Nahhhh. I bought the classic mega golden bundle when it was available and I'd would again but don't think so for standard. Just too much a chance it would be cards i wouldn't use.
I am a writer for the website, and I work with the team to bring good content to the site. My main specialty here in terms of content is writing the Fan Community Spotlight articles. I'm very involved with the FC side of the community as a whole.
Yes they are just goldenstandard card packs, nothing exclusive at all...
Im gonna feed the troll.
Exclusive means you cannot get these via any other means than with cash. This isnt the case. You can craft almost any card as golden. Exclusive is the Tavern pass and the heros they attach to those that can ONLY be gotten through purchase of the pass.
I get it - maybe you arent a native speaker of the English language but dont be stubborn. This offer is not exclusive and it's not Blizz greed. Greed would be upping the price of the next expansion bundle across the board. This deal here is TOTALLY optional to one's collection.
Would adore it if one day they released 10 new champions into the game, one for every class in the game. These new additions would all have the same hero power: "After you raise your tavern tier discover a [Mage, Warrior, etc] spell."
Which means you only get five a game. Also you can cast one per turn. Spells range from lightweight secrets to effects like a Flamestrike being cast before combat. It would be optimal if the pool for each discovery was 5 or 6 to keep it fresh.
It's pretty hopeful since it would be a balancing nightmare but if launched successfully would be amazing fun trying to use the 5 spells you get efficiently. Ideas?
I wish I could afford wasting that amount of money. Gold cards are nice and I would love to play with them. But I'd rather buy the next expac than this lol
I don't even care that they are releasing old skins. Hell, I bought Khadgar and Dame. I'm happy they are. I hope they do more. Did I buy Magni for $10 around 5 years ago? Yes. Do I care that they are going to put him back in the shop? No. I'm glad they are giving new players the option to use such a cool hero skin. And the fact that you can pay gold now? Yes please. I love this change and hope they keep up with it.
This is for that special breed of whale. Diamond-encrusted toothbrushes, chinchilla toilet paper, and gigantic yachts that feature swimming pools with mini yachts that carry you to the other side.
The crafting cost ratio between normal and gold cards is 2x for legendaries but more for the lower rarities. For example a golden common disenchants for 50 dust, compared to 5 dust for a regular card. As a result, the golden equivalent of a 40 dust pack (1 rare and 4 commons) is 300 dust.
However, the occasional golden card adds quite a lot to the value of regular packs: a single golden common more than doubles the minimum pack value. Golden packs don't have such boosts, so the average dust value of golden packs will be substantially less than 2.5x the worst case that regular packs have.
Players have been asking, BEGGING for more stuff to buy for years.
Blizzard finally got their shit together and started giving us deals, which is great, and bringing back older content so everyone can enjoy it. If this was necessary to play Hearthstone I'd consider that greed.
If we want to talk greed we could bring up extra legendaries in every set with the move to 2 class legendary cards per set. We could even argue if the legendary card amounts stayed the same that moving neutrals to class-based still increased the amount you need to spend to remain competitive because they are less flexible, but even then I'd counter with the later tech that gave us rarity protection on legendaries and then all cards.
Hearthstone, to me, feels much cheaper to enjoy now. Yes, there are more cosmetics and yeah, I'm buying them all it feels like which in turn is probably having me spend more money during each expansion, but now I'm getting more than just a ton of useless arcane dust in older systems.
Don't get me wrong, Blizzard and Hearthstone have a plethora of problems, but I really don't feel that greed is one of them.
Just for true whales out there. It doesn't cost those in charge anything in particular to "print" and package digital cards that already exist, so even 0.01% of players buying equals profit.
It will seem rather silly and overpriced to the rest of us; I know I'd never value golden cards as highly. But also far from a die-hard collector of shinies. And hey, at least the initial non-golden offer remains nicely priced for Hearthstone standards.
I think this could be read as giving all your minions the buffs, not just the ones that lose divine shield, which also stack. For instance, removing 2 divine shields results in giving all your minions +2/+4 for only 1 mana! I'm not sure if that that's what you intended. I've attached a wording change that shows what I think the card is supposed to do, but it seems kind of weak so maybe I read it wrong. Overall, I think the idea is great and very flavorful!
