Had to scrap my first idea because I thought it was any previous legendary and not just Classic, but I'll still post the feedback I had.
Feedback:
Show Spoiler
Lundy: Thalnos is simple but useful, I like it.
Anchorm4n: This could be a pretty powerful card, although something about the ability doesn't fit for me.
Me0203: Out of the three, I'd say Gruul is the most interesting.
Wailor: I'd go with the 4-Mana version.
linkblade91: You might want to increase the mana cost to 6 or 7, this is a pretty powerful card early and it's not hard for Druid to get to 5 mana early enough for this to have a big impact
Demonxz95: Pretty powerful effect if you build your deck right, I like it.
DestroyerR: Good card. I kinda wish this still had Charge, but that's just me (it would be completely broken with it).
R: Simple but effective and good flavor.
Longshadow: I like the flavor of Professor Jones, although the spells should probably cost 5 Mana.
@helicopter yes I know Azir Irelia is beatable especially at lower ranks I fed off them to reach diamond with my own brews. But once you get to those higher levels and they tighten up their plays it gets roughly a million times more consistent.
Hence the 60% winrate on mobalytics right now. It's gonna get nerfed hard I just want it done sooner rather than later.
As for Thesh Nasus it's arguable the most linear and beatable deck on the tier list, with Draven Ezreal being probably one of the hardest to contend with.
Dragons I rate as incredible match up dependent as a midrange list. Asol will mess you up late game, but they aren't actually very good at controlling the opponent out when all they have is strikes and challenges.
Lisandra trundle I'm gonna rate S for stupid it's literally just if you don't win the game by mana 8 I win the deck.
This version of the Wise Old Ant is both fun, competitive, and succinct, which is lovely. I like the 4-cost one best, if only because 3-mana 2-4 is a well-traveled road for Mage. A 4-mana 2-7 feels more impressive.
Linkblade!
Show Spoiler
Your change was a good one, I think. The new version allows a more flexible gameplan and is more in-line with the direction they're pushing Druid. That said, though, the effect seems very strong. Druid can bash out 2-4 spells a turn easily - imagine having this dude down on turns 1-4 and then continuing? Thankfully there's no Savage Roar these days, but still, that's scary - the sort of game-defining scary that Classic legendaries should be, which is why I'm torn. More powerful is always better, so I'd go with it, unless you can think of an artful way to tune the card down.
R!
Show Spoiler
Already in. Thoughts, though - this card, like some others, feels like the Barrens Kazakus - it's not something you'd build around, but if there are only two or three 3-cost cards in your deck, why not cut them for the powerspike? Neutral cards with that sort of 'well, why not include it?' feel are the sort that can ruin expansions. Thankfully, Barrens Kazakus is quite interesting and 4-mana is a tough slot, so it's alright. Master Overspark isn't as interesting, though, so doesn't feel worth the risk. It's a neat card, and a fun one, but not something I'd want to see in the game.
Anchorman!
Show Spoiler
Indeed, destroying all of your opponent's anything is scary! It makes sense to bring Sylvanas back as a Hunter card, though, given the hero skin - that's an exciting sort of boldness. The effect is bland at the moment, though. If a 3-mana card that triggers Deathrattles doesn't see play, would this one? Perhaps, admittedly, but I'm more wary than excited. There should be another way to retrofit Sylvanas' flavor (mucking with your opponents minions) with Hunter. A Freezing Trap-esque effect? Maybe a Hysteria-like effect where you choose an enemy minion to attack the others? You could do a lot in that arena - choose an enemy minion and its attack and health explode, are stolen, distributed among your minions, an effect activates for each ATK or HP, etc.
Destroyer!
Show Spoiler
This is hilarious. I wouldn't label it a winner, because at end of day he's just a mediocre Rush minion, but the combination of effect, art, and history are more than enough for me to give 4 stars anyway. Maybe tweak it elegantly with flavor in mind, but if not, go! Live the dream!
Demon!
Show Spoiler
Admittedly, much as I appreciate that you've taken a new direction, it's hard to swallow such a radical shift for a character that we're familiar with. I'd love if she were one of several cards that told the story of Classic legendaries through re-imaginings, but that's beyond the scope of the competition. To really sell me on the idea, I think that either the effect should be cooler or there should be some callback to Classic Sylvanas. Maybe you could work minion muckery into the card, somehow? "Give a weapon x attack for x enemy minions." is a dumb, overpowered idea, but it could be an avenue. "Destroy an enemy minion. Its ATK and HP become your weapon's ATK and Durability for a turn." … actually, that's badass. Part of me wants to steal it for my own use!
