Buffing multiple control decks is a waste of time. Its incredibly hard in this game for multiple control decks to exist at the same time as one will always out value another and push it out of the meta
Irelia MF is less consistent than Irelia Azir have bigger high rolls but also bigger low rolls.
there are counters specially involving Zilean, I tried a go hard deck but it's just not enough, after that I tried a vlad deck, people just rage quit when they queue into you with those Irelia decks..
Found the explanation for the 4th puzzle a bit unclear (e.g.: They use 'potion' for both the Elixir of Vigor and the Healing Potion). I'm guessing it was translated from a non-English language?
Took the time to rewrite it with the correct English names.
– End of stage 6. You'll have 10 Gold again and all the minions on your side of the board will have bought everything they wanted. Just press the hero power to end the puzzle.
THANKS Cowtastrophe!! You're the best!
This guide should be on the article (instead of the current one) because is the clearest of all for resolving the Mystery #4 without getting a headache
I’ve spent some time actually analyzing the Hunter puzzle; the main conclusion was that the space of available trades was actually rather limited, as to pass the puzzle you need to trade without losing even a single gold’s worth of value. In particular, every item can only be obtained through one specific trading chain. To then solve the puzzle, the main remaining complication is making sure you have exactly enough ‘free resources’ at all times to make sure you don’t buy too many items.
Also they're not gonna remove the Windfury, I'm betting they're gonna just nerf it to 3 health, bc 2 mana 3 dmg is a lot more manageable for most classes.
I agree to all above, that Flow is a trouble card, too. But have you ever played vs. Mage which had Incanter's Flow on T2 but never drew one of the draw cards? That is an easy matchup!
Flow wasn't any problem before. It's the third (and simultaneously most poweful) card draw that put it over the top. Flow would be fine with AI and Cram Session. It found be fine with Spring Water and Cram Session. But it gets broken with Spring Water, Cram Session and AI.
Hero Power Mage comes to mind first because that deck is just impossibly slow despite having some pretty decent payoffs. Not even entirely sure how that one could be buffed outside of making Wildfire 1-mana (to scam more out of Wandmaker and also because it's actually unreasonably clunky to actually play the thing without just losing on tempo).
Good gravy, no! Wildfire at 1 mana will just make Odd mage without the odd restriction, and it's not like it's lacking an alternative to Jan'alai. I don't think it is unreasonable at all to pay 2 mana to deal >>3 additional damage over the course of the game. It just needs a bit of a slower meta to have time to do that.
I'd much rather they helped out the control decks that could slow down the meta - automatically helping every low tempo deck in the process - than ensure every deck is high tempo. When tempo is the answer to tempo we get locked into a positive feedback loop that hurts diversity, even if it superficially increases the number of viable decks.
I agree with all your points. Especially about Spring Water, I mean Spring water feels worst when it recovers mana (AKA after you play incanter's) Incanter's in this case is the trouble card, with Spring Water as the follow up, usually we see the trouble card get nerfed, not the follow up
I really dislike Spell Mage purely on the basis of how highrolly it is and how polarizing the matchup spread is. It's just no fun facing a competitive deck, trying your best to play around their burst and having to throw all that away because they randomly generate all their answers while drawing their entire deck at turn 5 because they happened to have Wild Growth on steroids in their opening hands.
It's a deck that was originally designed to be kind of a meme and not meant to actually be super competitive, but now it's just a complete control killer that only really loses to hard aggro.
I don't want the deck to be unplayable, but I do want it to just disappear as a legitimate ladder deck because it'S just so boring to play against.
The real problem with Tickatus is that Warlock just doesn't have a reasonable win condition outside of it so even if it's bad it's still better than everything else. I really hope they finally get Big Demons to work so Willow + Jaraxxus is enough value to just close out games and people finally stop jerking off Tickatus.
Alright so since the buffs are supposedly targetting struggling classes and archetypes (instead of just underperforming cards) I feel like we can get a general idea on what they are trying to buff.
Hero Power Mage comes to mind first because that deck is just impossibly slow despite having some pretty decent payoffs. Not even entirely sure how that one could be buffed outside of making Wildfire 1-mana (to scam more out of Wandmaker and also because it's actually unreasonably clunky to actually play the thing without just losing on tempo).
