I checked some card interactions and I think my card could be buffed a bit. Do you think it should be 2 or 3 damage, or better left at 1 mana? It requires using the hero power to get the damage, which costs mana, and it is not affected by spell damage unlike Moonfire.
More feedback:
Wailor
I like both Purging Flames or new Hibernate. I think Hibernate could get higher ratings, but maybe some lower ones as well, while Purging Flames will be more in the middle.
allthehype
I like the Renounce Darkness version better. I agree with Wailor that it would better for them to replaced with shadow or frost spells because it suits the flavor better. A hand full of nature or arcane spells doesn't feel much like a fall from grace flavorwise. I would go with shadow spells personally as there is more variety and a lot of freeze spells would be annoying to face against.
ilphelkiir
The problem with this card is that your have board advantage, your opponent is completely helpless. You don't need to care about the drawback since your opponent doesn't have any mana left to respond.
Wailor: I like the flavor of your cards, but I'd go with Purging Flame or the new Hibernate.
allthehype: You should go with a custom watermark if you're going to directly mention Holy spells. Otherwise I'd go with the Renounce version out of the two, although you might want to clarify in the card text if the spells are from other classes.
Ilphelkiir: That's a really interesting mechanic, I like it.
grumpymonk: It's a good mechanic, but I'm not sure if the flavor fits in Mage.
Nirast: I like Forged in Frost, but it might make more sense to simplify it to just "Give your weapon +2/+1 and Freeze your hero".
R: Magnificent is the better of the two, Felocity feels too much like a Warlock card.
Demonxz95: Good mechanic, but the flavor and school could use improvement.
The price for the entire bundle is high, but at the same time that's getting everything. It's a bit like looking at the sticker price to craft a golden deck in HS or prismatic deck in LoR: that's not really a practical expense unless part of your income is from streaming and/or you're just a total whale. I suspect the majority of players will fall into a cadence where they only buy 1-4 skins/year, cherry picking the champions they want to play & think look good rather than a "gotta have 'em all" approach.
For context, the price for a single skin is 700 coins (~$7 USD) for the art-only and 1495 (~$15 USD) for the art + animation -- a little steep just to have as a collector's item that you'll rarely use, but very reasonable if it's a champ you intend on playing 40+ hours of over the next 12 months.
Has corrupt before them all. Double check that. Stats bigger then cost overall. Also check that. He is not so much corrupted as has terrible aim. Tell me what is his name in this simplest game?
As an ongoing tradition (since I did a similar threads for the Spirit Blossom,K/DA, and Shurima events), here are the quests in the special questlines for the new Dark Horizon event. Hopefully someone will find this useful.
List of regular Runeterra daily quests can be found here.
Repeatable Quest (3 Star Fragments)
Everlasting Influence
Win a matchmade or AI game (matchmade counts double) (0/6)
Event Questline (3 or 4 Star Fragments)
Stars Align
Marvel at the heavens by playing celestial cards (0/10) OR
Play cards (0/55)
Eternal Doom
Seal your enemy's fate by attacking with 4 or more units at once (0/10) OR
Strike with 2 or more units in a round (0/25)
Existence Is Fleeting
Attune to the ethereal universe by playing fleeting cards (0/10) OR
Play 3 or more cards in a round (0/15)
Galaxy Guardian
Defend the universe from malevolent forces by targeting enemies (0/15) OR
Cast spells (0/25)
Supernatural
Enhance a unit with 5 different buffs in matchmade games (0/1) OR
Attack or block with units that have 5 or more power (0/25)
Everlasting Glow
Bask in starlight by targeting allies (0/20) OR
