Can we like lock this thread or something already. It's basically becoming a yearly cycle at this point where Kaladin shows up, asks for a deck, and then starts dismissing every single tier 1 deck as 'terrible', 'godawful', etc. because he can't win with them.
But it's definitely not him, no no. His opponents are just always super lucky to always be topdecking the perfect answer and always having god hands. It's a broken record at this point.
I am legitimately asking for help and clearly frustrated at the outcome thus far.
Before you dismiss my comments as exaggerations or refusing to take responsibility for my losses........why don't you spectate a game or two of mine?
1. Have you ever considered that switching the deck after every other loss or so may actually hurt you more than it helps?
2. Considering the amount of games you've supposedly played, based on your posts in this thread, it's virtually impossible that every single of those losses is solely because you're extremely unlucky. I'd rather not waste my time watching replays of someone who's clearly not willing to listen and/or improve themselves.
1. I don't switch decks after one or two losses. I played around 30 games with Control Priest and it was terrible, I've played over 30 games with Rush Warrior and it's at least positive winrate, which is saying quite a bit since I'm still learning the deck. I do still believe that Hunter is a tough matchup and Priest/Warlock are near auto losses. So I guess the strength of the deck is just dependent on the local meta.
2. Sure but neither are these losses purely because I misplay. I am here to improve, whether you think I'm lying or not. I made some changes, using the nohandsgamer decklist instead another one I was using, and so far it seems to be much stronger.
How is this overtuned? Don't get me wrong the card is good but in the end of the day it's a chump block that only gives spellshield to either champions or landmarks. If it was also a fearsome blocker or could give spell shield to any unit I would agree with you.
Can we like lock this thread or something already. It's basically becoming a yearly cycle at this point where Kaladin shows up, asks for a deck, and then starts dismissing every single tier 1 deck as 'terrible', 'godawful', etc. because he can't win with them.
But it's definitely not him, no no. His opponents are just always super lucky to always be topdecking the perfect answer and always having god hands. It's a broken record at this point.
I am legitimately asking for help and clearly frustrated at the outcome thus far.
Before you dismiss my comments as exaggerations or refusing to take responsibility for my losses........why don't you spectate a game or two of mine?
1. Have you ever considered that switching the deck after every other loss or so may actually hurt you more than it helps?
2. Considering the amount of games you've supposedly played, based on your posts in this thread, it's virtually impossible that every single of those losses is solely because you're extremely unlucky. I'd rather not waste my time watching replays of someone who's clearly not willing to listen and/or improve themselves.
Why would it be broken? No meta deck right now is running landmark removal and yet mono Shurima isn't doing anything, not having a way to protect your Buried Sun Disc was never the issue with that deck.
I think the decks were built based on actual play data, and card performance. So unlike the often under powered deck recipes designed to be starting blocks for experimentation, these are meant to be competitive.
Totally agree, but they say they are testing the commnunity reception to this, so maybe in the future they take that into account.
I will not buy none of the decks but for someone who started a few days or weeks ago this is a great way of starting your collection and start playing right away with a decent deck.
Hope they keep coming with great news like they have until now.
Pedantry aside, its always good to see a fellow burgle rogue player with a smile on their face.
Thankfully burgle rogue holds up OK in Wild because it has enough tempo to stand a chance against aggro and combo, while also having enough value to stand a chance against slower decks.
As hyped as I am for this tribe, I am a little annoyed cos I was working on a Kobolds tribe with a very similar (if not the same mechanic) as Blood gems, where they'd generate and synergise with Candles (0 mana, give a kobold +1/+1).
I'll have to come up with a new main mechanic. All that aside, can't wait to play the Quillboars in Battlegrounds and see who we've got as heroes.
So this post is bugged, missing the Demon Hunter description and the Warrior deck :p
Still, weird how they are charging the same value for all decks, but they all have different dust costs, Runeterra did this one better, charging based on how many of the cards you have and the rarity of the cards.
