@cydonianknight I tend to agree that the health cutoff is too low for A Champion Arises. You could feasibly make a legendary-heavy deck in Wild with lots of cards you're happy to cheat out, but in Standard I think you'd run out of generically good legendaries (i.e. cards for which you don't care about battlecries, rush, etc.). So moving it up to 15 seems safe to me.
Edit: just saw Demon's post about non-Secrets classes. I actually designed this as the only Priest Secret in their set, but I get that it might not be well received. I'll probably think something else tomorrow.
This prompt is probably my favourite in recent memory. Quite difficult as obviously there isn't really precedent for this in the game. This properly forced me to think and this is what I've come up with. There are a couple of things I'm unsure of with regards to this card, first of all being whether 10 Health is the correct restriction, my gut says this could go to 12 or even 15 and still be okay. My other point of contention is the watermark, I've initially gone for TGT but there are a couple of others I'm considering, namely Whispers of the Old Gods or Rise of Shadows. Other than that, I think I'm pretty happy with the card.
but it's not like Hearthcards has access to watermarks for any future years
This is where the custom watermark option is your best friend!
If you make a card doesn't fit any existing set or isn't made with any set in mind, then using a custom watermark (or none at all) is absolutely perfect.
Nice, I like this deck a lot. I think Rapid Fire could be really good here to trigger your Frenzy, and it's decent early game removal as well. Maybe instead of Pressure Plate?
Obviously legendary cards have higher power levels than non-legendary cards, but what are people thinking about adding Secrets to non-secret classes? The prompt seems to allow it, but because it would be your only possible secret (i.e not secret at all, leaving you pretty vulnerable to being played around...), the power level would probably have to be even higher than for legendary secrets in a secret class (or the trigger would have to be nearly unavoidable - probably the safer route to go so the card isn't totally game breaking).
I feel like the rules probably don't explicitly state it because it's probably just common sense that you shouldn't submit a Secret for a non-Secret class. You certainly can try if you want to, but I feel like they tend to be looked down on as they don't really make any sense unless you put them in a set with other Secrets for that class. You can't exactly do that here, so you run into the problem of it being the only Secret we know for the class. If one uses a custom watermark for their Secret, then we can be sure that it would hypothetically exist in an environment that would include other Secrets for that class, but we don't know exactly what those Secrets are, which provides an obstacle for the card in the judging process. If I see a Secret for a non-Secret class without context as to what other Secrets exist for that class in the same set, then it's difficult to judge it on its own merit.
Speaking of watermarks, this actually transitions into my next point. All Rogue Secrets that use improper watermarks (years whey they don't exist) I automatically rate 1 star regardless of how well designed the card is otherwise since they would run into the problem of being the only Secret for the class that exists within a certain time frame of Standard, rendering the card non-functional. If I had it my way, those cards would just be outright disqualified because of this, but this would likely result in having to disqualify several cards. Secrets for non-Secret classes also run into this same exact situation.
Basically, I would recommend that you stick to the Secret classes when you make a Secret (for any prompt that is). But if you do for some reason make a Secret for a non-Secret class, be prepared to take some hit in score and use a custom watermark. I know I'm a stickler for this more so than other people, but it's actually pretty important in this instance.
The advice regarding secret classes seems reasonable - it would be hard to decide what to do with non-secret class secrets anyway - but with the invention of the annual "Core Set" it seems like it might be overkill to give 1 star for a watermark. While it's not terribly likely today, it's also not hard to imagine a world in which Blizzard decides that Rogue should get some secrets in the core set for Year of the [Some Creature]
It's true that Year of the Gryphon has its own core set watermark, but it's not like Hearthcards has access to watermarks for any future years - I doubt Blizzard has even made them yet, let alone leaked them. Personally, I'd interpret any Rogue secret with a classic watermark as intended for whatever the current core set is.
One of the things I think Hearthstone was very smart to do was to add new characters to the WoW lore when it helped create interesting legendary figures for the game. Riot being concerned about adding The Void as the 10th region due to a lack of champions suggests they aren't willing to see LoR and LoL diverge in terms of their "main characters."
That seems like a very bad idea long term. The "core fantasy" of any given champion may not be easily realized in CCG format (or vice verse) because of how fundamentally different MOBAs are from CCGs - they could just be setting themselves up for massive, and totally unnecessary design hurdles in the future.
