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  • Completing Hearthstone's Forged in the Barrens Achievements for Rewards Track Experience - An Overview

    I know, no worries. :) Appreciate that. I was mainly elaborating for the sake of anyone who might stumble upon it wondering about the reason and differences for the end goal. It's definitely good to mention all accessible options out there! 

  • Book of Heroes Datamined - The Shaman Adventure of Thrall (Bosses, Decks, Voicelines)

    During his trial, Garrosh managed to escape to the alternate universe of Dreanor. There he founded the Iron Horde to invade Azeroth and conquer Dreanor.

    It always becomes messy when there is a alternate universe in play. But Outland is messed up Dreanor in our own reality.

  • Book of Heroes Datamined - The Shaman Adventure of Thrall (Bosses, Decks, Voicelines)

    Garrosh was killed by Thrall in a Mak'gora at the tail end of warlords of Draenor. Basically Thrall used the elements to utterly destroy Garrosh.

    They had a fight earlier during the events in Pandaria. Needless to say Garrosh was eventually beaten, then put on trial. He then escaped to an alternate Draenor with a bronze dragon whose name escape me.

    Also, the one that killed Magtheridon in Warlords is none other than Grom, from an alternate dimension. Obviously his son played a pivotal role there.

  • Book of Heroes Datamined - The Shaman Adventure of Thrall (Bosses, Decks, Voicelines)

    That Frostwolf Thrall portrait looks amazing. 

  • Book of Heroes Datamined - The Shaman Adventure of Thrall (Bosses, Decks, Voicelines)

    Huh? If Garrosh dies in Pandaria, who is the person that kills Magtheridon in the WoW:Warlords of Draenor cinematic?

    Sorry I don't play WoW at all.

  • Book of Heroes Datamined - The Shaman Adventure of Thrall (Bosses, Decks, Voicelines)

    Well, looks like Thrall's story ends at Pandaria so we don't get that final fight where Garrosh dies.

     

  • Alternate Spelling - Card Design Competition Discussion Thread

    Pro

    Congrats, Arkasaur!

  • Quest Trading - Play A Friend!

    Battletag: Szafirmag#2937
    Region: EU
    Trade Only?: Yes

    Done :)

  • Two The Point - Card Design Competition Discussion Thread

    I'm gonna be upfront. I used this card to win a comp with the same prompt in Hearthpwn post split. Not sure if reusing it is alright, but I also doubt I'll be able to come up with something better 😂

    It's relatively cheap removal that can be suboptimal in certain scenarios, like against Taunts or Deathrattles that spawn tokens.

  • Group Therapy! Need to blow off some steam? Mega salty? Here's the place!

    things im not allowed to do:

    • draw my win condition in the first 25 cards
    • post salt in the salt thread on OOC

    why do you guys downvote me for posting salt here but upvote everyone else?

     

    edit: what do you know, ANOTHER loss because i didnt draw my win con in the first 20 cards.  entirely my fault for drawing poorly.  perfect play literally doesnt matter.

     

    i dont spam, i post salt in the salt thread, yet you all still downvote me. what the fuck is wrong with you

    cool cool cool coool opponent deleted around 2/3 of my deck.  i

  • Two The Point - Card Design Competition Discussion Thread

    The game takes you to the starting hand screen with the drawn cards. You choose to keep or replace any number of them like you do with your opening hand.

  • 12 win quest mage

    did you evert think to use polkit instead of the fordring so even when you have some expensive minions you can draw it very consistent 
    i gonna try it now

     

  • Forged in the Barrens Midset Archetype Review & Decks - Demon Hunter, Druid, and Hunter

    Dhunter's set is honestly only good after the 2nd round of nerfs, when Quilboar bafflingly gains a tribe tag and Nzoth became 9 mana so there's now a good end game in Nzoth instead of just rolling over to priests and paladin. The latter in especially. The reason why dhunters are bad on ranked previously was because going up against paladin was like priest going against warlock. The matchup is so bad its not worth it, hence why it was only good in the first 2 weeks (its amazing against mage) and then when pally took over tier 1 it was all equally as over for poor Illidan.

