20 bucks, and if you happen to already have those legendaries then its 400 dust each.
Kinda steep honestly. Best value for returning players, maybe. But for those already playing to some consistent degree chances are good you'll already have at least one of those legendaries in each of those lists which will make buying any of them vastly poorer in value, unless duplicate legendaries instantly refund you that 1600 dust.
Also its 20 bucks, so the value is somewhere around 20 packs of the current expansion + 2 random legendaries. I don't know if these buy-able decks can top that.
literally top 5 mulligan winrate in any deck that runs it.
Literally a better version than Speaker Gidra who's a fucking class legendary.
I guess Sword of the Fallen didn't need to be nerfed since it needed support from other cards.
Actually look at the stats and stop malding over the fact that you can't beat Shitlock who can barely even string together its own gameplan and loses to everything that isn't Priest.
I have no idea why you assume that I want Warlock spells buffed specifically or that I even play Warlock at all, but your smooth-brained take leads me to believe you haven't actually seen the meta outside of Bronze 5.
an opposite example to add here are the Binding of Isaac and Enter the Gungeon. Generally speaking the difference comes from the difficulty level. In Rogue-lites the difficulty starts extremly (sometimes even impossibly) high and gets lower the more you play and unlock perma progressions. Ensuring that everyone can beat the game if he sinks enough time into it.
Rogue-likes on the other hand don't have perma progression. The difficulty is still high, but never changes.This Means that not the character, but only the player gets better at the game. So an experienced player could start a new save-file and would not have more trouble beating it than with his 1000h file. Beating an Rogue-like for the first time also feels a lot better than beating an Rogue-lite because you know that YOU overcome the game challanges and not your character with the help of tons of upgrades.
However most Rogue-likes do have a permanent progression nowadays, mostly with unlockable Items or Characters. The difference to Rogue-lites here is that those Items and Characters are not designed to be stronger or weaker than the others. It's more meant as an alternative to increase the variaty and as such the replayable of the game while also giving the player a reason to continue playing it.
This Rogue-like rules can also be found in HS Dungeon runs, most notably Dalaran Heist Adventure. The difficulty never changes and the Decks and HP are not intentionally designed to be better than other ones.
Tombs of Terror on the other hand is almost a hybrid of Rogue-lite and Rogue-like. The 7 fights before the final Boss could definetely be classified as an Rogue-like because the difficulty to get there is always the same. But once you reach the final Boss the game turns into a rogue-lite because he keeps his health and as such makes it easier to beat him the more often you face him.
This text became longer than expected, but as you may have noticed I'm really passionate about this genre (thx to Enter the Gungeon) and I just like to explain things to other people XD
Oh well would you look at that, "nerf Crabrider or buff my warlock spells." What a clown take, as if the balance team should purposely cripple entire minion based archetypes just so you can play your awful warlock deck. You are the exact reason Crabrider was printed, just FYI.
As if Crabrider is a problematic card. Give me a break. I agree that paladin feels slightly overturned, and maybe adal is a card to evaluate but ultimately Crabrider is a harmless card on its own and even decks like face hunter omit the card for a reason. Cards that get out of control with the help of other cards is fine as long as it's not a one card powerhouse. In the regard, Mankrik is more problematic since it can fit in anything and doesn't need support to be strong.
There is no ground to nerf Crabrider and its pretty obvious who wants the nerf. I. E. Angry chickens and warlock mains.
Mercenaries, at best, will start "closed beta" when the next expansion is launched
The Problem with that Theory is that Mercenaries will be released in the first phase while the next expansion is part of the second one. There is also no way that they are releasing an major new gamemode and a new Expansion at the same time, because they would distract the focus from each other. "Releasing" as in playable for the consumer even if behind a paywall (because that's where the hype peaks)
edit: Oh, you probably meant annocuned instead of launched. Then yeah, seems likely. Though I'm not completely sure because Mercenaries is a much bigger deal for them than Duels was. So that could be a reason to belive that it's launching before the next expansion gets announced.
But whatever, in the end all we can do is to wait and see.
