Well hello fellas, whaddaya know, cards are already getting buffed, and we already getting in all the Barrens cards revealed...which means I'll reveal all the Dragoon cards from now until Barrens release...which is two days from now!
Forged in the Barrens
Ah, the Barrens. The land of the Horde, a sprawling landmass of unlimited potential where centaurs and quilboars ruled the wilderness...and also where Dragoon will strike their fortune and blow things up! Yup, Dragoon here is part of the Horde, led by the rocketeer goblin villain-for-hire Zeelo Greenblast, who according to him, has been outcasted (no pun intended) by both Gallywix and the goblins at large, and Dr. Boom! Must be a real piece of goblin if even Dr. Boom don't want anything to do with him. And he'll make sure those who tried to underestimate him will regret it! This set comprises of two themes based on Zeelo himself: Hero attacks (all about getting in and blasting the enemies' faces!) and Fire spells (after all, Zeelo himself is a rocketeer.)! With Kreenig Snarlsnout alongside him, none can oppose Zeelo's explosive march!
The main issue with Sunwell Initiate is that an initial one mana discount on Silvermoon Guardian is worth triggering the frenzy effect. Also, I just don't see how this synergizes with any class except Paladin, and they already have Goody Two-Shields.
There's some meme potential with this in a Celestial Alignment deck to cheat out a bunch of big deathrattle minions, but other than that the effect is too delayed and insignificant in the context of what deathrattle decks want to achieve, which is getting value off of triggering their deathrattles.
This has way better stats for the cost than Twilight Flamecaller and can scale in effect. This can trigger Mordresh Fire Eye by itself. The AoE becomes really powerful if you scale up your HP with Wildfire. If HP Mage sees play, which I think it will, Reckless Apprentice will definitely see play in the archetype.
With Wildfire and Reckless Apprentice, I think this condition isn't going to be hard to accomplish. There might be a deck that runs 2 copies of both Conjure Mana Biscuit and Potion of Illusion to get 2 Mordeshs to play the following turn to push out thirty face damage, and the cherry on top is that Mordresh Fire Eye can be tutored with Taelan Fordring. I can easily see HP Mage becoming a deck because of this and Wildfire making your HP become a threatening tool.
Aggressive Rogues already have enough mana cheat that they often don't have a hand size to warrant activating this for discounts. The only way I see Efficient Octo-bot being played is in an OTK Rogue where this acts like a cheap Emperor Thaurissan, which I don't see happening this expansion, but maybe in the future.
While Priest may be good at generating cards, they aren't as good at keeping a hand. At least Palm Reading isn't a dead card when your hand size is low. also, I think Priest has a good amount of efficient removal effects that they don't need to run one that is so conditional like Void Flayer,
This is a monster of a card to cheat out or resurrect, but those effects aren't available for Injured Marauder this expansion. No deck wants to pay four mana for only a 5/4 taunt, but if the mentioned tools arrive in future expansions, then this will prove to be a cheaper Damaged Stegotron.
My problem with the new "millLock" archetype they are pushing... Why burn your own deck down when you can just tickatus/Ysharrj and burn your opponents deck? If Tickatus gets nerfed, i can see it becoming more enticing,
Wisps origin is that they are builder/collector units in Warcraft III. It was only a legend/rumor that they are deceased Night Elves when Warcraft lore originally happens. WoW changed that tho. Even the original card art doesn't mention it is a player or not. It doesn't have to be a player. Might be an npc too aswell.
This is basically a guaranteed Doomsayer, but restricted to a 3 damage AoE. That being said, the AoE being guaranteed is pretty powerful as it prevents the opponent from playing much minions for fear that they get removed for "free" or that they become easier to remove. This and the fact that Sigil of Flame is cheap is something that OTK DH wants to run, and I imagine they make room for at least one copy.
Obviously, I don't think Team 5 would print Twin Slice 2.0 here, but I think Soul DH and Aggro DH will like the cheap guaranteed attack buff to push damage and enable synergies like Bladed Lady.
This is basically a more conditional Illidari Felblade with some slight additional upside. Considering how Felblade saw no competitive play once DH became refined, I don't think Kurtrus Ashfallen has much of a chance for competitive play.