I've mostly been playing Slay the Spire (a single player dungeon crawler like card game) and I'm replaying Sekiro for like the 7th time. Even though I mostly play normals in LoR, even there I'm getting tired of the abundance of Targon decks and the occasional TF/Fizz tryhards.
Obviously legendary cards have higher power levels than non-legendary cards, but what are people thinking about adding Secrets to non-secret classes? The prompt seems to allow it, but because it would be your only possible secret (i.e not secret at all, leaving you pretty vulnerable to being played around...), the power level would probably have to be even higher than for legendary secrets in a secret class (or the trigger would have to be nearly unavoidable - probably the safer route to go so the card isn't totally game breaking).
I feel like the rules probably don't explicitly state it because it's probably just common sense that you shouldn't submit a Secret for a non-Secret class. You certainly can try if you want to, but I feel like they tend to be looked down on as they don't really make any sense unless you put them in a set with other Secrets for that class. You can't exactly do that here, so you run into the problem of it being the only Secret we know for the class. If one uses a custom watermark for their Secret, then we can be sure that it would hypothetically exist in an environment that would include other Secrets for that class, but we don't know exactly what those Secrets are, which provides an obstacle for the card in the judging process. If I see a Secret for a non-Secret class without context as to what other Secrets exist for that class in the same set, then it's difficult to judge it on its own merit.
Speaking of watermarks, this actually transitions into my next point. All Rogue Secrets that use improper watermarks (years whey they don't exist) I automatically rate 1 star regardless of how well designed the card is otherwise since they would run into the problem of being the only Secret for the class that exists within a certain time frame of Standard, rendering the card non-functional. If I had it my way, those cards would just be outright disqualified because of this, but this would likely result in having to disqualify several cards. Secrets for non-Secret classes also run into this same exact situation.
Basically, I would recommend that you stick to the Secret classes when you make a Secret (for any prompt that is). But if you do for some reason make a Secret for a non-Secret class, be prepared to take some hit in score and use a custom watermark. I know I'm a stickler for this more so than other people, but it's actually pretty important in this instance.
Obviously legendary cards have higher power levels than non-legendary cards, but what are people thinking about adding Secrets to non-secret classes? The prompt seems to allow it, but because it would be your only possible secret (i.e not secret at all, leaving you pretty vulnerable to being played around...), the power level would probably have to be even higher than for legendary secrets in a secret class (or the trigger would have to be nearly unavoidable - probably the safer route to go so the card isn't totally game breaking).
Honestly, even though classic mode is apart of HS I would say classic mode. It feels very different than standard and wild right now. Otherwise, I just got into Minecraft.
edit: Just realized this was a Runeterra thread, lol
Bumping this up to a 5-star card as according to the Grinning Goat this is the best card in Arena. This will decide games if dropped on turn 3 and is also useful later on as a win-more card. It has an effect that can't be ignored but is hard to get rid of due to its overstattedness. They even go as far as saying that it needs to be removed from the draft pool and I wouldn't be surprised if that happened.
I guess I could have made this analysis myself, but I was too thrown off by its constructed potential. Sure, out of the three watch posts this one looks strongest for constructed, but overall this whole watch post package looks like meme material.
Me and a friend of mine called Spindan made a full review sheet for the expansion. We had pretty decent knowledge of HS and how the metas worked that we could be confident in ourselves. I'll post each class reviews/ratings and hope yall enjoy it.
Let's get the obvious one out of the way first, Demon Hunter: 3/5 Pokeniner: Really interesting to see these Sigils cycle for DH. Might be something similar to Librams for Paladin. This could be the sign that control DH is getting more focus this year over Aggro. Sigil of Flame is a good addition to go with this. (Edit: Just recognized this is can be run in aggro to nullify any defense as Spindan commented) Spindan: Ok, so apparently this may be HS' way to push control DH. That or it's a cycle. Compared to Mass Dispel it doesn't draw a card and the silence isn't instant, so we don't get a stupidly strong aggro DH tool. Ok. The main problem is of course the supposed downside. It only silences next turn, which means Deathrattle focused decks or handbuff deck, or any deck that doesn't rely on battlecries and pure stats get severely Loatheb'd for a turn. Rude. I'm not fond of this "I can set up a push for lethal next turn" due to the fact it can silence all taunt minions played next turn without any repercussions for you overall. Can't block a clear but you usually die to those anyway. It'll probably get into aggro anyway since 0 mana silence all enemies next turn. I expect it to at least be a 1 off of in many aggro DH decks for a bit.