Rogue-likes don't have permanent progressions, rouge-lites do. Hades is a rogue-lite, since 80% of your strength comes from the temporary build and 20% from the permanent buffs, and Mercenaries should be similar
dont all rogue-likes start with no upgrades and end with you fully upgraded ? i fail to see the diferrence between mercenaries and rogue legacy for example, your goal is fully upgrade the castle the same way blizz want you to fully upgrade the mercenaries. sorry if i being dumb but i really would like one class on the subject XD.
i can understand Kaladin frustation, but then i can understand the other users frustation towards Kaladin, because he just straight up called a tier 1 deck bad.
all in all, give time to certain decks specially when they are considered tier 1. I mean yeah sometimes we get shafted hard and Kaladin u will realized the nohandsgamer version of rush warrior, even tho its the best version it will screw u over on some games cause of how limited its draw can be
Thalnos seem overpower until you realize to take advantage of his effect you need a decent board, a small friendly AoE or your opponent has number of small minions and a number of burst to take advantage of it.
Explore the Barrens immediately damage the Frenzy minion you Discover when it is played and is a good standalone card.
Mercenaries, at best, will start "closed beta" when the next expansion is launched, and you will be able to enter if you preorder the bundles. Open beta will start probably a couple days/weeks after the next expansion launches because that's how Duels and Battlegrounds started and there is literally no way they are not gonna monetize it in some way.
1. Mercenaries is a rogue-lite (perma progression)
2. Mini-Expansion should launch somewhere around May 10. because that's when they Darkmoon Races bundle ends. Probably later than sooner considering that the Battlegrounds Update is coming next week
3. Mercenaries is almost definetly launching late into the expansion just as Battlegrounds and Duels did. Probably as part of the fire festival like the AoO PvE last year. If I had to guess i'd say the upcoming update order would be: Battlegrounds, Mini-Set, Duels, Mercenaries.
Any word when we'll get the actual Mercenaries "rogue-like" mode and when we'll see a mid-expansion release? We've gotta be close-ish on either of those events don't we?
"Also so that there’s transparency, still planning to do balance changes post MT. We’ll be deciding those sometime next week and they’ll be in game the week after. Those could certainly include cards in the battle-ready decks but as of right now we have not made final decisions."
Quilboar seem like an interesting tribe. Blood Gems are basicly Mukla's banana's but more interactive than just "play banana on minion", blood gems look a lot more interesting because you have to strategise around them. Do i play them immediatly on a minion, or do i save them for when you have a Quilboar card that gives additional effects.
The bad thing i can already predict about Quilboars so far (May change depending on the other cards and new heroes) is the inconsistancy of getting Blood Gems. It might be too hard to get those Blood Gem giving Quilboars, considering you need to: 1. Find Quilboars, which might be pretty hard depending on your RNG. (I think Quilboar stuff is boosted first few weeks, so this rather kicks in after the next big patch.) 2. Blood Gems are pretty nice, people might just buy the Quilboars just to give +1/+1 to a minion without a tribe, or minions that are kinda hard to buff?
Two heroes i already know will be very good with Quilboars are: Brann Bronzebeard, because his heropower can find the Quilboars that give Blood Gems with a battlecry. And obviously Shudderwockwoke can also use Quilboars that have a battlecry very well. Of course this is just me thinking that Blood Gems are mostly given by battlecries, but there is always the possibility we'll get a "Deathrattle: add a Blood Gem to your hand" Quilboar. (Kind of a re-print of the tavern 3 minion that has "Deathrattle: add a coin to your hand".)
I'm very excited about the next patch, seems like a fun time to play battlegrounds again!
Edit: Now that 3 minion types WONT be in a game, this will make battlegrounds even more diverse. That's really nice, personally i prefer the games where you can have more succes with "Bad tribes/heroes" because Murlocs/Elementals are excluded! :)
Below is the version I was playing with most recently. Note it is not the strongest version. I just enjoy having to find a win condition as I go along rather than ending up with Spectral Cutlass or Mirage Blade doing all the legwork.
I have messed around with loads of different burgle decks over the years though, so I'm sure I can find/build something using different core cards if you want. There's lots of distinct options that you can mix together, including
Purchasable Decks are Coming to Hearthstone! Battle-Ready Decks are Optimized for the Most Recent Expansion
Please tell me how many secrets are played since nerf to secret-sword? Indeed, it was a card that broke other cards.
