The only way to gain benefit of this is to cast this while your board is full, then trade minions with enemy's, then summon the 5/5 rats in your hand all within the same turn. A bigger threat than just a 1/1 body I think. Still dies from Flamestrike spell.
In many games, I think you'll miss a step in your curve at some point. From there on, you'll either have to play behind the curve or postpone quest completion. If you go second, you'll have a better chance to stay on curve due to starting with one more card, but you can't really get value out of the coin, so you're still behind your opponent's curve.
The quest itself eating up a card slot in your hand was a significant drawback of the Un'goro quests. Questing Explorer compensated for that in the Uldum era, but that card is no longer in Standard. You get to discover a card after the first stage, so you are compensated eventually for playing the quest, but you might have missed a curve beat by then already.
I think this would work best with mostly minions in your deck: they tend to be less situational than spells, so easier to play on curve. Having multiple minions in hand when you get Xyrella, the Sanctified will be important to dodge Mutanus the Devourer. Assuming you went first, played on curve and played no 0-cost cards, you should have 6 cards in hand after quest completion; if that is 5 minions you should be relatively safe, but if it is 2 minions you might see your quest line end prematurely. Also tutoring the final reward spell is more reliable if you don't have many spells in the deck.
All in all, I don't think this will be a top deck (which is probably for the better). Priest can already play minions on curve and end with N'Zoth, God of the Deep, which is more forgiving when you can't curve out perfectly.
Hey, a win condition! And it's insanely slow which means it will most likely only fit in Control Priest. I highly doubt this working in any non-defensive Tempo shell. Also, the questline provides an insta-win card that can't be stopped directly. The opponent needs some lucky disruption (like Mutanus) which insta-wins the game for them. Or they can just hit face and try to kill the Priest before he gathers all the necessary pieces to win the game. Just like Tickatus. There are some differences though. Priest doesn't have a Hero Power that slowly kills them and they have a lot more healing. Priest has a much easier time surviving than Warlock. This is very likely another reason why they targeted the healing with the nerfs. A big heal through Samuro + Apotheosis would become a massive asset for stalling the game and getting to this win condition. This tells me that they are being really careful to not allow this to become the main win condition of the class. This adds an end point to games but that doesn't mean the games won't still be insanely long. It's still a slow grind and people will not like losing to this.
I was expecting something different. Something related to the Shadow Priest theme or some form of direct damage. Not some instant "I win and you can't stop me" card. I am really looking for a reason to come back and play the game as i don't hate it. It just isn't fun right now. This doesn't help. All pressure now falls on top of the Shadow archetype. If it fails then Priest will continue to play super slow but now with an unavoidable insta-win card.
I'm assuming they are 1-mana in hand. Even so, this feels way too slow. Maybe in a Wild Spell Hunter deck, but I don't think this sees play in Standard. Tough to call now though.
Edit: After seeing the Hunter Legendary (The Rat King), this makes more sense. That said, I still don't think the archetype sees much play.
Hmm, kinda slow since the rat's are just beasts without any other effect, but good to also give you extra pressure here and there. Extra mana on future turn? Throw in a 5/5 rat.
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If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Kurtrus hasn't been unconfirmed, but the reveal on July 21st at 8am is a Saber's paw. When I looked over at the Felsaber in WoW, it closely resembles what was shown, so it is likely that the Felsaber is coming. Even if Demon Hunter never did general buffs since it is suppose to be their weakness. Bru'kan's raptor could do Windfury. That was part of their identity, initially. Since Paladin's mount is the class mount(Warhorse), I assume it is likely that they'll do theirs since that completes the Classic lv 40 class mounts(Warhorse and Felsteed) and completes the overall trio of class mounts so far(Felsaber included).
4 mana 4/2 buff? The deathrattle is nice but the idea behind this is almost certainly as a removal option because what's the use of the rushing 4/2 if its out during your opponent's turn?
At very least it does grant rush so its not completely useless but I suspect more likely druid will only ever be playing this out of a discover, because this is not a card you ever want to see in your hand.
Scabbs Mechanostrider is also deconfirmed because Rogue's don't do buffs.
I guess that means they only unconfirmed ones left is Paladin and maaaaybe Kurtrus, although I don't think Demon hunter do buffs either. Does Shaman? I could definitely see something small like a 3-mana +2/+1 Windfury, or maybe even something like a 1-mana +1/+1 with Spell Damage +1. (or a bigger one with +2)
Again, as with the other quests, this one is powerful. In fact the reward might simply be the most powerful of all the quests because it literally wins you the game.
But like the other quests in stormwind so far, its nearly impossible to finish and win at the same time. Control priest may not be the flashiest deck in the world, but even pre-nerf that deck can't get away with playing 1 card per turn so we're looking at maybe turn 12 completion? and that's a generous estimate. The nature of the quest progression means you have to play certain cards first before others, meaning if your 6 cost card get stuck at the bottom of your deck it might be impossible to even finish the quest without dying.
