So many cool art pieces! Even after I ruled out the ones you guys & gals have already used, I ended up with three ideas:
Lil'idan is a stand alone card as of now, but if Demon Hunter would walk down the road to murglness, a strong build around legendary would definitely help. Mechnapper is my favorite so far, a flavorful tech card that has a few juicy targets like Annoy-o-Tron, Eternium Rover, Mecharoo, Mechanical Whelp, Annoy-o-Module or Spider Bomb. I capped it at 3 because I didn't want it to be able to steal Zilliax. I might want to zoom in on the art a bit more. The Reaper has just great art but has a strange effect for Murlocs. Then again, destroying little beings is what Reapers do.
Feedback:
R
It's a solid enough idea, but Gentle Megasaur might stop people from giving you 5 stars. Other than that, the card is fine.
Arkasaur
Flavorwise, my favorite so far. The one problem I see is that the card is quite slow. Maybe give it Rush? I wouldn't mind if it transforms any minion, but targeting only Murlocs might yet add to the flavor. Cool idea!
Lundy
I'd very much like to see a mini Tirion with half the stats and Scales of Justice! That said, your current ideas are solid. Broodmother is very flavorful.
AeroJulwin
It's a very creative idea, but I fear it might be too specific to see much success.
Wailor
While Holyfin Crusader is a very cool card, I agree with you that Chumsayer is more fun but also more dangerous. Maybe you could destroy it together with the non-Murloc minions so it triggers only once? ("At the start of your turn, destroy this and all other minions except Murlocs." - clunky, but functional)
Hordaki
Nice card, I like it! Wording looks fine to me.
linkblade91
Solid card, destroying a friendly minion and buffing the rest of them is a proofed working concept in Warlock. So I'd say -1 star for creativity but everything else looks cool. I'd be fine with making it an Epic as well and I think Arkasaur is right about the wording.
Demonxz95
Very flavorful and super creative. Here comes the "but": people might shrink from it because you'd obviously need to do something with it to make it worth running (like giving it Taunt via Sunfury Protector or popping the bubble with Blowgill Sniper or South Coast Chieftain). The ability to do so consistently might hurt your deck too much to be worth it.
Level 197 with Pass. I play about the same as last expansion, I expect to hit 220-230 by next expansion. But this time I did not grinded the achievements.
I have ~7000 gold which is the same I had without reward track but this is because I purchased all missing cardbacks (I missed the esport one and the first 6 months of ranked play).
So I´ve hit lvl 225, which is exactly where I´ve ended last RT. Seems to me I could possibly hit lvl 250 till the new expansion, so I feel like my progress is a bit better, playing the same amount of time as the last track. I will buy the new TP, if the cost stays the same, I´m pretty satisfied with it so far.
Am I the only one who eighter runs SejuaniSwain or ViRiven, decks that both don't care about Viego because the only thing that matters to these decks is how much hard removal the opponent has (which Viego decks do not tend to have plenty of)
To me Viego seems very doable as a matchup but sure: Viego is a very strong aggro counter while giving control a hard time aswell.
I don't think he has to be nerfed but that comes from someone who plays decks that only care about the opponent's answers, not their threats
Interesting idea, but I think it's rarely sees play.
linkblade91
Yeah, you give all minions +2/+2, but at the price of a minion. And a main one - MurLock never was a thing, isn't it? So, why not epic?
Hordaki
Pseudo-draw for the murloc decks, but only if there are several copies of tradable cards will be in the deck (which is not possible to know for now). Other way its just a 2 mana 2/3 murloc.
Wailor
Holyfin Crusader. Some math: 3/1 divine shield is 2-3 mana and for 1-2 mana you summon another murloc from your deck and give it divine shield. Its all fun and games untill it summons a murloc that costs more then 3 mana on turn 4. Of course its random, but… IDK.
Chumsayer is fun (: I'm concerned only about rogue and stealth.
AeroJulwin
Necrofin Murloc? I think it's better be a Legendary murloc or outside of murlocs tribe for more flavor.
Lundy
I think "Blindlight Mother" name is better. Find a better art and go with it.
Arkasaur
Its cool if it will be a warlock minion - Treachery. As for shaman - why?
But is the solution for releasing a new champions just to make it universally good at everything so it does see play?
Seems like Riot was maybe getting frustrated and thought it better just to overtune and nerf later.
Idk but it's not really an uncommon game design philosophy. It's easier to nerf than buff. I think most people can agree with that. So it's better to design a champion that's pretty good than one that can't be played. I don't mind it, it keeps the meta fresh. But when you get stuff like Azir and Irelia and not nerf them, that's when I get worried. This is still fine... for now.
If nothing else, it sees play in Arena because the Immune and the sticky body is premium.
In constructed, I feel conflicted because while Immune while attacking is nice, I just don't see it make the cut in Face Hunter.
Think they may want to steer Hunter away from Face-damage all the time. This could be a little more combo-midrange'ish oriented - but totally right on the arena part
I like the idea of Quest Line cards, but I don't like any of them ... yet? Or maybe I just have a hard time picturing their utility - color me skeptical
This doesn't do a whole lot on its own, requiring set up with Divine Shield minions, and having minions you want to buff in your hand, but it only costing 1-mana is interesting and may see some fringe play.