This gives you the same healing as Rotten Applebaum but on a cheaper body that's easier to fit into a turn and has more efficient stats. Warlock loves the cheap healing and defensive nature of Death's Head Cultist, and I could easily see this becoming a defensive staple across control decks like Tar Creeper of old.
A more balanced version of Sorcerer's Apprentice, which probably means this won't see much play. Arcane Luminary has the issue of only discounting spells you generate rather than all of your spells, making it harder to consistently take advantage of the effect. The only way I see this being played is in a Mage deck with elemental synergies, which is losing a key card in Elemental Allies, so that deck is probably going to become fringe competitive this expansion.
8 Fun Facts About Some of Hearthstone's Cards Rotating Out of the Core Set
I am aware of all of that but if you look at the art, in this context (the spirit healer, the other ghosts), the Wisp is certainly a night elf player.
Dragoon Custom Class
Well hello fellas, whaddaya know, cards are already getting buffed, and we already getting in all the Barrens cards revealed...which means I'll reveal all the Dragoon cards from now until Barrens release...which is two days from now!
Forged in the Barrens
Ah, the Barrens. The land of the Horde, a sprawling landmass of unlimited potential where centaurs and quilboars ruled the wilderness...and also where Dragoon will strike their fortune and blow things up! Yup, Dragoon here is part of the Horde, led by the rocketeer goblin villain-for-hire Zeelo Greenblast, who according to him, has been outcasted (no pun intended) by both Gallywix and the goblins at large, and Dr. Boom! Must be a real piece of goblin if even Dr. Boom don't want anything to do with him. And he'll make sure those who tried to underestimate him will regret it! This set comprises of two themes based on Zeelo himself: Hero attacks (all about getting in and blasting the enemies' faces!) and Fire spells (after all, Zeelo himself is a rocketeer.)! With Kreenig Snarlsnout alongside him, none can oppose Zeelo's explosive march!
More cards will be revealed soon, so stay tuned!
Cross-Pollination - Card Design Competition Discussion Thread
@linkblade91
No worries, I believe you will come back even stronger.
New Neutral Minion - Sunwell Initiate
The main issue with Sunwell Initiate is that an initial one mana discount on Silvermoon Guardian is worth triggering the frenzy effect. Also, I just don't see how this synergizes with any class except Paladin, and they already have Goody Two-Shields.
New Neutral Minion - Barrens Trapper
There's some meme potential with this in a Celestial Alignment deck to cheat out a bunch of big deathrattle minions, but other than that the effect is too delayed and insignificant in the context of what deathrattle decks want to achieve, which is getting value off of triggering their deathrattles.
New Mage Minion - Reckless Apprentice
This has way better stats for the cost than Twilight Flamecaller and can scale in effect. This can trigger Mordresh Fire Eye by itself. The AoE becomes really powerful if you scale up your HP with Wildfire. If HP Mage sees play, which I think it will, Reckless Apprentice will definitely see play in the archetype.
New Mage Spell - Wildfire
This is basically two mana to upgrade your HP, which you used to pay six mana for back in the day with Justicar Trueheart (not counting Baku the Mooneater). I think this enables Mordresh Fire Eye easily and can turn your HP into a Darkbomb every single turn. My only concern with this archetype is that this HP won't be able to compete with Lord Jaraxxus, which may demand a more combo package with Conjure Mana Biscuit and Potion of Illusion.
Harmless Ysera bug
Due to the dream changes, Ysera is dustable at full cost.
If you don't have the card, right click to craft, and then click off to cancel, you get an error message.
The Cards We're Going to Miss Plenty When Rise of Shadows Rotates
My favourite thing about Exotic Mountseller is its flavour text:
*Taps roof of mammoth* "You can fit so many squirrels in this thing!"
Not only is it a meme reference, but it's permanent, so it eventually becomes irrelevant and an archaic remnant of an era of bygone memes.
New Mage Minion - Mordresh Fire Eye
With Wildfire and Reckless Apprentice, I think this condition isn't going to be hard to accomplish. There might be a deck that runs 2 copies of both Conjure Mana Biscuit and Potion of Illusion to get 2 Mordeshs to play the following turn to push out thirty face damage, and the cherry on top is that Mordresh Fire Eye can be tutored with Taelan Fordring. I can easily see HP Mage becoming a deck because of this and Wildfire making your HP become a threatening tool.