4/5 Pokeniner: Replacement for Twin Slice. Will be run in every aggressive Demon Hunter. Despite what's given this expansion, Demon Hunter still has this large identity of aggression with its hero power and previous year. Spindan: Less flexible than Twin Slice, but it can make up for it via the extreme niche of mana efficiency. I guess it can be used in the occasional OTK as well as standard aggro decks, but I don't see much use for it in wild while Twin Slice exists as is. Still, at least it's pretty balanced, I do like it. This card gives me CHORTLES!
3/5 Pokeniner: Sorry, good weapon, but I don't think Deathrattle DH will stick. It's got good tools, but it's just so weak compared to things like Soul. I'll wait for this archetype to grow, it's something pleasing from the sight of all the Aggro DH we've seen. Spindan: 1 mana 1/2 weapon isn't much, but it does draw a DR goon which is good for setting up a DR deck. Isn't exactly synergistic with the legendary though along with Spirit. They may end up going into different decks.
3/5 Pokeniner: The Beastmaster has a Beast. Does that justify its namesake or flavor. Not at all, but now I see why. I really wish they just designed something different because its just an eye sore to look at. But it's a cool chain card. This > Razorfen > Death's/Berserker. Spindan: I like that they're going for the Razorboar into Beastmaster, but just...Why print the same card but with all numbers changed by one? It's also a common as well. Wish we had something else like it generating boar-d presence. Ah well, it's still decent.
2/5 Pokeniner: Control Demon Hunter tool that probablt won't get supported well like in all the other expansions. Sigil of Silence is a good addition to go with this. Spindan: Oh neat, a con- oh goddammit it's DH. Until we get some more relevant wincons, control DH may not be so plausible. And also non-outcast stuff. And some big lifesteal removal stuff. Could be ran in a big DH list, actually maybe? It does still disencourage your opponent from playing so a free turn to gain some mana is lovely. Not expecting it to see play though. Shame it's a neat card.
1/5 (This was before all the Deathrattle cards were revealed and we still hold strongly to this card. It also keeps this rating.) Pokeniner: This is a Hunter card and Blizzard made a mistake. Change my mind. (When I say this, I mean that the flavor and design of this card screams Hunter rather than Demon Hunter) Spindan:Due to my refusal to believe this is DH due to the fact there's like, no relevant DH minions with Deathrattle, I instead opt to rate this as a hunter card. Because it totally is one don't lie to me now. 3 mana 3/3 with Deathrattle spew out a bloated Python, Zixor, or even Educated Elekk. That's kinda decent. Pity we can't hit Teacher's Pet but hey, we should be thankful for that! Decent Hunter card, but I'd rather eat a worm than admit that it's an actual DH card. It's so out of nowhere to me.
2/5 Pokeniner: You know, I forgot this card existed as soon as I saw it. I even forgot to review it. That's how terrible it is. As stated by Spindan, its a worse Dreamway Guardians. I can tell they had to keep some Lifesteal cards alive for Demon Hunter but this ain't it. Demon Hunter has no board buffer and no real way to use these dudes except in Token Demon Hunter, which sucks. Spindan: Remember Dreamway Guardians? Well how about them but mostly worse? The card IS better when unbuffed, but DH doesn't have much of a means to AoE buff, which means the card is overall weaker. I can see a DH highlander list slotting it in, but there's more relevant cards. If it was like Doubling Imp then it'd be fantastic with felosophy though! But as a spell, sub-par.
3/5 Pokeniner: Tool for Standard Demon Hunter to keep board in the coming meta, but won't be enough by itself. Spindan: I like it, deal 3 damage to the enemies and tempo it? I think this is a fairly nice mid-rangey outcast. The better balanced 4 mana outcast-based DH leggie. Fuck you Altruis, this is MY alternative pick. Sorry Stelina, you could have been Warlock and I'd might have played you.