Play rounds (0/60)
Darkness Descends
Cast the stars in shadow by activating Nightfall (0/20) OR
Deal damage (0/330)
Universal Frequency
Resonate with the cosmos by playing the same card 2+ times in a match (0/20)
Rending Destruction
Unravel the fabric of the universe by obliterating units or cards (0/25) OR
Slay units (0/90)
Divine Light - 4 Star Fragments
Level up champions 4 times in a single matchmade game (0/2) OR
Summon Champions (0/20)
Reaching 120 Star Fragments will unlock another set of 10 quests:
Second Questline (3 or 4 Star Fragments)
Celestial Attunement
Harness celestial forces by activating Invoke (0/20) OR
Spend mana (0/200)
Invigorate
Start an attack more than once in a round (0/6) OR
Start an attack (0/30)
Unleash the Heavens
Channel heavenly forces and deal 25 or more damage in a round (0/5) OR
Deal damage to units (0/120)
Planar Assault
Master time and space by counting down landmarks (0/50) OR
Summon units or landmarks (0/85)
Harmonic Convergence
Have units in play from 4 regions in a matchmade game (0/1) OR
End rounds with more units than your opponent (0/30)
Divine Inspiration
Receive divine inspiration and draw more than 1 card in a round (0/18) OR
Draw cards (0/100)
Unbound Constitution
Raise the power or health of allies in play (0/35) OR
Spend mana on spells (0/160)
Darkness Descends
Kill or obliterate 3 or more enemy units in a round (0/15) OR
See more than 3 units die in a round (0/35)
Ethereal Projections - 4 Star Fragments
Play cards or summon units that weren't in your starting deck (0/35) OR
Summon more than 1 unit in a round (0/40)
Heavenly Protection - 4 Star Fragments
Win a matchmade game of 5+ rounds without summoning more than 3 units (0/1) OR
Win games with extra nexus health to spare (0/165)
Special Quests (4-10 Star Fragments)
If these work like in previous events, there will be one special questline every week.
Riven's Resolve (1 of 2) - 4 Star Fragments
Raise the power of allies in play, hand, or deck (0/25) OR
Spend spell mana (0/65)
Riven's Righteousness (2 of 2) - 6 Star Fragments and Cosmic Riven icon
Dissuade impending threats by leveling up Riven (0/5) OR
Level up champions (0/25)
Yasuo's Divine Right (1 of 3) - 4 Star Fragments
Control dark forces and stun multiple units in a round (0/10) OR
Target units (0/90)
Yasuo's Fiery Path (2 of 3) - 6 Star Fragments
Streak like a comet and deal damage with Quick Attack units (0/70) OR
Slay units (0/200)
Yasuo's Fate (3 of 3) - 10 Star Fragments and Cosmic Yasuo icon
Carve your own fate by leveling up Yasuo (0/5) OR
Deal damage with champions (0/40)
Shyvana's Fury (1 of 3) - 4 Star Fragments
Tear the fabric of reality by dealing damage with dragons (0/150) OR
Summon units (0/120)
Shyvana's Cosmic Forces (2 of 3) - 6 Star Fragments
Instill fear and strike with units with 7+ power and health (0/40) OR
Strike units without your unit dying (0/120)
Shyvana's Empyreal Calling (3 of 3) - 10 Star Fragments and Dark Star Shyvana icon
Stoke the star-fire of the empyrean by leveling up Shyvana (0/5) OR
Summon champions (0/45)
Zed's Specters (1 of 3) - 4 Star Fragments
Unleash dark forces by dealing nexus damage with ephemeral units (0/80) OR
Deal damage to the opponent's nexus (0/200)
Zed's Shadow Maneuvers (2 of 3) - 6 Star Fragments
Summon units by using spells and activated effects (0/50) OR
Attack with units (0/220)
Zed's Eternal Shadow (3 of 3) - 10 Star Fragments and Dark Star Zed icon
Hi KANSAS, sure, here it is. I tried to put in some insights about playing it in the guide.
57% winrate is pretty good, I think your deck is a lot better than this one competitively. This deck is more for fun trying to get the feeling of destroying the opponent's hand and deck early in the game, I think Lifedrinker is probably the most competitive option for Shudderwock decks right now. The name is Vacuum Shaman since it feels like you're sucking all the cards out of their hand and deck.
