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  • Battlegrounds Brawl Returns Next Week With Free Hearthstone Card Packs via Twitch Drops - $100k Prize Pool on May 12

    I'm bummed that this is in the middle of the day on a Wednesday. It's just... why?

  • Hearthstone's Getting a Nerf and Buff Patch Next Week With 15 Card Changes - 10 Buffs!

    Buffing multiple control decks is a waste of time. Its incredibly hard in this game for multiple control decks to exist at the same time as one will always out value another and push it out of the meta

  • Battlegrounds Brawl Returns Next Week With Free Hearthstone Card Packs via Twitch Drops - $100k Prize Pool on May 12

    We even have 1 more woman than men this time. They surelly  felt that backlash.

  • 9 of Our Favourite Decks From Day 1 of Runeterra's New Expansion, Guardians of the Ancient

    Daily reminder:

    • Flawless Duet should cost 2.
    • Buff Zinneia, Steel Crescendo to attack 4.

    Thanks

  • Riot is Celebrating Pride Month in Legends of Runeterra Starting May 17

    and how does this affect the gorgonites?

  • Overtuned?

    Irelia MF is less consistent than Irelia Azir have bigger high rolls but also bigger low rolls.

    there are counters specially involving Zilean, I tried a go hard deck but it's just not enough, after that I tried a vlad deck, people just rage quit when they queue into you with those Irelia decks..

    also Fiora farms them.

    Thresh Nasus? same, a lot of free slays.

  • Hearthstone Grandmasters 2021 Season 1 Continues With Week 4

    Thanks for this. I didn't know there was a battlegrounds drops thing next week. 

  • Solving the "???" Mysteries of the Phoenix Card Back Achievement in Hearthstone - Solve the Barrens Mysteries

    Quote From Cowtastrophe

    Found the explanation for the 4th puzzle a bit unclear (e.g.: They use 'potion' for both the Elixir of Vigor and the Healing Potion). I'm guessing it was translated from a non-English language?

    Took the time to rewrite it with the correct English names.

    STAGE 1

    Show Spoiler

    [Master Swordsmith] 9 Gold >>> 3x Elixir of Vigor
    [Armor Vendor] 1 Gold >>> 1x Iron Dagger
    [Darkshire Alchemist] 3x Elixir of Vigor >>> 3x Linen Bandage
    [Balloon Merchant] 2x Linen Bandage >>> 1x Jade Locket
    [Silver Hand Knight] 1x Jade Locket >>> 11 Gold

    [Master Swordsmith] 9 Gold >>> 3x Elixir of Vigor
    [Armor Vendor] 2 Gold >>> 2x Iron Dagger
    [Darkshire Alchemist] 3x Elixir of Vigor >>> 3x Linen Bandage
    [Violet Apprentice] 3x Linen Bandage >>> 13 Gold

    [Master Swordsmith] 12x Gold >>> 4x Elixir of Vigor
    [Darkshire Alchemist] 4x Elixir of Vigor >>> 4x Linen Bandage
    [Barrens Blacksmith] 5x Linen Bandage >>> 1x Cute Doll
    [Bloodsail Corsair] 1x Cute Doll >>> 18 Gold
    [Darnassus Aspirant] 3x Iron Dagger >>> 6 Gold

    [Armor Vendor] 25 Gold >>> 25x Iron Dagger
    [Drakkari Enchanter] 21x Iron Dagger >>> 3x Loyal Pet Whistle
    [Defender of Argus] 3x Loyal Pet Whistle >>> 22 Gold

    [Armor Vendor] 22 Gold >>> 22x Iron Dagger
    [Darkshire Alchemist] 24x Iron Dagger >>> 2x Gnomish Shield
    [Windspeaker] 2x Gnomish Shield >>> 25 Gold

    [Drakkari Enchanter] 24 Gold >>> 12x Stormwind Cheddar
    [Bloodsail Corsair] 10x Stormwind Cheddar >>> 25 Gold

    [Armor Vendor] 26 Gold >>> 26x Iron Dagger
    [Drakkari Enchanter] 28x Iron Dagger >>> 4x Loyal Pet Whistle
    [Armor Vendor] 4x Loyal Pet Whistle >>> 2x Sapphire Wand
    [Shady Dealer] 2x Sapphire Wand >>> 1x Gilneas Dagger
    [Darnassus Aspirant] 1x Gilnean Dagger >>> 70 Gold

    – End of stage 1. Inventory should be: 70 Gold + 2x Stormwind Cheddar

     

