All good choices. I'd add Magic Trick and Chef Nomi. Magic Trick is self-explanatory, especially when it was generated off something else or used to buff Mozaki. I am decidedly sour on Neeru Fireblade and the entire concept of mill (not even limited to self-mill) Warlock, and I found Nomi horribly unfun to play with when it worked (probably not since Seance rotated). Drawing your entire deck simply isn't that difficult if that's your goal, and refilling the board 3 or 4 times was an enormous payoff. I never minded Archivist Elysiana, but I get the criticism and generally agree. The game breaks down when fatigue isn't a factor, or similarly, when drawing through your deck isn't punished. By that definition combo Demon Hunter and Stealth/Weapon Rogue are also problematic. If draw or generation has no cost, the game becomes unfun. Cards like Nomi incentivized a bad way to play.
Well, as part of the QA team in my company, releasing a statement about known issues is a good thing on blizzard's part. Least they transparent enough to inform us ahead of time. This also helps reduce the influx of support tickets/bug reports players would log when they encounter these issues.
Demon Hunter go home your drunk. So half of the Deathrattle cards want Deathrattles in your hand, but the Legendary wants them in your deck. Then this just comes to contradict it. This is just a mess at the minute. Needs way more support in the future.
Yeah, precisely: this is an opinion article, which means the cards were picked purely based on people's feelings. There aren't right answers, as well as there aren't any wrong answers.
For example, there's a certain minion from Descent of Dragons that one member of the team chose as a card he won't miss, while another one chose the exact same one saying he'll miss it. I think see how different people have different tastes in the game is quite neat if you ask me.
New Paladin Minion - Cariel Roame
4/3 Rush and Divine Shield with "Discount your Librams by (1)". Take my money!
New Paladin Minion - Cannonmaster Smythe
interesting card. seems ok
New Paladin Spell - Invigorating Sermon
Super weaker version of SotF. I doubt it's good.
New Shaman Minion - Tinyfin's Caravan
Great art. Just not sure if this is the Murloc draw that the deck needs.
New Paladin Minion - Veteran Warmedic
can be good in theory but probably no
The Cards We're NOT Going to Miss When Rise of Shadows Rotates
All good choices. I'd add Magic Trick and Chef Nomi. Magic Trick is self-explanatory, especially when it was generated off something else or used to buff Mozaki. I am decidedly sour on Neeru Fireblade and the entire concept of mill (not even limited to self-mill) Warlock, and I found Nomi horribly unfun to play with when it worked (probably not since Seance rotated). Drawing your entire deck simply isn't that difficult if that's your goal, and refilling the board 3 or 4 times was an enormous payoff. I never minded Archivist Elysiana, but I get the criticism and generally agree. The game breaks down when fatigue isn't a factor, or similarly, when drawing through your deck isn't punished. By that definition combo Demon Hunter and Stealth/Weapon Rogue are also problematic. If draw or generation has no cost, the game becomes unfun. Cards like Nomi incentivized a bad way to play.
Hearthstone Patch 20.0 Known Issues - If You're Having Issues With Tomorrow's Patch, This is Why!
Well, as part of the QA team in my company, releasing a statement about known issues is a good thing on blizzard's part. Least they transparent enough to inform us ahead of time. This also helps reduce the influx of support tickets/bug reports players would log when they encounter these issues.
New Warrior Minion - Stonemaul Anchorman
Solid Frenzy minion. Warrior needs card draw and with the new weapon they have quite cool ways to do this. Could make a lot more Warrior decks viable.
New Shaman Minion - Tinyfin's Caravan
Caravans are really, really bad.
New Demon Hunter Weapon - Tuskpiercer
Not Deathrattle DH but maybe some Token DH potential.
New Priest Spell - Power Word: Fortitude
8 mana is too much.
New Warrior Minion - Stonemaul Anchorman
Slow for 5 mana but the effect is nice.
New Warrior Weapon - Outrider's Axe
Really solid weapon for Warrior. It's just not that interesting of a card in my opinion.
New Hunter Minion - Prospector's Caravan
Caravans are bad.
New Priest Minion - Priest of An'she
Good for Tempo Priest, 4 stars.
New Paladin Spell - Invigorating Sermon
it seems slow
New Hunter Minion - Tavish Stormpike
Good body and great effect. I wonder if it will see play.
New Demon Hunter Minion - Vengeful Spirit
Demon Hunter go home your drunk. So half of the Deathrattle cards want Deathrattles in your hand, but the Legendary wants them in your deck. Then this just comes to contradict it. This is just a mess at the minute. Needs way more support in the future.
New Warrior Weapon - Outrider's Axe
Another multi-tasking Warrior card, I like it.
New Neutral Minion - Death's Head Cultist
Another bad body with bad effect.
New Druid Spell - Living Seed (Rank 1)
Could be good with mana cheating but I doubt.
New Hunter Minion - Kolkar Pack Runner
3 mana 1/3 weapon saw play for ages, this will definetily see play too.
The Cards We're NOT Going to Miss When Rise of Shadows Rotates
*Laughs in Frosty*
New Warlock Spell - Soul Rend
Good Board Clear on Fatigue Warlock
The Cards We're NOT Going to Miss When Rise of Shadows Rotates
Yeah, precisely: this is an opinion article, which means the cards were picked purely based on people's feelings. There aren't right answers, as well as there aren't any wrong answers.
For example, there's a certain minion from Descent of Dragons that one member of the team chose as a card he won't miss, while another one chose the exact same one saying he'll miss it. I think see how different people have different tastes in the game is quite neat if you ask me.