Why do you downvote my posts in the salt thread, when they are legitimate salt posts and following the rules, yet upvote everyone else for doing the exact same thing?
Mods - why do you do nothing about harassment posts in the salt thread? I've reported multiple posts and they remain up. As far as I can tell, you are completely absent.
I would like to know what's going on. I use the salt thread to vent, and you guys make it feel like I'm now allowed to.
My main issue is that you chose a slightly weird wording to make the text fit in two lines, but most people won't care/notice. I would still rate the card 5 stars besides this.
linkblade91
The effect is alright and the flavor is on point, but the artwork is pretty bad IMO.
I agree with Longshadow that it is probably a bit weak. I think it should be fine at 7 mana, though.
anchorm4n
The execution is as good as it gets (especially the artwork), but I find the concept itself a bit boring. Still, solid card.
KANSAS
I know you used Grimstone in the past, but I think it's more interesting than the Draining Imp.
That said, he is busted AF. Having vanilla stats on a cycle is very strong, but considering you're pulling off Legendaries, I'd honestly reduce him to a 3/3 or even a 3/2.
The game takes you to the starting hand screen with the drawn cards. You choose to keep or replace any number of them like you do with your opening hand.
I love the concept of utilizing the mulligan mechanic! Great idea!
Show Spoiler
My opinions: I feel like the high mana cost and lack of immediate board impact would lead this card to strictly be in combo / control. What do you think about making it smaller with a less powerful Mulligan where it could see more general impact?
5/4 for 5 mana; Draw 3, Mulligan.
Twilight Runner is similarly stated / costed and will draw 2. It seems appropriate for a class legendary minion the have the additional draw / mulligan perk at the same mana cost.
3/3 for 3; Draw 2, Mulligan.
Salhet's Pride is a 3/1 which regularly draw 2. So, having +2 health and the ability to dig deeper seems like a solid low cost / low tempo druid hand fixing option appropriate for a legendary.
Draining Imp works just like normal fatigue. If you run out of cards later in the game, you will start taking fatigue from wherever you left off. I am not sure about the stats and I also have to change the watermark. But first I want to know if people the the ability is good.
High Justice Grimstone is a legendary reward you would get from the Blackrock Mountain adventure. I used it in a different comp a while ago, except it was a 3/3 then. I am very proud of the card both in terms of flavor and design. I feel like it fits with the design of other legendaries at the time; vanilla stats with a unique, but simple effect. And since it is from an adventure players will be guaranteed to have other legendary minions in their collection by the time they unlock him.
As I'm really bored of ranked (the three of them), I was thinking on going for some achievement in Duels. You just gave me another reason to go for it. Thanks a lot!
An rather new HS dev twittered that they just had an internal Mercenaries presentation and that it's "even cooler and bigger than it was last time I told you guys it was cool and big"
He later also added that there is still some time before they share it externally.
I think it's reasonable to expect an official trailer sometime between the fire-festival and the next expansion's pre-purchase.
You might as well craft Nzoth if you don't have it but want to try some decks. Its the only old god right now that will only increase in power level as newer cards are introduced.
I play Zai, the Incredible instead of skull, and I've made some changes to the typical list. Honestly, in midrange decks where you cant just dump cards, skull is bad. You can still get it from Illidari Studies anyway, but there's simply so many situations I prefer to just tempo out than risk a bad skull turn.
It's very similar to the card I won competition 2.1 with, but the art is just so fitting for the effect. The flavor is about a Squire who is too lazy to fetch his Paladin's weapon the ordinary way and resorts to magic instead. Nice way to tutor Ceremonial Maul or Underlight Angling Rod and it was even possible to play those on curve when Scholomance came out because First Day of School was at 0 Mana back then. The card only gets better with Hammer of the Naaru and Libram of Judgment added to the pool. Could also fetch you Val'anyr in wild.
No Skull of Gul'dan? That cannot be! I would have to see it and then probably still not believe it. ;)
I got Death Speaker Blackthorn from the packs, but still no N'Zoth, God of the Deep annoyingly. I suppose I'm going to wait at least until the Mini-Set to find out if it's worth giving in.
If Hunter was a little stronger overall, I'd consider Barak Kodobane a must-craft.
Magni Bronzebeard, Alternate Warrior Hero Skin, Returns to the Hearthstone Shop
Buy his beard.
He is no longer asking.
OOC - Community and Mods, let's talk.
Why do you downvote my posts in the salt thread, when they are legitimate salt posts and following the rules, yet upvote everyone else for doing the exact same thing?
Mods - why do you do nothing about harassment posts in the salt thread? I've reported multiple posts and they remain up. As far as I can tell, you are completely absent.
I would like to know what's going on. I use the salt thread to vent, and you guys make it feel like I'm now allowed to.
Reminder: Full Dust Refunds for Hearthstone's May 2021 Card Nerfs End Soon!
I typically agree with nerfs but that FDoS "nerf" is terrible.
Two The Point - Card Design Competition Discussion Thread
My fear with such simple comps is always that my card is boring but here we go.
Two The Point - Card Design Competition Discussion Thread
Some early feedback.