3/5 Pokeniner: 4 Mana 4/4 Draw 2? This is another Deathrattle support and looking at the archetype is strange. With the legendary you want them to stay in your deck. But with Razorfen, you want them in hand. I'm confuif their going to play something similar to Recruit Warrior, or something like Cubelock. Good draw, but I don't think it wil amount to much. Spindan: The best way to support an archetype is with card draw, whatley knows it and so does Vengeful Spirit. A 4/4 for 4 that could draw a 5 mana DR is excellent tempo and you get another card for next turn. Decent synergy with Beastmaster but some anti-synergy with Blackthorn but hey, can't all be winners.
3/5 Pokeniner: So this is the big archetype build around. Overall, fairly good. Better than Oakheart imo. The only issue is that it won't see play because DH can do a lot more nuttier things before turn 7. Will be an off-meta deck, but won't be good enough. Spindan: A 7 mana 3/6 that pulls 3 DR minions from your deck is interesting, it's a nice deckthinner as well as a way to create a board. The only "problem" I could see is well, what 5 mana deathrattles could DH run to enough of a tempo effect. I think it'd be possible for a deck using these to be made, but we'll have to see if we get some 5 mana DRs to use with this. I think it'll be played though.
I hope you enjoyed this starting pilot episode of P.S. Reviews. We've talked about doing this with the coming expansions, so I hope to do more of these for you guys to enjoy. If you want to look at the entire sheet before I post them all here, here's the link. https://docs.google.com/spreadsheets/d/1cpWh4L5QpJ4fzVwBvRhWsJDSzlNQmvZsmvinOSk6oZ8/edit?usp=sharing
Sorry about that, small cache issue going on with comments that needs to get resolved. I know what the issue is, I just need to dig into a resolution. No ETA right now but I'd like it solved sooner than later. There are just few critical things that need to get taken care of before the Hearthstone expansion launch before I can get to it.
Even More Top Secret - Card Design Competition Discussion Thread
@cydonianknight I tend to agree that the health cutoff is too low for A Champion Arises. You could feasibly make a legendary-heavy deck in Wild with lots of cards you're happy to cheat out, but in Standard I think you'd run out of generically good legendaries (i.e. cards for which you don't care about battlecries, rush, etc.). So moving it up to 15 seems safe to me.
Even More Top Secret - Card Design Competition Discussion Thread
Demonxz95: Makes a long post about why Secrets for non-Secret classes are not advisable for this comp.
Wailor: I'll pretend I didn't see that.
Cross-Pollination - Card Design Competition Discussion Thread
Hmm, I had highest voting in the first phase. Maybe I got lucky with voters thanks to submitting late. Anyway, good job Arkasaur.
Even More Top Secret - Card Design Competition Discussion Thread
Kinda hard to balance, but...
Edit: just saw Demon's post about non-Secrets classes. I actually designed this as the only Priest Secret in their set, but I get that it might not be well received. I'll probably think something else tomorrow.
Even More Top Secret - Card Design Competition Discussion Thread
This prompt is probably my favourite in recent memory. Quite difficult as obviously there isn't really precedent for this in the game. This properly forced me to think and this is what I've come up with. There are a couple of things I'm unsure of with regards to this card, first of all being whether 10 Health is the correct restriction, my gut says this could go to 12 or even 15 and still be okay. My other point of contention is the watermark, I've initially gone for TGT but there are a couple of others I'm considering, namely Whispers of the Old Gods or Rise of Shadows. Other than that, I think I'm pretty happy with the card.
Even More Top Secret - Card Design Competition Discussion Thread
This is where the custom watermark option is your best friend!
If you make a card doesn't fit any existing set or isn't made with any set in mind, then using a custom watermark (or none at all) is absolutely perfect.
Sunscale Raptor Hunter
Nice, I like this deck a lot. I think Rapid Fire could be really good here to trigger your Frenzy, and it's decent early game removal as well. Maybe instead of Pressure Plate?
Even More Top Secret - Card Design Competition Discussion Thread
The advice regarding secret classes seems reasonable - it would be hard to decide what to do with non-secret class secrets anyway - but with the invention of the annual "Core Set" it seems like it might be overkill to give 1 star for a watermark. While it's not terribly likely today, it's also not hard to imagine a world in which Blizzard decides that Rogue should get some secrets in the core set for Year of the [Some Creature]
It's true that Year of the Gryphon has its own core set watermark, but it's not like Hearthcards has access to watermarks for any future years - I doubt Blizzard has even made them yet, let alone leaked them. Personally, I'd interpret any Rogue secret with a classic watermark as intended for whatever the current core set is.
