That is a win condition for attrition Priest. And with the way Priest can discover resources, should always be able to find the mana cost that they are missing. And really it’s not requiring too much deck construction other than the fact Priest lack card draw. It’s just slow but if there is a class that can play the long game, it would be Priest
Off of some feedback, here are some more traditional Murloc cards. I say "traditional" even though Priest is definitely not a traditional Murloc class nor is Freeze a mechanic typically seen on Murlocs (except for obviously Brrrloc).
I was initially hesitant to post Shoreline Gatherer when I noticed that Wailor already used the art after I already made it (and there had been no duplicate arts so far), but then I realized that people using the same art is probably just going to happen anyway.
The Tinyfin version of the Vilefin Spawner is my favorite of the 3, the Discover one would be too powerful and Murgatha doesn't really make sense flavorwise as to how Shamans could overload an enemy.
Wailor:
Show Spoiler
Pearl Seeker is good but really basic. I prefer Holyfin out of the two, although personally I would buff it to 4/2 and lose the Divine Shield on the base minion to make the textbox look nicer
Lundy:
Show Spoiler
Tirion is good powerwise but not very exciting as a Legendary. I'd go with Blindlight Broodmother.
Neoguli:
Show Spoiler
I like the idea, but I feel like you should make it an Un'Goro minion and emphasize the Barnabus synergy in your description.
Cheese:
Show Spoiler
The effect is cool but very powerful, I'd bump it up to 4 or 5 rank and buff it to 2/4 or 3/5. I'm curious to see how a Battleground card fares during a non-Battleground exclusive competition, so good luck!
AeroJulwin:
Show Spoiler
I like the mechanics of Axolfin, but you might want to remove the Murloc tag from the Ghostfins to make it clearer that they won't go infinite. I'd assume the Ghostfins aren't enchanted with the extra stats but it's a little unclear at the moment.
anchorm4n:
Show Spoiler
Lil'idan is an interesting idea but way too powerful in its current incarnation. Either lower the stats or change it to "Your other Murlocs have Lifesteal". Mechnapper is a decent card but doesn't feel like a Murloc at all, and the Darktide Reaper is a pretty good card but should either be bumped to 5 or destroy all minions. Out of the three I like the idea for Lil'idan the most.
R:
Show Spoiler
Simple but powerful, I like it (although you should move "adjacent" to the second line to make the textbox look nicer.
Arkasaur:
Show Spoiler
This is a really fun idea, I like it and it has good flavor.
linkblade91:
Show Spoiler
Simple but powerful. Not much to say but I like it.
Demonxz95:
Show Spoiler
Pretty good but it might make more sense as a Paladin minion.
Vilefin Spawner's idea is you sacrifice tempo for some value. Not sure if the first or second version is worth it more.
Murgatha is a simple win condition for Murloc Shaman. Flood the board. Slam her down and prevent board clear.
Feedback:
Show Spoiler
Demonxz95: The effect doesn't fit the tribe, which feature heavy aggression and board flooding.
Linkblade91: Really powerful and fitting card. The Legendary tag made it not overpower.
Wailor: Holyfin Crusader is by far the best idea. I don't get the name for Pearl Seeker since you want the Murloc, not the clam.
Cheese: Seem way overpower especially if you Golden it (which isn't hard to do since it is a Tier 2 minion and has small body, so you can just not play it for a while). This need to be Tier 3 at least.
anchorm4n: All of these aren't very good. The Demon Hunter one is way overpower in the context that it can restore A LOT of health. The Shaman one is not fitting with the class and seems more like Priest. The Neutral one is too specific as a tech card.
Akasaur: Very creative idea but seem a little too weak. I would add a Discover effect to have more chance to get rid of the card you don't want.
Decent card, with the likes of Drain Soul and Soul Shear, Warlock has 1 for 1 cards for days against small stuff. I guess the biggest disadvantage Touch of the Nathrezim has over the aforementioned cards is the smaller reach and the heal 4 isn't as impactful early as, for example, the Soul Fragments. The extra tempo and curve fixing it can provide is insane, though.
I would argue that the heal for 4 is more impactful then the soul fragments. It heals twice as much as a soul fragment and you don't have to wait extra turns to draw it
New idea (along with the old one which had a better reception):
Feedback:
Demonxz95
The effect is very cool and original, but it doesn't seem to fit the Murloc tribe, which usually features small minions with swarm synergies of some sort. I'd save this effect for another comp.
linkblade91
Not a very flashy card, but it combines Warlock and Murlocs very well. I'd probably give it 4 stars.