Shaman will obviously get the main share of the buffs, although I'm curious which archetype. I'm also not entirely sure if they can even fix the class since the main issue is the complete lack of draw (The Al'akir Ysera control/combo Shaman would work fine if it weren't for the fact that even Priest gets through their deck faster).
Funnily enough, Paladin might even get some form of buff to the Silver Hand archetype, or even Invigorating Sermon (reducing that to 3 would be huge because it allows you to run Kazakus)
I'm assuming Control Warrior will get some sort of buff since they actually have a decent selection of win conditions, but they just don't have the means of staying alive.
I'm personally hoping that Hunter gets some sort of buff to their value/midrange archetype in a way that doesn't also indirectly buff Face Hunter (Dire Frenzy at 3? Selective Breeder as a 2/2?) It probably wouldn't even take a lot because the general Face Hunter shell can easily be repurposed into something slower, even more if you just cut out the spell package around Pack Runner and use more minions (if only they were useful.
We should also consider that might not even buff mostly new cards but rather retune some of the older ones (like they did with the Boomsday stuff way back when). There's a lot of interesting stuff that hasn't seen play and could be made to work with a bit of investment. Then again, they have said that cards are designed around the year they are released in so I doubt they'd go out of their way to make archetypes from last year viable, although I could be wrong.
I also wonder if they might unnerf a few older cards, especially for Demon Hunter (who is really struggling atm). Would Priestess of Fury be too op if she were back at 6/7? Would she be balanced enough as a 6/6? I feel like most of what DH is missing right now is a way to pressure without having to wait for Inquisitor. Priestess might be able to bridge that gap.
Well the four classes have 4 Barrens legendaries that give flavor text quotes detailing suspicious information.
The order of cards played doesn't matter though if it did you refer to the order in which they are referred in the flavor text.
After a fair bit of people tanking their rank/MMR trying things in ranked, as this is a game play achievement none of which can be done outside of ranked/duels/arena Celestation tweeted that in fact this achievement was an exception.
We were a bit wrong footed in that he also stated these could be done on mobile, though one of them was harder on mobile but we weren't anywhere near it. Flavor text isn't on mobile though of course you can use a website to see them.
Also many didn't think collection mattered due to another tweet of his which arguably isn't the case for Rogue. Though again you can randomly generate the cards you need.
Then I went to sleep and when I woke up it was all pretty much solved lol.
Battlegrounds Brawl Returns Next Week With Free Hearthstone Card Packs via Twitch Drops - $100k Prize Pool on May 12
I'm bummed that this is in the middle of the day on a Wednesday. It's just... why?
Hearthstone's Getting a Nerf and Buff Patch Next Week With 15 Card Changes - 10 Buffs!
Buffing multiple control decks is a waste of time. Its incredibly hard in this game for multiple control decks to exist at the same time as one will always out value another and push it out of the meta
Battlegrounds Brawl Returns Next Week With Free Hearthstone Card Packs via Twitch Drops - $100k Prize Pool on May 12
We even have 1 more woman than men this time. They surelly felt that backlash.
9 of Our Favourite Decks From Day 1 of Runeterra's New Expansion, Guardians of the Ancient
Daily reminder:
Thanks
Riot is Celebrating Pride Month in Legends of Runeterra Starting May 17
and how does this affect the gorgonites?
Overtuned?
Irelia MF is less consistent than Irelia Azir have bigger high rolls but also bigger low rolls.
there are counters specially involving Zilean, I tried a go hard deck but it's just not enough, after that I tried a vlad deck, people just rage quit when they queue into you with those Irelia decks..
also Fiora farms them.
Thresh Nasus? same, a lot of free slays.
Hearthstone Grandmasters 2021 Season 1 Continues With Week 4
Thanks for this. I didn't know there was a battlegrounds drops thing next week.
Solving the "???" Mysteries of the Phoenix Card Back Achievement in Hearthstone - Solve the Barrens Mysteries
THANKS Cowtastrophe!! You're the best!