EDIT: The post got fixed while I was commenting :P
Also, if the decks were available for gold too, that'd be cool.
I added a second version of my card which has -1/-1 and Taunt.
Feedback:
Demonxz95
Show Spoiler
Interesting effect, but not super mind blowing. I might put it under the Priest class, but Neutral also works.
linkblade91
Show Spoiler
I think the second version of No Pain No Gain has a cooler effect, but I prefer it as a Hero card. I would give this new effect to Gargok, Battlemaster and maybe reduce a Mana point or two.
That said, both as a hero or as a spell, I'm a bit worried about the thematic similarity to Overlord Saurfang (you know, both summon Frenzy minions and trigger their effects).
cydonianknight
Show Spoiler
Very cool card. One of my favorites so far.
KANSAS
Show Spoiler
Your Timid Adventurer is a much better implementation of my former Barking Wolf. That said, the effect could be understood as a weakness more than as a benefit, so I think it could use an slightly above vanilla statline. I'm thinking about something like 2/4 stats.
grumpymonk
Show Spoiler
The 4/4 version is definetly more balanced. The idea of negating its own drawback is quite elegant, IMO.
anchorm4n
Show Spoiler
I thought your original Momma Bear had a shot of winning, but you managed to improve it with the 2/2 Bear Cub is so good. The flavor is off the roof.
That said, don't go with the 1/1 Bear Cub, please.
Nirast
Show Spoiler
Pretty interesting cards, but Barrens Black Drake is definetly my favorite
Misterious Wildkin: I like the idea of choosing Deathrattle or Frenzy, but the current effect won't lead to interesting mindgames. Also, the Deathrattle option seems much better, especially with the low Health this minion has.
Barrens Black Drake: The fact that it encourages your opponent to trigger the Frenzy is something we haven't seen yet and could lead to very interesting gameplay situations.
Hungry Crocolisk: Nice flavor, but the use of Frenzy doesn't seem very justified. Plus, the wording kinda assumes the Croc will get damaged during its Battlecry, but there might be situations when it doesn't (no minions on board or attacking 0-Attack minions) and it isn't super intuitive what would happen when the Frenzy effect triggers outside the Battlecry.
Well, there's still that little problem of actually playing and leveling your champions. :-P
I'm sure people will theorycraft decks that revolve exclusively around advancing Sun Disc and playing Azir for the emperor's deck, possibly omitting Nasus and Renekton entirely. I'm not convinced yet that that will be better than meme-tier in practice, however -- it feels like it still just gets run over by Nasus Thresh, TLC, all aggro, Ez Tribeam, Lee Sin...basically any current meta deck, which is not a good place to start. Sun Disc decks problem isn't that the landmark could be removed; it's that you are committed to a control-style gameplan without any of the tools other control decks utilize.
I don't like this kind of cards, not because they are overtuned (which this kinda feels like for 2 mana) but because it sends the clear message that riot intends only certain strategies to be hard to interact (those usually become meta defining) and others to be vulnerable.
It in a way predefines metas and is imo just on the lame side when it comes to game design.
New Shurima Spell - Scrying Sands
This could definitely become a Shurima staple.
Looking for a good post-nerf deck that isn't Hunter or Paladin
1. I don't switch decks after one or two losses. I played around 30 games with Control Priest and it was terrible, I've played over 30 games with Rush Warrior and it's at least positive winrate, which is saying quite a bit since I'm still learning the deck. I do still believe that Hunter is a tough matchup and Priest/Warlock are near auto losses. So I guess the strength of the deck is just dependent on the local meta.
2. Sure but neither are these losses purely because I misplay. I am here to improve, whether you think I'm lying or not. I made some changes, using the nohandsgamer decklist instead another one I was using, and so far it seems to be much stronger.
New Shurima Card - Soothsayer
How is this overtuned? Don't get me wrong the card is good but in the end of the day it's a chump block that only gives spellshield to either champions or landmarks. If it was also a fearsome blocker or could give spell shield to any unit I would agree with you.
