I think the card has too low of an attack. You put it down and your opponent can clean it up easy with little risk usually. It's got a good Frenzy for sure but they can summon these rush beast easier in other ways.
Basically if your Cagematch Custodian cant come to your rescue, this card will. Doomhammer off this card is just nuts. A little slow, but still nuts nevertheless.
Maybe in some sort of tempo warrior that runs gorehowl this card can just swing board right there. In fact, any highcosted weapon in future will immediately come attached with this card. I like it alot.
Better weapons exist. I like Blizzard's idea with "give the board shield" but it's never worked. Imprisoned Celestial, Balloon Merchant, Righteousness really haven't done much. The only one that's really worked is Lothraxion but that's because he doesn't care about your current board only your future board.
Playing a nothing card at 3 is not the end of the world, and if it means you can get a dream card you'd do it anyday.
Your opponent cannot and will not play around the possibility of Dream and Ysera Awakens, which makes this card all the more scarier when you do get the nuts out of it. Even if you don't, you'll always be given a card you can play the next turn, so what downsides is there to not just play this card whenever and wherever?
I'm calling it now that this card gets included everywhere you can fit him.
We've gone past the time where a 2 mana 3/4 can just win you the game. On top of the fact that you'll likely need to run a 1 mana weapon like Whetstone Hatchet just to get the best out of this card, my opinion is that this will simply never make it.
High health stealth minion with occasional poisonous. That's not a bad deal. Just the health alone on a stealth minion is nice for Ashtongue Slayer and Greyheart Sage.
This is just an insane legendary for any warrior archetype, except perhaps control and even then its would still work.
Even if your opponent can deny the armor, let's not forget that you're gifted with a weapon that can hit for 10 over 5 turns. Yes, that's not really alot, but it does come with such a massive body and potentially 8 armor to boot.
Forget the nzoth potential, I'd stick this in rush warrior or any warrior any day.
I honestly think if they do Lich King or something else it would just be like the Elise scenario theorized earlier: Frostmourne is diamond, but unless the minion has a diamond version anything it resummons is golden. Or just hard code it that any minions it resummons are golden, period! Even if they have a golden version.
A side topic of this, and I haven't seen it yet, what happens if you evovle, devolve, or transform a diamond minion? Is the resulting minion/token golden? They certainly can't be diamond unless you get extremely lucky somehow. But overall, this could give us a clue to how Team5 would treat a situation like Frostmourne, or another diamond card that can generate cards without a diamond version.
This is just a good removal option for warlock. The paltry fact that you'll lose health is hardly a downside, and in some cases you might not lose any health at all. This plus Tamsin Roame makes for a really nasty combo.
Im actually afraid of this one. Before, its easy to play around warlock's removals in the early turns, and now we have this card. This card might be what finally breaks the camels back and get Tickatus nerfed.
As mentioned by the others, this card is simply just insane with Plot Twist and Violet Illusionist. That alone means this card will likely at some point get nerfed.
In standard, this can fuel for the pain train to get your Flesh Giant nice and quick. In zoo where the minions are plenty and small, and the fact that Darkglare still exist means you can practically play your entire hand with a draw card and this actually sticking for a turn.
Assuming, of course, that you dont just kill yourself.
The question is whether this card will overload you multiple times as it repeats. If yes, then this card is trash. But because of this, I'm almost certain that it wont.
With that assumption, this card is simply insane. You can full clear the board with 1 mana investment with a paltry overload factor. After that nice discussion with AngryShukie on the overload factor, this card is what I would call a properly strong overload card that makes sense.
That is, as long as it doesn't overload you mutilple times in a row. Dont let my hopes down, team5.
Its not my cup of tea, and I'm fairly certain no deck will run this card.
The reason being thus; can rogue play no minions just so this card has poisonous? No. Does rogue even need a poisonous minion? Yes, and that niche is filled nicely with Patient Assassin that costs less and doesn't come with conditions.