    The barrens cards are good. Sigils are still bad, but Sigil of Silence is underrated. Best card though: Illidari Inquisitor by a long mile over the rest. Not a barrens card though, too bad.

    But now, with a Nzoth end game I'm happy to say that deathrattle dhunter has quietly won me over. Amazingly, I've got rid of Skull of Gul'dan and when a deck is capable of doing that and still perform that's a sign that we've finally nailed the dhunter class right.

     

    As for druid, its not really the lack of support, but because there's simply better archetypes. If you want late game, go clown druid with Guardian Animals. If you want early-mid game, its token druid (still cancerous, by the way, more so than any aggro or paladin decks). At no point does taunt druid ever beat any of these in their respective areas.

    Areas of improvement? Well, early game draw for minions (not spells) will do it quite nicely.

     

    Hunter is definitely a winner, but why wouldn't it be. Barak Kodobane is a draw option many classes can only ever dream to have and Kolkar Pack Runner is basically a cheaper and better Violet Teacher. Both basically cover what hunter has traditionally suffered from.

    Its kinda an understatement how bad Tavish is right now. Basically unless we start seeing some crazy 2 and 3 mana beast with rush there's absolutely no chance this card ever sees play.

  • Completing Hearthstone's Forged in the Barrens Achievements for Rewards Track Experience - An Overview

    My comment was not to impune your guide at all.  I mentioned Zeddy's guide because his focus was for wild players.  I must say, you did a good job with your guide as well :)

  • Things That Bother Me About "Army of the Dead"

    Yeah, when you give Snyder all the power to do anything without some kind of straight man next to him telling him why it sucks, the film eventually tends to be extremely long, with confusing edits all round.

    I haven't watch this one. But after Man of Steel, Bat v Sups, and justice league I've pretty much got an idea what a Snyder film is. Credit to the man, he's got some vision, even if its littered with oozing junk on a landmine, but a man with a vision is still infinitely preferable to any score of boardroom full of managers focus testing everything according to the latest trends, and who's got access to the family wallet so they can squeeze as much dollars out of it (Yes Disney, that's exactly what you are).

    Go watch his personal justice league cut, which ran an eye watering 4 hours. Now we know why they needed to hire another editor for the original version on film.

  • I Want Your Custom Champion Proposals

    i loved it ! thank you very much for your time doing this , also  the lore is so funny i cant stop laughing and hoping she catch it for her camp XD.

    I WANT THIS CARD IN THE GAME NOW RIOT! I WILL PAY, JUST DO IT! XD

  • I Want Your Custom Champion Proposals

    Cactuar, Small But Pointy!

    (Finding appropriate artwork was hard; I did the best I could.)

    Overview
    Cactuar is an AD Marksman, traditionally played in the Jungle or in the Bottom lane. Fleet of foot and skilled in its needlework, Cactuar's diminutive stature hides a dangerous opponent. Many have underestimated this creature only to suffer a humiliating defeat as they are barraged by countless barbs, outwitted by a tiny, super-fast cactus...thing.

    Attack Power - Medium
    Ability Power - Low
    Defense - Medium
    Difficulty - Low

    Appearance

    It's a Cactuar: a cactus-looking creature with three needles on its head and an oblong face. Pretty self-explanatory. They first appeared in Final Fantasy VI, but have since become one of the series' signature monsters.

    Debut Skin - "Pointy Present Cactuar" (It's Cactuar wearing a Santa outfit. He shoots spiky presents at people.)

    Abilities
    Passive - Charge!/Flee!
    Cactuar gains Movement Speed with levels, along with a temporary bonus stat depending on which direction it is moving:
    - Toward enemies or monsters: AD.
    - Away from enemies or monsters: Health Regen.
    If Cactuar is not moving, it will continue to utilize whichever bonus stat it had when it was previously moving.