Some other people have suggested that it could be too strong with Lothraxion the Redeemed, but I don't see how a +1/+2 board buff for 1 mana that takes away divine shield is too strong later in the game unless I read the card wrong.
Show Spoiler
Your initial read is correct: it could buff minions that don't have Divine Shield, and it could stack if there are multiple Shields being stripped away. I plan to make it 2-mana, to remove its availability from Odd Paladin; would that be enough?
I'm really hesitant to go too far with nerfing this, because it is conditional and you're losing something in the process.
It is pure greed, not marketing, do not try to find excuses for this behaviour
What do you call a company whose economic interests do not stop growing exponentially and is only focused on creating thousand ways to monetize their product? A product whose condition is, by the way, pitiful, while the company does nothing to fix or improve it...
Lazy and greedy are the words that would define that company
I have a question - would dual class cards be allowed for these kinds of competitions? What restrictions would be on them?
My guess is that they can be used, but couldn't use forbidden schools of any class, though it's not me who decides.
Guess it's feedback time!:
@Wailor
Show Spoiler
I like Forest Fire the most. The other ones are good too, but Purging Fire is probably too simple, although I feel cards like these are a bit overrated, so you may actualy end up well with it, and Hibernate is probably a bit too specific for a Secret.
@linkblade91
Show Spoiler
I'd say this is pretty weak. Divine Shield is probably not worse than 2 Health, so at best you could consider this as good as +1 Attack area buff, but this is also conditional. There are few synergies with losing Divine Shield, but it's probably not worth it.
@Demonxz95
Show Spoiler
I'd say this could be bumped to 10 Armor. I'd say that gaining Taunt is not worth much, though I definetely seeit as a rather positive effect, and for a card which gives plain Armor 3 Mana may much. You may also change it to 2 Mana, and then, maybe reduce it to 7 Armor.
@R
Show Spoiler
While destroying 1 of your Mana Crystals is harsh, Felocity is rather overpowered, and when used at 7+ Mana it's still good, because card draw doesn't lose as much power as other cheap cards, and destroying a Mana Crystal is not as much punishing then. Increasing it to 2, or maybe even 3 Mana might be good.
Magifincent maybe should cost 1 Mana? I'm not sure, but this may be hard to swarm board with Murlocs and cast spells.
@anchorm4n
Show Spoiler
Honestly, I'm not fan of spells which start with 'if'. Not sure why. Also, maybe giving it some spell synergy, but in a different form might be a good idea, as well as with higher cost the card actualy may look interesting simply without the condition. It's kinda cool effect.
@Hordaki
Show Spoiler
Looks kinda weak in comparison to Chaos Nova, because you usualy still play some minions except Recruits. On the other hand, at 4 Mana it's probably better than Consecration or Hellfire. Maybe it's fine at 5 tho.
@Nirast
Show Spoiler
I feel like Frostbite may as well be Shaman card, and would fit better. I like Forged in Frost tho, also you may change it to Forged in Cold, but that's only my preference, not sure about how other would think
@grumpymonk
Show Spoiler
Looks kinda weak, 3 damage for 1 Mana is good, but you have to cast your Hero Power kinda reminds me of the 1/1 from Rastakhans Rumble, and you still take 4 damage, or more if your HP is buffed. Still it has pretty good synergy with the new Mage legendary. Still feels kinda weak tho.
Of course, you mean exclusivities like the card backs you got as a reward for your seniority in the game or those playable heroes you bought with real money...
Oh wait, now everybody can enjoy those "exclusivities" in exchange for a symbolic amount of gold... I love this concept of exclusivity :D
I have a question - would dual class cards be allowed for these kinds of competitions? What restrictions would be on them?
My guess would be yes, but both halves must respect the rules (example: a Mage-Rogue spell can't be Frost or Arcane, since those are Mage schools). I remember during the plant comp that I wanted to make a Druid-Hunter card and wasn't allowed, since Druid was banned.