This guide should be on the article (instead of the current one) because is the clearest of all for resolving the Mystery #4 without getting a headache
Battlegrounds Brawl Returns Next Week With Free Hearthstone Card Packs via Twitch Drops - $100k Prize Pool on May 12
Seems like they learned their lesson about diversity
Solving the "???" Mysteries of the Phoenix Card Back Achievement in Hearthstone - Solve the Barrens Mysteries
Oh you're right! 🤦♀️Well seeing as achievement points don't amount to much atm, it's really just for the card back
Solving the "???" Mysteries of the Phoenix Card Back Achievement in Hearthstone - Solve the Barrens Mysteries
I’ve spent some time actually analyzing the Hunter puzzle; the main conclusion was that the space of available trades was actually rather limited, as to pass the puzzle you need to trade without losing even a single gold’s worth of value. In particular, every item can only be obtained through one specific trading chain. To then solve the puzzle, the main remaining complication is making sure you have exactly enough ‘free resources’ at all times to make sure you don’t buy too many items.
Hearthstone's Getting a Nerf and Buff Patch Next Week With 15 Card Changes - 10 Buffs!
FDOS?
Also they're not gonna remove the Windfury, I'm betting they're gonna just nerf it to 3 health, bc 2 mana 3 dmg is a lot more manageable for most classes.
Hearthstone's Getting a Nerf and Buff Patch Next Week With 15 Card Changes - 10 Buffs!
I agree to all above, that Flow is a trouble card, too. But have you ever played vs. Mage which had Incanter's Flow on T2 but never drew one of the draw cards? That is an easy matchup!
Flow wasn't any problem before. It's the third (and simultaneously most poweful) card draw that put it over the top. Flow would be fine with AI and Cram Session. It found be fine with Spring Water and Cram Session. But it gets broken with Spring Water, Cram Session and AI.
So I would target the card draw first.
Disclaimer: Just talking about Standard here.
Hearthstone's Getting a Nerf and Buff Patch Next Week With 15 Card Changes - 10 Buffs!
I really hope Flamewaker gets changed to activating only when Fire spells are cast. I'm sick of machine gun mage.
Hearthstone's Getting a Nerf and Buff Patch Next Week With 15 Card Changes - 10 Buffs!
Nerfs?
Spring water refreshes 1 crystal.
Flow costs 3.
FDOS costs 1.
Crabrider loses windfury.
Mankrik (angry part) to 7 health.
Having just played against it dear God I wish Paralytic poison had 'this turn" added to it's text....
Buffs? Anything that lets me play a midtange minion deck please. This meta is Rock-paper-scissors to the extreme.
Hearthstone's Getting a Nerf and Buff Patch Next Week With 15 Card Changes - 10 Buffs!
Yes.
Hearthstone's Getting a Nerf and Buff Patch Next Week With 15 Card Changes - 10 Buffs!
Good gravy, no! Wildfire at 1 mana will just make Odd mage without the odd restriction, and it's not like it's lacking an alternative to Jan'alai. I don't think it is unreasonable at all to pay 2 mana to deal >>3 additional damage over the course of the game. It just needs a bit of a slower meta to have time to do that.
I'd much rather they helped out the control decks that could slow down the meta - automatically helping every low tempo deck in the process - than ensure every deck is high tempo. When tempo is the answer to tempo we get locked into a positive feedback loop that hurts diversity, even if it superficially increases the number of viable decks.
Solving the "???" Mysteries of the Phoenix Card Back Achievement in Hearthstone - Solve the Barrens Mysteries
Ah thanks for the clarifications ;)
Hearthstone's Getting a Nerf and Buff Patch Next Week With 15 Card Changes - 10 Buffs!
I agree with all your points. Especially about Spring Water, I mean Spring water feels worst when it recovers mana (AKA after you play incanter's)
Incanter's in this case is the trouble card, with Spring Water as the follow up, usually we see the trouble card get nerfed, not the follow up
Hearthstone's Getting a Nerf and Buff Patch Next Week With 15 Card Changes - 10 Buffs!
Druid or Hunter?
Hearthstone's Getting a Nerf and Buff Patch Next Week With 15 Card Changes - 10 Buffs!