    Q. Jumbo Needle
    Cactuar fires a giant needle in a line, damaging all it touches before stopping at the first enemy champion. Cactuar saves charges of this ability, up to 3 at max rank, and can fire them all in rapid succession.

    W. Kick
    Cactuar gives an enemy a feisty cartwheel kick, very briefly knocking up said enemy and inflicting damage.

    E. Haste
    Cactuar energizes itself with magic, speeding up its actions even more. Cactuar gains bonus Attack Speed, and each basic attack during this time will ever-so-slightly lower the cooldowns of its other abilities.

    R. 1000 Needles
    Cactuar stands its ground and channels, firing seemingly-countless needles at a target enemy champion. These needles always connect but do small amounts of individual damage. Cactuar can channel for a very long time if it is not interrupted or killed. If the target champion dies or escapes Cactuar's range, Cactuar will automatically target the next-closest enemy champion.

    "Why not just basic attack instead?" You might ask. The Damage-Per-Second (DPS) is greater with 1000 Needles, for one thing, and the range is better too. This allows you to stay focused on your target of choice like a needle-firing turret!

    Strategy
    Cactuar is a master of in-and-out attack patterns, making it an ideal ganking jungler. Charge! will help the little guy speed into a lane, wherein it will promptly strafe the enemy champion with Jumbo Needles and/or giving them a good Kick. The bonus AD will increase its damage output, while the Health Regen can be used to top off as Cactuar retreats to the jungle. If played in lane, a pro player will know when to engage with Charge! and when to bide time with Flee!, switching back and forth as the situation dictates. 1000 Needles is best used after enemy crowd control has fired, to maximize uptime as the green menace unloads on its latest victim.

    Lore Entry
    Taliyah's brow furrowed. She wouldn't consider herself an expert on the Shuriman desert (not yet, anyway), but this latest discovery was most curious. Whilst looking for blumlardi fruit she had chanced upon a seemingly-normal cactus...only this cactus had a face. A rather goofy face, to be honest, but a face nevertheless. It stood there, perfectly motionless, to the point where Taliyah wasn't entirely sure if the heat wasn't playing tricks on her. She leaned in for a closer look before pulling back, rubbing her chin.

    "I'd love to tell the other kids about this. Maybe I should bring it back with me; it would be a neat addition to the camp. But...just to be sure..." she pondered before shrugging her shoulders, and, before she could reconsider, Taliyah poked the cactus in the "eye".

    This was a mistake. The "cactus" gave a high-pitched chirp, and, in a sudden flurry of movement, did two things: fired a pointed dart right at Taliyah's abdomen, and promptly fled in the opposite direction. The needle struck true, and the Shuriman girl fell on her behind in shock.

    "Youch! Hey, you, come back here!"

    Taliyah grabbed her rock-board and made chase, gliding across the sand in pursuit of her little attacker. Although to be fair, Taliyah had started this, so perhaps she should apologize? She'd have to catch after it first, she thought, and the creature sure was fast. The chase lasted for over an hour, and the green cactus-man-thing never tired once. Eventually Taliyah was forced to give up and return to camp empty-handed, save for her strange tale.

    "Quite the bummer...but something tells me I'll be seeing that little guy again." she said, rubbing her sore abdomen. She watched helplessly as the "cactus" sped off into the sunset.

    "You win this round."

    Friends/Allies: Taliyah
    Rivals/Enemies: Taliyah

    "Frienemies" is a good description of Taliyah's and Cactuar's relationship, as their off-and-on encounters have been generally playful and good-natured (outside of their initial meeting, of course). Taliyah has since apologized to Cactuar, but whether or not the little guy accepted her apology remains a total mystery, as do most details regarding its existence.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    So we are trying to guess Mr. Orange not Mr. Blue right?