Purchasable Decks are Coming to Hearthstone! Battle-Ready Decks are Optimized for the Most Recent Expansion
20 bucks, and if you happen to already have those legendaries then its 400 dust each.
Kinda steep honestly. Best value for returning players, maybe. But for those already playing to some consistent degree chances are good you'll already have at least one of those legendaries in each of those lists which will make buying any of them vastly poorer in value, unless duplicate legendaries instantly refund you that 1600 dust.
Also its 20 bucks, so the value is somewhere around 20 packs of the current expansion + 2 random legendaries. I don't know if these buy-able decks can top that.
Purchasable Decks are Coming to Hearthstone! Battle-Ready Decks are Optimized for the Most Recent Expansion
Harmless card
literally top 5 mulligan winrate in any deck that runs it.
Literally a better version than Speaker Gidra who's a fucking class legendary.
I guess Sword of the Fallen didn't need to be nerfed since it needed support from other cards.
Actually look at the stats and stop malding over the fact that you can't beat Shitlock who can barely even string together its own gameplan and loses to everything that isn't Priest.
Purchasable Decks are Coming to Hearthstone! Battle-Ready Decks are Optimized for the Most Recent Expansion
I have no idea why you assume that I want Warlock spells buffed specifically or that I even play Warlock at all, but your smooth-brained take leads me to believe you haven't actually seen the meta outside of Bronze 5.
Blizzard Teases the Quilboar Tribe Coming to Hearthstone Battlegrounds Which Features a New Blood Gem Mechanic
To follow up on Sevault
an opposite example to add here are the Binding of Isaac and Enter the Gungeon. Generally speaking the difference comes from the difficulty level. In Rogue-lites the difficulty starts extremly (sometimes even impossibly) high and gets lower the more you play and unlock perma progressions. Ensuring that everyone can beat the game if he sinks enough time into it.
Rogue-likes on the other hand don't have perma progression. The difficulty is still high, but never changes.This Means that not the character, but only the player gets better at the game. So an experienced player could start a new save-file and would not have more trouble beating it than with his 1000h file. Beating an Rogue-like for the first time also feels a lot better than beating an Rogue-lite because you know that YOU overcome the game challanges and not your character with the help of tons of upgrades.
However most Rogue-likes do have a permanent progression nowadays, mostly with unlockable Items or Characters. The difference to Rogue-lites here is that those Items and Characters are not designed to be stronger or weaker than the others. It's more meant as an alternative to increase the variaty and as such the replayable of the game while also giving the player a reason to continue playing it.
This Rogue-like rules can also be found in HS Dungeon runs, most notably Dalaran Heist Adventure. The difficulty never changes and the Decks and HP are not intentionally designed to be better than other ones.
Tombs of Terror on the other hand is almost a hybrid of Rogue-lite and Rogue-like. The 7 fights before the final Boss could definetely be classified as an Rogue-like because the difficulty to get there is always the same. But once you reach the final Boss the game turns into a rogue-lite because he keeps his health and as such makes it easier to beat him the more often you face him.
This text became longer than expected, but as you may have noticed I'm really passionate about this genre (thx to Enter the Gungeon) and I just like to explain things to other people XD
Blizzard Teases the Quilboar Tribe Coming to Hearthstone Battlegrounds Which Features a New Blood Gem Mechanic
so to be a rogue-like 100% of your power must come from temporary builds?
Purchasable Decks are Coming to Hearthstone! Battle-Ready Decks are Optimized for the Most Recent Expansion
Oh well would you look at that, "nerf Crabrider or buff my warlock spells." What a clown take, as if the balance team should purposely cripple entire minion based archetypes just so you can play your awful warlock deck. You are the exact reason Crabrider was printed, just FYI.
Purchasable Decks are Coming to Hearthstone! Battle-Ready Decks are Optimized for the Most Recent Expansion
limited to one per account.
is it one deck Only or one deck From each classes ?
Purchasable Decks are Coming to Hearthstone! Battle-Ready Decks are Optimized for the Most Recent Expansion
As if Crabrider is a problematic card. Give me a break. I agree that paladin feels slightly overturned, and maybe adal is a card to evaluate but ultimately Crabrider is a harmless card on its own and even decks like face hunter omit the card for a reason. Cards that get out of control with the help of other cards is fine as long as it's not a one card powerhouse. In the regard, Mankrik is more problematic since it can fit in anything and doesn't need support to be strong.
