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  • New Priest Spell - Seek Guidance

    Alright, just so we're clear on this, this is AWFUL design, quite possibly the worst Exodia they've printed so far, not because of it's powerlevel, but simply because of the fact that this is the first time in a while that Priest gets an actual win condition, but the gameplan is just "stay alive until you play enough cards to win"

     

    However, I don't actually believe this card will see play...like...at all (outside of maybe Tournaments as a specific counter for the mirror).

    The main thing about it is that you are now required to run SPECIFIC cards of particular costs, quite possibly multiple copies.

    You can technically get away with running a single 8-drop because of Taelan, but you're gonna need at least two 7-drops (one will be Mutanus, but the other might be more difficult to find).

    8-drops are the most difficult part here. You can try and run Natalie to have an actual proactive 8-drop. G'huun will probably just get you killed (or just burns two cards basically).

    Basically you'll have to pollute your deck with pretty bad cards to autowin the control matchup but the amount of bad cards you'll likely have to run (+ the initial -1 in hand) will probably make you useless against aggro (at least any currently existing decks).

    On the flipside the control matchup is far from guaranteed (even if it is generally in your favour). Currently, unless the quest ignores discounts and counts cards on their base cost, there is no way to finish the Quest and play Xyrella on the same turn. this means she is incredibly vulnerable to Mutanus the Devourer who is already a Control staple and will continue to be. There's also the Warlock matchup where Tickatus can either burn the Shard (although you can usually avoid that by using one of the many spell tutors) or burn your 7- or 8-drops and render the quest useless, although that'S far from likely unless Altar of Fire is also involved.

    The issue here is that the Control matchup will basically always turn into a coinflip. They can't kill you before you finish your quest so their only chance is to wait it out and then haily Mary the Mutanus.

     

    Awful quest, terrible to play against, probably even worse to play. Pretty sure we'll never see this after the first two weeks and grindy "discover your win condition" Priest will still be better, UNLESS Warrior or Warlock become so dominant that the only way to beat them is this broken piece of shit.

  • A New Priest Legendary Has Been Revealed for United in Stormwind by Wronchi - Seek Guidance

    We shall see whether it work or not. I myself think it will counter it. You need card with the required cost for this and not the discounted one.

  • A New Druid Spell Has Been Revealed for United in Stormwind by Brookewerm - Kodo Mount

    I think you hit the nail on the head: this doesn't fit into existing decks. If it was part of the Nature school, it would at least be chosen once in a while with Nature Studies (and it would synergize with Guff, which would be nice thematically since it is his mount!).

    I suspect this was created as a follow-up to midrange taunt druid that never really got off the ground.

    So, bottom line: excellent value, great for midrange decks, but doesn't replace existing cards in the current environment.

  • New Druid Spell - Kodo Mount

    Quote From Caro

    Giving any specific minion rush can be very good, especially when playing a minion on the same turn. This spell may surprise ppl in it's efficiency

    4 mana for giving a minion you just dropped rush sems terrible, the good part of this card is just the stats

  • A New Priest Legendary Has Been Revealed for United in Stormwind by Wronchi - Seek Guidance

    Not really specific since it doesn't tell you that you need to play 2-cost card first. You could play 4-cost first if you miss the 2-cost.

    But I got your point.

  • A New Priest Legendary Has Been Revealed for United in Stormwind by Wronchi - Seek Guidance

    You know, card aside, I really love this questline theme.

    I will try to make a deck for each questline just for fun.

    This one seems a little boring when it comes to its reward though

  • New Priest Spell - Seek Guidance

    Increidble for control vs control matchus, but I think I'll be pretty bad against combo and aggro.

  • New Druid Spell - Kodo Mount

    Reminds me of Restless Mummy. Has 1 more attack on each, but requires a target. Not a fan of this Mount spell and don't think it'll see much use.

  • New Priest Spell - Seek Guidance

    This will be incredible if you can curve your way to a quick win. Priest will also win ANY control matchups from here on out. I just wonder is a card has it's cost reduced, does it count as the original cost for this, or the modified cost. The 8 mana priest spell that reduces with other spells in hand seems good if the original cost is what gets used.

  • A New Priest Legendary Has Been Revealed for United in Stormwind by Wronchi - Seek Guidance

    Yeah, it's bad design on its face. People shouldn't be defending it. To be fair though, Tickatus is WAY better than this Questline and both it and Il'Gynoth will render it completely irrelevant if it even hits high 40s WRs.

