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  • Hearthstone Grandmasters 2021 Season 1 - Week 3 Results, Decklists, and More! (Spoiler Free)

    The Svidz vs Seiko match is the reason I don't play Priest on the ladder: I don't want to play a mirror match. 

  • Achievement Hunting: Forged in the Barrens edition

    Quote From ElSabidon

    So I made an achievement deck for the 0 cost shadow spells achievement. I had no intention of doing well with it. However, and I cannot understand how this came to be, I ended up 8-3 in wild Silver (okay, I know why, the deck has a decent late game shell and people tend to concede when they can't win). You can grind multiple achievements with one deck, so go for it.

    More detailed "guide" on the achievements you can make with this deck in the deck's page. Enjoy.

    Ok, so quoting your own post feels like a huge "Give me attention!" move, but if you're trying to do the Frenzy Friends achievement, I just came up with a combo that does at least 30 triggers in one game: Gruntled Patron + Defile. I'm quoting my older post because I used the same shell I had on that deck.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    At this time i don't have any riddle.
    Upon a time my riddle is begin.
    Ever you'll know how is little it,
    How to solve it and who will win.

  • OTK Hunter is even BETTER now

     I know right? deck would be NUTS

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Exactly!

    Only card with "Elusive" that the owner could target until Reliquary Prime was printed.

  • New Hunter Minion - Barak Kodobane

    The honest card text of this card should be: "Battlecry: Find Mankrik's Wife"

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

  • Rewards Track: Current progress 2.0

    Lvl 70, 20% exp boost and a pack of 40 dust. :)

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Nope.

     

    Big hint I think

     

    Show Spoiler
    Let's just say that Paladin was the most interested in this card, but it was not worth it after all… and the archetype also sucked.

  • Valeera's Bag of Burgled Spells

    Dumbest Brawl I have played in a long time. Why can't they just give mirror decks?

  • OTK Hunter is even BETTER now

    If only Ramkahen Wildtamer was still in standard.

  • Achievement Hunting: Forged in the Barrens edition

    Quote From FrostyFeet
    Quote From AngryShuckie

    For me the bigger issue than having enough sigils in the deck is that they are so situational you often don't even want to play them when they are in hand. I'm still at least trying to win when I play them, so I save them for the best time, but that slows the process down.

    They should really stop making grindy achievements for cards whose effectiveness is strongly dependent on what your opponent does. It wasn't fun to hope the opponent used card draw for the Shenanigans achievement, and it's not fun to throw out sigils with no expectation that they'll do anything useful. If we're going to have grindy achievements, at least make them all for cards that can be central to our own game plans.

    This, so much this. While slamming down borderline-playable minions over and over again definitely feels stupid, the sort of "your opponent needs to do this for you to have any chance" is even more frustrating. I don't think I will do the sigil one just because 200 times??? WTF Blizz.

    While I do like achievements in general, Blizzard is definitely doing them wrong if you ask me. There are a lot of "non-achievements" that require you to grind stuff just because all classes need to have achievement and the total xp earned from them needs to be same than last expansion. That's not how it should be done in my opinion; if there are not sensible achievements for a set of cards, then make none. Grinding does not equal achieving in my eyes.

    Agreed.

    Overall, the achievements this time have been a strange mix of successes and failures. On the one hand rogue's are great: the 'grindy' one is actually just a genuine achievement with different tiers (6, 9 and 12 cards in a single turn), while the Yoink! achievement is a pseudo-grind which is short  and varied enough to feel fine (and also requires a bit of finesse to get the rogue hero power).

    On the other hand you have things like triggering (not even playing) 200 sigils and a few that don't seem to have anything to do with the Barrens cards (e.g. why is priest being asked to start with a full hand?).

    A lot of the grinds could easily be re-cast as something more engaging, without needing to remove the grind aspect that is simplifying XP allocation. Playing 200 sigils could easily change to "destroy X minions with sigils", which is something you can speed up by destroying your own minions if you want. It doesn't even need to be self-destructive, as I had a lot of fun using Magtheridon + Sigil of Flame (the one good thing that came out of the process).

    So there's definitely room for improvement for how they do them, but I suppose it's still early enough that I'm willing to accept it's just teething problems. At least fewer of them require legendaries this time, and some of those that were clearly designed with legendaries in mind can easily be done without them.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

  • Achievement Hunting: Forged in the Barrens edition

    Staff
    Quote From AngryShuckie

    For me the bigger issue than having enough sigils in the deck is that they are so situational you often don't even want to play them when they are in hand. I'm still at least trying to win when I play them, so I save them for the best time, but that slows the process down.