It's still pretty new so if you have any ideas on how to improve it I would appreciate them!
anchorm4n - While Brothers in Arms is obviously better than Inner Demon, Inner Demon is a basic card and this is an epic from an expansion, so I'm okay with it. It's better than the Snowglobe for sure.
allthehype- As the others have mentioned, you cannot place the cards in KFT and make direct references to spell schools. If I had to choose I would prefer the Renounce Darkness variant; I personally don't like either one, but it could be because my idea was to also make a mirror of RD…just not as blatant, frankly-speaking. We're both making 2-mana Shadow Paladin spells from KFT featuring Arthas; not saying it's on purpose, but it's gonna bug me on some level :/
Ilphelkiir - I don't like this at all. Your opponent is devastated, while you get to continue functioning depending on how much you've ramped. If you played this on me, I would just concede: I'm not starting the game over halfway-through.
grumpymonk - I think it's a little on the weak side; maybe it could cost 0? That's risky, I know, but you still have to spend 2 mana to use the Hero Power (and hurt yourself, in a class with little healing). Still, I like the concept a lot. I made something similar for Shadow Priest in my custom expansion, where their Hero Power did damage but hurt the Priest too.
Nirast - Frostbite is weird because the Warrior wants to utilize Frenzy/when damaged effects as soon as possible, while Freeze forces him to wait. Forged in Frost is worse than Upgrade!, frankly, because you can't attack right away and the +1 Attack isn't worth it (Durability is more valuable). Maybe make it +2/+2?
Hordaki - I honestly don't think it would have seen use in Kobolds & Catacombs…but one expansion later, with Odd Paladin? Quite possible. I like it, but I wonder if it might be too good in the aforementioned archetype.
R - Wouldn't it be "Magfinicent"? I think the I is in the wrong place. Anyway, I think giving your Murlocs Spell Damage is interesting but ultimately weird: it bucks against their minion-focused gameplay, and the Un'Goro set doesn't provide much in the way of support. Are you gonna Volcano your Murlocs? I guess the plan is to burst them down with minions before double-tapping with Lightning Bolt or Lava Burst, but Bloodlust could accomplish a similar thing with less cards. Felocity is a No from me: we've seen what the Mage is capable of when she can draw super efficiently.
Demonxz95 - Already gave you my thoughts on the card :P The Taunt part is 50/50 good or bad depending on the situation, so ultimately it's the Armor you have to look at. Is this better than Shield Block? Currently it is not.
Wailor - I like Purging Flames and your non-Secret Hibernate the most, but I think I have to give the edge to Purging Flames. It's a good, anti-buff removal spell; could probably deal 4 damage, though, to put it in line with Tidal Surge and the like. Hibernate is flavorful, which could be why you go with that one instead, but gameplay-wise I just don't see it. Your ideal home for such a spell would be a Taunt-focused Beast deck, one that isn't worried about being Frozen. But Beasts have a lot of Rush available, and you definitely don't want to lose an attack.
Wow, this thread kinda exploded. I wanted to give some feedback yesterday at this time, but only four-ish people posted, so I decided to wait. Now I have a ton of work haha.
But before that, I'll leave here a non-Secret version of Hibernate, that avoids most of the negatives people found about it. Still not sure which of my cards I should go with, though.
And now, feedback:
linkblade91
Very thematically appropriate, both for the tag and for the expansion. The whole minions losing Divine Shield is kinda niche, but it was the main Paladin mechanic in KFT, so it's fine. All in all, pretty well rounded card IMO.
I prefer the 2 Mana version, btw.
Demonxz95
I like Shield of Souls' effect well enough, giving Taunt to heroes is an effect that I enjoy a lot, even if it comes up in custom comps every now and then.
My main issue with it is that the effect hasn't a very tight connection with the flavor and, hence, with the tag, but it isn't too jarring.
R
Felocity doesn't feel like a Mage card, neither in terms of flavor nor in effect (which is more Warlock). In order to mitigate this a little bit, I'd try using Medivh as the character depicted in the card, since he was a Mage that became a Warlock.
