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  • New Demon Hunter Minion - Midnight Wolf

    Thank goodness for Bartend-O-Bot. I can imagine without that card, drawing this, then playing it on turn 15 when it finally reaches the left side of your hand.

  • New Demon Hunter Minion - Parched Desperado

    I think we'll be seeing Naga DH, so this card should fit in nicely with that.

  • New Demon Hunter Spell - Load the Chamber

    I said you'll probably what some Mana discounts with Blindeye Sharpshooter but I didn't know what was available. This will do very nicely. I really like how it says "and" not "or".

  • New Demon Hunter Spell - Fan the Hammer

    It's nice that it goes for the weaker enemies so that it's almost certain to actually kill a thing or two, unlike most other randomly split damage cards.

  • New Demon Hunter Minion - Bartend-O-Bot

    About time DH got something like this. It sucks so had to draw an outcast card and not be able to play it, so you have to keep playing cards until finally it's at the end of your hand and you have enough Mana left over.

  • New Demon Hunter Minion - Blindeye Sharpshooter

    There might be enough cheap nagas available to DH to make this worthwhile. You'll probably want some Mana discounts and I'm not sure what DH has available for that.

  • New Demon Hunter Minion - Snake Eyes

    I hope this comes with a cool animation, like a pair of dice land on the board with your roll on top. Not sure how good this will actually be though.

  • New Demon Hunter Minion - Gunslinger Kurtrus

    So now we have hand damage, eh? Cool. We'll see how well this works.

  • New Rogue Weapon - Bloodrock Co. Shovel

    Excavate is good and this excavates.

    Really. Theres no other point to reason out. Only negative here is that it takes 3 turns to excavate, or you spend 2 mana to do it immediately.

     

  • New Rogue Spell - Stick Up

    The fact that this card can easily get you Dehydrate and Rehydrate and at a fairly high chance means it'll always be playable.

    The only real question would be ask whether you'll want to play it in your deck. It'll always be an above average card regardless.

  • New Rogue Spell - Triple Sevens

    A trash card that will more likely infuriate than do anything useful.

    Drawing cards and kill something? Very good. Doing it for 7 mana is about as silly as it can get. And then your hand has to be small for this not to overdraw you.

    You can see that its designed entirely for flavor because this card is only ever playable in maybe 1% of circumstances.

  • New Hunter Spell - Ten Gallon Hat

    Its only marginally better than Loot Hoarder and that's the only niche it has

    There's just no reason to play this in 2023 where card draw options are available in most if not all classes.

  • New Rogue Spell - Shell Game

    It'll never see play outside of discovers and even then Id rate it as trash

    No consistency, and the fact that shit cards overwhelmingly outnumber the good ones meaning you'll more likely get a rager than something specific.

    Wont see play even in meme decks but Im 100% sure theres gonna be an achievement centered around this card just to piss me off.

  • New Hunter Minion - Bovine Skeleton

    I'll respect the card simply because its only ever one Sneaky Devil away from being unremovable from board outside of an AoE.

    Along with something like Bunny Stomper you'll then have access to an unlikely board clear. But really, if you seriously build around this card just to do that Id like to remind you that very nearly 5 years ago everyone tried the same with Recurring Villain and it never pans out.

  • New Rogue Minion - Bounty Wrangler

    Coins may be good but when the cost reaches more than 2, there's just no reason to play it.

    Greedy Partner does the exact same thing but with 1 less cost. Why would this see any play, especially since you'll need to either luck out the quickdraw or combo it, so its unlikely to see play on curve.

    If you need more coin options sure, but otherwise there's no good reason to play this card over the aforementioned greedy partner.

  • New Rogue Minion - Antique Flinger

    Its playable only because excavate is playable.

    Not much to comment on here. Theres just no reason not to play this if youre playing an excavate deck. You'll need to justify its non-inclusion rather than its inclusion.

    I have to say though. Vilespine Slayer today even at 4 mana would never see any play. There's the extent of how impactful cards like these are today.