Legends of Runeterra Will Only Have 10 Regions, Balance, Patches, Dev, & More - Riot Dovagedys Dev Interview Recap
One of the things I think Hearthstone was very smart to do was to add new characters to the WoW lore when it helped create interesting legendary figures for the game. Riot being concerned about adding The Void as the 10th region due to a lack of champions suggests they aren't willing to see LoR and LoL diverge in terms of their "main characters."
That seems like a very bad idea long term. The "core fantasy" of any given champion may not be easily realized in CCG format (or vice verse) because of how fundamentally different MOBAs are from CCGs - they could just be setting themselves up for massive, and totally unnecessary design hurdles in the future.
Other games to play while you wait for patch 2.5
I've mostly been playing Slay the Spire (a single player dungeon crawler like card game) and I'm replaying Sekiro for like the 7th time. Even though I mostly play normals in LoR, even there I'm getting tired of the abundance of Targon decks and the occasional TF/Fizz tryhards.
Even More Top Secret - Card Design Competition Discussion Thread
I feel like the rules probably don't explicitly state it because it's probably just common sense that you shouldn't submit a Secret for a non-Secret class. You certainly can try if you want to, but I feel like they tend to be looked down on as they don't really make any sense unless you put them in a set with other Secrets for that class. You can't exactly do that here, so you run into the problem of it being the only Secret we know for the class. If one uses a custom watermark for their Secret, then we can be sure that it would hypothetically exist in an environment that would include other Secrets for that class, but we don't know exactly what those Secrets are, which provides an obstacle for the card in the judging process. If I see a Secret for a non-Secret class without context as to what other Secrets exist for that class in the same set, then it's difficult to judge it on its own merit.
Speaking of watermarks, this actually transitions into my next point. All Rogue Secrets that use improper watermarks (years whey they don't exist) I automatically rate 1 star regardless of how well designed the card is otherwise since they would run into the problem of being the only Secret for the class that exists within a certain time frame of Standard, rendering the card non-functional. If I had it my way, those cards would just be outright disqualified because of this, but this would likely result in having to disqualify several cards. Secrets for non-Secret classes also run into this same exact situation.
Basically, I would recommend that you stick to the Secret classes when you make a Secret (for any prompt that is). But if you do for some reason make a Secret for a non-Secret class, be prepared to take some hit in score and use a custom watermark. I know I'm a stickler for this more so than other people, but it's actually pretty important in this instance.
The Forged in the Barrens Word Search - Earn a Forum Title & Site Gold
It was, I noticed it after, but damn if this wasnt an interesting coincidence :)
Even More Top Secret - Card Design Competition Discussion Thread
Obviously legendary cards have higher power levels than non-legendary cards, but what are people thinking about adding Secrets to non-secret classes? The prompt seems to allow it, but because it would be your only possible secret (i.e not secret at all, leaving you pretty vulnerable to being played around...), the power level would probably have to be even higher than for legendary secrets in a secret class (or the trigger would have to be nearly unavoidable - probably the safer route to go so the card isn't totally game breaking).
Other games to play while you wait for patch 2.5
Honestly, even though classic mode is apart of HS I would say classic mode. It feels very different than standard and wild right now. Otherwise, I just got into Minecraft.
edit: Just realized this was a Runeterra thread, lol
[Game] Card Treasure Hunt (The Resurrection Attempt)
Nope
Cross-Pollination - Card Design Competition Discussion Thread
Wow, I did not do good apparently. I feel like Vine Snare being submitted really hurt my score since the two cards ended up being really similar.
Nice job Arkasaur. You've got the next theme!
Even More Top Secret - Card Design Competition Discussion Thread
I'm really interested in seeing what you guys come up with.
"Drunhei" is actually a reference to Heidrun, a goat in Norse mythology.
Even More Top Secret - Card Design Competition Discussion Thread
Competition Theme: Even More Top Secret
This information is too precious to fall into enemy hands - so keep it hidden!