Magnifincient could be an interesting finisher for Aggro Murloc Shaman, but the artwork does seem more Nature (with its lightnings and stuff) than it does Arcane.
anchorm4n
I like the little pun you pulled out with Shaking the Snowglobe, but the effect seems overly complicated and disconnected.
I initially found Brothers in Arms too DemonHunter-y, but the expansion, the reference to the Stormrage brothers and the fact Druid can also gain Attack kinda changed my mind.
Hordaki
Pretty fine card. I think the balance is on point and the flavor as well.
Nirast
I think I prefer Forged in Frost, since it uses the Freeze keyword in a way that seems more appropriate for Warrior. Frostbite seems more like a Mage or Shaman card, even if it has a Whirlwind-like effect.
It might be a bit weak compared to Upgrade!, so I'd probably buff it to +2/+2.
grumpymonk
Very cool concept, fitting for both Mage and Shadow. The execution is very good, too.
Ilphelkiir
I like the concept a lot, but I'm not sure if it would be too disruptive in case it existed. Then again, Mojomaster Zihi exists, so I don't think it would be too big of a problem.
allthehype
My main issue with it is that KFT didn't have spell tags, so a card that synergizes with this feature couldn't have existed. Also, I'd change "spell from other schools" for "Shadow spells" or "Shadow and Frost spells", which would be more thematically appropriate.
The company is too busy thinking of new ways to monetize the game, such as flooding the game shop with exclusive bundles increasingly more expensive every week...
It costs 3781 coins if you already own the champions but yes the price is pretty steep even for my liking. Boards are fine because they contain music, but a skin costs about the same and honestly that kinda scares me a bit. It kinda sucks too since the champions are barely viable and some can't level consistently and sometimes you don't even draw them. Probably just gonna buy the board for this one.
Tavern Brawl gives out free content (a free pack) and requires no entry fee other than leveling your characters. So basically, stuff for free.
It was the passion project of one member of the team--someone who, I remember reading, has since left. It's basically a holdover from someone else's priorities.
Activision Blizzard does not actively support game modes that provide free value. Tavern Brawl is probably the lowest priority thing on their radar.
I would expect them to retire the format sooner than give it new resources or support.
I usually visit this place once a day. (More if work is slow.) Generally reading the news for HS and LoR and checking the forums to see if there's any threads about those two games that interest me.
I don't post as much as I used to since most of the discussions I like to partake in are meta-related. I'm a filthy netdecking metaslave so card creations and such don't interest me all that much. And there aren't that many threads about the former over here.
Sure the forums can be a little slow at times. But then I look at this site's predecessor and see people whine about metas a day after balance changes were released and generally the most dumbest of takes and opinions and am once again reminded that it's better for my mental health to stay here.
In general, I think that if you look at a cosmetic effect and think “it costs $X for a JPG”, then the cosmetic is not for you.
I think the fair point of comparison is that an alternate hero costs about as much as a new board. I can see the argument for that. Is a board worth its price? Based on what I see from my opponents, it looks like the answer is “yes for a lot of people, no for a lot of other people”.
For the record, I’ve bought one board, several cheaper cosmetics, and most event passes. I don’t have any plans to buy alternate heroes, though maybe I’ll change my mind eventually.
(Edited to reflect that a skin costs about as much as a board, not more. I originally said more because I didn’t realize the $50 price included 4 champion cards.)
Cosmic Divide Bundle is available in the store for 4921 Coins, prorated for any items owned in the bundle.
Am I the only one who finds the price extremely steep? I mean 4921 gold (aka 50$) for 8 (9 if you count the zed token) Images and 2 animations sounds ridiculously high to me.
Alternate Spelling - Card Design Competition Discussion Thread
I checked some card interactions and I think my card could be buffed a bit. Do you think it should be 2 or 3 damage, or better left at 1 mana? It requires using the hero power to get the damage, which costs mana, and it is not affected by spell damage unlike Moonfire.
More feedback:
Vacuum Shaman
Sounds good, will be slightly different but can still work!