My main issue is that you chose a slightly weird wording to make the text fit in two lines, but most people won't care/notice. I would still rate the card 5 stars besides this.
Maybe the art I used two weeks ago would be better, dunno.
I agree with Longshadow that it is probably a bit weak. I think it should be fine at 7 mana, though.
That said, he is busted AF. Having vanilla stats on a cycle is very strong, but considering you're pulling off Legendaries, I'd honestly reduce him to a 3/3 or even a 3/2.
Completing Hearthstone's Forged in the Barrens Achievements for Rewards Track Experience - An Overview
This one was for Frosty :D
Two The Point - Card Design Competition Discussion Thread
I love the concept of utilizing the mulligan mechanic! Great idea!
My opinions: I feel like the high mana cost and lack of immediate board impact would lead this card to strictly be in combo / control. What do you think about making it smaller with a less powerful Mulligan where it could see more general impact?
Minor news on the Mercenaries mode progress.
also I expect mercenaries in july with the festival since there is nothing to happen this month XD.
Minor news on the Mercenaries mode progress.
do you think there still a duels update before merchs? i dont know if i count the last duels as big, it was a little underwhelming in my opinion.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Nope. Both minions. Also the same stats.
This legendary card is totally sucks.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Don Han'Cho and Feat of Strength?
Two The Point - Card Design Competition Discussion Thread
Here are two cards I already had made:


Draining Imp works just like normal fatigue. If you run out of cards later in the game, you will start taking fatigue from wherever you left off. I am not sure about the stats and I also have to change the watermark. But first I want to know if people the the ability is good.
High Justice Grimstone is a legendary reward you would get from the Blackrock Mountain adventure. I used it in a different comp a while ago, except it was a 3/3 then. I am very proud of the card both in terms of flavor and design. I feel like it fits with the design of other legendaries at the time; vanilla stats with a unique, but simple effect. And since it is from an adventure players will be guaranteed to have other legendary minions in their collection by the time they unlock him.
Completing Hearthstone's Forged in the Barrens Achievements for Rewards Track Experience - An Overview
As I'm really bored of ranked (the three of them), I was thinking on going for some achievement in Duels. You just gave me another reason to go for it. Thanks a lot!
What is going on here...?
So... apparently you can get the same treasure at the same time...
Is this some bug? First time it happens to me.
Minor news on the Mercenaries mode progress.
An rather new HS dev twittered that they just had an internal Mercenaries presentation and that it's "even cooler and bigger than it was last time I told you guys it was cool and big"
He later also added that there is still some time before they share it externally.
I think it's reasonable to expect an official trailer sometime between the fire-festival and the next expansion's pre-purchase.
Rewards Track: Current progress 2.0
Reached lvl 100 today, chose Cenarion Malfurion as reward.
Alternate Spelling - Card Design Competition Discussion Thread
Holy fuck that score is high!
[Game] Card Treasure Hunt (The Resurrection Attempt)
Nope and nope. But dylbertarenas is close.
Rare from the Darkmoon > Old legendary.
Write the name of the orange man or both.
Book of Heroes Datamined - The Shaman Adventure of Thrall (Bosses, Decks, Voicelines)
Kairozdormu (a.k.a. Kairoz)
That's Mannoroth actually. He was the greatest pit lord of all time and superior to Magtheridon.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Runaway Blackwing
Forged in the Barrens Midset Archetype Review & Decks - Demon Hunter, Druid, and Hunter
You might as well craft Nzoth if you don't have it but want to try some decks. Its the only old god right now that will only increase in power level as newer cards are introduced.
I play Zai, the Incredible instead of skull, and I've made some changes to the typical list. Honestly, in midrange decks where you cant just dump cards, skull is bad. You can still get it from Illidari Studies anyway, but there's simply so many situations I prefer to just tempo out than risk a bad skull turn.
Two The Point - Card Design Competition Discussion Thread
Here's my first idea for this week:
It's very similar to the card I won competition 2.1 with, but the art is just so fitting for the effect. The flavor is about a Squire who is too lazy to fetch his Paladin's weapon the ordinary way and resorts to magic instead. Nice way to tutor Ceremonial Maul or Underlight Angling Rod and it was even possible to play those on curve when Scholomance came out because First Day of School was at 0 Mana back then. The card only gets better with Hammer of the Naaru and Libram of Judgment added to the pool. Could also fetch you Val'anyr in wild.
Fight Trainer
Favorite card of the Darkmoon Faire Set!
Book of Heroes Datamined - The Shaman Adventure of Thrall (Bosses, Decks, Voicelines)
The final deck also misses lighting bolt.
Forged in the Barrens Midset Archetype Review & Decks - Demon Hunter, Druid, and Hunter
No Skull of Gul'dan? That cannot be! I would have to see it and then probably still not believe it. ;)
I got Death Speaker Blackthorn from the packs, but still no N'Zoth, God of the Deep annoyingly. I suppose I'm going to wait at least until the Mini-Set to find out if it's worth giving in.
If Hunter was a little stronger overall, I'd consider Barak Kodobane a must-craft.