After another week I´ve hit lvl 90 with 90% achievements done (missing the 200 sigils, 600 Sermon buffs,100 rank spells, copying 5 secrets and building golems rank 2 and 3, since I don´t own the Kazakus). Got the coin and feel pretty much as h0lysatan above me, it´s getting quite boring. After hitting lvl 100 you got nothing to be excited for, just plain gold.
Anyway, where are you all? How far are you with your XP achievements? Which hero are you choosing this time? Any other thoughts? Let us know :)
I was at first too, but come to think of it it make sense, she was popular during the beta, she is part of the starter deck, last season she was part of the dominant TF/Go Hard deck and spider aggro have been popular this season.
You seem like obsessed with "Need" term and you shouldn't in my opinion.
There are two distinct uses of the word 'need' here. The first is just a sloppy alternative to asking whether HS would benefit from another class, and you are completely right that I should switch out the word 'need' here.
The second use is more correct and more central to what this thread was intended to discuss. We could ask whether DH's decks/archetypes could exist to a very good approximation in another class based on the established class identity. If so, then it is just up to Blizz to print those cards in that other class, and all the faffing around with DH is unnecessary.
So to ask whether HS needs a class is really to ask whether the class is unique enough to offer something that couldn't be covered by an existing class, and not so much a comment on whether HS as a game actually needs to add certain types of content to be successful.
This all gets muddied by classes gaining new tricks as time goes on, and some of these becoming core to how the class functions. Rogue's ability to generate cards from other classes didn't exist during Classic, for example, but is certainly a permanent fixture now. Since that can happen, could we not bypass adding classes completely and just add tools to the existing classes? This is of course the pre-DH philosophy of HS.
Clearly the philosophy of the word 'need' is deeper than I expected when I started writing this...
Are you saying Vile Feast is bad? Some of the best decks in current meta run 2-3 copies of it. Far from unexpected imo, still a solid card. I'm a lot more surprised about Elise.
Paladin players need to be [humanely euthanized] like the [homunculi] they are.
If this shit class isn't gutted within the next patch I'll [carefully take my time to plan every turn against] every single one of those [unsavory individuals of society] until they [lose the desire to play the game for a pronlonged period of time].
Wouldnt Thaurissan be a good card here? I feel like whenever you play BIG anything in Wild, why not include it? I guess Barnes might be argument against it, but at worse, you get an extra tick of reduction, no?:)
Are you aware that what you say is only true if you construct your deck in a very restrictive way? (spells only, no minions) Why do you simplify so much?
While factually true, there is too many spells that generate minions in the pool, so you are not that restricted in fact. Same way a Spell Hunter was actually dominating the board while not having any minions in the deck, there were just too damn many spells that generate minions. Mage isnt that far (yet), but it is quite close. You are definitely not not-playing minions as a Spell Mage these days.
The stats probably include time played in beta too, so not like these are stats for just one year, but nonetheless, impressive!
Yeah, no surprise that Elise is the most played champ at all :D I am a bit surprised that Vile Feast is tho, but maybe thats because it is the beginner spell we all started with and had it in our decks for a while, eh?
Nice one, thanks for sharing! The Marsh Queen was my first golden legendary back in the days and I've played it quite a lot. I ran double Elven Archer instead of Emerald Skytalon and two copies of Toxmonger, but I guess that's too slow for today's wild. Just recrafted the quest to try out your list - great nostalgia!
So if HS needs any more classes (very much up for debate!), it will probably want a spellcaster class that doesn't use weapons, or only very sparingly if they do. That probably rules out Death Knight too. Despite the restrictions on players in WoW, there are way more classes that exist in the Warcraft universe than you can actually play as, so you could easily find something.
You seem like obsessed with "Need" term and you shouldn't in my opinion. Thess kind of contents are added game for more content mostly instead of the game needs it. You are right about uniqueness tho. If there is more content, it should be unique in some ways but "HS doesn't need any more classes" as an approach is wrong at the first place in my opinion. There should be some contents without the game needs it to expand the game's universe. It is true for any of the games. So for hearthstone it doesn't really matter which kind of content it is; I mean, another weapon class, another spell class etc. If it is unique enough, even there are similar canditates in the game, they should be added to the game too for serving more choices to player base like different approach of a weapon class, different style of control/aggro/combo potential etc.