Hordaki
Probably my favorite card so far. Not much to add, since it seems very well balanced as well.
AeroJulwin
I prefer the non-Battlecry text (it's less convoluted), but I really like the new flavor. I'd probably drop the enchantment synergy, since that's more of a Paladin thing (and the flavor is very Shaman).
Lundy
My favorite is probably the new version of Blindlight Broodmother. Designing a high cost Murloc that still feels like a Murloc isn't easy, but you managed to do it just fine.
Arkasaur
The flavor is very good, but transforming your minions into vanilla 4/3 doesn't seem like a good idea. Maybe if it only targetted Murlocs, which tend to have low stats, it wouldn't be too bad.
R
Pretty simple card, but people tend to like Adapt cards. The art is very good, even if it feels a bit over the top for a non Legendary minion.
anchorm4n
Lil'idan Scalerage is my favorite of the bunch. Charge is always dangerous, but given it's a Legendary, I think it can stay that way.
Mechnapper has the problem of being a tech card, which usually don't do well. Maybe if you gave it some sort of Mech synergy instead, as a way to push Menagerie decks? Dunno.
Finally, Darktide Reaper doesn't respect class identity, since its effect just screams Priest. I guess you could make it a dual card, but even then, its effect isn't very Murlocky.
Cheese
I'm also a Battlegrounds player (I don't play constructed at all), but I don't think a BG card will do well. I won't personally penalize it, but it's an entirely different beast compared to a constructed card.
Neoguli
Very cute card :) I think it would be cool if it existed, since it could really help to create new archetypes or at least.
Yeah well right now control gets slaughtered by everything unless they are in noxious for flock, as it's the best removal in the game and the only one that's remained competitive with combat tricks.
Am I the only one who eighter runs SejuaniSwain or ViRiven, decks that both don't care about Viego because the only thing that matters to these decks is how much hard removal the opponent has (which Viego decks do not tend to have plenty of)
To me Viego seems very doable as a matchup but sure: Viego is a very strong aggro counter while giving control a hard time aswell.
I don't think he has to be nerfed but that comes from someone who plays decks that only care about the opponent's answers, not their threats
I feel you there. I am currently running a Zed/Darius aggrieved deck, and I really have to worry only about my opponents removal. Control gets slaughtered by it
I think this is a really funny card, but I am quite concerned about how mixing Battlegrounds cards with Constructed cards is going to affect your score. I think it's probably best if you avoid making Battlegrounds cards in competitions that aren't specifically designed for people to make them.
I am willing to take the risk. I almost exclusively play BG nowadays and I think many voters would be happy to see a BG card.
Yeah... for the people who play Aggro or Big Priest in casual... GO FUCK YOURSELVES.
How can someone have FUN if the opponent just go face like a fucking bot... Murloc Shaman... Odd Paladin... Pirate Warrior... Kingsbane Rogue... Go to ladder you scumbags...
I really like it, but after reading all the comments, you probably could indeed make it an Epic. Granted Warlock has always been more able to play with this type of game style, but it's fairly unlikely to be extremely significant. I'd say this is a pretty god job all-around.
Hordaki
I absolutely love the use of Tradeable here, but it's hard to see if Tradeable cards will actually see play in Murloc decks (especially when we barely know any of them).
Wailor
Holyfin Crusader is a pretty good card all-around. Chumsayer is funny, but I can't say I'm a big fan of it. I personally prefer the former.
AeroJulwin
Aside from the suggestion to change the name, I think Necromancer Drrgl is a really flavorful idea. What I am slightly concerned about is the fact that the effect doesn't seem to specify not working on the Undead Murlocs. Ergo, you could theoretically keep "machine gunning" your opponent's board down. This is unlikely to be a problem in a majority of circumstances, but in the back of my mind I'm thinking that it could definitely be abused somehow.
Axolfin Spiritcaller seems easier to work with. In most cases, the card will just amount to being a Soul of the Murloc with a body, but I do admire the creativity.
Lundy
Tirion Forgrgrl is a "cute" idea, but I think it's too weak as a Legendary, specifically when Violet Wurm exists and in many respects, accomplishes the same purpose better. I'd definitely prefer your idea to shrink it down in half. I kinda like Blindlight Broodmother and it might see play in Big Shaman (if that's even still a viable deck; it's been a solid month since I last played any Constructed).