New Rogue Minion - Efficient Octo-bot
Aggressive Rogues already have enough mana cheat that they often don't have a hand size to warrant activating this for discounts. The only way I see Efficient Octo-bot being played is in an OTK Rogue where this acts like a cheap Emperor Thaurissan, which I don't see happening this expansion, but maybe in the future.
New Priest Minion - Void Flayer
While Priest may be good at generating cards, they aren't as good at keeping a hand. At least Palm Reading isn't a dead card when your hand size is low. also, I think Priest has a good amount of efficient removal effects that they don't need to run one that is so conditional like Void Flayer,
New Neutral Minion - Injured Marauder
This is a monster of a card to cheat out or resurrect, but those effects aren't available for Injured Marauder this expansion. No deck wants to pay four mana for only a 5/4 taunt, but if the mentioned tools arrive in future expansions, then this will prove to be a cheaper Damaged Stegotron.
New Neutral Minion - Hecklefang Hyena
A slightly better deal than Ornery Tortoise, but that isn't saying much. One extra health is nowhere near worth taking three damage.
8 Fun Facts About Some of Hearthstone's Cards Rotating Out of the Core Set
Good read.i dont know much about wc lore, so these articles always are fun to read.
Reviewing Hearthstone's New Warlock Cards Arriving in Forged in the Barrens
My problem with the new "millLock" archetype they are pushing... Why burn your own deck down when you can just tickatus/Ysharrj and burn your opponents deck? If Tickatus gets nerfed, i can see it becoming more enticing,
8 Fun Facts About Some of Hearthstone's Cards Rotating Out of the Core Set
btw, If you dig more, There are more than the article and this post. Just need to have selective eyes and a bit of a experience with lore and arts.
For example; Huffer ? http://www.wowcards.info/card/ancients/en/166/Child-of-Agamaggan
8 Fun Facts About Some of Hearthstone's Cards Rotating Out of the Core Set
Wisps origin is that they are builder/collector units in Warcraft III. It was only a legend/rumor that they are deceased Night Elves when Warcraft lore originally happens. WoW changed that tho. Even the original card art doesn't mention it is a player or not. It doesn't have to be a player. Might be an npc too aswell.
https://wowpedia.fandom.com/wiki/Wisp_(Warcraft_III)#Classic
They can't even attack and shouldn't have 1 attack value. Instead, They should have been 0/1 Taunt for 0-mana in my opinion.
THEY CAN'T ATTACK.
New Demon Hunter Spell - Sigil of Flame
This is basically a guaranteed Doomsayer, but restricted to a 3 damage AoE. That being said, the AoE being guaranteed is pretty powerful as it prevents the opponent from playing much minions for fear that they get removed for "free" or that they become easier to remove. This and the fact that Sigil of Flame is cheap is something that OTK DH wants to run, and I imagine they make room for at least one copy.
Reviewing Hearthstone's New Demon Hunter Cards Arriving in Forged in the Barrens
Got proof that Kurtrus doesn't double attack if there is only one enemy minion on the field.
New Demon Hunter Spell - Fury (Rank 1)
Obviously, I don't think Team 5 would print Twin Slice 2.0 here, but I think Soul DH and Aggro DH will like the cheap guaranteed attack buff to push damage and enable synergies like Bladed Lady.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Your turn
New Demon Hunter Minion - Kurtrus Ashfallen
This is basically a more conditional Illidari Felblade with some slight additional upside. Considering how Felblade saw no competitive play once DH became refined, I don't think Kurtrus Ashfallen has much of a chance for competitive play.
New Neutral Minion - Death's Head Cultist
This gives you the same healing as Rotten Applebaum but on a cheaper body that's easier to fit into a turn and has more efficient stats. Warlock loves the cheap healing and defensive nature of Death's Head Cultist, and I could easily see this becoming a defensive staple across control decks like Tar Creeper of old.
New Mage Minion - Arcane Luminary
A more balanced version of Sorcerer's Apprentice, which probably means this won't see much play. Arcane Luminary has the issue of only discounting spells you generate rather than all of your spells, making it harder to consistently take advantage of the effect. The only way I see this being played is in a Mage deck with elemental synergies, which is losing a key card in Elemental Allies, so that deck is probably going to become fringe competitive this expansion.