Mage is the only class that I haven't submitted a card for this season, so I decided to go with that. My first thought was that of blood mages who incorporate elements of demonic magic into the usual mage abilites. This represents your hero delving into dark magic for a bit, providing efficient damage at the cost of health. This is also hero power support in mage that it could some more of.
Feedback - I have more time these next few weeks so I'll try to be more active:
Wailor
Purging Flame isn't too innovative, but it works well flavorfully and mechanically.
The biggest issue with Hibernate is that it is a secret that only affects beasts, which makes it narrow. Normally, secrets refer to minions or spells in general so your opponent can reasonbly activate them. Also, the minion dying and coming back to life doesn't seem like the best fit for the flavor.
Forest Fire has a cool effect and good flavor, but I think giving Druid that much AOE is a bit too far outside their class identity in my opinion. The sacrificing part is fine as a bend, as I expect some of that for this week to fit the flavor. However, I think clearing the enemy board undermines Druid's weaknesses a bit too much. I find Poison Seeds a bit questionable from a class identity standpoint currently.
Linkblade91
I think this could be read as giving all your minions the buffs, not just the ones that lose divine shield, which also stack. For instance, removing 2 divine shields results in giving all your minions +2/+4 for only 1 mana! I'm not sure if that that's what you intended. I've attached a wording change that shows what I think the card is supposed to do, but it seems kind of weak so maybe I read it wrong. Overall, I think the idea is great and very flavorful!
Some other people have suggested that it could be too strong with Lothraxion the Redeemed, but I don't see how a +1/+2 board buff for 1 mana that takes away divine shield is too strong later in the game unless I read the card wrong.
Show Spoiler
Demonxz95
I could see this fitting a shadow spell. It makes your hero more likely to take damage, and a lot of shadow stuff is in warlock which likes to take self damage. Since the taunt effect is more of a sidegrade, as it is sometimes good to protect the board but can also be bad if you just want to stay alive longer, I think the card could be buffed up a bit.
R
Felocity should probably cost 2. I don't see any part of the card that suggests that it fits better in mage than in warlock, either by flavor or mechanics, but that's not necessarily a bad thing.
I'm not sure how powerful Magnifincent is, but I appreciate bridgeing between two different shaman archetypes and the pun.
anchorm4n
I don't mean to sound harsh, but I feel like the card is trying to do a bit too much and as a result the different parts don't fit well as a result. Right now, it looks like three disjointed effects that demand a lot of conditions for it to work. It seems unplayable outside of a few specific scenarios and the high roll potential may be unfun for the opponent. I would try to find one effect that satifies all the synergies you were looking for, which is hard to find, or try to satisfy two of these instead of three.
Hordaki
I like the flavor and idea. If Paladin wasn't such a strong class in constructed, I would have suggested lowering the cost to 4, but I think its ok to leave it as is. Paladin also doesn't really get AOE outside of Consecration, but I don't think it undermines its weakness that much so its ok.
Nirast
I think I like Forged in Frost more. It is a flavorful way for warrior to have a freeze spell works differently from mage and shaman. I think Frostbite could be annoying to deal with and make people think a lot of Frost Nova even if it is symmetrical.
Open Up Your Wallets - Two Golden Standard Pack Bundles Hit the Hearthstone Shop Today
Nahhhh. I bought the classic mega golden bundle when it was available and I'd would again but don't think so for standard. Just too much a chance it would be cards i wouldn't use.
What do you do on Out of Cards?
I am a writer for the website, and I work with the team to bring good content to the site. My main specialty here in terms of content is writing the Fan Community Spotlight articles. I'm very involved with the FC side of the community as a whole.
What do you do on Out of Cards?
I enter here daily, to see news of HS and LoR.
But i rarely post anything, cuz english is not my first language
i prefer OoC than the Brazilian sites of HS
Open Up Your Wallets - Two Golden Standard Pack Bundles Hit the Hearthstone Shop Today
Im gonna feed the troll.
Exclusive means you cannot get these via any other means than with cash. This isnt the case. You can craft almost any card as golden. Exclusive is the Tavern pass and the heros they attach to those that can ONLY be gotten through purchase of the pass.