Think about FPS games, most of them doesn't really need any more weapons, but people likes to have newer ones because it gives people some other choices to play.
Same with Moba genre, After dozens of characters added, most of them doesn't really need any new characters to the game but new characters always are welcomed for player bases because it is more choices. It is also good for competitive gaming because there is ban systems in games.
If everything is made for necessity, We don't even need new expansions in card games because it is always Combo, Control, Aggro, Midrange etc. It is a limited format like Rock, Paper, Scissors and different colors like new Classes just gives it more colors to make it more alive. So Uniqueness is the most important part. If the game doesn't even need another aggro class for example, It should be added to the game if it feels unique in my opinion.
The solution is to lean into the whole left/right thing, but not have it attached to the outcast keyword so often. They are already starting to do this with Zai, the Incredible and Kurtrus Ashfallen (yes, Kurtrus has outcast, but he attacks the left- and right-most minions even without it). This way you can play DH with the unique aspect of being mindful of the positions of cards (both in hand and on board), without feeling like you have to ignore a huge part of the class to do it.
Also, differentiate left-most and right-most synergies.
The left-most card in your hand is the one you've been hoarding the longest. It is likely an expensive and/or situational card. "Left-most" synergies need to push a combo or control playstyle
The right-most card in your hand is always a card you drew or generated this turn. "Right-most" synergies need to push a miracle or zoo playstyle.
Reno Jackson is a defensive option that merely stalls, is a situational card that can almost never be played on curve, is a one-off, and in some matches its just downright useless. Decks can still work even if you never draw or play reno.
Refreshing Spring Water can and will be played on curve if able, in dedicated decks have practically no downside, is a two-off (outside of discovers), is capable of giving you mana, draws you further into your deck, and can literally win you the game. APM mage cannot function without it, no minion mage is nothing without it.
I rest my case. Its just an opinion after all. There's plenty of busted cards in hearthstone, but few that ever made me feel so completely helpless. The last time this happened it was the endless waves of solarian primes and puzzle boxes, and now its seeing my board completely wiped and my opponent just drew two thirds of his deck by turn 6.
Missed those cards. Might have to mess around in wild this month.
I did a little last month with Deathrattle DH and Hero power Mage. But that Big DH list looks very amusing. Can't wait to try all these decks out. Thanks for sharing!
Has someone played Darkest Hour Warlock recently? It took me to legend just a day before it got nerfed last year, but I'm curious if it might still be good. The big question is if the combo can be pulled of on 6 consistently. If so, this would be a nice counter to Priest and Mage.
Rewards Track: Current progress 2.0
After another week I´ve hit lvl 90 with 90% achievements done (missing the 200 sigils, 600 Sermon buffs,100 rank spells, copying 5 secrets and building golems rank 2 and 3, since I don´t own the Kazakus). Got the coin and feel pretty much as h0lysatan above me, it´s getting quite boring. After hitting lvl 100 you got nothing to be excited for, just plain gold.
Anyway, where are you all? How far are you with your XP achievements? Which hero are you choosing this time? Any other thoughts? Let us know :)
Happy leveling all!
Riot Shares Legends of Runeterra's Popular Cards & Cosmetics, 14.2 Million Unique Players in 1 Year
Missing important information, like "most popular Cithria" and "most popular poro".
Malphite Champion & 2 New Targon Cards for Runeterra's Guardians of the Ancient Expansion Revealed!
I really like the art on these cards. But I don't think this is was landmark need to be viable.
Malphite Champion & 2 New Targon Cards for Runeterra's Guardians of the Ancient Expansion Revealed!
Ooh, the irony in that sentence!
Malphite Champion & 2 New Targon Cards for Runeterra's Guardians of the Ancient Expansion Revealed!
