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  • The Legendary Paladin Questline Has Been Revealed for United in Stormwind by Gamespot - Rise to the Occasion

    My god, some of you are unreasonably optimistic about this.

    Honestly, just about the ideal scenario and realise how bad it is:

    You start with 4 cards, one of which is the quest. You spend turn 1 playing it. You then are lucky enough to have both Knight of Anointment and First Day of School in your hand and play both of those, completing 2/3s of step 1. The next turn you play a 1-drop you generated and the Hand of A'dal that you just drew. Step 1 is now complete.

    On turn 4 you either find your second First Day or play some other stuff like Wandmaker or one of the miscellaenous 1-drops in your deck. Potentially you finish step 2 here, but more likely that will come turn 5. NOtice how at this point you have gained very little tempo because you've been playing mostly weak 1-drops.

    Finally, you can expect to finish the quest around turn 6 or 7, at which point you're hopefully able to play Cariel alongside it. It is only at this point that youre Hero Power becomes actually threatening and you now have the task of gaining back all the tempo you lost before. Additionally, you'lll still have too play your Dreadlord buddy so your hero power turns into an actual win condition instead of a minor annoyance.

    At this point any competent aggro or midrange deck will have pushed you off the board so hard that nothing short of Deathwing will ever get your tempo back. The only time when you can actually make it this far and not lose is against the grindiest of Control decks with no win conditions and, as far as I can tell, those aren't going to be around because both Priest and Warlock have better lategame win conditions than you do and we haven't even seen the Warrior Quest yet.

     

    You're literally building your entire deck around playing a gimped version of Jaraxxus in a class without useful removal. There can never exist a meta slow enough for this to work in any capacity. Literal Un'goro Quest Hunter had a more efficient gameplan, got continouus support throughout its life cycle and STILL never made it past meme status.

    I implore you, don't ever invest any dust in this, not even recrafting First Day of School, because unless they print some completely absurd Silver Hand synergy this will never be worth it.

  • New Demon Hunter Minion - Jace Darkweaver

    Looking at the current Fel spells in DH, aside from random board control shenanigans like Chaos Nova or Immolation Aura which just don't see play these days, there's just Fury (Rank 1) and Chaos Strike as the best card targets, making Jace Darkweaver just a worse Illidari Inquisitor as far as finishers go.

    I can expect some extra Fel support and I can actually expect said Fel support to be rather underwhelming as to not make this card way too broken.

  • New Warlock Minion - Shady Bartender

    You'd want to run this for the battlecry, but you're paying too much mana for it's 4/4 body. Sure, the 4/4 isn't completely useless, but what are you going to do with it? The fact that this has tradeable is somewhat redeeming, but it's still not a good card.

  • New Shaman Minion - Bolner Hammerbeak

    Well, worst case scenario, Shaman's drawing ability is definitely over. Even something silly like Novice Engineer can become serious hand refill in the late game. Personally, as someone who likes the idea of control Shaman, I see Bolner Hammerbeak as the reason not to be forced to run elementals or reduce myself to Nature spells for card draw when playing Shaman.

  • New Paladin Weapon - Lightbringer's Hammer

    Quote From JackJimson

    That plus the massive downside of not being able to hit face.

    This is clearly a control weapon and control decks don't usually want to hit face regardless, so not going face is not so much a massive downside as it is a slight inconvenience.

    That being said, since this weapon is going towards board control, it's more of a "Your hero has a pseudo Divine Shield while attacking", which isn't great when compared to, for example, generating two murlocs.

  • New Neutral Minion - Two-Faced Investor

    Why is this a card? Even in Arena I'd avoid this at all costs.

  • New Rogue Weapon - Counterfeit Blade

    This random doesn't have to be all that random if you only run very specific deathrattles. On top of that, this is already a 4 mana 4/2. Good stats, good effect. I like this card. Maybe not a card that will see play in every deck, but I think it'll find a home somewhere.

  • New Rogue Weapon - Counterfeit Blade

    Necrium Blade was pretty balanced until it became almost broken thanks to Necrium Apothecary. [Hearthstone Card (Counterfeit Dagger) Not Found], since it only looks at Deathrattles already triggered when it enters play and can't trigger on the same turn (unless you spend more mana on a different weapon), looks like a much more healthy Necrium Blade. I really like the design, even if the big value deathrattles aren't on T4.