Alternate Spelling - Card Design Competition Discussion Thread
Feedback time for unsubmitted cards:
Wailor: I like the flavor of your cards, but I'd go with Purging Flame or the new Hibernate.
allthehype: You should go with a custom watermark if you're going to directly mention Holy spells. Otherwise I'd go with the Renounce version out of the two, although you might want to clarify in the card text if the spells are from other classes.
Ilphelkiir: That's a really interesting mechanic, I like it.
grumpymonk: It's a good mechanic, but I'm not sure if the flavor fits in Mage.
Nirast: I like Forged in Frost, but it might make more sense to simplify it to just "Give your weapon +2/+1 and Freeze your hero".
R: Magnificent is the better of the two, Felocity feels too much like a Warlock card.
Demonxz95: Good mechanic, but the flavor and school could use improvement.
Vacuum Shaman
I don't have Da Undatakah so I will try substituting the Dancing Swords for Southsea Scoundrels to mill my opponent instead. I will also likely add in a Baleful Banker to help keep my Shudderwocks going in case I end up filling up my hand with too many cards.
*edit* after having my Shudderwock chain break due to a full hand, I decided to replace the Southsea Scoundrels with Hecklebots.
Captain Blackheart's Treasure
I love this brawl.
What do you do on Out of Cards?
Champion Skins Join Legends of Runeterra Today - Here's What We Know About Them
The price for the entire bundle is high, but at the same time that's getting everything. It's a bit like looking at the sticker price to craft a golden deck in HS or prismatic deck in LoR: that's not really a practical expense unless part of your income is from streaming and/or you're just a total whale. I suspect the majority of players will fall into a cadence where they only buy 1-4 skins/year, cherry picking the champions they want to play & think look good rather than a "gotta have 'em all" approach.
For context, the price for a single skin is 700 coins (~$7 USD) for the art-only and 1495 (~$15 USD) for the art + animation -- a little steep just to have as a collector's item that you'll rarely use, but very reasonable if it's a champ you intend on playing 40+ hours of over the next 12 months.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Has corrupt before them all. Double check that.
Stats bigger then cost overall. Also check that.
He is not so much corrupted as has terrible aim.
Tell me what is his name in this simplest game?
Captain Blackheart's Treasure
Wow, same strategy as last week,
Pick paladin and win.
Runeterra Dark Horizon Event Quests
As an ongoing tradition (since I did a similar threads for the Spirit Blossom, K/DA, and Shurima events), here are the quests in the special questlines for the new Dark Horizon event. Hopefully someone will find this useful.
List of regular Runeterra daily quests can be found here.
Repeatable Quest (3 Star Fragments)
Event Questline (3 or 4 Star Fragments)
Reaching 120 Star Fragments will unlock another set of 10 quests:
Second Questline (3 or 4 Star Fragments)
Special Quests (4-10 Star Fragments)
If these work like in previous events, there will be one special questline every week.
The Pepper Thread - Share Some Good Vibes!
Hi KANSAS, sure, here it is. I tried to put in some insights about playing it in the guide.
57% winrate is pretty good, I think your deck is a lot better than this one competitively. This deck is more for fun trying to get the feeling of destroying the opponent's hand and deck early in the game, I think Lifedrinker is probably the most competitive option for Shudderwock decks right now. The name is Vacuum Shaman since it feels like you're sucking all the cards out of their hand and deck.
It's still pretty new so if you have any ideas on how to improve it I would appreciate them!
Wild · Shudderwock Shaman · by Swizard · 5 years, 3 months ago
Alternate Spelling - Card Design Competition Discussion Thread
Feedback:
anchorm4n - While Brothers in Arms is obviously better than Inner Demon, Inner Demon is a basic card and this is an epic from an expansion, so I'm okay with it. It's better than the Snowglobe for sure.
allthehype - As the others have mentioned, you cannot place the cards in KFT and make direct references to spell schools. If I had to choose I would prefer the Renounce Darkness variant; I personally don't like either one, but it could be because my idea was to also make a mirror of RD…just not as blatant, frankly-speaking. We're both making 2-mana Shadow Paladin spells from KFT featuring Arthas; not saying it's on purpose, but it's gonna bug me on some level :/
Ilphelkiir - I don't like this at all. Your opponent is devastated, while you get to continue functioning depending on how much you've ramped. If you played this on me, I would just concede: I'm not starting the game over halfway-through.
grumpymonk - I think it's a little on the weak side; maybe it could cost 0? That's risky, I know, but you still have to spend 2 mana to use the Hero Power (and hurt yourself, in a class with little healing). Still, I like the concept a lot. I made something similar for Shadow Priest in my custom expansion, where their Hero Power did damage but hurt the Priest too.