By no means unplayable, but really, how often do we even see cthun actually being played in the current meta? Would be curious to see the support cards for this quest, because at the moment its not really looking like its ever going to complete never mind win the game.
Tamsin was confirmed quite a bit ago on some podcast that she'll get the Warlock mount, the Felsteed. Rokara is the next card that is going to be shown, hers is the Worg Mount. Varden might not get a mount due to being captured by the Alliance in Kurtrus' story and locked in the Stockades, so no Hawkstrider. Bru'kan's Raptor is left up in the air.
New Hunter Card Revealed for United in Stormwind by Blizzard - Rats of Extraordinary Size
Buttercup: Westley, what about the R.O.U.S.'s?
Westley: Rodents of Unusual Size? I think they don't exist.
New Hunter Card Revealed for United in Stormwind by Blizzard - Rats of Extraordinary Size
The only way to gain benefit of this is to cast this while your board is full, then trade minions with enemy's, then summon the 5/5 rats in your hand all within the same turn. A bigger threat than just a 1/1 body I think.
Still dies from Flamestrike spell.
New Hunter Card Revealed for United in Stormwind by Blizzard - Rats of Extraordinary Size
and i think there are gonna be other hunter cards that will support this weird kind of archetype ig
New Hunter Card Revealed for United in Stormwind by Blizzard - Rats of Extraordinary Size
I predict this is going to be a great aggro card
New Hunter Card Revealed for United in Stormwind by Blizzard - Rats of Extraordinary Size
The Hunter Legendary minion is also on the hearthstone website in the card library.
New Hunter Card Revealed for United in Stormwind by Blizzard - Rats of Extraordinary Size
If those rats cost 1 mana... Mama mia !
A New Priest Legendary Has Been Revealed for United in Stormwind by Wronchi - Seek Guidance
In many games, I think you'll miss a step in your curve at some point. From there on, you'll either have to play behind the curve or postpone quest completion. If you go second, you'll have a better chance to stay on curve due to starting with one more card, but you can't really get value out of the coin, so you're still behind your opponent's curve.
The quest itself eating up a card slot in your hand was a significant drawback of the Un'goro quests. Questing Explorer compensated for that in the Uldum era, but that card is no longer in Standard. You get to discover a card after the first stage, so you are compensated eventually for playing the quest, but you might have missed a curve beat by then already.
I think this would work best with mostly minions in your deck: they tend to be less situational than spells, so easier to play on curve. Having multiple minions in hand when you get Xyrella, the Sanctified will be important to dodge Mutanus the Devourer. Assuming you went first, played on curve and played no 0-cost cards, you should have 6 cards in hand after quest completion; if that is 5 minions you should be relatively safe, but if it is 2 minions you might see your quest line end prematurely. Also tutoring the final reward spell is more reliable if you don't have many spells in the deck.
All in all, I don't think this will be a top deck (which is probably for the better). Priest can already play minions on curve and end with N'Zoth, God of the Deep, which is more forgiving when you can't curve out perfectly.
A New Priest Legendary Has Been Revealed for United in Stormwind by Wronchi - Seek Guidance
Hey, a win condition! And it's insanely slow which means it will most likely only fit in Control Priest. I highly doubt this working in any non-defensive Tempo shell. Also, the questline provides an insta-win card that can't be stopped directly. The opponent needs some lucky disruption (like Mutanus) which insta-wins the game for them. Or they can just hit face and try to kill the Priest before he gathers all the necessary pieces to win the game. Just like Tickatus. There are some differences though. Priest doesn't have a Hero Power that slowly kills them and they have a lot more healing. Priest has a much easier time surviving than Warlock. This is very likely another reason why they targeted the healing with the nerfs. A big heal through Samuro + Apotheosis would become a massive asset for stalling the game and getting to this win condition. This tells me that they are being really careful to not allow this to become the main win condition of the class. This adds an end point to games but that doesn't mean the games won't still be insanely long. It's still a slow grind and people will not like losing to this.
I was expecting something different. Something related to the Shadow Priest theme or some form of direct damage. Not some instant "I win and you can't stop me" card. I am really looking for a reason to come back and play the game as i don't hate it. It just isn't fun right now. This doesn't help. All pressure now falls on top of the Shadow archetype. If it fails then Priest will continue to play super slow but now with an unavoidable insta-win card.
New Hunter Card Revealed for United in Stormwind by Blizzard - Rats of Extraordinary Size
What's the cost of the ones that go to your hand? Even at 1 this seems slow for Hunter.
New Hunter Card Revealed for United in Stormwind by Blizzard - Rats of Extraordinary Size
I'm assuming they are 1-mana in hand. Even so, this feels way too slow. Maybe in a Wild Spell Hunter deck, but I don't think this sees play in Standard. Tough to call now though.
Edit: After seeing the Hunter Legendary (The Rat King), this makes more sense. That said, I still don't think the archetype sees much play.