Lundy!
Show Spoiler
The token rule really disappoints me, because your original idea is my favorite design so far. Admittedly, no relation to the original besides a tribal tag, but he's just so TOOTHSOME! Who cares if immune effects have an evil history in every other card game I know? I want it. I want my majestic, impenetrable storm daddy.
Cough. Anyway. Thalnos. Is Thalnos a Warlock in WoW? As a Hearthstone-exclusive chump, this feels odd. He's a tough card to reimagine, since the original effects are so basic and succinct (same with Al'Akir, actually. You choose tough cookies!), but I think there ought to be more connection to the original than there is now. Your current effect feels niche and broken. If you continue down this path, perhaps you could have him play into the self-damage aspect of Warlock instead - something like "Your Hero Power costs 0. Cards you draw this turn have Spell Damage +1." or "Activate your Hero Power twice." My general thought is that he should be, like the original, an all-around useful card that helps Warlock do Warlock things a l'il more easily or efficiently, rather than a deck-definer or a finisher. If you do want to be bold and create a finisher, I'd play to the draw or spell damage aspects - two ideas could be, "Deal 1 damage to your opponent whenever you draw a card." or "Gain +1 Spell Damage whenever you draw a card. If your deck has no 2-cost cards, your Hero Power costs (0) this turn."
That's a lot. Sorry. I have too much free time at the moment, obviously!
It would also be really neat to have a unified meta...
Aside from just having a (potentially) more interesting meta, for NA Wild players (and maybe EU too) it would increase the player pool significantly as we've already established before that players in the East tend to play more Wild than Standard.
Found using DH with Blur, +attack, and card draw to work well. Cycle through the deck and stack a ton of damage without hurting yourself to be a pretty easy win.
Since I can't use an absurd amount of tokens for my card, I had to come up with another idea.
My first thought was to have the Warlock hero power also damage the enemy hero, but it was a lot of text on the card, so went another direction. This will now upgrade the hero power to Soul Tap, fitting for the Soulrender. Biggest issue I have is maintaining the flavor of the original. This doesn't have Spell Damage nor direct card draw. Thoughts on scrapping the hero power upgrade and instead having it read "... 2-Cost card, give your hero +1 Spell Damage for the rest of the game" or something to that effect?
Zoe/Shyvanna/A.Sol sure. Tresh/Nasus definitely, but Fiora? Fiora is not part of any top tier deck.
The other top tier are Trundle/Lissandra control and Ezreal/Draven, people only use is Fiora because she is a good if inconsistent counter to Azir/Irelia.
I also expect that our entire collections (cards, dust and gold) will be merged eventually. However, to simplify things, I wouldn't be surprised if we were asked to designate a main account, with all the content of our other accounts converted in some way (dust, gold, or dust+gold) before being transferred to this main account.
There are a LOT of moving parts involved in implementing this change, though, so it might take a while before they're ready to deploy.
As for regional ladders, I think it makes the most sense to unify all the modes except Standard/Ranked... unless they also completely change the Grandmasters program. People are still getting used to the switch to YouTube, so I don't expect Blizzard will want to rock the boat anymore.
Its not hard to build a deck to beat Irelia/Azir The real problem that stagnates the meta is to find a deck that consistently beats Irelia/Azir that also has a fair chance against those other 2: Thresh/Nasus, Zoe/Aurelion Sol
So how likely is merging collections in the future?
If it's a sure thing, I should start earning gold now on all servers. I would then open as many guaranteed Legendaries (from the first 10 packs of an expansion) as I can on each server, and eventually gain them all in one collection. But if it won't happen, I don't want to spend my time earning cards I'll never use.
They always give patch note one or two day before the patch goes live so I don't understand why you are expecting one so soon. As for a hotfix, that will be great to have but I don't see that happening either. Azir/Irelia is still the most dominant deck but the nerfs did decrease it's play rate so Riot is probably thinking that is good enough for now.
So you can still play the game and repeat the same complains over and over again or you can do what most player have been doing, take a break until they fix the meta.
I'm expecting patch notes, and a hotfix. Like it's a digital card game. Doesn't take two weeks to implement what should be a relatively straight forward change. Nevermind a month.
As for the actual design overhauls or buffs to lesser known archetypes sure take all the time you need. But what players need is an emergency hotfix.
