Our system started detecting the new cards today which means that its registered every card as being revealed on the same day, meaning that our code for displaying cards revealed today listed every card.
I've removed it from this article for now. I don't know if it'll fix itself for tomorrow.
I have used Nexus Mods for over a decade. Lots of my favorite games were made even better, more fun and renewed spark thanks to mods. But to be honest, I never knew or cared "who" was behind the site, I was just thankful that such a place existed. So reading this, it gives me some perspective, also speaking from a position here on Out of Games, and I can relate to some extent. Basically what I am trying to say, thank you Nexus Mods for the joy and fun you provided me over the years. Hope to see you around and thriving some more, and for the former owner to get much deserved rest.
May be premature to say this, but I think the quest is not good, mostly because the murloc pool is not good enough. You'll never have enough murlocs to make this deck work and stuffing your deck with them makes your mid-end game completely redundant. Just think about menagerie priest with its near endless reload, menagerie DK with strong burn cards, and both decks while being viable is just bait anything above platinum rank. I cant recall a single time Ive actually struggled against the two decks, and Ive no reason to believe that this murloc iteration will be any different.
The fact that Cora has confirmed that the quest was buffed late in dev makes you wonder just how bad the decks really is in playtesting.
The eyes aren't permanent. Those are just the versions shown in the reveal video. The people making it went for a "self-made"-look and added the googly eyes - the final designs aren't even on the hs page yet.
Sorry to artists but i didn't like the art style of those murlocs. Eyes are a bit out of place. I know Heartstone and Warcraft has the comic-ish art style but these arts looks like that toy which has wiggling eyes instead of being comic-style art.
And also it looks like that game people are playing lately which i forgot the name. They probably chose to make like this just because of that game tbh.
The Food Chain - I have no idea where team5 are going with this. The conditions arent difficult to fulfill, its just that the reward is so wildly inconsistent whyd you want to build a deck around it? Seems to me that the deck is just going to be an ordinary beast midrange deck that will likely be destroyed by just about any competitive tier 1-2 deck simply because hearthstone games are either too fast like menagerie priest/DK, or you just get outvalued by starship decks or warlock.
The only way this card sees play is that everything else is nerfed around it so you can actually get away with playing vanilla beast on board in multiple turns and not expect to get destroyed.
Pterrorwing Ravager - You just love to see cards like this being printed solely to make the quest bearable. At least this has rush, but again, its just a simple minion on board that wont do much else other than hit stuff for 7 damage, assuming it even survives the first trade.
Supreme Dinomancy - This card can legit be a built around. Aggro hunter, spam board with stuff like RC Rampage, or alien encounters, then buff them up and win that way. Makes a beast deck more viable, and no, I dont think you need to play quest to win. Also, this makes all of carnassa's raptors a 5/4 that draws a card. Should be respectable as a win con if nothing else.
Niri of the Crater - Probably the most powerful and interesting card you can give to a class that's not rogue or druid. Whether or not this card is viable next expansion, we can be damned sure it will be at some point. Being able to cast spells twice can never truly be ignored.
Cower in Fear - Of course, playing vanilla beasts every turn will usually get you killed. Thats why team5 printed this OP as fuck card that only works with beasts played on curve. Unfortunately, I can see this card being nerfed at some point. Its a removal option that cost zero mana. Only rogues and mage can get away with shit like this, and only because them two classes never play curvestone.
Kinda like hunter's set this expansion. Some good tools for discover hunter, but also enough to see some sort of aggro deck as well. Looking forward to seeing if we can get carnassa hunter up to tier 2.
Cursed Catacombs - Zero mana draw a card, its gonna see play. Even if the card can only be played in the mid-late game, its still worth it.
Escape the Underfel - Its a bit of a weird one, because though the reward is very powerful I dont think the deck is gonna be very good. The conditions requires you to basically play an aggro deck, and because the rift requires a card to sac, you have to have a constant supply of token cards in order to get your reward of two felbeasts that are threatening but def losses their effectiveness as the game goes on.
The whole thing kinda reminds of wallowlock, which despite being fairly good, is always either neverplayed or just not viable to be played. And that one can easily deal 30 damage in one turn around turns 8-10.
Story of Lakkari - Its a decent late game option for aggro, and that's about it. Not that theres many aggro decks around for warlock. Maybe in wallowlock? Because ideally youd want to play this card to keep your momentum up, and not to start a board push.