The stealth is interesting, which means you can get if off Savory Deviate Delight. But your opponent has an equal chance of getting it too. Oh well. Either way, its not likely to feature very much regardless.
Rogue already draws well, so this card is basically redundant as much as it is expensive. The effect is nice, but impossible to make consistent to want to play what will likely be an Arcane Intellect in rogue.
But it does draw only minions, so if you're desperate for some, this card will provide. Too bad I cant see this ever seeing any play.
Strong secret. May not fit in typical secret paladin because if the Sword pulls it early it's not doing much. Maybe that is still enough though. I think I prefer Reckoning.
This card really nails it on the foot. No one can or will play around it. And the fact that priest can board wipe regardless with the addition of Wave of Apathy, which is already a card we've seen included in the past, makes this all the more insane.
New Hunter Minion - Sin'dorei Scentfinder
I think the card has too low of an attack. You put it down and your opponent can clean it up easy with little risk usually. It's got a good Frenzy for sure but they can summon these rush beast easier in other ways.
New Neutral Minion - Selfless Sidekick
Doomhammer, Gorehowl, Doomhammer, Libram of Judgment, Doomhammer.
Man, so many good choices.
Basically if your Cagematch Custodian cant come to your rescue, this card will. Doomhammer off this card is just nuts. A little slow, but still nuts nevertheless.
Maybe in some sort of tempo warrior that runs gorehowl this card can just swing board right there. In fact, any highcosted weapon in future will immediately come attached with this card. I like it alot.
New Paladin Weapon - Seedcloud Buckler
Better weapons exist. I like Blizzard's idea with "give the board shield" but it's never worked. Imprisoned Celestial, Balloon Merchant, Righteousness really haven't done much. The only one that's really worked is Lothraxion but that's because he doesn't care about your current board only your future board.
New Neutral Minion - Archdruid Naralex
Playing a nothing card at 3 is not the end of the world, and if it means you can get a dream card you'd do it anyday.
Your opponent cannot and will not play around the possibility of Dream and Ysera Awakens, which makes this card all the more scarier when you do get the nuts out of it. Even if you don't, you'll always be given a card you can play the next turn, so what downsides is there to not just play this card whenever and wherever?
I'm calling it now that this card gets included everywhere you can fit him.
New Warrior Minion - Man-at-Arms
We've gone past the time where a 2 mana 3/4 can just win you the game. On top of the fact that you'll likely need to run a 1 mana weapon like Whetstone Hatchet just to get the best out of this card, my opinion is that this will simply never make it.
New Warrior Weapon - Whetstone Hatchet
Cute. But bad.
Its never going to make you drop Imprisoned Gan'arg, and the effect is basically just a worst Ringmaster's Baton most of the time.
Even if you play man-at-arms on 2 after this, its only marginally decent.
New Rogue Minion - Water Moccasin
High health stealth minion with occasional poisonous. That's not a bad deal. Just the health alone on a stealth minion is nice for Ashtongue Slayer and Greyheart Sage.
New Warrior Minion - Kresh, Lord of Turtling
This is just an insane legendary for any warrior archetype, except perhaps control and even then its would still work.
Even if your opponent can deny the armor, let's not forget that you're gifted with a weapon that can hit for 10 over 5 turns. Yes, that's not really alot, but it does come with such a massive body and potentially 8 armor to boot.
Forget the nzoth potential, I'd stick this in rush warrior or any warrior any day.
Diamond Cards We'd Love to See From Hearthstone's Year of the Mammoth
I honestly think if they do Lich King or something else it would just be like the Elise scenario theorized earlier: Frostmourne is diamond, but unless the minion has a diamond version anything it resummons is golden. Or just hard code it that any minions it resummons are golden, period! Even if they have a golden version.
A side topic of this, and I haven't seen it yet, what happens if you evovle, devolve, or transform a diamond minion? Is the resulting minion/token golden? They certainly can't be diamond unless you get extremely lucky somehow. But overall, this could give us a clue to how Team5 would treat a situation like Frostmourne, or another diamond card that can generate cards without a diamond version.