Nirast - Frostbite is weird because the Warrior wants to utilize Frenzy/when damaged effects as soon as possible, while Freeze forces him to wait. Forged in Frost is worse than Upgrade!, frankly, because you can't attack right away and the +1 Attack isn't worth it (Durability is more valuable). Maybe make it +2/+2?
Hordaki - I honestly don't think it would have seen use in Kobolds & Catacombs…but one expansion later, with Odd Paladin? Quite possible. I like it, but I wonder if it might be too good in the aforementioned archetype.
R - Wouldn't it be "Magfinicent"? I think the I is in the wrong place. Anyway, I think giving your Murlocs Spell Damage is interesting but ultimately weird: it bucks against their minion-focused gameplay, and the Un'Goro set doesn't provide much in the way of support. Are you gonna Volcano your Murlocs? I guess the plan is to burst them down with minions before double-tapping with Lightning Bolt or Lava Burst, but Bloodlust could accomplish a similar thing with less cards. Felocity is a No from me: we've seen what the Mage is capable of when she can draw super efficiently.
Demonxz95 - Already gave you my thoughts on the card :P The Taunt part is 50/50 good or bad depending on the situation, so ultimately it's the Armor you have to look at. Is this better than Shield Block? Currently it is not.
Wailor - I like Purging Flames and your non-Secret Hibernate the most, but I think I have to give the edge to Purging Flames. It's a good, anti-buff removal spell; could probably deal 4 damage, though, to put it in line with Tidal Surge and the like. Hibernate is flavorful, which could be why you go with that one instead, but gameplay-wise I just don't see it. Your ideal home for such a spell would be a Taunt-focused Beast deck, one that isn't worried about being Frozen. But Beasts have a lot of Rush available, and you definitely don't want to lose an attack.
Vacuum Shaman
It's called Vacuum Shaman because of the feeling that you're sucking all the cards out of your opponent's hand and deck.
Alternate Spelling - Card Design Competition Discussion Thread
Wow, this thread kinda exploded. I wanted to give some feedback yesterday at this time, but only four-ish people posted, so I decided to wait. Now I have a ton of work haha.
But before that, I'll leave here a non-Secret version of Hibernate, that avoids most of the negatives people found about it. Still not sure which of my cards I should go with, though.
And now, feedback:
Very thematically appropriate, both for the tag and for the expansion. The whole minions losing Divine Shield is kinda niche, but it was the main Paladin mechanic in KFT, so it's fine. All in all, pretty well rounded card IMO.
I prefer the 2 Mana version, btw.
I like Shield of Souls' effect well enough, giving Taunt to heroes is an effect that I enjoy a lot, even if it comes up in custom comps every now and then.
My main issue with it is that the effect hasn't a very tight connection with the flavor and, hence, with the tag, but it isn't too jarring.
Felocity doesn't feel like a Mage card, neither in terms of flavor nor in effect (which is more Warlock). In order to mitigate this a little bit, I'd try using Medivh as the character depicted in the card, since he was a Mage that became a Warlock.
Magnifincient could be an interesting finisher for Aggro Murloc Shaman, but the artwork does seem more Nature (with its lightnings and stuff) than it does Arcane.
I like the little pun you pulled out with Shaking the Snowglobe, but the effect seems overly complicated and disconnected.
I initially found Brothers in Arms too DemonHunter-y, but the expansion, the reference to the Stormrage brothers and the fact Druid can also gain Attack kinda changed my mind.