---Fyi----
Irelia Azir was buffed at the same time as being nerfed because Irelia summons blade burst on level up now.
Thats why we haven't seen the decks win rate go down even an inch.
They already said that they have more nerfs for Azir/Irelia if the current ones aren't enough. They also said that the next balance patch will have a large number of cards updates, all that need to be said have been said. Now it's all a matter of whatever they will back their words with action or not.
It feels like we've been dealing with this turbo meta for over a month.
Its literally just Irelia Azir every match with its 60% winrate that should of been seen a mile away with internal play testing.
Or at the very least addressed with the last patch. I can't describe the number of decks it shuts down.
Want to meme with Heimer nope, Karma nope, Taric nope, Anivia nope, Riven nope, Yassao nope
They must realize people aren't actually "playing" the game right now
They are playing roughly 2% of the game
I think saying.that people will always play the meta is a derivative excuse, yes people will but how free players are to ladder with alternatives is entirely up to the devs.
Hopefully the size of the friends list is increased, otherwise someone like me with 200 friends on multiple servers would get a bunch of friends deleted!
The Price Of Progress - Card Design Competition Discussion Thread
Had to scrap my first idea because I thought it was any previous legendary and not just Classic, but I'll still post the feedback I had.
Feedback:
Lundy: Thalnos is simple but useful, I like it.
Anchorm4n: This could be a pretty powerful card, although something about the ability doesn't fit for me.
Me0203: Out of the three, I'd say Gruul is the most interesting.
Wailor: I'd go with the 4-Mana version.
linkblade91: You might want to increase the mana cost to 6 or 7, this is a pretty powerful card early and it's not hard for Druid to get to 5 mana early enough for this to have a big impact
Demonxz95: Pretty powerful effect if you build your deck right, I like it.
DestroyerR: Good card. I kinda wish this still had Charge, but that's just me (it would be completely broken with it).
R: Simple but effective and good flavor.
Longshadow: I like the flavor of Professor Jones, although the spells should probably cost 5 Mana.
Screenshots from Hearthstone mercenaries marketing survey
Screenshots from Hearthstone mercenaries marketing survey
https://twitter.com/LeadingmoreH/status/1402757677252493312
Still No News From Riot?
@helicopter yes I know Azir Irelia is beatable especially at lower ranks I fed off them to reach diamond with my own brews. But once you get to those higher levels and they tighten up their plays it gets roughly a million times more consistent.
Hence the 60% winrate on mobalytics right now. It's gonna get nerfed hard I just want it done sooner rather than later.
As for Thesh Nasus it's arguable the most linear and beatable deck on the tier list, with Draven Ezreal being probably one of the hardest to contend with.
Dragons I rate as incredible match up dependent as a midrange list. Asol will mess you up late game, but they aren't actually very good at controlling the opponent out when all they have is strikes and challenges.
Lisandra trundle I'm gonna rate S for stupid it's literally just if you don't win the game by mana 8 I win the deck.
The Price Of Progress - Card Design Competition Discussion Thread
Comments! Thoughts. Community engagement.
Wailor!
This version of the Wise Old Ant is both fun, competitive, and succinct, which is lovely. I like the 4-cost one best, if only because 3-mana 2-4 is a well-traveled road for Mage. A 4-mana 2-7 feels more impressive.
Linkblade!
Your change was a good one, I think. The new version allows a more flexible gameplan and is more in-line with the direction they're pushing Druid. That said, though, the effect seems very strong. Druid can bash out 2-4 spells a turn easily - imagine having this dude down on turns 1-4 and then continuing? Thankfully there's no Savage Roar these days, but still, that's scary - the sort of game-defining scary that Classic legendaries should be, which is why I'm torn. More powerful is always better, so I'd go with it, unless you can think of an artful way to tune the card down.
R!
Already in. Thoughts, though - this card, like some others, feels like the Barrens Kazakus - it's not something you'd build around, but if there are only two or three 3-cost cards in your deck, why not cut them for the powerspike? Neutral cards with that sort of 'well, why not include it?' feel are the sort that can ruin expansions. Thankfully, Barrens Kazakus is quite interesting and 4-mana is a tough slot, so it's alright. Master Overspark isn't as interesting, though, so doesn't feel worth the risk. It's a neat card, and a fun one, but not something I'd want to see in the game.
Anchorman!