Razidir - Gonna make everyone hate its existence. Depending on how often we see this card, it might just get nerfed because clearly you'll never play this without the kindred active, and once it is, your opponent losses a card while you put a 4 mana 7/7 on board. How is it that we can see so many mediocre cards across this expansion, and then something like this prop up?
Krog, Crater King - Its rather shit isnt it? If youre gonna play a 9 mana card, it needs to either win you the game or prevent your opponent from doing so. The main problem with this card is that its a pseudo removal, kinda like freezing ragnaros. The worst part is that this card only does the effect at the end of the turn, so you cant even proceed to kill those 1/1s yourself.
The persistent effect might well not be there. There's a zero percent chance this card even lives beyond the turn its played.
Well now I must shame Blizzard for using small colored circles that are not able to be differentiated by color blind people, they should have actually thought of this and have been using another method. I apologize for the aggressive tone in my message, I appreciate your response, all the best.
Reshef of Destruction done... That was way more intense than I remembered... I still can't believe 11 years old me beat it.
All those Yu-Gi-Oh GBA games I think were really revolutionary. It was basically the big precursor to digital TCGs we see today, all originating from that tiny handheld.
I definitely spent a lot of hours in my youth with those games.
Unleash the Colossus - On first impression the card might be shit. The quest conditions are so specific, dealing up to 30 damage with very specific cards. Not all of those damage need go to face of course, but what if your opponent's a control deck that doesnt play minions until turn 5-6? The quest reward may not even come active until very late game where you just get outvalued by the massive amounts of healing and armour in hearthstone nowadays.
Also, suppose you get the colossus early, does it even win you the game? You wouldve spent most of your stingers, and theres only so many 2 damage spells/damage sources which are already spent getting to that reward.
Hive map - Generic but good. Get two spells out of the card. Not quite taste of chaos, but an okay card.
Entomologist Toru - Its not that the card is not interesting, or weak. Its just that its so incredibly slow at 9 mana. There might well be some combo deck that makes this card OP as fuck, but as it stands theres more chance of this being yet another never played card.
And thats it really. Didnt comment on the other cards because nearly all of them are just uninteresting. They just sort of do things, with no possibility of being better than face value. Its like dhunter is trying to be the blandest class next expansion. Say what you want about the crewmates, bad cards as they are, at least theyre interesting.
Collection page not working again
Not working again, some cards are missing from the deck builder and the collection page too.
The Lost City of Un'Goro Card Reveals - Day 12 [Finished]
Coding mishap.
Our system started detecting the new cards today which means that its registered every card as being revealed on the same day, meaning that our code for displaying cards revealed today listed every card.
I've removed it from this article for now. I don't know if it'll fix itself for tomorrow.
The Lost City of Un'Goro Card Reveals - Day 12 [Finished]
Why is every single card listed here?
Robin "Dark0ne" Scott Steps Down As Nexus Mods Administrator After Nearly 24 Years
I have used Nexus Mods for over a decade. Lots of my favorite games were made even better, more fun and renewed spark thanks to mods. But to be honest, I never knew or cared "who" was behind the site, I was just thankful that such a place existed. So reading this, it gives me some perspective, also speaking from a position here on Out of Games, and I can relate to some extent. Basically what I am trying to say, thank you Nexus Mods for the joy and fun you provided me over the years. Hope to see you around and thriving some more, and for the former owner to get much deserved rest.
The Lost City of Un'Goro Card Reveals - Day 12 [Finished]
and they seem powerful too.
Also Bonechill Stegodon's signature art is sick !
The Lost City of Un'Goro Card Reveals - Day 12 [Finished]
Holy hallelujah! They finally gave Frost Rune some new cards.
The Second Wave of Game Pass Titles for June Is Here - Call of Duty WWII, Warcraft Trilogy, Rematch, and More
Pretty happy with this lineup overall. But man, Call of Duty WWII again? I think like we've played that one to death.
What Are You Playing? - Jovial June 2025
I've now picked up Dungeons of Hinterberg.
The Lost City of Un'Goro Card Reveals - Day 11 [Finished]
Yeah i didn't know that. Thanks for heads up.
The Lost City of Un'Goro Card Reveals - Day 11 [Finished]
oh i see.
I didn't know that. Thanks for heads up
The Lost City of Un'Goro Card Reveals - Day 11 [Finished]
This happens during all of Blisterguy's reveals. Look at what he revealed the Dreadseed cards from ItED for instance:
The Lost City of Un'Goro Card Reveals - Day 11 [Finished]
Gonna just comment on the quest first.