I get it - maybe you arent a native speaker of the English language but dont be stubborn. This offer is not exclusive and it's not Blizz greed. Greed would be upping the price of the next expansion bundle across the board. This deal here is TOTALLY optional to one's collection.
What do you do on Out of Cards?
I do a lot of what was listed, but I also scroll up and down on the main page when my opponent ropes.
What do you do on Out of Cards?
Mostly reading news for me, and random comment here and there.
Usually most of my activity happens during the reveal season when we are getting hyped for the new set/mini-set.
My Dream for Battlegrounds
Would adore it if one day they released 10 new champions into the game, one for every class in the game. These new additions would all have the same hero power: "After you raise your tavern tier discover a [Mage, Warrior, etc] spell."
Which means you only get five a game. Also you can cast one per turn. Spells range from lightweight secrets to effects like a Flamestrike being cast before combat. It would be optimal if the pool for each discovery was 5 or 6 to keep it fresh.
It's pretty hopeful since it would be a balancing nightmare but if launched successfully would be amazing fun trying to use the 5 spells you get efficiently. Ideas?
Open Up Your Wallets - Two Golden Standard Pack Bundles Hit the Hearthstone Shop Today
I wish I could afford wasting that amount of money. Gold cards are nice and I would love to play with them. But I'd rather buy the next expac than this lol
Open Up Your Wallets - Two Golden Standard Pack Bundles Hit the Hearthstone Shop Today
Hearthstone is in a healthier position now than it ever has been. Doomsaying isn't a cool and quirky personality trait, friend.
Open Up Your Wallets - Two Golden Standard Pack Bundles Hit the Hearthstone Shop Today
I don't even care that they are releasing old skins. Hell, I bought Khadgar and Dame. I'm happy they are. I hope they do more. Did I buy Magni for $10 around 5 years ago? Yes. Do I care that they are going to put him back in the shop? No. I'm glad they are giving new players the option to use such a cool hero skin. And the fact that you can pay gold now? Yes please. I love this change and hope they keep up with it.
Card Design Conversation - Quirky Magic
That winning card is so cool. I love cards that I dismiss at first glance and then look back at again and realize how interesting it is.
miniset
I would assume the set gets announced/revealed this week (or early next week) and then released sometime within two weeks.
Open Up Your Wallets - Two Golden Standard Pack Bundles Hit the Hearthstone Shop Today
This is for that special breed of whale. Diamond-encrusted toothbrushes, chinchilla toilet paper, and gigantic yachts that feature swimming pools with mini yachts that carry you to the other side.
Open Up Your Wallets - Two Golden Standard Pack Bundles Hit the Hearthstone Shop Today
The crafting cost ratio between normal and gold cards is 2x for legendaries but more for the lower rarities. For example a golden common disenchants for 50 dust, compared to 5 dust for a regular card. As a result, the golden equivalent of a 40 dust pack (1 rare and 4 commons) is 300 dust.
However, the occasional golden card adds quite a lot to the value of regular packs: a single golden common more than doubles the minimum pack value. Golden packs don't have such boosts, so the average dust value of golden packs will be substantially less than 2.5x the worst case that regular packs have.
Open Up Your Wallets - Two Golden Standard Pack Bundles Hit the Hearthstone Shop Today
Players have been asking, BEGGING for more stuff to buy for years.
Blizzard finally got their shit together and started giving us deals, which is great, and bringing back older content so everyone can enjoy it. If this was necessary to play Hearthstone I'd consider that greed.
If we want to talk greed we could bring up extra legendaries in every set with the move to 2 class legendary cards per set. We could even argue if the legendary card amounts stayed the same that moving neutrals to class-based still increased the amount you need to spend to remain competitive because they are less flexible, but even then I'd counter with the later tech that gave us rarity protection on legendaries and then all cards.
Hearthstone, to me, feels much cheaper to enjoy now. Yes, there are more cosmetics and yeah, I'm buying them all it feels like which in turn is probably having me spend more money during each expansion, but now I'm getting more than just a ton of useless arcane dust in older systems.
Don't get me wrong, Blizzard and Hearthstone have a plethora of problems, but I really don't feel that greed is one of them.