New Hunter Card Revealed for United in Stormwind by Blizzard - Rats of Extraordinary Size
Hmm, kinda slow since the rat's are just beasts without any other effect, but good to also give you extra pressure here and there. Extra mana on future turn? Throw in a 5/5 rat.
New Hunter Minion - The Rat King
A new Legendary Hunter Minion, The Rat King, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
Get Cheaper Card Packs
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A New Priest Legendary Has Been Revealed for United in Stormwind by Wronchi - Seek Guidance
Turns out that renew costing 2 is actually a good thing now /
New Hunter Spell - Rats of Extraordinary Size
A new Epic Hunter Spell, Rats of Extraordinary Size, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about United in Stormwind
Head on over to our dedicated guide for United in Stormwind!
Get Cheaper Card Packs
This section contains affiliate links.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
A New Priest Legendary Has Been Revealed for United in Stormwind by Wronchi - Seek Guidance
Curvestone personified!
A New Druid Spell Has Been Revealed for United in Stormwind by Brookewerm - Kodo Mount
Kurtrus hasn't been unconfirmed, but the reveal on July 21st at 8am is a Saber's paw. When I looked over at the Felsaber in WoW, it closely resembles what was shown, so it is likely that the Felsaber is coming. Even if Demon Hunter never did general buffs since it is suppose to be their weakness. Bru'kan's raptor could do Windfury. That was part of their identity, initially. Since Paladin's mount is the class mount(Warhorse), I assume it is likely that they'll do theirs since that completes the Classic lv 40 class mounts(Warhorse and Felsteed) and completes the overall trio of class mounts so far(Felsaber included).
A New Druid Spell Has Been Revealed for United in Stormwind by Brookewerm - Kodo Mount
I like it. Not quite sure where it fits best deck-wise, but buff + rush and leaving a body behind seems pretty solid.
A New Druid Spell Has Been Revealed for United in Stormwind by Brookewerm - Kodo Mount
4 mana 4/2 buff? The deathrattle is nice but the idea behind this is almost certainly as a removal option because what's the use of the rushing 4/2 if its out during your opponent's turn?
At very least it does grant rush so its not completely useless but I suspect more likely druid will only ever be playing this out of a discover, because this is not a card you ever want to see in your hand.
Lake Thresher is the most obvious target but this can easily work with Twilight Runner as well, or 0 mana Strongman. Or perhaps in some weird world druids can start running Blademaster Samuro as a surprise board clear.
A New Druid Spell Has Been Revealed for United in Stormwind by Brookewerm - Kodo Mount
Scabbs Mechanostrider is also deconfirmed because Rogue's don't do buffs.
I guess that means they only unconfirmed ones left is Paladin and maaaaybe Kurtrus, although I don't think Demon hunter do buffs either. Does Shaman? I could definitely see something small like a 3-mana +2/+1 Windfury, or maybe even something like a 1-mana +1/+1 with Spell Damage +1. (or a bigger one with +2)
A New Priest Legendary Has Been Revealed for United in Stormwind by Wronchi - Seek Guidance
Again, as with the other quests, this one is powerful. In fact the reward might simply be the most powerful of all the quests because it literally wins you the game.
But like the other quests in stormwind so far, its nearly impossible to finish and win at the same time. Control priest may not be the flashiest deck in the world, but even pre-nerf that deck can't get away with playing 1 card per turn so we're looking at maybe turn 12 completion? and that's a generous estimate. The nature of the quest progression means you have to play certain cards first before others, meaning if your 6 cost card get stuck at the bottom of your deck it might be impossible to even finish the quest without dying.
By no means unplayable, but really, how often do we even see cthun actually being played in the current meta? Would be curious to see the support cards for this quest, because at the moment its not really looking like its ever going to complete never mind win the game.
A New Druid Spell Has Been Revealed for United in Stormwind by Brookewerm - Kodo Mount
Nature Studies isn't limited to Nature spells so you will see it occasionally
A New Druid Spell Has Been Revealed for United in Stormwind by Brookewerm - Kodo Mount
Oh downvoted for a mistake...anyways then the card will definitely see play its even better then.
A New Druid Spell Has Been Revealed for United in Stormwind by Brookewerm - Kodo Mount
just realized how good this is combined with Lake Thresher.
Maybe Midrange Beast Druid will be a thing, since you can discount the thresher with the Snake guy from Wailing Caverns
Reveal season starts today!
After Priest questline I am not hyped any more
A New Druid Spell Has Been Revealed for United in Stormwind by Brookewerm - Kodo Mount
Tamsin was confirmed quite a bit ago on some podcast that she'll get the Warlock mount, the Felsteed. Rokara is the next card that is going to be shown, hers is the Worg Mount. Varden might not get a mount due to being captured by the Alliance in Kurtrus' story and locked in the Stockades, so no Hawkstrider. Bru'kan's Raptor is left up in the air.