     

    STAGE 2

    Show Spoiler

    [Shady Dealer] 50 Gold >>> 2x Arcane Scroll
    [Darkshire Alchemist] 11 Gold >>> 1x Captivating Pipes
    [Barrens Blacksmith] 8 Gold >>> 4x Hand Axe
    [Armor Vendor] 1 Gold >>> 1x Iron Dagger
    [Defender of Argus] 2x Arcane Scroll >>> 70 Gold

    [Darkshire Alchemist] 66 Gold >>> 6x Captivating Pipes
    [Darnassus Aspirant] 4x Captivating Pipes >>> 50 Gold

    [Darkshire Alchemist] 44 Gold >>> 4x Captivating Pipes
    [Master Swordsmith] 6x Captivating Pipes >>> 2x Ruby Crown
    [Master Swordsmith] 9 Gold >>> 3x Elixir of Vigor
    [Armor Vendor] 1 Gold >>> 1x Iron Dagger
    [Silver Hand Knight] 2x Ruby Crown >>> 72 Gold

    [Barrens Blacksmith] 72 Gold >>> 36x Hand Axe
    [Master Swordsmith] 40x Hand Axe >>> 10x Goblin Fishing Pole
    [Dalaran Mage] 2x Goblin Fishing Pole >>> 18 Gold

    [Barrens Blacksmith] 18 Gold >>> 9x Hand Axe
    [Master Swordsmith] 8x Hand Axe >>> 2x Goblin Fishing Pole
    [Bloodsail Corsair] 10x Goblin Fishing Pole >>> 120 Gold

    – End of stage 2. Inventory should be: 120 Gold + 2x Stormwind Cheddar + 2x Iron Dagger + 3x Elixir of Vigor + 1x Captivating Pipes + 1x Hand Axe

     

     

    STAGE 3

    Show Spoiler

    [Armor Vendor] 120 Gold >>> 120x Iron Dagger
    [Darkshire Alchemist] 120x Iron Dagger >>> 10x Gnomish Shield
    [Defender of Argus] 7x Gnomish Shield >>> 60 Gold

    [Armor Vendor] 60 Gold >>> 60x Iron Dagger
    [Darkshire Alchemist] 60x Iron Dagger >>> 5x Gnomish Shield
    [Drakkari Enchanter] 8x Gnomish Shield >>> 2x Tiger Amulet
    [Silver Hand Knight] 2x Tiger Amulet >>> 114 Gold

    [Balloon Merchant] 114 Gold >>> 57x Healing Potion
    [Armor Vendor] 56x Healing Potion >>> 14x Golden Goblet
    [Windspeaker] 7x Golden Goblet >>> 65 Gold

    [Master Swordsmith] 63 Gold >>> 21x Elixir of Vigor
    [Balloon Merchant] 2x Gold >>> 1x Healing Potion
    [Shady Dealer] 20x Elixir of Vigor >>> 1x Angry Crystal
    [Dalaran Mage] 1x Angry Crystal >>> 60 Gold

    [Balloon Merchant] 60 Gold >>> 30x Healing Potion
    [Armor Vendor] 32x Healing Potion >>> 8x Golden Goblet
    [Darkshire Alchemist] 15x Golden Goblet >>> 5x Alliance Mace
    [Darnassus Aspirant] 5x Alliance Mace >>> 125 Gold

    [Master Swordsmith] 123x Gold >>> 41x Elixir of Vigor
    [Darkshire Alchemist] 45x Elixir of Vigor >>> 45x Linen Bandage
    [Barrens Blacksmith] 45x Linen Bandage >>> 9x Cute Doll
    [Violet Apprentice] 9x Cute Doll >>> 166 Gold

    – End of stage 3. Inventory should be: 168 Gold + 2x Stormwind Cheddar + 1x Captivating Pipes + 1x Hand Axe + 2x Iron Dagger

     

     

    STAGE 4

    Show Spoiler

    [Balloon Merchant] 168 Gold >>> 84x Healing Potion
    [Armor Vendor] 84x Healing Potion >>> 21x Golden Goblet
    [Darkshire Alchemist] 21x Golden Goblet >>> 7x Alliance Mace
    [Master Swordsmith] 7x Alliance Mace >>> 7x Everburning Candle
    [Windspeaker] 7x Everburning Candle >>> 180 Gold

