You have to respect this card because if youre running this in your deck then very likely your entire deck is built around hand space. And with Living Horizon being as OP as it is, this card would see play irrespective of its power level.
On its own, its pretty crap. A bunch of 3/2s for 6 is really just asking for a simple AoE to completely invalidate your turn, not to mention that if this card happens to fill your hand you're now stuck with a bunch of 2 drops that are substandard at that point of the game.
Broken as fuck card that will very likely be nerfed.
Because of this card, every single card that now puts stuff into hand is now an instant threat. You've got to wonder what is the thought process behind this card when even Mountain Giant, something that was designed more than a decade ago, in a much weaker power level meta, was designed so it can never reach 0 mana.
I suppose it will at very least cost 1 mana, but seriously. This thing has taunt and divine shield, so you cant even ignore it.
The only mitigating factor is likely the fact that pure pally cant realistically ever have enough cards in hand during the early turns, but why put yourself in a design strap because of one card?
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You can get several copies of the same minion though. Imagine playing the paladin titan 4 turns in a row then drawing the real one. It gives you a possible near infinite number of copies. If you use the legendary from sunken city that puts collosals at the bottom of the deck you can ensure the option to play like 15 copies of those collosals before drawing them. Is it broken? Nah, too random, can draw the spirit too late to mater. But it's not weak at all, this will be like the prep for paladin in the future i'm willing to bet. They won't give paladin an specific tutor draws or any over the top legendaries they can play again and again with mirages.
Ok, NOW I can see why Showdown! is useful. Of course, you need an empty board for the summons to get the buff, but that makes a sweet combo for lots of heals.
Is "do nothing" on board for 18 healing worth 5 Mana and two cards, though?
Ok, NOW I can see why Showdown! is useful. Of course, you need an empty board for the summons to get the buff, but that makes a sweet combo for lots of heals.
I love this card. Tradable and Quickdraw go so well together. Barring a Divine Shield, this will kill any enemy minion, and if you don't have a good target, trade it for later.
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If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
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Token is now in the DB. It's one of those manaless cards, and there's no mention of card reduction, so I'm guessing it's the same cost.
I could see this in some sort of deck that runs a small number of high-impact minions and the rest of the deck is spells, weapons, etc. Problem is, I don't see Paladin being able to pull that off, especially in a highlander-only deck.
Well, by how it is worded is practically an infinite minion, ie. if you have only a single minion in your deck you could play it every turn (like, you could play 3 countess and so on), so it all boils down to wheter there will be minions that are worth enough to make the deck work.
Death Knight can cheese the carousel if it's rotating counter-clockwise: your Ghoul from Hero Powering is transferred to your opponent, then dies. Sure you don't get its Corpse, but they get nothing and it keeps the better minions from leaving your side of the board.
New Paladin Spell - The Badlands Bandits
You have to respect this card because if youre running this in your deck then very likely your entire deck is built around hand space. And with Living Horizon being as OP as it is, this card would see play irrespective of its power level.
On its own, its pretty crap. A bunch of 3/2s for 6 is really just asking for a simple AoE to completely invalidate your turn, not to mention that if this card happens to fill your hand you're now stuck with a bunch of 2 drops that are substandard at that point of the game.
New Paladin Minion - Living Horizon
Broken as fuck card that will very likely be nerfed.
Because of this card, every single card that now puts stuff into hand is now an instant threat. You've got to wonder what is the thought process behind this card when even Mountain Giant, something that was designed more than a decade ago, in a much weaker power level meta, was designed so it can never reach 0 mana.
I suppose it will at very least cost 1 mana, but seriously. This thing has taunt and divine shield, so you cant even ignore it.
The only mitigating factor is likely the fact that pure pally cant realistically ever have enough cards in hand during the early turns, but why put yourself in a design strap because of one card?
New Hunter Spell - Ten Gallon Hat
Great for Even Hunter draw. It's not as precise, but it's near infinite draw.
New Shaman Minion - Doctor Holli'dae
Won't rest until Hero Windfury is applied to this.
Infinite Frogs.
All Showdown in the Badlands Day 14 Hearthstone Card Reveals - November 1
Disappointed there's little Sheriff themed Paladin cards.