    They should really stop making grindy achievements for cards whose effectiveness is strongly dependent on what your opponent does. It wasn't fun to hope the opponent used card draw for the Shenanigans achievement, and it's not fun to throw out sigils with no expectation that they'll do anything useful. If we're going to have grindy achievements, at least make them all for cards that can be central to our own game plans.

    This, so much this. While slamming down borderline-playable minions over and over again definitely feels stupid, the sort of "your opponent needs to do this for you to have any chance" is even more frustrating. I don't think I will do the sigil one just because 200 times??? WTF Blizz.

    While I do like achievements in general, Blizzard is definitely doing them wrong if you ask me. There are a lot of "non-achievements" that require you to grind stuff just because all classes need to have achievement and the total xp earned from them needs to be same than last expansion. That's not how it should be done in my opinion; if there are not sensible achievements for a set of cards, then make none. Grinding does not equal achieving in my eyes.

  • Quest Trading - Play A Friend!

    Battletag: Szafirmag#2937
    Region: EU
    Trade Only?: Yes

  • Looking for a good post-nerf deck that isn't Hunter or Paladin

    so, aggro face hunter then?  im getting my ass kicked while playing near perfect priest games. 

    edit: 41 games with "control" priest, 39% wr.  terrible deck against all 5 versions of paladin, both versions of druid, both versions of DH, playing 20 cards against warlock sucks, barely contends with rush warrior, is abysmal against aggro face hunter.....what does this even beat?

     

  • Rewards Track: Current progress 2.0

    Finally, have got LVL 70! Can construct and paly decks for getting achievements.

  • Achievement Hunting: Forged in the Barrens edition

    Quote From Alleria
     

    I stumbled across an idea, that for the Final Frontier achievement you can simply use discounted giants. So I gave it a try since I don´t own Celestial Alignment too and guess what? It worked! So if you´re still struggling to do this achievement, just make a deck full of giants. I did it with priest with heals, spells, some draw (for both you and opponent) and some little board swarm - depends on which giants you want to use. It took me just two tries to complete it :)

    I already finished it with Rogue Galakrond, sadly. Turns out even four 0 mana cost cards and one full 8 mana cost can complete the achievement too.

    Quote From Pezman

    TLDR: A bunch of these achievements are too difficult to be fun, and can't be completed through normal play. Boo.

    I wholeheartedly agree. That's why I only do this things once I hit milestone ranks, like Diamond 5, or Legend. Saved me from losing so many times when using weak deck for the purpose of achievements.
    EDIT. I think they create these agonizing achievements in purpose, so that we play more with the cards that they think won't be used in real play. For instance, Caravan cards and Burning Blade Acolyte or maybe Altar of Fire.
    I can bet, if Uldum start using achievements, useless cards like Desert Obelisk will be added into it.

  • Looking for a good post-nerf deck that isn't Hunter or Paladin

    "its not a new meta" but ive ONLY faced different decks ive not seen that hard counter priest, all day.

    began the day at rank 2 1 star, currently at rank 5 zero stars

    'not a new meta' and ive just got to play through it.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    Getting closer, but no.

     

    Show Spoiler
    Uniqueness is key. Recently it was unique, now it's got a power crept version.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    The murloc from un goro who'd return them to hand? (Guessing it's not so not bothering to look up)

  • Comparing APM Mage to Tiller Decks

    This is mainly because the HS team has certain ideals regarding cards, like “oh, this is supposed to be a control card” etc. 

    Hysteria in their mind is meant to be a “removal” tool, so when it was being used in conjunction with Wretched Tiller, a card that is supposed to be “pack filler” to make a combo deck, they were quick to convert it to its current form where it is mainly used as a control tool.

    Now, about Apprentice, to the HS team, they believe in “letting players play what they love” in wild, and Apprentice is quite clearly a combo card being used in a combo style that has existed forever. As such, they really couldn’t care less about it, both with it being a Wild card and something that ticks all of their self-determinedboxes.

    Maybe they also have some hidden data they do not wish to share on its actual winrate, similar to Tickatus, it can feel incredibly polarizing in some cases, but more often than not it probably just flops. (Which I find hard to believe, but I’m just throwing it out there)

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

    None of those. 

     

    Show Spoiler
    Think of buffs.

  • Looking for a good post-nerf deck that isn't Hunter or Paladin

    been playing priest since gvg, i know it doesn't play itself. 

    but you shouldn't be losing 90% with it either.  the meta has changed, need a new deck.   priest gets crushed because people hate it, but for some reason find paladin fun and rewarding.