  • New Hunter Spell - Camouflage Mount

    This card is contentious because high cost buffs never really work in hunter. Dire Frenzy worked once upon a time where the meta is much slower. Nowadays, its nearly impossible to get something to stick, especially when everyone and their dog expects it.

    Im gonna rate it highly because of two factors. The first being that hunter cards this expansion synergize with buffs and the second being that windfury will almost certainly end the game in your favor. Unlikely, but it can happen.

    Nice that the chameleon also gains the same bonus effect when it spawns.

  • New Hunter Spell - Camouflage Mount

    This just looks great overall. Decent stat buff, plus an ability. Then you get a minion with the same ability too. 

  • New Rogue Spell - Dart Throw

    Its really not that hard to contrive the board so it'll hit the same minion.

    But the most important bit is that it grants a coin, and coin in rogue is good. Im rating it high only because I can see the inevitable draka rogue playing this.

  • New Hunter Weapon - Starshooter

    There are reasons to believe that this card can outdo Starstrung Bow in terms of damage, because obviously spell damage is a thing. But its low base damage and high cost is a bit of a problem.

    Part of what makes starstrung bow so insane is that you can easily play it for 3 mana and then go face for 10 in two turns. This card would only do the same if you have spell damage in hand, and will cost substantially more than 3 mana, even if split into two turns. Plus if ever this deck get hot everyone would just play Speaker Stomper, to further delay your face damage.

    Id say it'll see play, but very meta dependent. If the meta is fast you're better off just going for the bow, this would only be good vs control.

  • New Rogue Minion - Wishing Well

    On paper this card is broken as fuck. Its not like rogue has ever suffered from coin generation. Greedy Partner by itself is already an easy avenue for coins, not even counting the other coin generators from this set.

    But when you think about it further, if you have a bunch of coins in hand, would you actually build around this card if it were possible to generate a bunch of coins easily? No. You'll instead look to both Sinstone Graveyard and draka, which basically just kills opponents

    At best this card would be in ETC, against things like priest. But really, I cant see where this card fits. You need to both generate tons of coins, and then you'll need to draw this for it to work, and then you'll get random legendaries which may or may not ever hit face.

    Just play draka and graveyard. No reason to complicate matters.

  • New Rogue Minion - Drilly the Kid

    You'll never not play this card.

    Plain and simple, excavate cards tend to be above the average power level of vanilla cards so even at the very worse you'll get a card that may not suit your particular playstyle, but options nevertheless. This card grants you 3 of those by itself, never mind from bouncing.

    Its very similar to EVIL Miscreant, in that it generates so much value there's just no reason to ever omit it in decks, even in non-galakrond ones.

    I dont think it'll ever get nerfed but very likely at some point team5 might decide that excavate is way too overtuned and you'll get your dust back anyway.

  • All Showdown in the Badlands Day 13 Hearthstone Card Reveals - October 31

    I really wonder how far has team5 thought about the design of The Azerite Scorpion.

    Coupled with plenty of excavate options (Drilly the Kid basically fills 5/8 of it by itself with a simple shadowstep), its hard to see how an excavate rogue can ever be outvalued by anything. You'll end up just bouncing the scorpion over and over, and then play tess to test the limits of hearthstone's servers and your opponent's patience.

    So, if ever team5 decides to nerf the scorpion, surely half of rogue's set would then be up for dust. Wouldnt it be better just to make the scorpion less value oriented and more stat based or plain burn?

     

  • All Showdown in the Badlands Day 13 Hearthstone Card Reveals - October 31

    I think it's more thematic if it does work. You're a rogue, just cheat the system.

  • All Showdown in the Badlands Day 13 Hearthstone Card Reveals - October 31

    Welp, I guess I'm playing every rogue card in this expansion. These cards look insanely fun. Gonna have a field day with wishing well and get 4 Priestess Valishjs in a row.

    Also, with the introduction of "or", does Bounty Wrangler give you two coins or one when you activate both conditions at the same time?