Malphite + Leona + Yasuo, maybe? I can dream lol. Targon needs more Stuns outside of champions to convince Yasuo to part with Noxus.
Malphite Champion & 2 New Targon Cards for Runeterra's Guardians of the Ancient Expansion Revealed!
Stun synergy. Wasn't expecting that.
The level-up wording is a little wonky. I assume it means 'You've spent 12+ mana on landmarks', right? Otherwise, card seems solid.
Edit: The level-up animation is a little... understated. The ground around this soldiers should be completely cracked.
New Targon Spell - Ground Slam
A new Rare Targon Spell, Ground Slam, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Empires of the Ascended
Head on over to our dedicated guide for Empires of the Ascended!
New Targon Champion - Malphite
A new Champion Targon Unit, Malphite, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Empires of the Ascended
Head on over to our dedicated guide for Empires of the Ascended!
New Targon Card - Stonebreaker
A new Epic Targon Unit, Stonebreaker, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Empires of the Ascended
Head on over to our dedicated guide for Empires of the Ascended!
Riot Shares Legends of Runeterra's Popular Cards & Cosmetics, 14.2 Million Unique Players in 1 Year
I was at first too, but come to think of it it make sense, she was popular during the beta, she is part of the starter deck, last season she was part of the dominant TF/Go Hard deck and spider aggro have been popular this season.
Does DH have a good reason to exist yet?
There are two distinct uses of the word 'need' here. The first is just a sloppy alternative to asking whether HS would benefit from another class, and you are completely right that I should switch out the word 'need' here.
The second use is more correct and more central to what this thread was intended to discuss. We could ask whether DH's decks/archetypes could exist to a very good approximation in another class based on the established class identity. If so, then it is just up to Blizz to print those cards in that other class, and all the faffing around with DH is unnecessary.
So to ask whether HS needs a class is really to ask whether the class is unique enough to offer something that couldn't be covered by an existing class, and not so much a comment on whether HS as a game actually needs to add certain types of content to be successful.
This all gets muddied by classes gaining new tricks as time goes on, and some of these becoming core to how the class functions. Rogue's ability to generate cards from other classes didn't exist during Classic, for example, but is certainly a permanent fixture now. Since that can happen, could we not bypass adding classes completely and just add tools to the existing classes? This is of course the pre-DH philosophy of HS.
Clearly the philosophy of the word 'need' is deeper than I expected when I started writing this...
Riot Shares Legends of Runeterra's Popular Cards & Cosmetics, 14.2 Million Unique Players in 1 Year
Are you saying Vile Feast is bad? Some of the best decks in current meta run 2-3 copies of it. Far from unexpected imo, still a solid card. I'm a lot more surprised about Elise.
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
Paladin players need to be [humanely euthanized] like the [homunculi] they are.
If this shit class isn't gutted within the next patch I'll [carefully take my time to plan every turn against] every single one of those [unsavory individuals of society] until they [lose the desire to play the game for a pronlonged period of time].
Weekend Wild Hearthstone Decks - Quest Hunter, Spell Damage Mage, Big Demon Hunter, & More!
Wouldnt Thaurissan be a good card here? I feel like whenever you play BIG anything in Wild, why not include it? I guess Barnes might be argument against it, but at worse, you get an extra tick of reduction, no?:)
Dean Ayala's Community Q&A #16 - Arena, Battlegrounds, Collection Manager Design, Lich King, & More
While factually true, there is too many spells that generate minions in the pool, so you are not that restricted in fact. Same way a Spell Hunter was actually dominating the board while not having any minions in the deck, there were just too damn many spells that generate minions. Mage isnt that far (yet), but it is quite close. You are definitely not not-playing minions as a Spell Mage these days.
Riot Shares Legends of Runeterra's Popular Cards & Cosmetics, 14.2 Million Unique Players in 1 Year
The stats probably include time played in beta too, so not like these are stats for just one year, but nonetheless, impressive!
Yeah, no surprise that Elise is the most played champ at all :D I am a bit surprised that Vile Feast is tho, but maybe thats because it is the beginner spell we all started with and had it in our decks for a while, eh?
