this is absolutely nuts. you can prep this turn 1
What is Azir's "The Emperor's Deck" in Legends of Runeterra? Full 15 Card Deck List
Uhh I just started playing the game but this deck seems really weak.. I’m playing a celestial deck with a sol and it’s hard to think of any deck that even comes close to late game power as celestial.. I mean celestials are at least as strong as these emperors deck but the emperor deck cards cost a lot compared to celestials which are all 0 costs after you summon lvl 2 a sol and if it’s late round like that celestial cards are really way way way stronger. Seems kinda weak this emperor deck yeah
The Worst Champions (Burst Meta)
What's your thoughts about our boy Taric? He does really well for me in my Soraka Taric deck aiming at making all units permanently invincible.
While it is not a safe haven anymore to have a/multiple unit(s) that is/are indestructable and has/have spellshield... we still talk of "quite" durable units and Soraka Taric gets there
New Rogue Spell - Sketchy Information
Ooh this seems like a very fun card alongside Infiltrator Lilian and Counterfeit Blade. "Scream rogue" is what that could be called lol. Actually Sketchy Information on turn 3 into turn 4 Counterfeit Blade is pretty good because Counterfeit Blade only requires TRIGGERED deathrattles, no need for a deathrattle minion to have died.
However there might be more to this than meets the eye. We have only gotten 3 rogue cards revealed so far, and thats including Sketchy Information. So maybe the questline is about triggering deathrattles, or the rogue legendary has deathrattle synergy.
One thing is for certain though, this Counterfeit Blade and Sketchy Information package really needs a tradeable deathrattle minion with a good effect in order for this to see actual play .
Dormant "neighbor" inconsistency?
I think the reason is because "neighbor" effects are based on board position, while these chain effects basically just look for the next valid target in line, thus skipping Dormant minions.
New Rogue Card Revealed for United in Stormwind by SnowKiss - Sketchy Information
Then you would have payed 3 mana to draw a 3/4. Akama prime rarely has any impact, so you would be cluttering your deck up a lot. It would be super cool if the meta did shift to it though lol
CHEESE'S BATTLEGROUNDS EXPANSIONS (14/07/2021: New Uldum-based expansion)
In the HTML editor you do it like this:
No idea how to do it with the regular editor though
New Rogue Card Revealed for United in Stormwind by SnowKiss - Sketchy Information
Maybe I will get to play my golden Akama?
New Warrior Minion - Remote-Controlled Golem
Wow this seems very bad. What deck does it even slot into? Rush warrior doesnt want it, Control warrior also probably doesnt like it AND it doesnt work alongside N'Zoth, God of the Deep because of the tokens. Yeh i'm not sure what your supposed to do with this. Best guess i can make is some kind of midrange managerie warrior deck? Honestly this seems like some free dust.
The only reason this could see play, is if this for some reason fits in the warrior questline deck. But we dont know the questline yet.. Well except for the fact that they did reveal that the warrior questline is going to be aggresive. So maybe the "aggresive" part could hint towards some kind of managerie requerement? Probably not.
New Paladin Minion - First Blade of Wrynn
Seems decent. Some nice support for this handbuff divine shield paladin deck that we got teased because of Prismatic Jewel Kit. Also works well alongside Overlord Runthak. But im not sure how good that deck will be, i guess we have to wait to see some more cards revealed for it during the reveal stream i guess.
What i CAN already say is that it's hot garbage in wild, despite Handbuff Paladin being a very good deck. So why is it bad? Handbuff paladin prefers tiny minions like Skaterbot that can magnetize into big minions.
New Warrior Spell - Provoke
VERY cool design. Basicly inverse Hysteria for 0 mana. Really good alongside immunity effects or poisonous. Speaking about poisonous, Venomous Scorpid is both a good target for Provoke AND it can discover Provoke. Also Provoke is really useful in order to potentially guarante that a frenzy cards effect gets triggered. Also because you make YOUR OPPONENTS minions attack yours, it doesn't remove your attack with Rush or Charge. Provoke basicly gives one of your rush minions Windfury, because it can trade into your opponents weak minion, and then Provoke allows you to clear a 2nd minion. Also it basicly gives minions without rush, like Rattlegore rush. Also just a reminder that Grommash Hellscream is in the core set, and it a really good target for Provoke as long as your opponent has 8 or less attack worth of minions on board.
Actually now that i think about it, Provoke is also really good in BIG warrior decks, in case you recruit/summon a minion without rush.
In the worst case scenario you can just trade it and draw something you need, which is still pretty good. Provoke is certainly going to... Provoke some people!
New Rogue Card Revealed for United in Stormwind by SnowKiss - Sketchy Information
That is true. The main reason I included it was for the possibility you somehow broke your weapon before you could attack with it, such as accidentally using your hero power or forgetting to attack.
New Rogue Card Revealed for United in Stormwind by SnowKiss - Sketchy Information
Interesting how they're taking this deathrattle archetype recently. Before it was all about getting a whole bunch of generally big minions, but now it feels like it's all about getting smallish midrange minions and using their stickiness to gain tempo. Not sure which style will be more successful.