All Comments

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  • New Rogue Spell - Stick Up

    Without looking at all the known quickdraw cards from other classes, I'm guessing this is going to be good. It's definitely nice that quickdraw doesn't care if the card entered your hand through draw, discover, or any other means.

  • New Rogue Spell - Triple Sevens

    For 7 Mana this should be able to hit face. Also, how often is Rogue holding less than three cards?

  • New Hunter Spell - Ten Gallon Hat

    This is the first time a card gives enchantments and not just stats to cards in hand, isn't it?

  • All Showdown in the Badlands Day 14 Hearthstone Card Reveals - November 1

    A whole Wild West themed Paladin set and not one 'Holy Guacamole!' joke. How dare they.

  • What's Up With Warcraft III and Heroes of the Storm Ahead of BlizzCon?

    *sees your favorites include Alarak* "Ah, a fellow individual of culture."

  • New Hunter Minion - Bovine Skeleton

    Quote From linkblade91

    Dire Wolf Alpha + Bunny Stomper + this = infinite removal?

    Forgot about Arms Dealer, an even cheaper way to give the Bovine +1 Attack and still available in Standard.

  • New Rogue Spell - Shell Game

    I guess since it says other classes, Neutral is excluded from the pool. I guess that's a plus since the worst cards tend to be Neutral. Especially Neutral Commons. Well, there's often a Neutral Legendary that's in every single deck (currently Astalor Bloodsworn), but I feel on average Neutrals are worse than class cards.

    I'm thinking this is still the worst Burgle Rogue card ever printed.

  • New Hunter Minion - Bovine Skeleton

    Well, Hunter doesn't have any problems buffing cards, especially beasts, so I expect this to replace itself a few times when played.

  • New Rogue Minion - Bounty Wrangler

    Looks like Rogue isn't going to have trouble generating coins for Wishing Well. Do you get two coins if you combo and quickdraw this the same turn?

  • New Rogue Minion - Antique Flinger

    Considering Drilly the Kid can excavate three times by itself, I don't think you are likely to have trouble satisfying the condition on this.

  • New Hunter Spell - Camouflage Mount

    So we're getting another mount card. This one looks pretty good. Random bonus effects can be any one of the evergreen keywords, right?

  • New Rogue Spell - Dart Throw

    I'm guessing if there's only one minion, and it dies after the first hit, you don't get the coin. Anyway, you'll definitely want to manipulate the board whenever you can to leave one minion alive with more than 2 Health.

  • New Hunter Weapon - Starshooter

    I guess Arcane Hunter is getting a new toy. You might want to wait until you used all three swings to play Silvermoon Farstrider or whatever, so that might be a little slow.

  • All Showdown in the Badlands Day 14 Hearthstone Card Reveals - November 1

    Paladin cards in this set are insane. I love all of this

  • New Rogue Minion - Wishing Well

    Is there a single legendary in Standard right now that's bad even at 1 Mana? Though how good this is would depend on how many coins you can generate.

  • New Paladin Minion - Holy Cowboy

    Anything that allows mana cheating is going to see play.

    I dont know what this will enable, but Id be surprised if it doesnt do something silly throughout its lifetime.

  • New Paladin Minion - Lawful Longarm

    Again, lifesteal needs to be respected, but I cant help but think its just another Elitist Snob thats not necessarily better.

    The snob himself saw little to no play. This card however is fortunate in that it exist during a highlander meta which will at least put it up for consideration.

  • New Paladin Spell - Prismatic Beam

    There are two points to this card.

    The first would be that it punishes your opponent from spamming board, something that paladin tends to struggle dealing with.

    The second, would be that that its highly unlikely that the 2nd copy would be of any use, and against certain matchup its just a dead card. So unlike Consecration which can deal 2 damage to face at any time, this card is so dependent on your opponent to be good its hard to recommend it.

    Personally I think it'll see play because it does cover one big point in paladin and thats wide boards. But that said this card will at times leave you quite sad. Probably a perfect highlander card because that 2nd copy is never really gonna be played anyway.

  • New Paladin Minion - Hi Ho Silverwing

    Possibly the worst roll off Dragonqueen Alexstrasza in the game.

    It's a good card, I just thought that was funny.

  • New Rogue Minion - Drilly the Kid

    Up to three excavates in one card. Nice. I'm pretty sure this will be good even if you don't get the quickdraw.

  • New Paladin Spell - Lay Down the Law

    Its really hard to judge this one aside from the fact that its very likely to see play because once upon a time Subdue saw play.

    The quickdraw effect is kinda unfortunate, because removal cards are reactive, and the quickdraw forces proactivity. Tradeable is nice, but is it good enough for a card that can at times be completely dead weight?

    Probably only in big and highlander. Most pally decks wouldnt need this.

  • New Paladin Minion - Hi Ho Silverwing

    Solid and dependable. Theres just no real downside to playing this in every paladin deck.

    Not much else to comment on. Pally doesnt lack good 2 drops, but this is as good as they come without being OP.

  • New Paladin Spell - Deputization Aura

    I feel this card can only be respected because it grants your minions lifesteal. Take that away, and this card is proper shit.

    Because in aggro decks you'll never want to trade your minions if possible so this is just straight up 3 damage buff to face. And in control decks you'll never want this card at all.

    The only thing that's making this card look better than it deserves is lifesteal and that it combos well with Showdown!. Otherwise, it'll never see much play.

  • New Paladin Spell - Showdown!

    There are certain things this card can do.

    Firstly, it combines really well with Prismatic Beam, which can grant you an instant board swing.

    Secondly, you can play this after Deputization Aura is up and heal for 18 guaranteed, no matter what your opponent does.

    It certainly has applications, but mostly for control or big is my take. You'll very nearly never play this in an aggro deck, because its just a dead card in hand 90% of the time.

  • New Paladin Minion - Spirit of the Badlands

    Cards like these can never truly be ignored, even if I personally dont see much this card can offer at current moment.

    Basically you get a copy of a minion from your deck every turn, the problem is youre playing a highlander deck and so results may very well vary too much to be anyway consistent.

    The only way this card becomes useful is where a very important minion, say neptulon, remains in the deck so you can just spam neptulons until your opponent gives up in anger. But even then every turn youve a chance to get screwed by drawing said card.

    Will it see play? Well, Im not holding my breath. Highlander pallys needs more help to be competitive.