[Wild Legend] Carnassa Quest Hunter
Nice one, thanks for sharing! The Marsh Queen was my first golden legendary back in the days and I've played it quite a lot. I ran double Elven Archer instead of Emerald Skytalon and two copies of Toxmonger, but I guess that's too slow for today's wild. Just recrafted the quest to try out your list - great nostalgia!
Does DH have a good reason to exist yet?
You seem like obsessed with "Need" term and you shouldn't in my opinion. Thess kind of contents are added game for more content mostly instead of the game needs it. You are right about uniqueness tho. If there is more content, it should be unique in some ways but "HS doesn't need any more classes" as an approach is wrong at the first place in my opinion. There should be some contents without the game needs it to expand the game's universe. It is true for any of the games. So for hearthstone it doesn't really matter which kind of content it is; I mean, another weapon class, another spell class etc. If it is unique enough, even there are similar canditates in the game, they should be added to the game too for serving more choices to player base like different approach of a weapon class, different style of control/aggro/combo potential etc.
Think about FPS games, most of them doesn't really need any more weapons, but people likes to have newer ones because it gives people some other choices to play.
Same with Moba genre, After dozens of characters added, most of them doesn't really need any new characters to the game but new characters always are welcomed for player bases because it is more choices. It is also good for competitive gaming because there is ban systems in games.
If everything is made for necessity, We don't even need new expansions in card games because it is always Combo, Control, Aggro, Midrange etc. It is a limited format like Rock, Paper, Scissors and different colors like new Classes just gives it more colors to make it more alive. So Uniqueness is the most important part. If the game doesn't even need another aggro class for example, It should be added to the game if it feels unique in my opinion.
Weekend Wild Hearthstone Decks - Quest Hunter, Spell Damage Mage, Big Demon Hunter, & More!
Okay, after the first 5 games it looks like Bloodbloom is too slow at 4. The deck is good against APM Mage and bad against anything else.
Does DH have a good reason to exist yet?
Also, differentiate left-most and right-most synergies.
Dean Ayala's Community Q&A #16 - Arena, Battlegrounds, Collection Manager Design, Lich King, & More
Reno Jackson is a defensive option that merely stalls, is a situational card that can almost never be played on curve, is a one-off, and in some matches its just downright useless. Decks can still work even if you never draw or play reno.
Refreshing Spring Water can and will be played on curve if able, in dedicated decks have practically no downside, is a two-off (outside of discovers), is capable of giving you mana, draws you further into your deck, and can literally win you the game. APM mage cannot function without it, no minion mage is nothing without it.
I rest my case. Its just an opinion after all. There's plenty of busted cards in hearthstone, but few that ever made me feel so completely helpless. The last time this happened it was the endless waves of solarian primes and puzzle boxes, and now its seeing my board completely wiped and my opponent just drew two thirds of his deck by turn 6.
Dean Ayala's Community Q&A #16 - Arena, Battlegrounds, Collection Manager Design, Lich King, & More
I’m always happy to see DreamQuest love.
Weekend Wild Hearthstone Decks - Quest Hunter, Spell Damage Mage, Big Demon Hunter, & More!
Tess, Undatakah, Phaoris.
Missed those cards. Might have to mess around in wild this month.
I did a little last month with Deathrattle DH and Hero power Mage. But that Big DH list looks very amusing. Can't wait to try all these decks out. Thanks for sharing!
Weekend Wild Hearthstone Decks - Quest Hunter, Spell Damage Mage, Big Demon Hunter, & More!
Has someone played Darkest Hour Warlock recently? It took me to legend just a day before it got nerfed last year, but I'm curious if it might still be good. The big question is if the combo can be pulled of on 6 consistently. If so, this would be a nice counter to Priest and Mage.
Dean Ayala's Community Q&A #16 - Arena, Battlegrounds, Collection Manager Design, Lich King, & More
As I said to your friend: imagine fully healing you for only 6 mana!! and with a body as a gift!! and being a neutral card!! BUSTED!!