     

    I think you will need to give more information. Card rarity and that something beats something is pretty vague...

     

    I was thinking Jeeves bc Voracious Reader but the rarity is off

  • Reminder: Today is the Last Day to Buy Hearthstone's 5 Standard Pack Bundle

    It's also the last day for Battle-Ready Decks.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Nope and nope. Yup to leg and rare.

    Hint - It's an old legendary card.

  • Hearthstone Grandmasters 2021 Season 1 - Week 6 Results, Decklists, and More! (Spoiler Free)

    Lovely to see blitzchung on top!

  • Reminder: Today is the Last Day to Buy Hearthstone's 5 Standard Pack Bundle

    These are the little deals I like. 

  • Two The Point - Card Design Competition Discussion Thread

    Similar to Witchwood Piper, only related to stats instead of Cost. Could be a tutor for Hir'eek, the Bat, Gral, the Shark, Lynessa Sunsorrow, Darkmoon Rabbit, etc.

  • Things That Bother Me About "Army of the Dead"

    So I watched Zack Snyder's zombie movie "Army of the Dead" on Netflix this weekend. It's...fine. Using the significantly low bar of "we already have Netflix so it's free", I don't feel like I wasted my 2 hours 28 minutes watching this movie. And there was some cool world building and assorted nice touches like the tiger and the "time loop" theory. That said, there were A LOT of things that just really bothered me about the movie because they needlessly weaken the overall experience, and I just need to get them off my chest.

    This is definitely a rant post, so if that's not your thing, please back out now and have a nice day. :-) Also: "spoilers", I guess? But realistically everything in this movie is super-predictable, so I don't really consider anything spoiled.

    If Tanaka owns the casino, why didn't he just give them the code to the safe along with an exact description of the countermeasures and instructions how to disable them? I know thematically this is to heighten the suspense, but then you just rewrite him as a mob boss without direct knowledge instead of the owner!

    Why is there the shady double-cross from Martin? If Tanaka and Martin really are strictly-business, then they would appreciate that it was already a high-risk operation and they should be direct with their subordinates to minimize the chances of things going south. 

    Building on that: if Martin doesn't even know about zombie alphas before Coyote tells him, how does he know that's what he's there for? Maybe Tanaka granted him autonomy during the mission, but that just implies they should have approached the group with an offer of ~$10M to investigate and capture the zombies rather than hope Martin can figure something out once he's inside. The whole casino heist was just a needless distraction.

    And why does Martin turn so homicidal? Coyote is the only person that knows he's trying to smuggle the zombie head out of the city, besides which the cast generally seems very unconcerned about the threat of the zombie infection spreading out beyond the walls. He seems so committed to betraying and killing off the team despite it lowering his personal odds of survival, and no reason is ever given.

    When Chambers is dying, why is her final act to tell Guzman "go"? She's a zombie killing bad ass who just saw the man she doesn't trust (Martin) block off her escape route; why isn't she warning the group about him? Or trying to shoot him? If you're worried about "spoiling" Martin's upcoming double-crosses (which again make no sense; see above), you could have it come out garbled because she's fighting off a pack of zombies. Instead, she comes off as a weak-kneed lovestruck little girl in her final scene, which was totally out of character.

    Speaking of spreading the infection: why do we not get any shot of them closing the secret passage into the city?! I presume someone shut the door off-screen, but seriously -- if the entire premise is that Las Vegas has been completely walled-in to prevent zombies from getting out, you'd think we'd get at least a 1 second shot of someone closing the breach that would ruin everything.

    Why does the dialogue make such tight timelines in-universe time for the bombing if they are going to be so much longer in actual runtime? There is no reason to tell the audience "we've only got 10 minutes!" and 20 minutes later the nuke still hasn't arrived. You could make the argument that scenes happen in parallel so things actually happen quicker in-universe, but that just feels like lazy writing. It would be trivial to instead have in-universe be slower than real-time; you could say 30 minutes and still have the same intensity without sacrificing credibility. Plus: it's a nuke! Even if it's a "light tactical nuke", that doesn't mean you can start your escape at T -1 minute and hope to survive.