I just want a viable midrange beast deck Sadge
Hearthstone's Getting a Nerf and Buff Patch Next Week With 15 Card Changes - 10 Buffs!
I really dislike Spell Mage purely on the basis of how highrolly it is and how polarizing the matchup spread is. It's just no fun facing a competitive deck, trying your best to play around their burst and having to throw all that away because they randomly generate all their answers while drawing their entire deck at turn 5 because they happened to have Wild Growth on steroids in their opening hands.
It's a deck that was originally designed to be kind of a meme and not meant to actually be super competitive, but now it's just a complete control killer that only really loses to hard aggro.
I don't want the deck to be unplayable, but I do want it to just disappear as a legitimate ladder deck because it'S just so boring to play against.
The real problem with Tickatus is that Warlock just doesn't have a reasonable win condition outside of it so even if it's bad it's still better than everything else. I really hope they finally get Big Demons to work so Willow + Jaraxxus is enough value to just close out games and people finally stop jerking off Tickatus.
Hearthstone's Getting a Nerf and Buff Patch Next Week With 15 Card Changes - 10 Buffs!
Alright so since the buffs are supposedly targetting struggling classes and archetypes (instead of just underperforming cards) I feel like we can get a general idea on what they are trying to buff.
Hero Power Mage comes to mind first because that deck is just impossibly slow despite having some pretty decent payoffs. Not even entirely sure how that one could be buffed outside of making Wildfire 1-mana (to scam more out of Wandmaker and also because it's actually unreasonably clunky to actually play the thing without just losing on tempo).
Shaman will obviously get the main share of the buffs, although I'm curious which archetype. I'm also not entirely sure if they can even fix the class since the main issue is the complete lack of draw (The Al'akir Ysera control/combo Shaman would work fine if it weren't for the fact that even Priest gets through their deck faster).
Funnily enough, Paladin might even get some form of buff to the Silver Hand archetype, or even Invigorating Sermon (reducing that to 3 would be huge because it allows you to run Kazakus)
I'm assuming Control Warrior will get some sort of buff since they actually have a decent selection of win conditions, but they just don't have the means of staying alive.
I'm personally hoping that Hunter gets some sort of buff to their value/midrange archetype in a way that doesn't also indirectly buff Face Hunter (Dire Frenzy at 3? Selective Breeder as a 2/2?) It probably wouldn't even take a lot because the general Face Hunter shell can easily be repurposed into something slower, even more if you just cut out the spell package around Pack Runner and use more minions (if only they were useful.
We should also consider that might not even buff mostly new cards but rather retune some of the older ones (like they did with the Boomsday stuff way back when). There's a lot of interesting stuff that hasn't seen play and could be made to work with a bit of investment. Then again, they have said that cards are designed around the year they are released in so I doubt they'd go out of their way to make archetypes from last year viable, although I could be wrong.
I also wonder if they might unnerf a few older cards, especially for Demon Hunter (who is really struggling atm). Would Priestess of Fury be too op if she were back at 6/7? Would she be balanced enough as a 6/6? I feel like most of what DH is missing right now is a way to pressure without having to wait for Inquisitor. Priestess might be able to bridge that gap.
Solving the "???" Mysteries of the Phoenix Card Back Achievement in Hearthstone - Solve the Barrens Mysteries
Defender of Argus
Solving the "???" Mysteries of the Phoenix Card Back Achievement in Hearthstone - Solve the Barrens Mysteries
Well the four classes have 4 Barrens legendaries that give flavor text quotes detailing suspicious information.
The order of cards played doesn't matter though if it did you refer to the order in which they are referred in the flavor text.
After a fair bit of people tanking their rank/MMR trying things in ranked, as this is a game play achievement none of which can be done outside of ranked/duels/arena Celestation tweeted that in fact this achievement was an exception.
We were a bit wrong footed in that he also stated these could be done on mobile, though one of them was harder on mobile but we weren't anywhere near it. Flavor text isn't on mobile though of course you can use a website to see them.
Also many didn't think collection mattered due to another tweet of his which arguably isn't the case for Rogue. Though again you can randomly generate the cards you need.
Then I went to sleep and when I woke up it was all pretty much solved lol.