Looking for a good post-nerf deck that isn't Hunter or Paladin
1. Have you ever considered that switching the deck after every other loss or so may actually hurt you more than it helps?
2. Considering the amount of games you've supposedly played, based on your posts in this thread, it's virtually impossible that every single of those losses is solely because you're extremely unlucky. I'd rather not waste my time watching replays of someone who's clearly not willing to listen and/or improve themselves.
New Shurima Champion - Zilean
I like his design a lot he look like he could fit in many decks.
Zilean Champion & 3 New Shurima Cards for Runeterra's Guardians of the Ancient Expansion Revealed!
Why would it be broken? No meta deck right now is running landmark removal and yet mono Shurima isn't doing anything, not having a way to protect your Buried Sun Disc was never the issue with that deck.
Purchasable Decks are Coming to Hearthstone! Battle-Ready Decks are Optimized for the Most Recent Expansion
"No nerfs are expected for cards in these decks"
Crabrider and Hand of A'dal are in the Paladin one.
Fuck.
Alleria's Hero Skin Returns to Hearthstone Availability via Battle.net, Cheaper Than Before
Bought her instantly day one, when she became available back then, no regrets. Still my most favourite hero at all times.. You can figure :D
It´s suprising she isn´t purchasable with gold, tho..
MY QUEEN RETURNS!
Have a decklist I can see for wild? Here's what I'm running for the brawl. Sacked most of the spells since they are low-value.
EDIT- replaced Ticket Master with a broomstick
### ZephyrobbeR
# Class: Rogue
# Format: Wild
#
# 1x (0) Shadowstep
# 1x (1) Bazaar Burglary
# 1x (1) Bloodsail Flybooter
# 1x (1) Pharaoh Cat
# 1x (1) Prize Plunderer
# 1x (1) Secret Passage
# 1x (1) Swashburglar
# 1x (1) Togwaggle's Scheme
# 1x (1) Wand Thief
# 1x (2) Bloodmage Thalnos
# 1x (2) Doomsayer
# 1x (2) Foxy Fraud
# 1x (2) Lab Recruiter
# 1x (2) Questing Explorer
# 1x (2) Underbelly Fence
# 1x (2) Vanessa VanCleef
# 1x (2) Zephrys the Great
# 1x (3) Blink Fox
# 1x (3) Edwin VanCleef
# 1x (3) EVIL Miscreant
# 1x (3) Ticket Master
# 1x (3) Vulpera Toxinblade
# 1x (4) Elven Minstrel
# 1x (4) Hench-Clan Burglar
# 1x (4) Spirit of the Shark
# 1x (4) Vendetta
# 1x (5) Bazaar Mugger
# 1x (6) Reno Jackson
# 1x (6) Vanish
# 1x (8) Tess Greymane
#
AAEBAZvDAx6KAcQBsgLtAu0FwxaStgLb4wLr8ALH+ALg+gK0hgOvkQOPlwOQlwP7mgP+mgP8owO7pQP1pwOnqAOqqAO/rgOqywOI0AOk0QPf3QPl3QPz3QOX5wMAAA==
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
Purchasable Decks are Coming to Hearthstone! Battle-Ready Decks are Optimized for the Most Recent Expansion
I think the decks were built based on actual play data, and card performance. So unlike the often under powered deck recipes designed to be starting blocks for experimentation, these are meant to be competitive.
Purchasable Decks are Coming to Hearthstone! Battle-Ready Decks are Optimized for the Most Recent Expansion
Totally agree, but they say they are testing the commnunity reception to this, so maybe in the future they take that into account.
I will not buy none of the decks but for someone who started a few days or weeks ago this is a great way of starting your collection and start playing right away with a decent deck.
Hope they keep coming with great news like they have until now.
MY QUEEN RETURNS!
Actually, she's a princess...
Pedantry aside, its always good to see a fellow burgle rogue player with a smile on their face.
Thankfully burgle rogue holds up OK in Wild because it has enough tempo to stand a chance against aggro and combo, while also having enough value to stand a chance against slower decks.