    Speaking of surviving: so this nuke is so "light" that Vanderohe can survive by just being inside an underground vault? If so: why is there no military effort to sift through the rubble and ensure that no zombies survived? They clearly established that these zombies can survive anything other than destroying their brains, so it seems like a pretty big liability to just assume every single zombie in the city had their head vaporized.

    If Coyote knows the alphas will retaliate for beheading the queen, why do they leave her body in the middle of the street? Why not at least drag it inside a car or into one of the buildings so as to stall the upcoming horde?

    Speaking of Coyote's poor decisions: she suspects Martin's betrayal and her priority is keeping the team alive, so she A.) does the one thing she knows will definitely put the entire team in jeopardy, and B.) does it for no other assurances than said untrustworthy man's word. Why not just tell the team she thinks Martin is going to betray them? Why not just leave him for the zombies -- we've already established she's cold-blooded enough to do what she thinks needs to be done. And if you are so sure that this person is just waiting lying until he can kill everyone off, why do you believe he can ever be trusted?

    If Kate is only concerned with getting Geeta back (conveniently the only 1 of the 3 captured women not die inside the Olympus, BTW), why don't we get any closure on what happens to her? She probably dies in the helicopter crash, but it's just super weird that the last ~45 minutes of the movie are "Operation Save Geeta" and then we don't even get a confirmed death. And it's like Kate goes from valuing Geeta's life more than her own to entirely forgetting about her as soon as her shoes hit the copter.

    And finally -- like the ending, this last one is a bunch of inter-related things jumbled together -- how can Kate be so stupid as to try to infiltrate the zombie base on her own and why is she actually successful? I suppose the official answer is because zombie Zeus marshalled literally every competent zombie besides zombie Cummings and they all rushed passed in such a hurry they didn't notice her hiding in a car, but that is wa-a-a-ay too cute for my taste. She just happened to be hiding at the perfect time? And the captured women didn't notice they were being unguarded and try to leave on their own? And Kate finds them in a casino with dozens of stories and thousands of rooms in less than 10 minutes because again, the dialogue is needlessly tight on time? This is where the film blows any conceivable suspicion of belief: Kate should have been picked off within 120 seconds of leaving the casino, Ward should have been frantically still looking for not-there Kate when the nuke exploded, and Peters should have long ago left with the helicopter and never returned, realizing these idiots were going to get her killed.

    This isn't part of the movie/plot per say, but also: why is this movie so long??? At 148 minutes, it's almost 2.5 hours for an absurdist escapism movie. For reference: Shaun of the Dead is 99 minutes. Train to Busan is 118 minutes. Zombieland is 88 minutes. I Am Legend is 101 minutes. World War Z is 116 minutes. Every Resident Evil movie is between 93 and 106 minutes. It's like Zack Snyder is determined to knock your socks off with a meal so he decides to prepare a 5-course meal, but each course is only so-so with too big a serving so you just leave feeling bloated, wishing he'd focused on making one plate unforgettable instead. For instance: you could cut Martin out entirely -- no betrayals, Chambers get separated due to someone accidentally kicking the glowstick, Queen dies as a result of a bad encounter with the entire team -- and the movie is actually better. Or cut out Geeta & Kate, who frankly felt like they were in an entirely different movie which just overlapped with the heist movie. 

    Like I said: it's not really a bad movie, it just has so many glaring plot holes that detract from the viewing experience so much and I don't know why.

  • Solving the "???" Mysteries of the Phoenix Card Back Achievement in Hearthstone - Solve the Barrens Mysteries

    For posterity sake - the achievement is under:

    Gameplay --> Barrens expansion --> Neutral 

    Neutral is the last section so scroll passed all the classes and look for the achievement with the "???" in the name