DestroyerR got this information to us, so now we should reward them by keeping it Secret!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
New Neutral Minion - Mor'shan Watch Post
Bumping this up to a 5-star card as according to the Grinning Goat this is the best card in Arena. This will decide games if dropped on turn 3 and is also useful later on as a win-more card. It has an effect that can't be ignored but is hard to get rid of due to its overstattedness. They even go as far as saying that it needs to be removed from the draft pool and I wouldn't be surprised if that happened.
I guess I could have made this analysis myself, but I was too thrown off by its constructed potential. Sure, out of the three watch posts this one looks strongest for constructed, but overall this whole watch post package looks like meme material.
Other games to play while you wait for patch 2.5
I am also taking a break from the game right now, I have been enjoying Hades and Nioh 2.
Other games to play while you wait for patch 2.5
Those that know me know that I love legends of Runterra.
But I'm also a big proponent of taking breaks now and then when the meta gets stale.
On that note I've been giving magic legends a shot a deck building mmo diablo style game.
It's alright for a free beta, although it runs like butt.
Give it a shot if you're bored, afterall we still have no formal announcement on when were getting that hotfix
Also we don't know if it's going to be comprehensive and game changing or tiny, and unimpactful.
If anyone's given this game a chance shout out in the comments.
P.S. Fun Set Review (Pilot Attempt)
Me and a friend of mine called Spindan made a full review sheet for the expansion. We had pretty decent knowledge of HS and how the metas worked that we could be confident in ourselves. I'll post each class reviews/ratings and hope yall enjoy it.




Let's get the obvious one out of the way first,
Demon Hunter:
3/5
Pokeniner: Really interesting to see these Sigils cycle for DH. Might be something similar to Librams for Paladin. This could be the sign that control DH is getting more focus this year over Aggro. Sigil of Flame is a good addition to go with this. (Edit: Just recognized this is can be run in aggro to nullify any defense as Spindan commented)
Spindan: Ok, so apparently this may be HS' way to push control DH. That or it's a cycle. Compared to Mass Dispel it doesn't draw a card and the silence isn't instant, so we don't get a stupidly strong aggro DH tool. Ok. The main problem is of course the supposed downside. It only silences next turn, which means Deathrattle focused decks or handbuff deck, or any deck that doesn't rely on battlecries and pure stats get severely Loatheb'd for a turn. Rude. I'm not fond of this "I can set up a push for lethal next turn" due to the fact it can silence all taunt minions played next turn without any repercussions for you overall. Can't block a clear but you usually die to those anyway. It'll probably get into aggro anyway since 0 mana silence all enemies next turn. I expect it to at least be a 1 off of in many aggro DH decks for a bit.
4/5
Pokeniner: Replacement for Twin Slice. Will be run in every aggressive Demon Hunter. Despite what's given this expansion, Demon Hunter still has this large identity of aggression with its hero power and previous year.
Spindan: Less flexible than Twin Slice, but it can make up for it via the extreme niche of mana efficiency. I guess it can be used in the occasional OTK as well as standard aggro decks, but I don't see much use for it in wild while Twin Slice exists as is. Still, at least it's pretty balanced, I do like it. This card gives me CHORTLES!
3/5
Pokeniner: Sorry, good weapon, but I don't think Deathrattle DH will stick. It's got good tools, but it's just so weak compared to things like Soul. I'll wait for this archetype to grow, it's something pleasing from the sight of all the Aggro DH we've seen.
Spindan: 1 mana 1/2 weapon isn't much, but it does draw a DR goon which is good for setting up a DR deck. Isn't exactly synergistic with the legendary though along with Spirit. They may end up going into different decks.
3/5
Pokeniner: The Beastmaster has a Beast. Does that justify its namesake or flavor. Not at all, but now I see why. I really wish they just designed something different because its just an eye sore to look at. But it's a cool chain card. This > Razorfen > Death's/Berserker.
Spindan: I like that they're going for the Razorboar into Beastmaster, but just...Why print the same card but with all numbers changed by one? It's also a common as well. Wish we had something else like it generating boar-d presence. Ah well, it's still decent.
2/5






Pokeniner: Control Demon Hunter tool that probablt won't get supported well like in all the other expansions. Sigil of Silence is a good addition to go with this.