Arkasaur
An extremely flavorful card, but it is very slow and I struggle to see where you'd play it.
R
This would be an okay card on it, but unfortunately for you, Gentle Megasaur already exists. I think it would be best if you came up with a different card.
Anchorm4n
I quite like Lil'idan Scalerage and it'll probably have a good chance of scoring good. We do already have Furious Felfin in the game and Murlocs fit the aggressive nature of Demon Hunter perfectly, so it definitely seems possible that we get at least a little bit of support for it at some point.
Mechnapper is a fine card. It took me a little while to understand the flavor but when I did (my fault as I was just slow), I thought you did a really great job on it. Darktide Reaper might be a bit OP when compared with Shadow Word: Horror, but it's not bad in concept by any means.
Cheese
I think this is a really funny card, but I am quite concerned about how mixing Battlegrounds cards with Constructed cards is going to affect your score. I think it's probably best if you avoid making Battlegrounds cards in competitions that aren't specifically designed for people to make them.
Neoguli
Might this make Murloc Tinyfin playable? It actually genuinely might. I think this is a pretty solid card. Even though it definitely can be used by other classes, the effect screams "Rogue card" to me. Not a bad thing, just a harmless though.
Decent card, with the likes of Drain Soul and Soul Shear, Warlock has 1 for 1 cards for days against small stuff. I guess the biggest disadvantage Touch of the Nathrezim has over the aforementioned cards is the smaller reach and the heal 4 isn't as impactful early as, for example, the Soul Fragments. The extra tempo and curve fixing it can provide is insane, though.
My attempt. Just found this cute picture on Pinterest and could not resist using it, just look how kawaii that murloc is UwU. You can draw a lot of minions, from Murloc Tinyfin to 0-Cost minions from Barnabus the Stomper.
I am at level 323 (with Tavern Pass), which means I am slightly behind schedule for reaching my secondary objective: level 350. I remain optimistic about completing this goal though.
Current Demon Hunter wins: 675 (+42)
In two weeks, I should be sitting on a projected 18K pile of gold, right before United in Stormwind launches. If only the remaining 14 currently unobtainable cardbacks become purchasable for gold, right? 😇
This is a murlocization of an idea of mine that made it into hearthcards' gallery. I have some doubts about stats and balance though. (golden version would give two meals)
I'm currently at work and imgur is blocked so here's feedback for people who didn't post on imgur:
@Lundy: Tirion is great for memes and the effect is very decent. It will perform well and I will def give it 5 stars.
@anchor4m: Lilidan is the best card but the stats should be changed. I'd make it a 2/4 for balance. I'd also change the name because I'm fed up with every DH card name being a variation of "Illidan"
I thought WTH, and push the pedal and reach Lv.204. Claimed my 2nd Reward Portrait (Garrosh) and still not gonna play Standard. BG only until some control deck enter the meta once more. (Long have I waited for Mage, Warrior or Shaman Control deck)
I like the idea behind the card, but notice it lacks value. You practically give up a perfectly fine minion for a bland 4/3 3-cost.
Perhaps something like: "Deathrattle: Transform a Murloc in your hand into The Wereloc. At the start of your turn, summon it." This adds board value to the effect, but requires you to have a Murloc in your hand to sacrifice for said value. (I guess that should also make it a 4-cost)
I hope you understand my train of thought now. And I hope you can use this idea or at least as a guideline.
anchorm4n:
Show Spoiler
I really like Lil'idan. I can already imagine how fun it would be for Demon Hunter to have its own unique set of Murlocs and this totally fits in. I think you should go with this one.
Although I'm not normally a big fan of Tech cards (unless they're Tradable), I find Mechnapper really fits right in with the Boomsday expansion, particularly because it's a Neutral card, but I think it might not be Murlocy enough for this particular design competition.
Darktide Reaper has a nice effect that makes up for what other Murlocs might lack, but I feel like it's simply not that unique compared to the other two.
Thanks for the quick feedback! I will try giving some myself later.
I changed my card. It now uses a battlecry for reliability. I wanted to keep it original, so I used the minions' bonus stats for the summon. I think it really fits in with the Murloc tribe and requires a bit of setting up first, but can result in a strong board setup.