There is no ground to nerf Crabrider and its pretty obvious who wants the nerf. I. E. Angry chickens and warlock mains.
Purchasable Decks are Coming to Hearthstone! Battle-Ready Decks are Optimized for the Most Recent Expansion
I hope so, I don't think I can stomach another month of losing to a single 2-drop on curve.
Either remove the little fucker or buff every single 2-mana removal spell by 1-damage
Blizzard Teases the Quilboar Tribe Coming to Hearthstone Battlegrounds Which Features a New Blood Gem Mechanic
The Problem with that Theory is that Mercenaries will be released in the first phase while the next expansion is part of the second one. There is also no way that they are releasing an major new gamemode and a new Expansion at the same time, because they would distract the focus from each other. "Releasing" as in playable for the consumer even if behind a paywall (because that's where the hype peaks)
edit: Oh, you probably meant annocuned instead of launched. Then yeah, seems likely. Though I'm not completely sure because Mercenaries is a much bigger deal for them than Duels was. So that could be a reason to belive that it's launching before the next expansion gets announced.
But whatever, in the end all we can do is to wait and see.
Blizzard Teases the Quilboar Tribe Coming to Hearthstone Battlegrounds Which Features a New Blood Gem Mechanic
Rogue-likes don't have permanent progressions, rouge-lites do. Hades is a rogue-lite, since 80% of your strength comes from the temporary build and 20% from the permanent buffs, and Mercenaries should be similar
Blizzard Teases the Quilboar Tribe Coming to Hearthstone Battlegrounds Which Features a New Blood Gem Mechanic
dont all rogue-likes start with no upgrades and end with you fully upgraded ? i fail to see the diferrence between mercenaries and rogue legacy for example, your goal is fully upgrade the castle the same way blizz want you to fully upgrade the mercenaries. sorry if i being dumb but i really would like one class on the subject XD.
Looking for a good post-nerf deck that isn't Hunter or Paladin
i can understand Kaladin frustation, but then i can understand the other users frustation towards Kaladin, because he just straight up called a tier 1 deck bad.
all in all, give time to certain decks specially when they are considered tier 1. I mean yeah sometimes we get shafted hard and Kaladin u will realized the nohandsgamer version of rush warrior, even tho its the best version it will screw u over on some games cause of how limited its draw can be
'Tis But A Scratch - Card Design Competition Discussion Thread
A couple of ideas for the week:
Blizzard Teases the Quilboar Tribe Coming to Hearthstone Battlegrounds Which Features a New Blood Gem Mechanic
Mercenaries, at best, will start "closed beta" when the next expansion is launched, and you will be able to enter if you preorder the bundles. Open beta will start probably a couple days/weeks after the next expansion launches because that's how Duels and Battlegrounds started and there is literally no way they are not gonna monetize it in some way.
Blizzard Teases the Quilboar Tribe Coming to Hearthstone Battlegrounds Which Features a New Blood Gem Mechanic
1. Mercenaries is a rogue-lite (perma progression)
2. Mini-Expansion should launch somewhere around May 10. because that's when they Darkmoon Races bundle ends. Probably later than sooner considering that the Battlegrounds Update is coming next week
3. Mercenaries is almost definetly launching late into the expansion just as Battlegrounds and Duels did. Probably as part of the fire festival like the AoO PvE last year. If I had to guess i'd say the upcoming update order would be: Battlegrounds, Mini-Set, Duels, Mercenaries.
Blizzard Teases the Quilboar Tribe Coming to Hearthstone Battlegrounds Which Features a New Blood Gem Mechanic
Any word when we'll get the actual Mercenaries "rogue-like" mode and when we'll see a mid-expansion release? We've gotta be close-ish on either of those events don't we?
Purchasable Decks are Coming to Hearthstone! Battle-Ready Decks are Optimized for the Most Recent Expansion
Quoting Alec:
"Also so that there’s transparency, still planning to do balance changes post MT. We’ll be deciding those sometime next week and they’ll be in game the week after. Those could certainly include cards in the battle-ready decks but as of right now we have not made final decisions."
There's still hope!
