Honestly, sometimes I wonder how this would go down, if Flux came to me asking this question lol:
I try to help with the Weekly Card Design Competition, but Shadows does most of the work and the rest is automated.
I used to (rarely) help with reports; then I got locked out one time and I'm too embarrassed to bring it up so I don't do reports anymore XD
Despite being a writer, and general enthusiast for Hearthstone and Runeterra, I don't write any of the content you read on the site because I don't have the confidence or the advanced knowledge required to hold an expert opinion/position on these games.
I post on occasion outside of the WCDC, but not as much as I used to now that I have a full-time job.
So...yeah. Now it's background stuff on the site that you won't ever notice, like proof-reading articles and pointing out mistakes. Or complaining about Battlegrounds matches on Discord.
I was also hoping Essence would be used for this. But I can't really blame Riot; they monetize the game through cosmetics. Unlike my experience with Hearth$tone, you can be completely FTP and have a full collection. So Riot has to make the money somewhere.
Maybe there will be other, less "premium" skins in the future. Much the way they have given out some free Guardians and emotes.
Honestly we could use a few more players in the [Game] Card Treasure Hunt. It's the most popular thread here for a reason yet we often don't have enough players.
Try and guess the riddle and if you solve it get the fun of making one of your own! It's fun to scroll through the pages and see how the riddles get solved slowly too.
Come and give it a look if you haven't for a while
edit: why does it not count as playing a game if you concede on turn 6?
"Similar to the Friendly Feud event, conceding requires the conceding player to have 15 HP or below, or both players have passed 10 turns or more; otherwise, the rewards will not be granted." from https://hearthstone.fandom.com/wiki/Quest#Daily_quests
I like both of these cards: I've been tinkering with the Heart of Y'Shaarj ever since I included it in my custom expansion, and incorporating Corrupt as-per the new Y'Shaarj's will is spot-on. Goes well with the next expansion in line, as well, seeing as how you want to hold onto minions to use handbuffs like Conditioning (Rank 1). One problem I see is that Corrupted cards are technically different cards; it's not just a simple buff. Minions that didn't normally have Corrupt would have an issue, because they don't change appearance or name, which is how Y'Shaarj, the Defiler flags them.
Toxic Twister seems like a fun card, although you do have a minor error: it should be "its", not "it's".
All-in-all, I feel like Toxic Twister might be the better card to go with, because some voters seem to be uncomfortable with "for the rest of the game" effects...at least from my experience. Could just be a "me" problem lol
In all honesty, it was your card that inspired me to try out the "Fall of Arthas" theme (one of my favorite pieces of lore). However, my intention was never to plagiarize or piggyback your idea and in my opinion the cards are different enough to stand on their own. But if you (and other voters/mods) consider my card too similar too yours I'd be happy to drop the idea. :)
Don't mind me; I guess I'm just salty. Thought I had a unique angle, but you're not the only one who did it either. I don't know if we'll do well as a group, these various "fallen Paladin" cards aping on each other, but too late now.
I'm not asking why you're running Doombeast, the card's good after all. I'm asking why you are running very few low-cost cards so that you can proc Doombeast's Nightfall such as Dunekeeper or Scrying Sands maybe. Xenotype Researchers just feels a bit weak to me as well since it's just a 3/3 body and also because you have a lot of 3 drops as well. Like you're running very few low-cost followers for the purpose of countering aggro or do you just hope that you'll draw into Go Hard or Time Bombs?
Btw I'm not telling you to put these cards in or take those cards out, I just want to know how does the average games go with this deck.
I'm honestly with kaladin on this one. I don't really like the idea of spells from constructed coming into Battlegrounds. The main reason is balancing and not because of how Flamestrike would be broken or something like that but rather how they can't change the card in either modes once implemented. Minions in battlegrounds are a pretty decent example because some of them are extremely hard to balance. Junkbot and Floating Watcher are a prime example as their power changed so much when you move them up or down a tier and there's no other way to balance them other than changing Constructed. Doing the same thing to spells would be bad. Tickatus is honestly a pretty good hero with spell implementation as they are completely balanced in Battlegrounds only, and Akazamzarak is a horrible one because his spells are either useless like Snake Trap or broken like Ice Block and there's no in between.
Just don't implement cards in Battlegrounds that were designed for Constructed.
Xenotype is exceptionally important it turns your little dudes into bigger dudes over prolonged games, and given the fact that these units have such a low cost aggro can't out tempo you.
As for doombeast it's an uncounterable body plus healing which is everything you want against aggro also the drain helps you get closer to a pack your bags win.
The decks great only problem is that it looses to other counter deck of the freijord variety this is to be expected. You basically have a choice do I want to beat aggro, or do I want to beat everyone else and be the aggro.
For that I can recommend plenty of tempo lists that will absolutely destroy dragons, Nasus and whatever other midrange list is popular right now.
What if the spell was auto-cast at the beginning of every combat. Make the spells really weak, but as your hero levels you grow more powerful, casting up to 5 spells every combat.
No secrets (that's Akazamzaraks thing), but there could be buffs (Blessing of Kings, Sweeping Strikes, etc.) and debuffs (Consume Magic, Polymorph, etc.) with the more powerful spells only obtainable when leveling to tier 6. Could be a neat idea if implemented well.
Also would make for a unique game as each game with that hero could be different. Maybe your DH has Immolation Aura or Chaos Nova, and you have to play your board around that now.
Corrupt Goblin with overall stats better than the cost since it has an effect, the aim part is more than obvious. And the name is like a game, try to spell it fast lol. (In all seriousness I got no freaking clue so I go with random that *kinda* fits.)
Can't remember number 6 but in the event quest 7th quest:
Darkness Descends
Cast the stars in shadow by activating Nightfall (0/20)
Deal damage (0/330)
So... play a Swole Squirrel deck vs the AI
I have my trusty Barrier deck that I've used for these questlines before, Greenglade Caretaker meets Brightsteel Formation. One-shotted this quest with it like most of the previous ones I've played.
Now out of all these cards you're probably looking at brood awakening and scratching your head, but it was a popular aggro counter back when burn aggro was everywhere and you'd pair it with lux. It turns out it works great during this aggro meta too, and gives sac fodder.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Instructor Fireheart?
[Game] Card Treasure Hunt (The Resurrection Attempt)
"Never gonna give you that card"
I keep hearing it in my head.
Yet the reality is stronger than the patch notes.
And the infinite loop begins.
What do you do on Out of Cards?
Honestly, sometimes I wonder how this would go down, if Flux came to me asking this question lol:
So...yeah. Now it's background stuff on the site that you won't ever notice, like proof-reading articles and pointing out mistakes. Or complaining about Battlegrounds matches on Discord.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Exactly
Champion Skins Join Legends of Runeterra Today - Here's What We Know About Them
I was also hoping Essence would be used for this. But I can't really blame Riot; they monetize the game through cosmetics. Unlike my experience with Hearth$tone, you can be completely FTP and have a full collection. So Riot has to make the money somewhere.
Maybe there will be other, less "premium" skins in the future. Much the way they have given out some free Guardians and emotes.
What do you do on Out of Cards?
Honestly we could use a few more players in the [Game] Card Treasure Hunt. It's the most popular thread here for a reason yet we often don't have enough players.
https://outof.cards/forums/hearthstone/hearthstone-general/2039-game-card-treasure-hunt-the-resurrection-attempt
Try and guess the riddle and if you solve it get the fun of making one of your own! It's fun to scroll through the pages and see how the riddles get solved slowly too.
Come and give it a look if you haven't for a while
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
"Similar to the Friendly Feud event, conceding requires the conceding player to have 15 HP or below, or both players have passed 10 turns or more; otherwise, the rewards will not be granted." from https://hearthstone.fandom.com/wiki/Quest#Daily_quests
[Game] Card Treasure Hunt (The Resurrection Attempt)
Corrupted Healbot?
Alternate Spelling - Card Design Competition Discussion Thread
I like both of these cards: I've been tinkering with the Heart of Y'Shaarj ever since I included it in my custom expansion, and incorporating Corrupt as-per the new Y'Shaarj's will is spot-on. Goes well with the next expansion in line, as well, seeing as how you want to hold onto minions to use handbuffs like Conditioning (Rank 1). One problem I see is that Corrupted cards are technically different cards; it's not just a simple buff. Minions that didn't normally have Corrupt would have an issue, because they don't change appearance or name, which is how Y'Shaarj, the Defiler flags them.
Toxic Twister seems like a fun card, although you do have a minor error: it should be "its", not "it's".
All-in-all, I feel like Toxic Twister might be the better card to go with, because some voters seem to be uncomfortable with "for the rest of the game" effects...at least from my experience. Could just be a "me" problem lol
Alternate Spelling - Card Design Competition Discussion Thread
Don't mind me; I guess I'm just salty. Thought I had a unique angle, but you're not the only one who did it either. I don't know if we'll do well as a group, these various "fallen Paladin" cards aping on each other, but too late now.
Hearthstone Grandmasters 2021 Season 1 Continues With Week 6
As a reminder, here is the schedule of events and rewards:
Grandmasters Week 1 (April 9 – 11) : 2 Year of the Phoenix packsGrandmasters Week 2 (April 16 – April 18) : 2 Year of the Phoenix packs *Grandmasters Week 3 (April 23 – April 25) : 2 Year of the Phoenix packs *Masters Tour Orgrimmar (April 30 – May 2) : 2 Year of the Phoenix packsGrandmasters Week 4 (May 7 – May 9) : 2 Year of the Phoenix packs *Battlegrounds Brawl: Battle of the Boars (May 12) : 2 Forged in the Barrens packsGrandmasters Week 5 (May 14 – May 16) : 2 Year of the Phoenix packs *(Those marked with an * are shared rewards, i.e. you can only get 2 Year of the Phoenix packs at most from all those weeks altogether)
Fixing Go Hard & Zillian
I'm not asking why you're running Doombeast, the card's good after all. I'm asking why you are running very few low-cost cards so that you can proc Doombeast's Nightfall such as Dunekeeper or Scrying Sands maybe. Xenotype Researchers just feels a bit weak to me as well since it's just a 3/3 body and also because you have a lot of 3 drops as well. Like you're running very few low-cost followers for the purpose of countering aggro or do you just hope that you'll draw into Go Hard or Time Bombs?
Btw I'm not telling you to put these cards in or take those cards out, I just want to know how does the average games go with this deck.
My Dream for Battlegrounds
I'm honestly with kaladin on this one. I don't really like the idea of spells from constructed coming into Battlegrounds. The main reason is balancing and not because of how Flamestrike would be broken or something like that but rather how they can't change the card in either modes once implemented. Minions in battlegrounds are a pretty decent example because some of them are extremely hard to balance. Junkbot and Floating Watcher are a prime example as their power changed so much when you move them up or down a tier and there's no other way to balance them other than changing Constructed. Doing the same thing to spells would be bad. Tickatus is honestly a pretty good hero with spell implementation as they are completely balanced in Battlegrounds only, and Akazamzarak is a horrible one because his spells are either useless like Snake Trap or broken like Ice Block and there's no in between.
Just don't implement cards in Battlegrounds that were designed for Constructed.
Fixing Go Hard & Zillian
Xenotype is exceptionally important it turns your little dudes into bigger dudes over prolonged games, and given the fact that these units have such a low cost aggro can't out tempo you.
As for doombeast it's an uncounterable body plus healing which is everything you want against aggro also the drain helps you get closer to a pack your bags win.
The decks great only problem is that it looses to other counter deck of the freijord variety this is to be expected. You basically have a choice do I want to beat aggro, or do I want to beat everyone else and be the aggro.
For that I can recommend plenty of tempo lists that will absolutely destroy dragons, Nasus and whatever other midrange list is popular right now.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Both is not even close. Aim is the last part that should interest you. Look at the first two lines.
P.S. stats of the card is really bigger then it's cost.
Champion Skins Join Legends of Runeterra Today - Here's What We Know About Them
Shyvana's dragon form looks like Nicol Bolas from Magic the Gathering!
My Dream for Battlegrounds
What if the spell was auto-cast at the beginning of every combat. Make the spells really weak, but as your hero levels you grow more powerful, casting up to 5 spells every combat.
No secrets (that's Akazamzaraks thing), but there could be buffs (Blessing of Kings, Sweeping Strikes, etc.) and debuffs (Consume Magic, Polymorph, etc.) with the more powerful spells only obtainable when leveling to tier 6. Could be a neat idea if implemented well.
Also would make for a unique game as each game with that hero could be different. Maybe your DH has Immolation Aura or Chaos Nova, and you have to play your board around that now.
miniset
https://www.youtube.com/watch?v=-pC8w-yPrCs
Fixing Go Hard & Zillian
It's weird to put vengeance x3 when your goal is to counter aggro.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Mayor Noggenfogger?
Corrupt Goblin with overall stats better than the cost since it has an effect, the aim part is more than obvious. And the name is like a game, try to spell it fast lol. (In all seriousness I got no freaking clue so I go with random that *kinda* fits.)
Fixing Go Hard & Zillian
Any particular reason for 0 copies of Dunekeeper or Vile Feast and 3 Xenotype Researchers instead when your wincon is Go Hard? I can't really see how you're triggering Nightfall on Doombeast consistently outside of Go Hard.
Open Up Your Wallets - Two Golden Standard Pack Bundles Hit the Hearthstone Shop Today
This.
Runeterra Dark Horizon Event Quests
I have my trusty Barrier deck that I've used for these questlines before, Greenglade Caretaker meets Brightsteel Formation. One-shotted this quest with it like most of the previous ones I've played.
Fixing Go Hard & Zillian
Its a really delicate balance figuring out how to counter swarming aggro decks that seem to be everywhere right now.
Some people claim braum does well but this doesn't work because you go around him.
Some people say you can out heal them with targon this doesn't work either because you can't out heal their tempo.
Some people say there is no counter and that felt wrong to me.
Finally I figured out a list that will beat every aggro deck thrown at it 9/10 games guaranteed.
Its only weak to big overwhelm dudes and even then there are lines of play to mitigate this.
I bring you Zillian Go Hard - with Elise of course as is standard.
It just turns out that time bombs are faster then red cards these days, especially if you pair it with all the draw in shadow isles and healing.
We also have acess to deck buffing, and draw fixing which work great with pack your bags
Now out of all these cards you're probably looking at brood awakening and scratching your head, but it was a popular aggro counter back when burn aggro was everywhere and you'd pair it with lux. It turns out it works great during this aggro meta too, and gives sac fodder.
miniset
My face is already dead???