    [Master Swordsmith] 180x Gold >>> 60x Elixir of Vigor
    [Darkshire Alchemist] 60x Elixir of Vigor >>> 60x Linen Bandage
    [Barrens Blacksmith] 60x Linen Bandage >>> 12x Cute Doll
    [Balloon Merchant] 12x Cute Doll >>> 4x Draught of Angels
    [Defender of Argus] 4x Draught of Angels >>> 204 Gold

    [Drakkari Enchanter] 204 Gold >>> 102x Stormwind Cheddar
    [Darkshire Alchemist] 104x Stormwind Cheddar >>> 8x Potion of Night
    [Bloodsail Corsair] 8x Potion of Night >>> 240 Gold

    – End of stage 4. Inventory should be: 240 Gold + 1x Captivating Pipes + 1x Hand Axe + 2x Iron Dagger

     

     

    STAGE 5

    Show Spoiler

    [Balloon Merchant] 240 Gold >>> 120x Healing Potion
    [Armor Vendor] 120x Healing Potion >>> 30x Golden Goblet
    [Shady Deamer] 30x Golden Goblet >>> 3x Sphere of Wisdom
    [Dalaran Mage] 3x Sphere of Wisdom >>> 205 Gold

    [Master Swordsmith] 204x Gold >>> 68x Elixir of Vigor
    [Drakkari Enchanter] 63x Elixir of Vigor >>> 7x Shadowy Gem
    [Darnassus Aspirant] 7x Shadowy Gem >>> 166 Gold

    [Master Swordsmith] 165x Gold >>> 55x Elixir of Vigor
    [Balloon Merchant] 2 Gold >>> 1x Healing Potion
    [Shady Dealer] 60x Elixir of Vigor >>> 3x Angry Crystal
    [Violet Apprentice] 3x Angry Crystal >>> 150 Gold

    [Shady Dealer] 150 Gold >>> 6x Arcane Scroll
    [Dalaran Mage] 6x Arcane Scroll >>> 138 Gold

    [Armor Vendor] 138 Gold >>> 138x Iron Dagger
    [Drakkari Enchanter] 140x Iron Dagger >>> 20x Loyal Pet Whistle
    [Armor Vendor] 20x Loyal Pet Whistle >>> 10x Sapphire Wand
    [Silver Hand Knight] 10x Sapphire Wand >>> 125 Gold

    [Darkshire Alchemist] 121 Gold >>> 11x Captivating Pipes
    [Master Swordsmith] 12x Captivating Pipes >>> 4x Ruby Crown
    [Bloodsail Corsair] 4x Ruby Crown >>> 92 Gold

    – End of stage 5. Inventory should be: 96 Gold + 1x Hand Axe + 1x Healing Potion

     

     

    STAGE 6

    Show Spoiler

    [Balloon Merchant] 96 Gold >>> 48x Healing Potion
    [Armor Vendor] 48x Healing Potion >>> 12x Golden Goblet
    [Darkshire Alchemist] 12x Golden Goblet >>> 4x Alliance Mace
    [Windspeaker] 4x Alliance Mace >>> 70 Gold

    [Darkshire Alchemist] 66 Gold >>> 6x Captivating Pipes
    [Silver Hand Knight] 6x Captivating Pipes >>> 42 Gold

    [Master Swordsmith] 45x Gold >>> 15x Elixir of Vigor
    [Darkshire Alchemist] 15x Elixir of Vigor >>> 15x Linen Bandage
    [Barrens Blacksmith] 15x Linen Bandage >>> 3x Cute Doll
    [Balloon Merchant] 3x Cute Doll >>> 1x Draught of Angels
    [Violet Apprentice] 1x Draught of Angels >>> 30 Gold

    [Master Swordsmith] 30x Gold >>> 10x Elixir of Vigor
    [Windspeaker] 10x Elixir of Vigor >>> 15 Gold

    [Barrens Blacksmith] 16 Gold >>> 8x Hand Axe
    [Dalaran Mage] 6x Hand Axe >>> 10 Gold

    [Barrens Blacksmith] 10 Gold >>> 5x Hand Axe
    [Shady Dealer] 8x Hand Axe >>> 4x Very Nice Hat
    [Violet Apprentice] 4x Very Nice Hat >>> 14 Gold

    [Balloon Merchant] 14 Gold >>> 7x Healing Potion
    [Defender of Argus] 8x Healing Potion >>> 10 Gold

    – End of stage 6. You'll have 10 Gold again and all the minions on your side of the board will have bought everything they wanted. Just press the hero power to end the puzzle.

     

    THANKS Cowtastrophe!! You're the best!