New Paladin Minion - Lawful Longarm
Solid card! History has shown that Rush and Lifesteal are a great combination. Big hand Paladin looks like a thing?
New Paladin Minion - Living Horizon
Good synergy with the new legendary spell. Nice minion overall. Should be pretty cheap more often than not.
New Paladin Spell - The Badlands Bandits
This card looks really fun, but not super powerful, especially not for a legendary. I guess you hand buff them?
New Paladin Spell - The Badlands Bandits
A new Legendary Paladin Spell, The Badlands Bandits, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Showdown in the Badlands
Head on over to our dedicated guide for Showdown in the Badlands!
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New Paladin Minion - Living Horizon
A new Epic Paladin Minion, Living Horizon, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Showdown in the Badlands
Head on over to our dedicated guide for Showdown in the Badlands!
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New Paladin Minion - Lawful Longarm
A new Common Paladin Minion, Lawful Longarm, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Showdown in the Badlands
Head on over to our dedicated guide for Showdown in the Badlands!
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This section contains affiliate links.
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All Showdown in the Badlands Day 14 Hearthstone Card Reveals - November 1
You can get several copies of the same minion though. Imagine playing the paladin titan 4 turns in a row then drawing the real one. It gives you a possible near infinite number of copies. If you use the legendary from sunken city that puts collosals at the bottom of the deck you can ensure the option to play like 15 copies of those collosals before drawing them. Is it broken? Nah, too random, can draw the spirit too late to mater. But it's not weak at all, this will be like the prep for paladin in the future i'm willing to bet. They won't give paladin an specific tutor draws or any over the top legendaries they can play again and again with mirages.
New Paladin Spell - Deputization Aura
Is "do nothing" on board for 18 healing worth 5 Mana and two cards, though?
Sally Whitemane Returns in This Week's Hearthstone Shop Update
I would not mind spending even less gold of course, I like your suggestion!
New Paladin Spell - Deputization Aura
Ok, NOW I can see why Showdown! is useful. Of course, you need an empty board for the summons to get the buff, but that makes a sweet combo for lots of heals.
New Paladin Minion - Hi Ho Silverwing
That's a really nice 2-drop. Good stats, Divine Shield, plus a deathrattle that tutors. Great card!
New Paladin Minion - Holy Cowboy
Good card! It's a strong 3-drop, and the discount is not limited to the turn you play it. Fun flavor too!
New Paladin Spell - Lay Down the Law
I love this card. Tradable and Quickdraw go so well together. Barring a Divine Shield, this will kill any enemy minion, and if you don't have a good target, trade it for later.
New Paladin Spell - Lay Down the Law
A new Rare Paladin Spell, Lay Down the Law, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Showdown in the Badlands
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New Paladin Minion - Holy Cowboy
A new Common Paladin Minion, Holy Cowboy, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Showdown in the Badlands
Head on over to our dedicated guide for Showdown in the Badlands!
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New Paladin Minion - Hi Ho Silverwing
A new Rare Paladin Minion, Hi Ho Silverwing, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Showdown in the Badlands
Head on over to our dedicated guide for Showdown in the Badlands!
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New Paladin Spell - Deputization Aura
A new Rare Paladin Spell, Deputization Aura, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Showdown in the Badlands
Head on over to our dedicated guide for Showdown in the Badlands!
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This section contains affiliate links.
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All Showdown in the Badlands Day 14 Hearthstone Card Reveals - November 1
Well, by how it is worded is practically an infinite minion, ie. if you have only a single minion in your deck you could play it every turn (like, you could play 3 countess and so on), so it all boils down to wheter there will be minions that are worth enough to make the deck work.
The Haunted Carousel
Death Knight can cheese the carousel if it's rotating counter-clockwise: your Ghoul from Hero Powering is transferred to your opponent, then dies. Sure you don't get its Corpse, but they get nothing and it keeps the better minions from leaving your side of the board.
All Showdown in the Badlands Day 14 Hearthstone Card Reveals - November 1
What was that one minion from Rastakhan's Rumble? The big Tiger that was discounted by spells?
This could be run as a tutor for the cat
no wait, because that shell had duplicate spells. nevermind.