My thought too ; does it worth all the deck-building commitment that is implied to make it work? .. doubt
Exoensive and vulnerable to silence/transform effects. The hunter one is better with immediate effect
Almost anything is vulnerable to silence tho ... so I guess there's that. Its a slow defensive tool for a class that didn't needed to stall the game any further
I like it, but the animation most of the time crashes my client .. Maybe someday I'll see the full sounds & effect synchronized without any disturbance - and maybe it'll be on Yt!
Today is Your Last Chance to Buy the Eternal Flame Bundle With the Awesome Ragnaros Shaman Hero Skin
Haven't lost a single Shaman game since equipping the Rag skin 😜 he's that intimidating (But it's prob just the ele shaman deck I've been using)
Finfested Waters - Card Design Competition Discussion Thread
So many cool art pieces! Even after I ruled out the ones you guys & gals have already used, I ended up with three ideas:
Lil'idan is a stand alone card as of now, but if Demon Hunter would walk down the road to murglness, a strong build around legendary would definitely help.
Mechnapper is my favorite so far, a flavorful tech card that has a few juicy targets like Annoy-o-Tron, Eternium Rover, Mecharoo, Mechanical Whelp, Annoy-o-Module or Spider Bomb. I capped it at 3 because I didn't want it to be able to steal Zilliax. I might want to zoom in on the art a bit more.
The Reaper has just great art but has a strange effect for Murlocs. Then again, destroying little beings is what Reapers do.
Feedback:
Ride And Die - Card Design Competition Discussion Thread
Congrats, anchorm4n!
Rewards Track: Current progress 2.0
Level 197 with Pass. I play about the same as last expansion, I expect to hit 220-230 by next expansion. But this time I did not grinded the achievements.
I have ~7000 gold which is the same I had without reward track but this is because I purchased all missing cardbacks (I missed the esport one and the first 6 months of ranked play).
Rewards Track: Current progress 2.0
So I´ve hit lvl 225, which is exactly where I´ve ended last RT. Seems to me I could possibly hit lvl 250 till the new expansion, so I feel like my progress is a bit better, playing the same amount of time as the last track. I will buy the new TP, if the cost stays the same, I´m pretty satisfied with it so far.
Is Viego Too Universally Good?
Am I the only one who eighter runs Sejuani Swain or Vi Riven, decks that both don't care about Viego because the only thing that matters to these decks is how much hard removal the opponent has (which Viego decks do not tend to have plenty of)
To me Viego seems very doable as a matchup but sure: Viego is a very strong aggro counter while giving control a hard time aswell.
I don't think he has to be nerfed but that comes from someone who plays decks that only care about the opponent's answers, not their threats
Ride And Die - Card Design Competition Discussion Thread
thank you! I'll take care to do something completely different than you for the rest of the season :D
Finfested Waters - Card Design Competition Discussion Thread
Chumsayer is fun (: I'm concerned only about rogue and stealth.
Is Viego Too Universally Good?
Idk but it's not really an uncommon game design philosophy. It's easier to nerf than buff. I think most people can agree with that. So it's better to design a champion that's pretty good than one that can't be played. I don't mind it, it keeps the meta fresh. But when you get stuff like Azir and Irelia and not nerf them, that's when I get worried. This is still fine... for now.
New Hunter Spell - Ramming Mount
Think they may want to steer Hunter away from Face-damage all the time.
This could be a little more combo-midrange'ish oriented - but totally right on the arena part
New Mage Spell - Sorcerer's Gambit
I like the idea of Quest Line cards, but I don't like any of them ... yet?
Or maybe I just have a hard time picturing their utility - color me skeptical
New Mage Spell - Fire Sale
That's a pretty serious card - affordable flexible board clear - ouch!
New Paladin Weapon - Prismatic Jewel Kit
My thought too ; does it worth all the deck-building commitment that is implied to make it work? .. doubt
New Priest Minion - Darkbishop Benedictus
I have been dreaming of a card like this since I have played my first Priest game.
2021, actual support for Shadowform !!
New Priest Spell - Elekk Mount
Almost anything is vulnerable to silence tho ... so I guess there's that.
Its a slow defensive tool for a class that didn't needed to stall the game any further
New Warlock Spell - The Demon Seed
I want to believe that Neeru Fireblade can be viable - this may be the support it needed all along
New Warlock Weapon - Runed Mithril Rod
I like how they introduced new powerful weapons that must be removed, and also some breath of fresh air in the weapon removal department
New Warrior Spell - Heavy Plate
When the "Play 10 Tradeable Cards" quest will be live, it'll be a natural auto-fill around this ;)
New Neutral Minion - Flightmaster Dungar
I like it, but the animation most of the time crashes my client ..
Maybe someday I'll see the full sounds & effect synchronized without any disturbance - and maybe it'll be on Yt!
New Neutral Minion - Mailbox Dancer
Seem kinda pointless - I'm not seeing much use for this one
New Neutral Minion - Spice Bread Baker
That's maybe a cool reason to run Valdris Felgorge ?
New Neutral Minion - Impatient Shopkeep
I know right?
Other than the expositional aspect of it - "look, there's a few cards that use the new keywords" - its uninspired
New Neutral Minion - Rustrot Viper
That's a pretty decent tool, with a flexible side too - 4/5
New Neutral Minion - Pandaren Importer
I felt that - but thankfully a nerf came to address just that
New Neutral Minion - Peasant
It's just a bit of diversity within the 1-drop pool, so it doesn't always sounds and looks the same ...
... when randomly generated