  • New Paladin Card Revealed for United in Stormwind by Gfinity - Lightbringer's Hammer!

    Quote From Bluelights

    This is a terrible card lol

    should be able to atatck heroes, or if not have 4attack or 3 durablity this

  • New Paladin Weapon - Lightbringer's Hammer

    Unless your deck has some healing synergy I don't see why you'd ever want to play this over Underlight Angling Rod.

  • New Paladin Card Revealed for United in Stormwind by Gfinity - Lightbringer's Hammer!

    Unless your deck has some healing synergy I don't see why you'd ever want to play this over Underlight Angling Rod.

  • New Neutral Minion - Two-Faced Investor

    This is some Corporate Mundo level of S T O N K S in action.

  • New Shaman Minion - Bolner Hammerbeak

    Like Brann Bronzebeard but 1 mana cheaper and Brann does still see plenty of play up to this day. And just like Brann, this is one of those cards that will still see play 5 years from now. It's that good.

  • New Rogue Card Revealed for United in Stormwind by ZhengMao - Counterfeit Blade

    As someone who enjoys making meme decks, this will slot nicely into a very slow, and greedy Hakkar deck

  • New Ogre Card Revealed for United in Stormwind by DawN - Two-Faced Investor

    I have no idea why anyone would play this.

    What am I missing?

  • New Warrior Minion - Lothar

    Personally I think this card is not at the height of a legendary, much less for a character of the level of importance of Sir Lothar ...

    I would have preferred something like:

    At the end of your turn attack a random enemy and gain +3/+3.

    9 (or 10) MANA

    7/7

  • Lothar

    Personally I think this card is not at the height of a legendary, much less for a character of the level of importance of Sir Lothar...

    I would have preferred something like:

    Lothar - At the end of your turn attack a random enemy and gain +3/+3.
    WARRIOR MINION; LEGENDARY; 9 MANA; 7/7

    (or even changing to 10 MANA)

  • New Neutral Minion - Two-Faced Investor

    This card is terrible. The effect washes itself out statistically, but in the moment having that extra mana tax can be devastating. Is there any chance that it carries the restriction of not being able to increase past 10? This will be awful coming off the randomly generated three drop effects that are in the game now.

  • Did Kranich's Hearthstone Reveal Get Leaked in a Blizzard Advertisement? Lothar is a New Warrior Card

    Personally I think this card is not at the height of a legendary, much less for a character of the level of importance of Sir Lothar...

    I would have preferred something like:

    Lothar - At the end of your turn attack a random enemy and gain +3/+3.
    WARRIOR MINION; LEGENDARY; 9 MANA; 7/7

    (or even changing to 10 MANA)

  • New Demon Hunter Minion - Jace Darkweaver

    So I guess we get to see some new Fel spells for Demon Hunter this expansion. As of now this isn't really worth it. The primary spell that you want to recast is Metamorphosis, but that isn't really a meta card at the moment.

  • New Paladin Weapon - Lightbringer's Hammer

    Why is the attacking heroes restriction on this card? How often does Paladin buff up a weapon so large that it threatens lethal? I don't get this at all. I'm sure I'll open two of them.

  • New Rogue Weapon - Counterfeit Blade

    Deathrattle Rogue has always been entertaining. I guess the hard part of it is needing to have a deathrattle trigger prior to equipping the weapon. Depending on your target effect this might end up being a card that you don't want on curve.

  • New Paladin Spell - Rise to the Occasion

    I'm not sold on it. While Paladins run quite a large number of 1 drops in their decks even without this questline the reward just isn't worth it and all those 1-drops won't win you the game either. On top of that, you need to draw all those 1 drops as well Maybe when First Day of School rotates to Wild and gets unnerfed.

  • New Shaman Minion - Bolner Hammerbeak

    This card will only ever reliably last one turn, so you will need to make sure to get whatever effect you want from it at that time. The biggest downside is that it isn't a tribe. The current elemental deck doesn't really want any other non-elementals to mess up the chain effects. Maybe you could slot it into a wild murloc deck?

  • New Paladin Spell - Rise to the Occasion

    I don't see this working out very well. To fill your deck with enough one drops that you complete the quest consistently makes it so that you are relying on just those 3/3's to carry the rest of the game. I think it isn't enough bang for the buck.