This is insanely good! Druid has so many high-cost spells that don't require targeting. Imagine drawing, in this order, Celestial Alignment, Nourish, and then pretty much anything else.
The best part of the card is that is will get you two 1/3 taunts no matter what so you can freely play this at any moment to get a couple of taunts up.
Bit expensive? Perhaps. But being able to get some taunts out can easily mean everything. Too bad this isn't a shadow spell though, but I guess its scary enough on its own without having tamsin playing it twice.
Oh and it can hit face. That has to count for something at some point.
This card has the potential to be one of the most scariest card to see work.
Its 1 mana, its allows for an array of choices from summoning big minions to card draw, and it essentially replaces itself with a deathrattle card. To top it all off it exist in wandmaker's small card pool.
In other words, you'll be seeing this card quite a lot. And it won't be a happy time for those who have to go up against it.
That's a solid card in my opinion. In GvG we had Imp-losion, this summons only two minions but they're 1/3 with taunt and also this card can target face. I guess it will be playable
Well, its basically a control counter card. Which isn't too bad considering that priest have to run cthun to get anywhere in those matchups.
But honestly, this is just bad. Curving is one thing, but since when does priest ever wins its games by playing 1 card per turn? Also, the very nature of the quest progression means if you get screwed with how your cards are drawn you'll never finish the quest because that 5 mana card you need is at the very bottom of your deck.
Just on point of comparison, how many times have priest actually managed to play cthun at all? And cthun is a vastly more easier 'quest' to complete compared with this thing. The games will end way before you actually finish this quest and if it doesn't you still have to somehow dodge a Mutanus that will no doubt be waiting when you finish the quest.
Its 6 mana do nothing. Or 6 mana fill your board with 1/1s. How many times hunter can actually manage something like this without losing tempo, or even worse, the game?
The 5/5s for 1 in hand is good. But in standard where there's no Tundra Rhino its 1-2 turns too late for the rats to do anything. Unless there's some massive synergy with these 5/5s in hand coming up, I don't expect this to see play, like ever.
This is just a 5 star card. Having rush is good. Being able to come back from death is better.
So you play this card and rush into something. At some point of time you'd reload the board and your opponent has to now play in such a way that this doesn't just come back when they've spent all their mana removing your board. Even if your opponent decides not to kill anything, you can simply run your own minions to their deaths and this comes right back with rush to boot.
And its a beast. Amazing.
All in all, the only reason this wouldn't see play is because the dominant hunter is yet again face for days. Otherwise, this fits neatly into nearly everything hunter could want.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Unfortunately, its probably never going to see actual inclusion into a deck. Its just too expensive for what it does, and its a decent spell among so many broken ones that I simply can't see it. A nice choice discover, is what this card essentially is.
Oh, and its not a nature spell. That another star off out of 5.
Poor guy said he'd never play HS on stream again after how much chat made fun of his plays last time. Someone at Blizzard is conspiring to torment the man.
Its pretty insane when it works, or completely unplayable when it doesn't.
This into Survival of the Fittest can easily just seal the game from there. Even at very worst, it can draw you three cards for each spell it casts for free.
But when it doesn't work i.e. when you can't ramp, or you've drawn your big spells, or if you whiff the three free spells, then you're basically playing 8 mana 5/5, which in many cases means death.
This is very interesting. I imagine this is something people will continue to experiment with for a while. The value is insane, but hard to control. It is varied, but not random. You can use Primordial Protector to tutor out expensive spells, other than that I don't see a way to get a specific outcome. This will definitely be fun to play around with.
I really like this effect. Do you play this early for tempo, or save it for the effect? When you do play it, do you pick the cheaper Deathrattle with immediate impact, or the stronger but more expensive one? It's fun branching choices, not just mindless card generation.
This seems like a fairly mediocre 1-mana "discover a card", with the addition of a new unique ability which can do a large number of random things based on what you discover. The pool of deathrattles is so large, this could theoretically do anything. I think in a lot of cases this is simply too random to warrant a spot, but in a shadow priest deck it may be included.
Also, every single priest spell becomes more interesting when you think about how much random resource generation priest has.
It doesn't seem terribly powerful, but it is unique and just strong enough to build some fun decks with him. This is also another step towards building some kind of swarm hunter with all of the hyena tokens.
This just seems like a 5 star card all around. The fact that if you get this early game, you get a deathrattle minion that could help you and if you do it mid-late game you get a double dose of the deathrattle, is just awesome. Not broken, but definitely amazing
New Hunter Spell - Rats of Extraordinary Size
Too early to say of this will be good in standard, but in Wild with Tundra Rhino it makes easy OTKs.
New Druid Spell - Kodo Mount
Pretty solid value for 4 mana. I'm glad it's not a Nature spell!
New Druid Minion - Sheldras Moontree
This is insanely good! Druid has so many high-cost spells that don't require targeting. Imagine drawing, in this order, Celestial Alignment, Nourish, and then pretty much anything else.
New Warlock Spell - Demonic Assault
Zoo card, but kinda too expensive for zoo. I suppose can also be defensive, but hm
A New Warlock Spell for United in Stormwind has Been Revealed by Nethbloglive - Demonic Assault!
The best part of the card is that is will get you two 1/3 taunts no matter what so you can freely play this at any moment to get a couple of taunts up.
Bit expensive? Perhaps. But being able to get some taunts out can easily mean everything. Too bad this isn't a shadow spell though, but I guess its scary enough on its own without having tamsin playing it twice.
Oh and it can hit face. That has to count for something at some point.
New Priest Spell - Call of the Grave
This card has the potential to be one of the most scariest card to see work.