Blizzard Teases the Quilboar Tribe Coming to Hearthstone Battlegrounds Which Features a New Blood Gem Mechanic
No patch tomorrow, only the full patch notes. Patch itself is planned for next week.
Blizzard Teases the Quilboar Tribe Coming to Hearthstone Battlegrounds Which Features a New Blood Gem Mechanic
Quilboar seem like an interesting tribe. Blood Gems are basicly Mukla's banana's but more interactive than just "play banana on minion", blood gems look a lot more interesting because you have to strategise around them. Do i play them immediatly on a minion, or do i save them for when you have a Quilboar card that gives additional effects.
The bad thing i can already predict about Quilboars so far (May change depending on the other cards and new heroes) is the inconsistancy of getting Blood Gems. It might be too hard to get those Blood Gem giving Quilboars, considering you need to: 1. Find Quilboars, which might be pretty hard depending on your RNG. (I think Quilboar stuff is boosted first few weeks, so this rather kicks in after the next big patch.) 2. Blood Gems are pretty nice, people might just buy the Quilboars just to give +1/+1 to a minion without a tribe, or minions that are kinda hard to buff?
Two heroes i already know will be very good with Quilboars are: Brann Bronzebeard, because his heropower can find the Quilboars that give Blood Gems with a battlecry. And obviously Shudderwockwoke can also use Quilboars that have a battlecry very well. Of course this is just me thinking that Blood Gems are mostly given by battlecries, but there is always the possibility we'll get a "Deathrattle: add a Blood Gem to your hand" Quilboar. (Kind of a re-print of the tavern 3 minion that has "Deathrattle: add a coin to your hand".)
I'm very excited about the next patch, seems like a fun time to play battlegrounds again!
Edit: Now that 3 minion types WONT be in a game, this will make battlegrounds even more diverse. That's really nice, personally i prefer the games where you can have more succes with "Bad tribes/heroes" because Murlocs/Elementals are excluded! :)
Blizzard Teases the Quilboar Tribe Coming to Hearthstone Battlegrounds Which Features a New Blood Gem Mechanic
You too?! I am working on a Battlegrounds expansion based on the Grim Guzzler, with the Dark Iron tribe and Pints that give +3 Health!
Procrastinating too much as usual :(
Purchasable Decks are Coming to Hearthstone! Battle-Ready Decks are Optimized for the Most Recent Expansion
20 bucks for one deck seems extremely expensive. I'm not buying it unless they add a gold cost, and even then I might not bother.
Shyvana Overtakes Twisted Fate! Analyzing the Finalist Decks for This Week's Runeterra Tournament
And to think that many people thought that Nasus was the weakest of the three ascendant champions.
MY QUEEN RETURNS!
Below is the version I was playing with most recently. Note it is not the strongest version. I just enjoy having to find a win condition as I go along rather than ending up with Spectral Cutlass or Mirage Blade doing all the legwork.
I have messed around with loads of different burgle decks over the years though, so I'm sure I can find/build something using different core cards if you want. There's lots of distinct options that you can mix together, including
All can be very fun, though I usually stay away from the Cutlass because it feels unfair when it get's to 6 attack. (I'm that sort of player...)
Anyway, the deck:
### Old school burgle
# Class: Rogue
# Format: Wild
#
# 2x (1) Dragon's Hoard
# 1x (1) Patches the Pirate
# 2x (1) Swashburglar
# 1x (1) Togwaggle's Scheme
# 2x (1) Wand Thief
# 2x (2) Underbelly Fence
# 2x (2) Undercity Huckster
# 1x (2) Vanessa VanCleef
# 2x (3) Blink Fox
# 1x (3) Shaku, the Collector
# 2x (4) Hench-Clan Burglar
# 1x (4) Lilian Voss
# 1x (4) Scabbs Cutterbutter
# 2x (4) Vendetta
# 2x (5) Bazaar Mugger
# 2x (5) Ethereal Peddler
# 1x (5) Keywarden Ivory
# 1x (6) Flik Skyshiv
# 1x (6) Grand Empress Shek'zara
# 1x (8) Tess Greymane
#
AAEBAcKPBAqRvALJvwKX0ALr8AKvkQPBrgPq3QOE5AOX5wOd8AMK8rACkrYClLYCx/gCkJcD+5oD/poDqqgDt64DpNEDAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone