Cool design, but why would you play this in Hunter? Dropping this at 4 mana and doing nothing else just runs counter to Hunter's current aggressive strategies. Not sure if this will ever see play.
Very good card for Control Warrior, and a great resurrect target for Overlord Saurfang. The beast tag also makes it a nice target for N'Zoth, God of the Deep, and that frenzy effect ensures it'll gain you 8 armor whenever it trades (unless it's killed by hard removal). This is just the card that Saurfang needs to see play in the meta, and hopefully this pushes Control Warrior into viability. I'm excited to play this card in a grindy deck.
If this was way cheaper, this might probably see play in weapon-oriented classes like DH and Warrior. At 7 mana, it's just pack filler imo. Really cool effect to cheat out a weapon though.
Solid card, but will only really see play in Elemental Shaman. This can snowball into a monster if left unchecked, so it's pretty good. The question is, will this be enough to make Elemental Shaman semi-viable? Because even with Primal Dungeoneer, I don't think so. It'll remain a sub-.500 deck, but let's see.
I remember the Morgl skin was free back in the day, you just needed to get a friend into hearthstone (cant remember the exact steps). I'm assuming that promotion ended at some point
just rework it into something that isn't Counterspell+ but still involves random spells in some way.
Hell, you could probably keep the counter and just make it so it adds a 0-cost copy of a random spell of the same cost to the player's hand so it at least stops it from randomly deciding games on turn 2.
The audience for WoW and HS are different. It is like saying that pokemon should not release their game on a certain day because CoD is also releasing a game the same month.
You might not want this on the board very long. Otherwise, you might not be able to play your cards without them killing you. Still probably worth it to play a late game card far earlier than you should.
I'm not sure how good this will be. There isn't much that would kill this in one shot, but if it happens on your opponent's turn, they'll probably be able to deal with the 1/1s on their terms.
Perhaps this will be good to find a weapon you want, but it's at the bottom of your deck. You also get a 6/6 which has a good chance of being removed before it does anything.
Exploding Bloatbat and noticably dreadscale are beasts that can take advantage of the poisonous effect, but they are in wild so they are irrelevant. Unreleated, but as this game gets older and more cards are released I really need to remember how to link cards lol
Same, won't miss the grind but will miss the Prismatic chest. Especially since those have been quite lucky for me so far, already two random upgrades to Champions.
New Hunter Minion - Sin'dorei Scentfinder
Cool design, but why would you play this in Hunter? Dropping this at 4 mana and doing nothing else just runs counter to Hunter's current aggressive strategies. Not sure if this will ever see play.
New Warrior Minion - Kresh, Lord of Turtling
Very good card for Control Warrior, and a great resurrect target for Overlord Saurfang. The beast tag also makes it a nice target for N'Zoth, God of the Deep, and that frenzy effect ensures it'll gain you 8 armor whenever it trades (unless it's killed by hard removal). This is just the card that Saurfang needs to see play in the meta, and hopefully this pushes Control Warrior into viability. I'm excited to play this card in a grindy deck.
New Neutral Minion - Selfless Sidekick
If this was way cheaper, this might probably see play in weapon-oriented classes like DH and Warrior. At 7 mana, it's just pack filler imo. Really cool effect to cheat out a weapon though.
New Shaman Minion - Wailing Vapor
Solid card, but will only really see play in Elemental Shaman. This can snowball into a monster if left unchecked, so it's pretty good. The question is, will this be enough to make Elemental Shaman semi-viable? Because even with Primal Dungeoneer, I don't think so. It'll remain a sub-.500 deck, but let's see.
94 Card Backs and 11 Hero Skins in Hearthstone Will be Purchasable for Gold in Patch 20.4 This Week
I remember the Morgl skin was free back in the day, you just needed to get a friend into hearthstone (cant remember the exact steps). I'm assuming that promotion ended at some point
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
1 mana AoE.
Honest Hearthstone Cards (Game)
NEXT:
All Card Flavor Text for Hearthstone's Forged in the Barrens Hearthstone Mini-Set, Wailing Caverns
someone remind me of this wow joke again, it's been a long time
Paladin Nerfs are Coming for First Day of School and Hand of A'dal!
just rework it into something that isn't Counterspell+ but still involves random spells in some way.
Hell, you could probably keep the counter and just make it so it adds a 0-cost copy of a random spell of the same cost to the player's hand so it at least stops it from randomly deciding games on turn 2.
94 Card Backs and 11 Hero Skins in Hearthstone Will be Purchasable for Gold in Patch 20.4 This Week
Give us your money and we will give you something back is literally a definition of a deal.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Starving Buzzard it is, well done!
New Warlock Spell - Unstable Shadow Blast
think it's better than siphon at the least
New Shaman Minion - Wailing Vapor
elemental shaman might b legit, this and Kindling Elemental are both nice for t1
New Shaman Spell - Perpetual Flame
seems like a really great card (if it only overloads 1 total)
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
I like them dropping the cards late,
I think it's so the set doesn't become stale with too much evaluation, theorycrafting before it even releases
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
The audience for WoW and HS are different. It is like saying that pokemon should not release their game on a certain day because CoD is also releasing a game the same month.
New Warlock Minion - Stealer of Souls
You might not want this on the board very long. Otherwise, you might not be able to play your cards without them killing you. Still probably worth it to play a late game card far earlier than you should.
New Hunter Minion - Sin'dorei Scentfinder
I'm not sure how good this will be. There isn't much that would kill this in one shot, but if it happens on your opponent's turn, they'll probably be able to deal with the 1/1s on their terms.
94 Card Backs and 11 Hero Skins in Hearthstone Will be Purchasable for Gold in Patch 20.4 This Week
I'd imagine 600g for a cardback is a pre-order cardback.
Expensive heroes are probably ones who come with cardbacks, also.
New Neutral Minion - Selfless Sidekick
Perhaps this will be good to find a weapon you want, but it's at the bottom of your deck. You also get a 6/6 which has a good chance of being removed before it does anything.
How is this okay
By virtue of being a 6 card combo I do not think this deck will be successful, however I will definitely try it because I love mecha'thun. +1.
All Forged in the Barrens Mini-Set "Wailing Caverns" Card Reveals for June 2
Exploding Bloatbat and noticably dreadscale are beasts that can take advantage of the poisonous effect, but they are in wild so they are irrelevant. Unreleated, but as this game gets older and more cards are released I really need to remember how to link cards lol
New Warrior Minion - Man-at-Arms
They clearly intended this to go along with Whetstone Hatchet. That card doesn't look great, so neither does this.
Riot Confirms and Explains the Removal of Runeterra's Epic Boxes From Expedition & Gauntlet Prismatic Rewards
Same, won't miss the grind but will miss the Prismatic chest. Especially since those have been quite lucky for me so far, already two random upgrades to Champions.
New Warrior Weapon - Whetstone Hatchet
It costs 1 mana, so it has that going for it. You still only get +1 attack to a random minion in your hand per turn, so it seems fairly slow.