Blizzard Teases the Quilboar Tribe Coming to Hearthstone Battlegrounds Which Features a New Blood Gem Mechanic
As hyped as I am for this tribe, I am a little annoyed cos I was working on a Kobolds tribe with a very similar (if not the same mechanic) as Blood gems, where they'd generate and synergise with Candles (0 mana, give a kobold +1/+1).
I'll have to come up with a new main mechanic. All that aside, can't wait to play the Quillboars in Battlegrounds and see who we've got as heroes.
Purchasable Decks are Coming to Hearthstone! Battle-Ready Decks are Optimized for the Most Recent Expansion
So this post is bugged, missing the Demon Hunter description and the Warrior deck :p
Still, weird how they are charging the same value for all decks, but they all have different dust costs, Runeterra did this one better, charging based on how many of the cards you have and the rarity of the cards.
EDIT: The post got fixed while I was commenting :P
Also, if the decks were available for gold too, that'd be cool.
MY QUEEN RETURNS!
Loving this Tavern Brawl. I finally get to enjoy Tess Greymane and Bazaar Burglary again. Let the fireworks commence!
Blizzard Teases the Quilboar Tribe Coming to Hearthstone Battlegrounds Which Features a New Blood Gem Mechanic
Wait we have a patch tomorrow???
Also they didn't say all 17 minions will be quilboars, we might get some neutrals again
Battle of Tol Barad
Cards lose enchantments when they transform, so that's not surprising. I think the only exception is corrupt cards.
Blizzard Teases the Quilboar Tribe Coming to Hearthstone Battlegrounds Which Features a New Blood Gem Mechanic
Looking forward to new heroes :) And the new tribe, ofc!
Purchasable Decks are Coming to Hearthstone! Battle-Ready Decks are Optimized for the Most Recent Expansion
The pricing the depateable, but the decks themself look really good. Gj to the guy who designed them.
'Tis But A Scratch - Card Design Competition Discussion Thread
I added a second version of my card which has -1/-1 and Taunt.
Feedback:
Demonxz95
linkblade91
That said, both as a hero or as a spell, I'm a bit worried about the thematic similarity to Overlord Saurfang (you know, both summon Frenzy minions and trigger their effects).
cydonianknight
KANSAS
grumpymonk
anchorm4n
That said, don't go with the 1/1 Bear Cub, please.
Nirast
Zilean Champion & 3 New Shurima Cards for Runeterra's Guardians of the Ancient Expansion Revealed!
Well, there's still that little problem of actually playing and leveling your champions. :-P
I'm sure people will theorycraft decks that revolve exclusively around advancing Sun Disc and playing Azir for the emperor's deck, possibly omitting Nasus and Renekton entirely. I'm not convinced yet that that will be better than meme-tier in practice, however -- it feels like it still just gets run over by Nasus Thresh, TLC, all aggro, Ez Tribeam, Lee Sin...basically any current meta deck, which is not a good place to start. Sun Disc decks problem isn't that the landmark could be removed; it's that you are committed to a control-style gameplan without any of the tools other control decks utilize.
New Shurima Card - Soothsayer
I don't like this kind of cards, not because they are overtuned (which this kinda feels like for 2 mana) but because it sends the clear message that riot intends only certain strategies to be hard to interact (those usually become meta defining) and others to be vulnerable.
It in a way predefines metas and is imo just on the lame side when it comes to game design.
New Shurima Spell - Scrying Sands
Very efficient, a card setting up further turns and a decent combat trick.
It will see a lot of play but I don't see this card shaping the meta
New Shurima Spell - Chronoshift
Imagine that Hush wasn't a thing and then imagine that this card was a thing...
I know, thats a weird idea but one can always dream right?
Zilean Champion & 3 New Shurima Cards for Runeterra's Guardians of the Ancient Expansion Revealed!
Lissandra disapproves of you writing off her Frozen Thrall army so soon. :-(