I think it's more likely going to hinder than help you as a Quest Priest, since this undoes the curve planning you did in the mulligan and using discover effects. Maybe you could argue that you just don't play it if your hand already curves well, but then you need another 3-drop to play on turn 3.
And even if the effect would be a small net-positive, there is still the question of whether it's enough to compensate for the poor stats. For example Venomous Scorpid is more reliable in fixing your hand and provides a better minion on board.
Nice card. We've had a couple other 4 mana 4/2 weapons, and they've seen plenty of play. This one's ability should also prove useful. Now if there is a deathrattle that somehow copies a minion (Elwynn Boar), we're in business.
Its amazing that team5 just straight up made Mountain Giant back again, except this one's a tad better in that a 4 mana 6/6 would still be adequate on 4 in case you need to dump cards to maintain tempo.
Just give us another straight up copy of Twilight Drake and handlock's back in business.
I think this is why they re-nerfed First Day of School. The value of this card is very high, but it will take you awhile to get there. I think it will be a pretty well-balanced card.
We'll have to see if there's anything else coming in for deathrattle rogue. At the moment its staying alive and getting Ticket Master to die thats the problem. The weapon helps, but more is needed to make it at least tier 2.
This card is great! As noted above, most Fel spells are board clear and add to your hero's attack, so playing this could easily equal a clear board and 12 to face. Plus, we haven't seen any other new cards for DH yet, so there are bound to be some good Fel spells coming.
Hunter certainly has a knack for dodging nerfs, though I suppose that's separate from class design.
Anyway, I am all for slower hunter decks being pushed a little more, although like rogue I very much doubt they would ever truly qualify as 'control'. Rogue has always been my favourite class for its shenanigans in slow decks, and there have been times when hunter took second place for its slow decks too (often big beasts, which are sadly lacking in Standard). Even then though, the reason I liked those hunter decks was because it came alongside hunter's baseline aggressiveness, so it always felt like I was being proactive even when I was stalling. More defensive big-minion decks like warlock don't interest me at all.
I suppose where this is heading is that hunter should never lose sight of the option to smorc. It sounds laughably boring, and it kind of is when applied to a hyper-aggro deck, but it is also a large part of what sets hunter apart from other classes with similar archetypes. Maybe that only ends up mattering to casual players who don't mind playing non-meta decks, but at least that's something.
I know. In French Harry Potter books everyone (at least every wizard) is holding a 'baguette'. But as a non-French speaker I always associate the bread...
To be fair baguette means 'wand' (or 'baguette' ofc depending on the context), but not 'rod', because a rod would be too big. So slight mistranslation from Blizz's part. That said in Wow Classic the enchanting rods are called bâtonnets (small sticks) which is more accurate imo
I think Dean would make a couple other points is this weren’t a rushed Twitter Q&A:
1) Hunter’s power level is fairly consistent. It always has at least a playable deck, but rarely has the very highest WR. If you’re going to fix something, start with a class that swings wildly between Dumpster Tier and God Tier.
2) Hunter probably has more fans than any other class. Especially at lower levels of play (and even medium), you’ll find a lot of people who are happy to main Hunter even if it’s not currently meta. As discussed elsewhere in this article, you don’t usually want to take away something that some players LOVE and replace it with something that other players will like.
The counter argument to all this is that Hunter is too consistent and boring. The easiest prediction to make about the Stormwind meta is that we’ll see a Face Hunter similar to the Barrens Face Hunter. But I don’t think that outweighs the benefits I listed above. Besides, this isn’t like Hero Cards that are so game-changing that the team has to take breaks in between new ones. Having an aggro option is just a fact of life in most CCGs. The Hunters we know are here to stay.
This card will instantly resurrect Hand lock in standard. Tamsin Roame and Backfire will work wonders with this card. Now we'll have fiends to deal with on Turn 4 instead of Mountain Giants
Agreed, it is clearly a way to restrict it to defensive archetypes. I guess the heavy-handed approach taken is quite unusual for HS, which would normally take the approach of associating the effect with a synergy instead, e.g. giving it: Battlecry: if you have restored health this turn, gain lifesteal.
I like this approach honestly. Defensive paladins are hardly things that we need to keep in check, so there is no reason to force them to jump through hoops to get the effect.
This can be a 4 mana 9/9 on turn 4. Does that make this card good? Not without support. Luckily for this card Runed Mithril Rod is also announced for this expansion so I see some potential. Maybe Handlock can be a thing once more. In Wild, this will make Evenlock slightly better, but I don't think it'll make a big impact.
On one hand, Abyssal Summoner saw play, but that demon got Taunt, making me think that this card lacking a keyword makes it bad. On the other hand, Mountain Giant usually came down on turn 4 for 8/8 of stats and often won the game. I'm not sure if only one hand card is enough to push handlock (after all, we don't have Twilight Drake anymore), but with some more support I can see it happening.
New Ogre Card Revealed for United in Stormwind by DawN - Two-Faced Investor
I think it's more likely going to hinder than help you as a Quest Priest, since this undoes the curve planning you did in the mulligan and using discover effects. Maybe you could argue that you just don't play it if your hand already curves well, but then you need another 3-drop to play on turn 3.
And even if the effect would be a small net-positive, there is still the question of whether it's enough to compensate for the poor stats. For example Venomous Scorpid is more reliable in fixing your hand and provides a better minion on board.
New Rogue Weapon - Counterfeit Blade
Nice card. We've had a couple other 4 mana 4/2 weapons, and they've seen plenty of play. This one's ability should also prove useful. Now if there is a deathrattle that somehow copies a minion (Elwynn Boar), we're in business.
New Warlock Spell - Dark Alley Pact
Had Mountain Giant been in standard it would have fitted straight into the current controlock.
So is there any doubt this card will see play?
New Paladin Weapon - Lightbringer's Hammer
Looks like a solid board control tool. Remove 2 minions and heal up some. Might make some weapon buffs worth running?
New Warlock Card Revealed for United in Stormwind by Keuhn - Dark Alley Pact
Its amazing that team5 just straight up made Mountain Giant back again, except this one's a tad better in that a 4 mana 6/6 would still be adequate on 4 in case you need to dump cards to maintain tempo.
Just give us another straight up copy of Twilight Drake and handlock's back in business.
New Paladin Spell - Rise to the Occasion
I think this is why they re-nerfed First Day of School. The value of this card is very high, but it will take you awhile to get there. I think it will be a pretty well-balanced card.
New Rogue Card Revealed for United in Stormwind by ZhengMao - Counterfeit Blade
We'll have to see if there's anything else coming in for deathrattle rogue. At the moment its staying alive and getting Ticket Master to die thats the problem. The weapon helps, but more is needed to make it at least tier 2.
New Demon Hunter Minion - Jace Darkweaver
This card is great! As noted above, most Fel spells are board clear and add to your hero's attack, so playing this could easily equal a clear board and 12 to face. Plus, we haven't seen any other new cards for DH yet, so there are bound to be some good Fel spells coming.
Tradeable
When trading, I believe you draw the card first, then shuffle so that you don't ever draw the card you just traded.
New Warlock Card Revealed for United in Stormwind by Keuhn - Dark Alley Pact
oh thank god Handlock is back on the menu
Dark Alley Pact
Know what they say 'bout a big hand, Gul'dan?
New Ogre Card Revealed for United in Stormwind by DawN - Two-Faced Investor
pack filler, ain't no way this is seeing play. Even with the chance of discounting the off chance of increasing a cost is too high.
plus the stats are just sub par for a 3 drop. The outpost with the same stats at least gives you a 2/2 if your opponent plays a minion...
Dean Ayala's Hearthstone Community Q&A #22 - Battlegrounds Button Coming to Main Screen, Naxxramas Achievements, & More
Hunter certainly has a knack for dodging nerfs, though I suppose that's separate from class design.
Anyway, I am all for slower hunter decks being pushed a little more, although like rogue I very much doubt they would ever truly qualify as 'control'. Rogue has always been my favourite class for its shenanigans in slow decks, and there have been times when hunter took second place for its slow decks too (often big beasts, which are sadly lacking in Standard). Even then though, the reason I liked those hunter decks was because it came alongside hunter's baseline aggressiveness, so it always felt like I was being proactive even when I was stalling. More defensive big-minion decks like warlock don't interest me at all.