  • New Druid Spell - Kodo Mount

    The card itself is alright (could be removal, seems more promising as burst damage), but I did just realize that these mount spells leave Deathrattles on their minions... that might be fun to exploit sometime!

  • A New Druid Spell Has Been Revealed for United in Stormwind by Brookewerm - Kodo Mount

    Good to see the Horde characters will also get mounts. In the preview, we only saw Alliance ones.

  • A New Priest Legendary Has Been Revealed for United in Stormwind by Wronchi - Seek Guidance

    I sincerely hope this ends up a clunky fun deck. Cause if this is meta i.e. a deck you can actually play without losing most of your games, the meta will be miserable.

  • New Priest Spell - Seek Guidance

    What terrible card design. Whose bright idea was this? Priest, you know, the class everyone hates - let's give them a blunt game-ending win condition. I don't care if the card itself is horrible; the idea should've been punted into a back room the moment it was voiced. If their excuse is 'giving tools to players who enjoy this type of playstyle', it's not even a good tool! Surely there were better ideas than this.

     

    Seek Guidance is destined to be a bad card that feels bad to play and feels bad to play against.

  • New Druid Spell - Kodo Mount

    Pretty powerful, easy arena pick, though it might struggle a little finding the right constructed deck to run it. I'd say token, but with Gibberling to 2, it's a little harder to squeeze. Perhaps a Miracle Druid with Umbral Owl will serve as a potent removal.

  • A New Druid Spell Has Been Revealed for United in Stormwind by Brookewerm - Kodo Mount

    I mean I want to see this played, but it really depends on Druids direction. At the moment nothing midrange or tempo focused has really been played because all that Druid does is either Tokens or Survival of the Fittest. Neither of those decks want this I think. If we see a compelling reason to push in a new direction this might see use though.

  • New Priest Spell - Seek Guidance

    Reno Priest is generally faster and more consistant so I don't expect to see this in Wild. In Standard, you can pretty much just slot this into the already existing N'Zoth priest with a few adjustments for the 7 and 8 mana cards. Its win condition used to be to bore your opponent to death and that won't be any different if this Questline makes the cut. This is still very slow.

  • New Druid Spell - Kodo Mount

    Giving any specific minion rush can be very good, especially when playing a minion on the same turn. This spell may surprise ppl in it's efficiency

  • New Priest Spell - Seek Guidance

    Curve Quest Priest...
    As hype as it is to have a reward that literally wins you the game, it might actually be hard to curve out as easily in the reveal video. Sure the discovers between each step completion will help with the internal consistency, but for the most part you are devoting most of your turns playing 1 big thing at a time.

    That's really the hard part because hoo boy, Thrive in the Shadows is an easy tutor for the Shard

  • New Priest Spell - Seek Guidance

    I hate this card, and everyone will be complaining about it pretty soon. Its just a Tickatus for Priest, if you play control then get out because you aren’t going to kill a Priestbefore they finish this quest

  • New Druid Spell - Kodo Mount

    Reminds me of a card like Fishy Flyer which already is one of the better cards in Arena. Big upside is that you don't have to pay 4 mana for the second body, but you have less control over when it comes into play and as with all mounts you already need a minion in play to play the mount. Overall, I expect this to be stronger than a Fishy Flyer.

  • A New Priest Legendary Has Been Revealed for United in Stormwind by Wronchi - Seek Guidance

    Thrive in the Shadows, Cleric of An'she, Devout Dungeoneer.

    Getting the shard after shuffling it will not be the issue.

  • A New Druid Spell Has Been Revealed for United in Stormwind by Brookewerm - Kodo Mount

    if the minion could attack face, giving it rush wont take that ability away. it could be 4 damage burn if you needed it to be

  • A New Priest Legendary Has Been Revealed for United in Stormwind by Wronchi - Seek Guidance

    I find it hilarious that Priest is basically just Warlock with this. You have to gimp your deck to the point where aggro just runs you down, but no control deck can beat you.

    It's just terrible design and I have no idea why they keep pushing this sort of stuff.

  • New Druid Spell - Kodo Mount

    It's kind of slow but also technically one of the better removal spells Druid has. It's basically 8 damage you can trade with and doubles as reach. The only issue might be having something to attach this to.