Its 1 mana, its allows for an array of choices from summoning big minions to card draw, and it essentially replaces itself with a deathrattle card. To top it all off it exist in wandmaker's small card pool.
In other words, you'll be seeing this card quite a lot. And it won't be a happy time for those who have to go up against it.
A New Warlock Spell for United in Stormwind has Been Revealed by Nethbloglive - Demonic Assault!
That's a solid card in my opinion. In GvG we had Imp-losion, this summons only two minions but they're 1/3 with taunt and also this card can target face. I guess it will be playable
New Warlock Spell - Demonic Assault
Cool idea but Warlock has a lot of removal choices. Not sure this makes the cut.
New Priest Spell - Seek Guidance
Well, its basically a control counter card. Which isn't too bad considering that priest have to run cthun to get anywhere in those matchups.
But honestly, this is just bad. Curving is one thing, but since when does priest ever wins its games by playing 1 card per turn? Also, the very nature of the quest progression means if you get screwed with how your cards are drawn you'll never finish the quest because that 5 mana card you need is at the very bottom of your deck.
Just on point of comparison, how many times have priest actually managed to play cthun at all? And cthun is a vastly more easier 'quest' to complete compared with this thing. The games will end way before you actually finish this quest and if it doesn't you still have to somehow dodge a Mutanus that will no doubt be waiting when you finish the quest.
A New Warlock Spell for United in Stormwind has Been Revealed by Nethbloglive - Demonic Assault!
I bet there will be some nice fel synergy in this expansion to make this card worth it.
Good value for the cost though
New Hunter Spell - Rats of Extraordinary Size
Its 6 mana do nothing. Or 6 mana fill your board with 1/1s. How many times hunter can actually manage something like this without losing tempo, or even worse, the game?
The 5/5s for 1 in hand is good. But in standard where there's no Tundra Rhino its 1-2 turns too late for the rats to do anything. Unless there's some massive synergy with these 5/5s in hand coming up, I don't expect this to see play, like ever.
Nice out of a discover though.
A New Warlock Spell for United in Stormwind has Been Revealed by Nethbloglive - Demonic Assault!
Remember when Feeding Time was in standard? At least this looks playable.
New Hunter Minion - The Rat King
This is just a 5 star card. Having rush is good. Being able to come back from death is better.
So you play this card and rush into something. At some point of time you'd reload the board and your opponent has to now play in such a way that this doesn't just come back when they've spent all their mana removing your board. Even if your opponent decides not to kill anything, you can simply run your own minions to their deaths and this comes right back with rush to boot.
And its a beast. Amazing.
All in all, the only reason this wouldn't see play is because the dominant hunter is yet again face for days. Otherwise, this fits neatly into nearly everything hunter could want.
A New Warlock Spell for United in Stormwind has Been Revealed by Nethbloglive - Demonic Assault!
First time getting a card reveal, important to milk the viewership for as long as possible =D
New Warlock Spell - Demonic Assault
A new Common Warlock Spell, Demonic Assault, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
A New Warlock Spell for United in Stormwind has Been Revealed by Nethbloglive - Demonic Assault!
They did so much hype for something so simple
New Druid Spell - Kodo Mount
Its a buff card for removals. Lake Thresher, Twilight Runner, Strongman, you name it. Run samuro, because why not.
Unfortunately, its probably never going to see actual inclusion into a deck. Its just too expensive for what it does, and its a decent spell among so many broken ones that I simply can't see it. A nice choice discover, is what this card essentially is.
Oh, and its not a nature spell. That another star off out of 5.
New Legendary Hunter Card Revealed for United in Stormwind by Blizzard - The Rat King
Poor guy said he'd never play HS on stream again after how much chat made fun of his plays last time. Someone at Blizzard is conspiring to torment the man.
Card Design Conversation - Murkeye Depths
Mhmmmmm, okay I see. Thanks for explaining!
New Druid Minion - Sheldras Moontree
Its pretty insane when it works, or completely unplayable when it doesn't.
This into Survival of the Fittest can easily just seal the game from there. Even at very worst, it can draw you three cards for each spell it casts for free.
But when it doesn't work i.e. when you can't ramp, or you've drawn your big spells, or if you whiff the three free spells, then you're basically playing 8 mana 5/5, which in many cases means death.
New Druid Minion - Sheldras Moontree
This is very interesting. I imagine this is something people will continue to experiment with for a while. The value is insane, but hard to control. It is varied, but not random. You can use Primordial Protector to tutor out expensive spells, other than that I don't see a way to get a specific outcome. This will definitely be fun to play around with.
New Priest Spell Revealed for United in Stormwind by Blisterguy - Call of the Grave
I really like this effect. Do you play this early for tempo, or save it for the effect? When you do play it, do you pick the cheaper Deathrattle with immediate impact, or the stronger but more expensive one? It's fun branching choices, not just mindless card generation.
New Priest Spell - Call of the Grave
This seems like a fairly mediocre 1-mana "discover a card", with the addition of a new unique ability which can do a large number of random things based on what you discover. The pool of deathrattles is so large, this could theoretically do anything. I think in a lot of cases this is simply too random to warrant a spot, but in a shadow priest deck it may be included.
Also, every single priest spell becomes more interesting when you think about how much random resource generation priest has.
New Hunter Minion - The Rat King
I like it.
It doesn't seem terribly powerful, but it is unique and just strong enough to build some fun decks with him. This is also another step towards building some kind of swarm hunter with all of the hyena tokens.
New Priest Spell Revealed for United in Stormwind by Blisterguy - Call of the Grave
This just seems like a 5 star card all around. The fact that if you get this early game, you get a deathrattle minion that could help you and if you do it mid-late game you get a double dose of the deathrattle, is just awesome. Not broken, but definitely amazing