    This guide should be on the article (instead of the current one) because is the clearest of all for resolving the Mystery #4 without getting a headache

  • Battlegrounds Brawl Returns Next Week With Free Hearthstone Card Packs via Twitch Drops - $100k Prize Pool on May 12

    Seems like they learned their lesson about diversity

  • Solving the "???" Mysteries of the Phoenix Card Back Achievement in Hearthstone - Solve the Barrens Mysteries

    Oh you're right! 🤦‍♀️Well seeing as achievement points don't amount to much atm, it's really just for the card back

  • Solving the "???" Mysteries of the Phoenix Card Back Achievement in Hearthstone - Solve the Barrens Mysteries

    I’ve spent some time actually analyzing the Hunter puzzle; the main conclusion was that the space of available trades was actually rather limited, as to pass the puzzle you need to trade without losing even a single gold’s worth of value. In particular, every item can only be obtained through one specific trading chain. To then solve the puzzle, the main remaining complication is making sure you have exactly enough ‘free resources’ at all times to make sure you don’t buy too many items.

  • Hearthstone's Getting a Nerf and Buff Patch Next Week With 15 Card Changes - 10 Buffs!

    FDOS?

    Also they're not gonna remove the Windfury, I'm betting they're gonna just nerf it to 3 health, bc 2 mana 3 dmg is a lot more manageable for most classes.

  • Hearthstone's Getting a Nerf and Buff Patch Next Week With 15 Card Changes - 10 Buffs!

    I agree to all above, that Flow is a trouble card, too. But have you ever played vs. Mage which had Incanter's Flow on T2 but never drew one of the draw cards? That is an easy matchup!

    Flow wasn't any problem before. It's the third (and simultaneously most poweful) card draw that put it over the top. Flow would be fine with AI and Cram Session. It found be fine with Spring Water and Cram Session. But it gets broken with Spring Water, Cram Session and AI.

    So I would target the card draw first.

    Disclaimer: Just talking about Standard here. 

  • Hearthstone's Getting a Nerf and Buff Patch Next Week With 15 Card Changes - 10 Buffs!

    I really hope Flamewaker gets changed to activating only when Fire spells are cast.  I'm sick of machine gun mage.

  • Hearthstone's Getting a Nerf and Buff Patch Next Week With 15 Card Changes - 10 Buffs!

    Nerfs?

    Spring water refreshes 1 crystal.

    Flow costs 3.

    FDOS costs 1.

    Crabrider loses windfury.

    Mankrik (angry part) to 7 health.

     

    Having just played against it dear God I wish Paralytic poison had 'this turn" added to it's text....

     

     

    Buffs? Anything that lets me play a midtange minion deck please. This meta is Rock-paper-scissors to the extreme. 

  • Hearthstone's Getting a Nerf and Buff Patch Next Week With 15 Card Changes - 10 Buffs!

    Yes.

  • Hearthstone's Getting a Nerf and Buff Patch Next Week With 15 Card Changes - 10 Buffs!

    Quote From YourPrivateNightmare

    Hero Power Mage comes to mind first because that deck is just impossibly slow despite having some pretty decent payoffs. Not even entirely sure how that one could be buffed outside of making Wildfire 1-mana (to scam more out of Wandmaker and also because it's actually unreasonably clunky to actually play the thing without just losing on tempo).

    Good gravy, no! Wildfire at 1 mana will just make Odd mage without the odd restriction, and it's not like it's lacking an alternative to Jan'alai. I don't think it is unreasonable at all to pay 2 mana to deal >>3 additional damage over the course of the game. It just needs a bit of a slower meta to have time to do that.

    I'd much rather they helped out the control decks that could slow down the meta - automatically helping every low tempo deck in the process - than ensure every deck is high tempo. When tempo is the answer to tempo we get locked into a positive feedback loop that hurts diversity, even if it superficially increases the number of viable decks.

  • Solving the "???" Mysteries of the Phoenix Card Back Achievement in Hearthstone - Solve the Barrens Mysteries

    Ah thanks for the clarifications ;)

  • Hearthstone's Getting a Nerf and Buff Patch Next Week With 15 Card Changes - 10 Buffs!

    I agree with all your points. Especially about Spring Water, I mean Spring water feels worst when it recovers mana (AKA after you play incanter's)
    Incanter's in this case is the trouble card, with Spring Water as the follow up, usually we see the trouble card get nerfed, not the follow up

  • Hearthstone's Getting a Nerf and Buff Patch Next Week With 15 Card Changes - 10 Buffs!