New Rogue Spell - Shroud of Concealment
Minion tutor is nice and the stealth is just a plus. Nothing fancy but I am sure could find a spot.
New Warlock Spell - Final Gasp
Its never going to replace Mortal Coil and unless you get Shielded Minibot consistently this card will never be a thing.
New Neutral Minion - Archdruid Naralex
What a wasted opportunity to finally have a second good 'start of turn' card. And immediately after the failed caravan cards no less.
New Warlock Spell - Unstable Shadow Blast
This is just a good removal option for warlock. The paltry fact that you'll lose health is hardly a downside, and in some cases you might not lose any health at all. This plus Tamsin Roame makes for a really nasty combo.
Im actually afraid of this one. Before, its easy to play around warlock's removals in the early turns, and now we have this card. This card might be what finally breaks the camels back and get Tickatus nerfed.
New Mage Spell - Shattering Blast
Good discover vs a N'zoth turn with the Flurry (Rank 1) and Cone of Cold. But probably will be limited to discover or maybe a 1 of.
Shattering Blast
One of the worst spells that Mage ever got.
New Warlock Minion - Stealer of Souls
As mentioned by the others, this card is simply just insane with Plot Twist and Violet Illusionist. That alone means this card will likely at some point get nerfed.
In standard, this can fuel for the pain train to get your Flesh Giant nice and quick. In zoo where the minions are plenty and small, and the fact that Darkglare still exist means you can practically play your entire hand with a draw card and this actually sticking for a turn.
Assuming, of course, that you dont just kill yourself.
New Shaman Minion - Wailing Vapor
Good, but Im not sure it'll be good enough.
The problem is that Primal Dungeoneer lets you tutor elementals and the last thing you want is this card.
Played on 1 with an elemental train, this can get ugly real fast. But if you dont have that, this card is just not worth messing your tutor targets.
New Shaman Spell - Perpetual Flame
The question is whether this card will overload you multiple times as it repeats. If yes, then this card is trash. But because of this, I'm almost certain that it wont.
With that assumption, this card is simply insane. You can full clear the board with 1 mana investment with a paltry overload factor. After that nice discussion with AngryShukie on the overload factor, this card is what I would call a properly strong overload card that makes sense.
That is, as long as it doesn't overload you mutilple times in a row. Dont let my hopes down, team5.
New Rogue Minion - Water Moccasin
Its not my cup of tea, and I'm fairly certain no deck will run this card.
The reason being thus; can rogue play no minions just so this card has poisonous? No. Does rogue even need a poisonous minion? Yes, and that niche is filled nicely with Patient Assassin that costs less and doesn't come with conditions.
The stealth is interesting, which means you can get if off Savory Deviate Delight. But your opponent has an equal chance of getting it too. Oh well. Either way, its not likely to feature very much regardless.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Gotta be Starving Buzzard then
New Rogue Spell - Shroud of Concealment
Rogue already draws well, so this card is basically redundant as much as it is expensive. The effect is nice, but impossible to make consistent to want to play what will likely be an Arcane Intellect in rogue.
But it does draw only minions, so if you're desperate for some, this card will provide. Too bad I cant see this ever seeing any play.
New Paladin Spell - Judgment of Justice
Strong secret. May not fit in typical secret paladin because if the Sword pulls it early it's not doing much. Maybe that is still enough though. I think I prefer Reckoning.
New Priest Minion - Cleric of An'she
With a puny pre-requirement to discover a card off your deck, this card will see play until the end of its time.
5/5 stars
New Priest Spell - Against All Odds
I hate that this exist.
Unless Im playing priest of course.
This card really nails it on the foot. No one can or will play around it. And the fact that priest can board wipe regardless with the addition of Wave of Apathy, which is already a card we've seen included in the past, makes this all the more insane.
New Priest Spell - Against All Odds
More destroy stuff for Priest. Seems interesting. It may see use.