Alternate Spelling - Card Design Competition Discussion Thread
Here's something I threw together - what do you guys think? The card is worded this way in order to work with druid's ramp theme.
Open Up Your Wallets - Two Golden Standard Pack Bundles Hit the Hearthstone Shop Today
I’m a whale, and I’m sitting here like “Who TF is even buying this?” Its a ripoff.
Open Up Your Wallets - Two Golden Standard Pack Bundles Hit the Hearthstone Shop Today
Just for true whales out there. It doesn't cost those in charge anything in particular to "print" and package digital cards that already exist, so even 0.01% of players buying equals profit.
It will seem rather silly and overpriced to the rest of us; I know I'd never value golden cards as highly. But also far from a die-hard collector of shinies. And hey, at least the initial non-golden offer remains nicely priced for Hearthstone standards.
Alternate Spelling - Card Design Competition Discussion Thread
Your initial read is correct: it could buff minions that don't have Divine Shield, and it could stack if there are multiple Shields being stripped away. I plan to make it 2-mana, to remove its availability from Odd Paladin; would that be enough?
I'm really hesitant to go too far with nerfing this, because it is conditional and you're losing something in the process.
Open Up Your Wallets - Two Golden Standard Pack Bundles Hit the Hearthstone Shop Today
It is pure greed, not marketing, do not try to find excuses for this behaviour
What do you call a company whose economic interests do not stop growing exponentially and is only focused on creating thousand ways to monetize their product? A product whose condition is, by the way, pitiful, while the company does nothing to fix or improve it...
Lazy and greedy are the words that would define that company
Alternate Spelling - Card Design Competition Discussion Thread
My guess is that they can be used, but couldn't use forbidden schools of any class, though it's not me who decides.
Guess it's feedback time!:
@Wailor
@linkblade91
@Demonxz95
@R
Magifincent maybe should cost 1 Mana? I'm not sure, but this may be hard to swarm board with Murlocs and cast spells.
@anchorm4n
@Hordaki
@Nirast
@grumpymonk
Open Up Your Wallets - Two Golden Standard Pack Bundles Hit the Hearthstone Shop Today
Of course, you mean exclusivities like the card backs you got as a reward for your seniority in the game or those playable heroes you bought with real money...
Oh wait, now everybody can enjoy those "exclusivities" in exchange for a symbolic amount of gold... I love this concept of exclusivity :D
Alternate Spelling - Card Design Competition Discussion Thread
My guess would be yes, but both halves must respect the rules (example: a Mage-Rogue spell can't be Frost or Arcane, since those are Mage schools). I remember during the plant comp that I wanted to make a Druid-Hunter card and wasn't allowed, since Druid was banned.
Alternate Spelling - Card Design Competition Discussion Thread
I have a question - would dual class cards be allowed for these kinds of competitions? What restrictions would be on them?
Alternate Spelling - Card Design Competition Discussion Thread
Mage is the only class that I haven't submitted a card for this season, so I decided to go with that. My first thought was that of blood mages who incorporate elements of demonic magic into the usual mage abilites. This represents your hero delving into dark magic for a bit, providing efficient damage at the cost of health. This is also hero power support in mage that it could some more of.
Feedback - I have more time these next few weeks so I'll try to be more active:
The biggest issue with Hibernate is that it is a secret that only affects beasts, which makes it narrow. Normally, secrets refer to minions or spells in general so your opponent can reasonbly activate them. Also, the minion dying and coming back to life doesn't seem like the best fit for the flavor.
Forest Fire has a cool effect and good flavor, but I think giving Druid that much AOE is a bit too far outside their class identity in my opinion. The sacrificing part is fine as a bend, as I expect some of that for this week to fit the flavor. However, I think clearing the enemy board undermines Druid's weaknesses a bit too much. I find Poison Seeds a bit questionable from a class identity standpoint currently.
Some other people have suggested that it could be too strong with Lothraxion the Redeemed, but I don't see how a +1/+2 board buff for 1 mana that takes away divine shield is too strong later in the game unless I read the card wrong.
I'm not sure how powerful Magnifincent is, but I appreciate bridgeing between two different shaman archetypes and the pun.