Spindan: Oh neat, a con- oh goddammit it's DH. Until we get some more relevant wincons, control DH may not be so plausible. And also non-outcast stuff. And some big lifesteal removal stuff. Could be ran in a big DH list, actually maybe? It does still disencourage your opponent from playing so a free turn to gain some mana is lovely. Not expecting it to see play though. Shame it's a neat card.
1/5 (This was before all the Deathrattle cards were revealed and we still hold strongly to this card. It also keeps this rating.)
Pokeniner: This is a Hunter card and Blizzard made a mistake. Change my mind. (When I say this, I mean that the flavor and design of this card screams Hunter rather than Demon Hunter)
Spindan: Due to my refusal to believe this is DH due to the fact there's like, no relevant DH minions with Deathrattle, I instead opt to rate this as a hunter card. Because it totally is one don't lie to me now. 3 mana 3/3 with Deathrattle spew out a bloated Python, Zixor, or even Educated Elekk. That's kinda decent. Pity we can't hit Teacher's Pet but hey, we should be thankful for that! Decent Hunter card, but I'd rather eat a worm than admit that it's an actual DH card. It's so out of nowhere to me.
2/5
Pokeniner: You know, I forgot this card existed as soon as I saw it. I even forgot to review it. That's how terrible it is. As stated by Spindan, its a worse Dreamway Guardians. I can tell they had to keep some Lifesteal cards alive for Demon Hunter but this ain't it. Demon Hunter has no board buffer and no real way to use these dudes except in Token Demon Hunter, which sucks.
Spindan: Remember Dreamway Guardians? Well how about them but mostly worse? The card IS better when unbuffed, but DH doesn't have much of a means to AoE buff, which means the card is overall weaker. I can see a DH highlander list slotting it in, but there's more relevant cards. If it was like Doubling Imp then it'd be fantastic with felosophy though! But as a spell, sub-par.
3/5
Pokeniner: Tool for Standard Demon Hunter to keep board in the coming meta, but won't be enough by itself.
Spindan: I like it, deal 3 damage to the enemies and tempo it? I think this is a fairly nice mid-rangey outcast. The better balanced 4 mana outcast-based DH leggie. Fuck you Altruis, this is MY alternative pick. Sorry Stelina, you could have been Warlock and I'd might have played you.
3/5
Pokeniner: 4 Mana 4/4 Draw 2? This is another Deathrattle support and looking at the archetype is strange. With the legendary you want them to stay in your deck. But with Razorfen, you want them in hand. I'm confuif their going to play something similar to Recruit Warrior, or something like Cubelock. Good draw, but I don't think it wil amount to much.
Spindan: The best way to support an archetype is with card draw, whatley knows it and so does Vengeful Spirit. A 4/4 for 4 that could draw a 5 mana DR is excellent tempo and you get another card for next turn. Decent synergy with Beastmaster but some anti-synergy with Blackthorn but hey, can't all be winners.
3/5
Pokeniner: So this is the big archetype build around. Overall, fairly good. Better than Oakheart imo. The only issue is that it won't see play because DH can do a lot more nuttier things before turn 7. Will be an off-meta deck, but won't be good enough.
Spindan: A 7 mana 3/6 that pulls 3 DR minions from your deck is interesting, it's a nice deckthinner as well as a way to create a board. The only "problem" I could see is well, what 5 mana deathrattles could DH run to enough of a tempo effect. I think it'd be possible for a deck using these to be made, but we'll have to see if we get some 5 mana DRs to use with this. I think it'll be played though.
I hope you enjoyed this starting pilot episode of P.S. Reviews. We've talked about doing this with the coming expansions, so I hope to do more of these for you guys to enjoy. If you want to look at the entire sheet before I post them all here, here's the link. https://docs.google.com/spreadsheets/d/1cpWh4L5QpJ4fzVwBvRhWsJDSzlNQmvZsmvinOSk6oZ8/edit?usp=sharing
[Game] Card Treasure Hunt (The Resurrection Attempt)
Desert Obelisk
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Heyo,
Sorry about that, small cache issue going on with comments that needs to get resolved. I know what the issue is, I just need to dig into a resolution. No ETA right now but I'd like it solved sooner than later. There are just few critical things that need to get taken care of before the Hearthstone expansion launch before I can get to it.
The Forged in the Barrens Word Search - Earn a Forum Title & Site Gold
LOL. I bet the real Kazakus was still there tho, since kazak part is same as backwards :)