All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • Let Chaos Reign with Yogg-Saron and His Chaotic Tendrils

    Congrats Pezman on your first OoG article! Great read and pretty chaotic (in a good way)

  • Scooter

    In the game Cookie Clicker, you may bake many tasty cookies. A fantastic idle clicker game with a baking theme is called Cookie Clicker. Click on the enormous cookie to start baking cookies. Buy upgrades with the cookies you've gathered. Which will result in receiving more cookies overall. You get the picture.

  • czechcloud

    Excellent for Evolve as well as Big Paladin (especially when combined with skibidi toilet!). I can see where you're coming from, but I don't believe this will be a meta-defining moment. 

  • FourExtreme

    Excellent for Big Paladin (with Duel!) and Evolve. Though I don't think it will be meta-defining, it has some potential. doodle cricket

  • All Showdown in the Badlands Day 12 Hearthstone Card Reveals - October 30

    The flavor of this card and its effect!  It's subtle but very nice!  It's like a bartender in an old Western film who might pour (or draw) a beer and then slide the glass across the bar to who ordered it.  Robo Bob is doing that, but sliding the Outcast card he draws you to the left side.  I hope there is some kind of fun animation to match this bit of flavor too!

  • New Mage Spell - Cryopreservation

    Freeze is almost always good, and excavate looks pretty good too, so this should be pretty damn good. It will also combo nicely with Snap Freeze, so that will be fun.

  • New Mage Minion - Overflow Surger

    I guess about this only way this will be good is if you play it on turn 4 or 5 after having played an elemental every turn before that. I don't know if there are enough strong elementals to make that work though.

  • New Mage Spell - Sunset Volley

    This might be a decent finisher. And if it doesn't kill them, maybe the minion it leaves behind will. Though probably Astalor, the Flamebringer is a better choice, at least until it leaves Standard the following expansion.

  • New Mage Spell - Stargazing

    I guess "different" to exclude other copies of this. Well, tutors are nice, and getting the spell to cast twice might be good, though there are a decent number of arcane spells where casting twice is useless, so I expect this to be at least fairly good.

  • New Mage Spell - Heat Wave

    It will suck if you draw this and your opponent doesn't have more than a couple of minions. You can hit up to three minions with this without quickdraw, so that's something of a consolation prize.

  • New Mage Spell - Azerite Vein

    So if the card enters your hand on your opponent's turn, that means you can't get the quickdraw effect, doesn't it? I suppose that's why it costs 0.

  • New Mage Minion - Reliquary Researcher

    I don't know if a full Secret Mage archetype is coming back, but this looks pretty good with what will probably be a pretty easy condition to satisfy.

  • New Demon Hunter Spell - Oasis Outlaws

    Its a spell, it discovers specific tribal minions, and it discounts nagas.

    Yes, it'll see play. If nothing more than the fact that its easy to play, and its easy to see how this card can be useful. Discounting cards like Lady S'theno, Felscale Evoker, or even Blindeye Sharpshooter is always grounds for something big to happen.

  • New Mage Minion - Tae'thelan Bloodwatcher

    I suppose this is decent. Probably you'll be able to do something with this and a few discounted spells, but I'm not sure how much, since you'll have to be very luck for this not to die next turn and keep the discount.

  • New Demon Hunter Spell - Pocket Sand

    2 mana deal 3 damage. Yes thats what it is.

    The quickdraw is a bonus. Its neither big enough to warrant just playing it when you draw it, and even if you triggered it its not gonna do more than annoy.

    More fuel for Flint Firearm

  • New Demon Hunter Minion - Midnight Wolf

    Filler for highlander, filler for arena.

    You'll never see this card outside of that. In a way, its a nerf to outcast discover cards. The card does give loads of stats and rush, but we're way past the time where such things are considered good. And besides, if you cant outcast this card its just total crap.

  • New Demon Hunter Minion - Parched Desperado

    This card should by right share the same fate as cards like Saronite Shambler

    And yet if you can build around enough cards that give you attack damage, there is a world where you can just jam them all together and make a deck out of it. Its not entirely impossible, especially given that ignis is always going to present you an option to just OTK your opponent from full.

    I have high hopes for this card to make an archetype, we'll see.

  • New Demon Hunter Spell - Load the Chamber

    3 mana to deal 2 damage, in hopes of discounting future turns. The card isnt bad I'll give it that.

    At present moment, its best application is actually for big dhunter, where you can discount Felscale Evoker, and another activation spell. And being a spell itself, its at least making it easier to do versus Raging Felscreamer.

    But of course, this card has the utility to get better. Such a big price for 2 damage, at least it pays for itself in someway.

  • New Demon Hunter Spell - Fan the Hammer

    To me its way too expensive.

    Considering that similar cards like Full-Blown Evil costing 3 and does more or less what this card will be doing really is a kick in the teeth for this card. Even cards like Fel Barrage will do the same for 2 less mana.

    The only good thing this card has to its name is that it can hit face. So played on an empty board its just a natural fireball. But I cant help feeling that this card would still only be decent even if its 3 mana. As it stands, it'll see play only in highlander and nowhere else.

  • New Demon Hunter Minion - Bartend-O-Bot

    It'll see play, and should actually be part of dhunter's set of core cards because what it does is what the class needed since its inception.

    Being able to essentially guarantee outcast means for bigger decks you can actually play outcast cards like Skull of Gul'dan and expect to actually trigger the effect, whereas in the past even one big minion drawn early immediately ends all notion of such happening.

    Bartend-o-Bot, nice.

  • New Demon Hunter Minion - Blindeye Sharpshooter

    I personally dont think it'll be as successful as it would compared to stuff like Lady S'theno and Spitelash Siren.

    As an OTK card, it'll require quite an astonishing amounts of discounts to do and it has absolutely no way to do more than 2 damage to face at a time, unlike s'theno, and unlike siren it doesnt refresh any mana for you, so what you can do is always going to be limited.

    Its best function, at least to me, is actually as a draw engine and occasional board removal. That way, you can realistically draw somewhere around 2-4 cards with it and call it a good turn.

    But after how s'theno virtually took over the class for over a year, enduring multiple nerfs across dhunter's set throughout, I simply cannot write this off. At some point team5 would make a mistake and print some disgusting card that will allow this to be OP. For that reason alone Im rating this a solid 5 stars for potential, even if I personally dont think it'll ever get there.

  • New Demon Hunter Spell - Pocket Sand

    Yet another 2 mana 3 damage spell. Man they've printed a lot of these. Being able to go face makes it better than some others, but the added effect is not great and requires a condition. 

  • New Demon Hunter Spell - Fan the Hammer

    There will be situations where this gets some really good work done. And there will be situations where it's garbage. I'm curious to see how the damage is dealt.

  • New Demon Hunter Minion - Gunslinger Kurtrus

    Really really cool concept, and I could see myself crafting this just because of that. I think it has the potential to be really good, too.

  • New Demon Hunter Minion - Snake Eyes

    I have absolutely no idea why this card is a legendary card and why it needed to exist for dhunter.

    Discover two cards, or three at the max. And all of these cards are on a dice roll as to what you get, and what impact they would have. In other words, this is a highlander card in all but name. Its never gonna get you anything useful consistently and playing it neither guarantees that you can actually play the card in the same turn, nor does it guarantee you'll get what you want suppose you rolled the dice correctly.

    What it is is simply reload. Play on 3 and get two cards. Why not? Its never gonna do much more than that. This card should realistically be a 2 drop, or at least cheapen the cards you get if you somehow rolled a double.

    Will it see play? Probably in highlander. I cant imagine any deck with an actual win con actually play this card.