Indeed, destroying all of your opponent's anything is scary! It makes sense to bring Sylvanas back as a Hunter card, though, given the hero skin - that's an exciting sort of boldness. The effect is bland at the moment, though. If a 3-mana card that triggers Deathrattles doesn't see play, would this one? Perhaps, admittedly, but I'm more wary than excited. There should be another way to retrofit Sylvanas' flavor (mucking with your opponents minions) with Hunter. A Freezing Trap-esque effect? Maybe a Hysteria-like effect where you choose an enemy minion to attack the others? You could do a lot in that arena - choose an enemy minion and its attack and health explode, are stolen, distributed among your minions, an effect activates for each ATK or HP, etc.
Destroyer!
This is hilarious. I wouldn't label it a winner, because at end of day he's just a mediocre Rush minion, but the combination of effect, art, and history are more than enough for me to give 4 stars anyway. Maybe tweak it elegantly with flavor in mind, but if not, go! Live the dream!
Demon!
Admittedly, much as I appreciate that you've taken a new direction, it's hard to swallow such a radical shift for a character that we're familiar with. I'd love if she were one of several cards that told the story of Classic legendaries through re-imaginings, but that's beyond the scope of the competition. To really sell me on the idea, I think that either the effect should be cooler or there should be some callback to Classic Sylvanas. Maybe you could work minion muckery into the card, somehow? "Give a weapon x attack for x enemy minions." is a dumb, overpowered idea, but it could be an avenue. "Destroy an enemy minion. Its ATK and HP become your weapon's ATK and Durability for a turn." … actually, that's badass. Part of me wants to steal it for my own use!
Lundy!
The token rule really disappoints me, because your original idea is my favorite design so far. Admittedly, no relation to the original besides a tribal tag, but he's just so TOOTHSOME! Who cares if immune effects have an evil history in every other card game I know? I want it. I want my majestic, impenetrable storm daddy.
Cough. Anyway. Thalnos. Is Thalnos a Warlock in WoW? As a Hearthstone-exclusive chump, this feels odd. He's a tough card to reimagine, since the original effects are so basic and succinct (same with Al'Akir, actually. You choose tough cookies!), but I think there ought to be more connection to the original than there is now. Your current effect feels niche and broken. If you continue down this path, perhaps you could have him play into the self-damage aspect of Warlock instead - something like "Your Hero Power costs 0. Cards you draw this turn have Spell Damage +1." or "Activate your Hero Power twice." My general thought is that he should be, like the original, an all-around useful card that helps Warlock do Warlock things a l'il more easily or efficiently, rather than a deck-definer or a finisher. If you do want to be bold and create a finisher, I'd play to the draw or spell damage aspects - two ideas could be, "Deal 1 damage to your opponent whenever you draw a card." or "Gain +1 Spell Damage whenever you draw a card. If your deck has no 2-cost cards, your Hero Power costs (0) this turn."
That's a lot. Sorry. I have too much free time at the moment, obviously!
How do y'all add titles to the spoiler tags?
Blood Magic
Seriously does anyone even playtest these? This brawl is literally play first = win, play second = you didn't actually queue for a game.
Blizzard's New Global Battle.net to Break Down Regional and Cross-Platform Barriers for Games
I think all they'll do for HS is letting you play with friends from other regions. Would make life for competitive players much easier.
Blizzard's New Global Battle.net to Break Down Regional and Cross-Platform Barriers for Games
Aside from just having a (potentially) more interesting meta, for NA Wild players (and maybe EU too) it would increase the player pool significantly as we've already established before that players in the East tend to play more Wild than Standard.
Blood Magic
Found using DH with Blur, +attack, and card draw to work well. Cycle through the deck and stack a ton of damage without hurting yourself to be a pretty easy win.
The Price Of Progress - Card Design Competition Discussion Thread
Since I can't use an absurd amount of tokens for my card, I had to come up with another idea.
My first thought was to have the Warlock hero power also damage the enemy hero, but it was a lot of text on the card, so went another direction. This will now upgrade the hero power to Soul Tap, fitting for the Soulrender. Biggest issue I have is maintaining the flavor of the original. This doesn't have Spell Damage nor direct card draw. Thoughts on scrapping the hero power upgrade and instead having it read "... 2-Cost card, give your hero +1 Spell Damage for the rest of the game" or something to that effect?
Still No News From Riot?
You know the funny part? Azir/Irelia made wish that Fiora was still a 3/3.
Blizzard's New Global Battle.net to Break Down Regional and Cross-Platform Barriers for Games
It's very unlikely for them to do that. That's gonna reduce their income from multi region card collections by 2/3.