Pretty fine card. I think the balance is on point and the flavor as well.
I think I prefer Forged in Frost, since it uses the Freeze keyword in a way that seems more appropriate for Warrior. Frostbite seems more like a Mage or Shaman card, even if it has a Whirlwind-like effect.
It might be a bit weak compared to Upgrade!, so I'd probably buff it to +2/+2.
Very cool concept, fitting for both Mage and Shadow. The execution is very good, too.
I like the concept a lot, but I'm not sure if it would be too disruptive in case it existed. Then again, Mojomaster Zihi exists, so I don't think it would be too big of a problem.
My main issue with it is that KFT didn't have spell tags, so a card that synergizes with this feature couldn't have existed. Also, I'd change "spell from other schools" for "Shadow spells" or "Shadow and Frost spells", which would be more thematically appropriate.
Champion Skins Join Legends of Runeterra Today - Here's What We Know About Them
"Champion skins can be purchased exclusively with Coins in the Store or through your Collection."
I've been saving Essence just in case, but it seems that won't be happening :(
Captain Blackheart's Treasure
Each aspect of the game is just a slot machine. Not out of tune at all...
Captain Blackheart's Treasure
Blizzard doesn't have time for that...
The company is too busy thinking of new ways to monetize the game, such as flooding the game shop with exclusive bundles increasingly more expensive every week...
Champion Skins Join Legends of Runeterra Today - Here's What We Know About Them
It costs 3781 coins if you already own the champions but yes the price is pretty steep even for my liking. Boards are fine because they contain music, but a skin costs about the same and honestly that kinda scares me a bit. It kinda sucks too since the champions are barely viable and some can't level consistently and sometimes you don't even draw them. Probably just gonna buy the board for this one.
Captain Blackheart's Treasure
It's not.
Tavern Brawl gives out free content (a free pack) and requires no entry fee other than leveling your characters. So basically, stuff for free.
It was the passion project of one member of the team--someone who, I remember reading, has since left. It's basically a holdover from someone else's priorities.
Activision Blizzard does not actively support game modes that provide free value. Tavern Brawl is probably the lowest priority thing on their radar.
I would expect them to retire the format sooner than give it new resources or support.
What do you do on Out of Cards?
I usually visit this place once a day. (More if work is slow.) Generally reading the news for HS and LoR and checking the forums to see if there's any threads about those two games that interest me.
I don't post as much as I used to since most of the discussions I like to partake in are meta-related. I'm a filthy netdecking metaslave so card creations and such don't interest me all that much. And there aren't that many threads about the former over here.
Sure the forums can be a little slow at times. But then I look at this site's predecessor and see people whine about metas a day after balance changes were released and generally the most dumbest of takes and opinions and am once again reminded that it's better for my mental health to stay here.
Champion Skins Join Legends of Runeterra Today - Here's What We Know About Them
In general, I think that if you look at a cosmetic effect and think “it costs $X for a JPG”, then the cosmetic is not for you.
I think the fair point of comparison is that an alternate hero costs about as much as a new board. I can see the argument for that. Is a board worth its price? Based on what I see from my opponents, it looks like the answer is “yes for a lot of people, no for a lot of other people”.
For the record, I’ve bought one board, several cheaper cosmetics, and most event passes. I don’t have any plans to buy alternate heroes, though maybe I’ll change my mind eventually.
(Edited to reflect that a skin costs about as much as a board, not more. I originally said more because I didn’t realize the $50 price included 4 champion cards.)
Captain Blackheart's Treasure
Whew, one try, one pack.
Captain Blackheart's Treasure
when is blizzard finnaly gonna be creative instead of only brawls we already seen 809189 times
Champion Skins Join Legends of Runeterra Today - Here's What We Know About Them
I believe that the bundle also includes 3 copies of each champion that each skin belongs to
Champion Skins Join Legends of Runeterra Today - Here's What We Know About Them
Am I the only one who finds the price extremely steep? I mean 4921 gold (aka 50$) for 8 (9 if you count the zed token) Images and 2 animations sounds ridiculously high to me.