I also discarded the minion type thing I had going on. I think with some tweaks it can be a decent card in Neutral, but we are really looking for more Murloc focused cards here.
A New Priest Legendary Has Been Revealed for United in Stormwind by Wronchi - Seek Guidance
There will be a lot of auto conceding at mulligan this expansion
A New Priest Legendary Has Been Revealed for United in Stormwind by Wronchi - Seek Guidance
That is a win condition for attrition Priest. And with the way Priest can discover resources, should always be able to find the mana cost that they are missing. And really it’s not requiring too much deck construction other than the fact Priest lack card draw. It’s just slow but if there is a class that can play the long game, it would be Priest
A New Priest Legendary Has Been Revealed for United in Stormwind by Wronchi - Seek Guidance
That ending of the animation was brilliant 🤣🤣🤣 I totally want to throw the shard at my opponent too!
A New Priest Legendary Has Been Revealed for United in Stormwind by Wronchi - Seek Guidance
Well.... people DID demand a win condition for priest.
Is Viego Too Universally Good?
Maybe but they should keep him as is don't need to nerf everything
Finfested Waters - Card Design Competition Discussion Thread
Off of some feedback, here are some more traditional Murloc cards. I say "traditional" even though Priest is definitely not a traditional Murloc class nor is Freeze a mechanic typically seen on Murlocs (except for obviously Brrrloc).
I was initially hesitant to post Shoreline Gatherer when I noticed that Wailor already used the art after I already made it (and there had been no duplicate arts so far), but then I realized that people using the same art is probably just going to happen anyway.
Finfested Waters - Card Design Competition Discussion Thread
It's not really necessary to point out, just a cherry on top. Otherwise people will probably not focus on Murloc Tinyfin synergy.Finfested Waters - Card Design Competition Discussion Thread
Feedback time:
shatterstar1998:
Wailor:
Lundy:
Neoguli:
Cheese:
AeroJulwin:
anchorm4n:
R:
Arkasaur:
linkblade91:
Demonxz95:
Finfested Waters - Card Design Competition Discussion Thread
Some ideas and feedback:
Feedback:
Demonxz95: The effect doesn't fit the tribe, which feature heavy aggression and board flooding.
Linkblade91: Really powerful and fitting card. The Legendary tag made it not overpower.
Wailor: Holyfin Crusader is by far the best idea. I don't get the name for Pearl Seeker since you want the Murloc, not the clam.
Cheese: Seem way overpower especially if you Golden it (which isn't hard to do since it is a Tier 2 minion and has small body, so you can just not play it for a while). This need to be Tier 3 at least.
anchorm4n: All of these aren't very good. The Demon Hunter one is way overpower in the context that it can restore A LOT of health. The Shaman one is not fitting with the class and seems more like Priest. The Neutral one is too specific as a tech card.
Akasaur: Very creative idea but seem a little too weak. I would add a Discover effect to have more chance to get rid of the card you don't want.
Reveal season starts today!
Omg, omg HYPED! Two hours from time of this post. Reveal time = best time
Poor Flux, who will get barely no sleep and has to deal with "i have zero bandwith"-online-station.net at the very beginning!
New Warlock Spell - Touch of the Nathrezim
I would argue that the heal for 4 is more impactful then the soul fragments. It heals twice as much as a soul fragment and you don't have to wait extra turns to draw it
Finfested Waters - Card Design Competition Discussion Thread
Very fast comp, wow.
New idea (along with the old one which had a better reception):
Feedback:
Mechnapper has the problem of being a tech card, which usually don't do well. Maybe if you gave it some sort of Mech synergy instead, as a way to push Menagerie decks? Dunno.
Finally, Darktide Reaper doesn't respect class identity, since its effect just screams Priest. I guess you could make it a dual card, but even then, its effect isn't very Murlocky.
Is Viego Too Universally Good?
Yeah well right now control gets slaughtered by everything unless they are in noxious for flock, as it's the best removal in the game and the only one that's remained competitive with combat tricks.
Is Viego Too Universally Good?
I feel you there. I am currently running a Zed/Darius aggrieved deck, and I really have to worry only about my opponents removal. Control gets slaughtered by it
Finfested Waters - Card Design Competition Discussion Thread
Updated the cards with some of the feedback. Will update this post with feedback when I can!