Still No News From Riot?
Just checked the ladder games and you are right about Fiora, its now removed from my prior post, ty
Blizzard's New Global Battle.net to Break Down Regional and Cross-Platform Barriers for Games
This is a pretty big change, and I think Bilzz would announce it a long time in advance.
Still No News From Riot?
Zoe/Shyvanna/A.Sol sure. Tresh/Nasus definitely, but Fiora? Fiora is not part of any top tier deck.
The other top tier are Trundle/Lissandra control and Ezreal/Draven, people only use is Fiora because she is a good if inconsistent counter to Azir/Irelia.
Blizzard's New Global Battle.net to Break Down Regional and Cross-Platform Barriers for Games
I also expect that our entire collections (cards, dust and gold) will be merged eventually. However, to simplify things, I wouldn't be surprised if we were asked to designate a main account, with all the content of our other accounts converted in some way (dust, gold, or dust+gold) before being transferred to this main account.
There are a LOT of moving parts involved in implementing this change, though, so it might take a while before they're ready to deploy.
As for regional ladders, I think it makes the most sense to unify all the modes except Standard/Ranked... unless they also completely change the Grandmasters program. People are still getting used to the switch to YouTube, so I don't expect Blizzard will want to rock the boat anymore.
Still No News From Riot?
Its not hard to build a deck to beat Irelia/Azir
The real problem that stagnates the meta is to find a deck that consistently beats Irelia/Azir that also has a fair chance against those other 2: Thresh/Nasus, Zoe/Aurelion Sol
Blizzard's New Global Battle.net to Break Down Regional and Cross-Platform Barriers for Games
So how likely is merging collections in the future?
If it's a sure thing, I should start earning gold now on all servers. I would then open as many guaranteed Legendaries (from the first 10 packs of an expansion) as I can on each server, and eventually gain them all in one collection. But if it won't happen, I don't want to spend my time earning cards I'll never use.
What should I do?
Still No News From Riot?
They always give patch note one or two day before the patch goes live so I don't understand why you are expecting one so soon. As for a hotfix, that will be great to have but I don't see that happening either. Azir/Irelia is still the most dominant deck but the nerfs did decrease it's play rate so Riot is probably thinking that is good enough for now.
So you can still play the game and repeat the same complains over and over again or you can do what most player have been doing, take a break until they fix the meta.
Blizzard's New Global Battle.net to Break Down Regional and Cross-Platform Barriers for Games
get a pile of dust, probably.?
Dsorrow's Divine Shield Paladin
That is rather strange: I double checked the code I got from the player, and it does feature Hand of A'dal, which shouldn't happen.
Edit: replace Hand of A'dal with Blessing of Kings, which seemed a decent inclusion to me.
Still No News From Riot?
I'm expecting patch notes, and a hotfix. Like it's a digital card game. Doesn't take two weeks to implement what should be a relatively straight forward change. Nevermind a month.
As for the actual design overhauls or buffs to lesser known archetypes sure take all the time you need. But what players need is an emergency hotfix.
---Fyi----
Irelia Azir was buffed at the same time as being nerfed because Irelia summons blade burst on level up now.
Thats why we haven't seen the decks win rate go down even an inch.
Still No News From Riot?
What news are you expecting exactly?
They already said that they have more nerfs for Azir/Irelia if the current ones aren't enough. They also said that the next balance patch will have a large number of cards updates, all that need to be said have been said. Now it's all a matter of whatever they will back their words with action or not.
Blood Magic
Don't need a tavern brawl for this, just play stealer of souls warlock! :)
Still No News From Riot?
It feels like we've been dealing with this turbo meta for over a month.
Its literally just Irelia Azir every match with its 60% winrate that should of been seen a mile away with internal play testing.
Or at the very least addressed with the last patch. I can't describe the number of decks it shuts down.
Want to meme with Heimer nope, Karma nope, Taric nope, Anivia nope, Riven nope, Yassao nope
They must realize people aren't actually "playing" the game right now
They are playing roughly 2% of the game
I think saying.that people will always play the meta is a derivative excuse, yes people will but how free players are to ladder with alternatives is entirely up to the devs.
Riot seriously fix your game...
Blizzard's New Global Battle.net to Break Down Regional and Cross-Platform Barriers for Games
Hopefully the size of the friends list is increased, otherwise someone like me with 200 friends on multiple servers would get a bunch of friends deleted!