I suppose where this is heading is that hunter should never lose sight of the option to smorc. It sounds laughably boring, and it kind of is when applied to a hyper-aggro deck, but it is also a large part of what sets hunter apart from other classes with similar archetypes. Maybe that only ends up mattering to casual players who don't mind playing non-meta decks, but at least that's something.
New Warlock Card Revealed for United in Stormwind by Keuhn - Dark Alley Pact
I know. In French Harry Potter books everyone (at least every wizard) is holding a 'baguette'. But as a non-French speaker I always associate the bread...
New Warlock Card Revealed for United in Stormwind by Keuhn - Dark Alley Pact
To be fair baguette means 'wand' (or 'baguette' ofc depending on the context), but not 'rod', because a rod would be too big. So slight mistranslation from Blizz's part. That said in Wow Classic the enchanting rods are called bâtonnets (small sticks) which is more accurate imo
Dean Ayala's Hearthstone Community Q&A #22 - Battlegrounds Button Coming to Main Screen, Naxxramas Achievements, & More
I think Dean would make a couple other points is this weren’t a rushed Twitter Q&A:
1) Hunter’s power level is fairly consistent. It always has at least a playable deck, but rarely has the very highest WR. If you’re going to fix something, start with a class that swings wildly between Dumpster Tier and God Tier.
2) Hunter probably has more fans than any other class. Especially at lower levels of play (and even medium), you’ll find a lot of people who are happy to main Hunter even if it’s not currently meta. As discussed elsewhere in this article, you don’t usually want to take away something that some players LOVE and replace it with something that other players will like.
The counter argument to all this is that Hunter is too consistent and boring. The easiest prediction to make about the Stormwind meta is that we’ll see a Face Hunter similar to the Barrens Face Hunter. But I don’t think that outweighs the benefits I listed above. Besides, this isn’t like Hero Cards that are so game-changing that the team has to take breaks in between new ones. Having an aggro option is just a fact of life in most CCGs. The Hunters we know are here to stay.
New Warlock Card Revealed for United in Stormwind by Keuhn - Dark Alley Pact
TIL 'baguette' means 'rod' and that's exactly how I'll refer to the new warlock weapon Runed Mithril Rod from now on.
New Ogre Card Revealed for United in Stormwind by DawN - Two-Faced Investor
At first In interpreted it as 50% to increase the discount and thought "well it's bad, but it at least it's sort of an interesting mechanic."
Then I found out that it's 50% to increase the Cost by 1 and I was like "what the fuck is this shit?"
New Warlock Card Revealed for United in Stormwind by Keuhn - Dark Alley Pact
Thank you.
So the difference is:
(unfortunately I watched the video now, and now I can't stop laughing over "baguette en mythril" -.-)
New Warlock Card Revealed for United in Stormwind by Keuhn - Dark Alley Pact
Abyssal Summoner
New Warlock Card Revealed for United in Stormwind by Keuhn - Dark Alley Pact
What was the card named, which summoned a Taunt equal to hand size?
New Warlock Spell - Dark Alley Pact
This card will instantly resurrect Hand lock in standard. Tamsin Roame and Backfire will work wonders with this card. Now we'll have fiends to deal with on Turn 4 instead of Mountain Giants
New Paladin Card Revealed for United in Stormwind by Gfinity - Lightbringer's Hammer!
Agreed, it is clearly a way to restrict it to defensive archetypes. I guess the heavy-handed approach taken is quite unusual for HS, which would normally take the approach of associating the effect with a synergy instead, e.g. giving it: Battlecry: if you have restored health this turn, gain lifesteal.
I like this approach honestly. Defensive paladins are hardly things that we need to keep in check, so there is no reason to force them to jump through hoops to get the effect.
New Warlock Spell - Dark Alley Pact
This can be a 4 mana 9/9 on turn 4. Does that make this card good? Not without support. Luckily for this card Runed Mithril Rod is also announced for this expansion so I see some potential. Maybe Handlock can be a thing once more. In Wild, this will make Evenlock slightly better, but I don't think it'll make a big impact.
New Warlock Spell - Dark Alley Pact
On one hand, Abyssal Summoner saw play, but that demon got Taunt, making me think that this card lacking a keyword makes it bad. On the other hand, Mountain Giant usually came down on turn 4 for 8/8 of stats and often won the game. I'm not sure if only one hand card is enough to push handlock (after all, we don't have Twilight Drake anymore), but with some more support I can see it happening.