Finfested Waters - Card Design Competition Discussion Thread
I am willing to take the risk. I almost exclusively play BG nowadays and I think many voters would be happy to see a BG card.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Yeah... for the people who play Aggro or Big Priest in casual... GO FUCK YOURSELVES.
How can someone have FUN if the opponent just go face like a fucking bot... Murloc Shaman... Odd Paladin... Pirate Warrior... Kingsbane Rogue... Go to ladder you scumbags...
I can't stress this enough... FUCK AGGRO.
Finfested Waters - Card Design Competition Discussion Thread
Feedback (excited to finally see new cards today)
Axolfin Spiritcaller seems easier to work with. In most cases, the card will just amount to being a Soul of the Murloc with a body, but I do admire the creativity.
I quite like Lil'idan Scalerage and it'll probably have a good chance of scoring good. We do already have Furious Felfin in the game and Murlocs fit the aggressive nature of Demon Hunter perfectly, so it definitely seems possible that we get at least a little bit of support for it at some point.
Mechnapper is a fine card. It took me a little while to understand the flavor but when I did (my fault as I was just slow), I thought you did a really great job on it. Darktide Reaper might be a bit OP when compared with Shadow Word: Horror, but it's not bad in concept by any means.
New Warlock Spell - Touch of the Nathrezim
Decent card, with the likes of Drain Soul and Soul Shear, Warlock has 1 for 1 cards for days against small stuff. I guess the biggest disadvantage Touch of the Nathrezim has over the aforementioned cards is the smaller reach and the heal 4 isn't as impactful early as, for example, the Soul Fragments. The extra tempo and curve fixing it can provide is insane, though.
Finfested Waters - Card Design Competition Discussion Thread
My attempt. Just found this cute picture on Pinterest and could not resist using it, just look how kawaii that murloc is UwU. You can draw a lot of minions, from Murloc Tinyfin to 0-Cost minions from Barnabus the Stomper.
Rewards Track: Current progress 2.0
I am at level 323 (with Tavern Pass), which means I am slightly behind schedule for reaching my secondary objective: level 350. I remain optimistic about completing this goal though.
Current Demon Hunter wins: 675 (+42)
In two weeks, I should be sitting on a projected 18K pile of gold, right before United in Stormwind launches. If only the remaining 14 currently unobtainable cardbacks become purchasable for gold, right? 😇
Finfested Waters - Card Design Competition Discussion Thread
This is a murlocization of an idea of mine that made it into hearthcards' gallery. I have some doubts about stats and balance though. (golden version would give two meals)
I'm currently at work and imgur is blocked so here's feedback for people who didn't post on imgur:
@Lundy: Tirion is great for memes and the effect is very decent. It will perform well and I will def give it 5 stars.
@anchor4m: Lilidan is the best card but the stats should be changed. I'd make it a 2/4 for balance. I'd also change the name because I'm fed up with every DH card name being a variation of "Illidan"
Rewards Track: Current progress 2.0
I thought WTH, and push the pedal and reach Lv.204. Claimed my 2nd Reward Portrait (Garrosh) and still not gonna play Standard. BG only until some control deck enter the meta once more. (Long have I waited for Mage, Warrior or Shaman Control deck)
Finfested Waters - Card Design Competition Discussion Thread
Some feedback:
Arkasaur:
Perhaps something like: "Deathrattle: Transform a Murloc in your hand into The Wereloc. At the start of your turn, summon it." This adds board value to the effect, but requires you to have a Murloc in your hand to sacrifice for said value. (I guess that should also make it a 4-cost)
I hope you understand my train of thought now. And I hope you can use this idea or at least as a guideline.
anchorm4n:
Although I'm not normally a big fan of Tech cards (unless they're Tradable), I find Mechnapper really fits right in with the Boomsday expansion, particularly because it's a Neutral card, but I think it might not be Murlocy enough for this particular design competition.
Darktide Reaper has a nice effect that makes up for what other Murlocs might lack, but I feel like it's simply not that unique compared to the other two.
Finfested Waters - Card Design Competition Discussion Thread
Thanks for the quick feedback! I will try giving some myself later.
I changed my card. It now uses a battlecry for reliability. I wanted to keep it original, so I used the minions' bonus stats for the summon. I think it really fits in with the Murloc tribe and requires a bit of setting up first, but can result in a strong board setup.
I also discarded the minion type thing I had going on. I think with some tweaks it can be a decent card in Neutral, but we are really looking for more Murloc focused cards here.