    Druid or Hunter?

  • Hearthstone's Getting a Nerf and Buff Patch Next Week With 15 Card Changes - 10 Buffs!

    I just want a viable midrange beast deck  Sadge

  • Hearthstone's Getting a Nerf and Buff Patch Next Week With 15 Card Changes - 10 Buffs!

    I really dislike Spell Mage purely on the basis of how highrolly it is and how polarizing the matchup spread is. It's just no fun facing a competitive deck, trying your best to play around their burst and having to throw all that away because they randomly generate all their answers while drawing their entire deck at turn 5 because they happened to have Wild Growth on steroids in their opening hands.

    It's a deck that was originally designed to be kind of a meme and not meant to actually be super competitive, but now it's just a complete control killer that only really loses to hard aggro.

    I don't want the deck to be unplayable, but I do want it to just disappear as a legitimate ladder deck because it'S just so boring to play against.

     

    The real problem with Tickatus is that Warlock just doesn't have a reasonable win condition outside of it so even if it's bad it's still better than everything else. I really hope they finally get Big Demons to work so Willow + Jaraxxus is enough value to just close out games and people finally stop jerking off Tickatus.

  • Hearthstone's Getting a Nerf and Buff Patch Next Week With 15 Card Changes - 10 Buffs!

    Alright so since the buffs are supposedly targetting struggling classes and archetypes (instead of just underperforming cards) I feel like we can get a general idea on what they are trying to buff.

     

    Hero Power Mage comes to mind first because that deck is just impossibly slow despite having some pretty decent payoffs. Not even entirely sure how that one could be buffed outside of making Wildfire 1-mana (to scam more out of Wandmaker and also because it's actually unreasonably clunky to actually play the thing without just losing on tempo).

    Shaman will obviously get the main share of the buffs, although I'm curious which archetype. I'm also not entirely sure if they can even fix the class since the main issue is the complete lack of draw (The Al'akir Ysera control/combo Shaman would work fine if it weren't for the fact that even Priest gets through their deck faster).

    Funnily enough, Paladin might even get some form of buff to the Silver Hand archetype, or even Invigorating Sermon (reducing that to 3 would be huge because it allows you to run Kazakus)

    I'm assuming Control Warrior will get some sort of buff since they actually have a decent selection of win conditions, but they just don't have the means of staying alive.

    I'm personally hoping that Hunter gets some sort of buff to their value/midrange archetype in a way that doesn't also indirectly buff Face Hunter (Dire Frenzy at 3? Selective Breeder as a 2/2?) It probably wouldn't even take a lot because the general Face Hunter shell can easily be repurposed into something slower, even more if you just cut out the spell package around Pack Runner and  use more minions (if only they were useful.

    We should also consider that might not even buff mostly new cards but rather retune some of the older ones (like they did with the Boomsday stuff way back when). There's a  lot of interesting stuff that hasn't seen play and could be made to work with a bit of investment. Then again, they have said that cards are designed around the year they are released in so I doubt they'd go out of their way to make archetypes from last year viable, although I could be wrong.

    I also wonder if they might unnerf a few older cards, especially for Demon Hunter (who is really struggling atm). Would Priestess of Fury be too op if she were back at 6/7? Would she be balanced enough as a 6/6? I feel like most of what DH is missing right now is a way to pressure without having to wait for Inquisitor. Priestess might be able to bridge that gap.

     

     

  • Solving the "???" Mysteries of the Phoenix Card Back Achievement in Hearthstone - Solve the Barrens Mysteries

  • Solving the "???" Mysteries of the Phoenix Card Back Achievement in Hearthstone - Solve the Barrens Mysteries

    Well the four classes have 4 Barrens legendaries that give flavor text quotes detailing suspicious information.

    The order of cards played doesn't matter though if it did you refer to the order in which they are referred in the flavor text.

    After a fair bit of people tanking their rank/MMR trying things in ranked, as this is a game play achievement none of which can be done outside of ranked/duels/arena Celestation tweeted that in fact this achievement was an exception.

    We were a bit wrong footed in that he also stated these could be done on mobile, though one of them was harder on mobile but we weren't anywhere near it.  Flavor text isn't on mobile though of course you can use a website to see them.

    Also many didn't think collection mattered due to another tweet of his which arguably isn't the case for Rogue.  Though again you can randomly generate the cards you need.  

    Then I went to sleep and when I woke up it was all pretty much solved lol.