May be premature to say this, but I think the quest is not good, mostly because the murloc pool is not good enough. You'll never have enough murlocs to make this deck work and stuffing your deck with them makes your mid-end game completely redundant. Just think about menagerie priest with its near endless reload, menagerie DK with strong burn cards, and both decks while being viable is just bait anything above platinum rank. I cant recall a single time Ive actually struggled against the two decks, and Ive no reason to believe that this murloc iteration will be any different.
The fact that Cora has confirmed that the quest was buffed late in dev makes you wonder just how bad the decks really is in playtesting.
The Lost City of Un'Goro Card Reveals - Day 11 [Finished]
The eyes aren't permanent. Those are just the versions shown in the reveal video. The people making it went for a "self-made"-look and added the googly eyes - the final designs aren't even on the hs page yet.
The Lost City of Un'Goro Card Reveals - Day 11 [Finished]
Maybe that's just me but;
Sorry to artists but i didn't like the art style of those murlocs. Eyes are a bit out of place. I know Heartstone and Warcraft has the comic-ish art style but these arts looks like that toy which has wiggling eyes instead of being comic-style art.
And also it looks like that game people are playing lately which i forgot the name. They probably chose to make like this just because of that game tbh.
The Lost City of Un'Goro Card Reveals - Day 11 [Finished]
blisterguy tweeted, that the quest has been buffed, since they worked on the video. It will only require 5 murlocs to complete.
The Lost City of Un'Goro Card Reveals - Day 11 [Finished]
Do not mind the fact that the card in the thumbnail has no name. Much more mysterious that way.
Everything You Need To Know About Bear Hunt in Whiteout Survival
No worries, maybe my answer was a bit cold, sorry about that.
The Lost City of Un'Goro Card Reveals - Day 10
The Food Chain - I have no idea where team5 are going with this. The conditions arent difficult to fulfill, its just that the reward is so wildly inconsistent whyd you want to build a deck around it? Seems to me that the deck is just going to be an ordinary beast midrange deck that will likely be destroyed by just about any competitive tier 1-2 deck simply because hearthstone games are either too fast like menagerie priest/DK, or you just get outvalued by starship decks or warlock.
The only way this card sees play is that everything else is nerfed around it so you can actually get away with playing vanilla beast on board in multiple turns and not expect to get destroyed.
Pterrorwing Ravager - You just love to see cards like this being printed solely to make the quest bearable. At least this has rush, but again, its just a simple minion on board that wont do much else other than hit stuff for 7 damage, assuming it even survives the first trade.
Supreme Dinomancy - This card can legit be a built around. Aggro hunter, spam board with stuff like RC Rampage, or alien encounters, then buff them up and win that way. Makes a beast deck more viable, and no, I dont think you need to play quest to win. Also, this makes all of carnassa's raptors a 5/4 that draws a card. Should be respectable as a win con if nothing else.
Niri of the Crater - Probably the most powerful and interesting card you can give to a class that's not rogue or druid. Whether or not this card is viable next expansion, we can be damned sure it will be at some point. Being able to cast spells twice can never truly be ignored.
Cower in Fear - Of course, playing vanilla beasts every turn will usually get you killed. Thats why team5 printed this OP as fuck card that only works with beasts played on curve. Unfortunately, I can see this card being nerfed at some point. Its a removal option that cost zero mana. Only rogues and mage can get away with shit like this, and only because them two classes never play curvestone.
Kinda like hunter's set this expansion. Some good tools for discover hunter, but also enough to see some sort of aggro deck as well. Looking forward to seeing if we can get carnassa hunter up to tier 2.
The Lost City of Un'Goro Card Reveals - Day 10
It would not work since you can only have one Quest in play at a time.
The Lost City of Un'Goro Card Reveals - Day 10
Obviously a bad play, but would holding the quest and playing with Niri work? Not really an upside, but definitley a meme idea.
The Lost City of Un'Goro Card Reveals - Day 9 [Finished]
Cursed Catacombs - Zero mana draw a card, its gonna see play. Even if the card can only be played in the mid-late game, its still worth it.
Escape the Underfel - Its a bit of a weird one, because though the reward is very powerful I dont think the deck is gonna be very good. The conditions requires you to basically play an aggro deck, and because the rift requires a card to sac, you have to have a constant supply of token cards in order to get your reward of two felbeasts that are threatening but def losses their effectiveness as the game goes on.
The whole thing kinda reminds of wallowlock, which despite being fairly good, is always either neverplayed or just not viable to be played. And that one can easily deal 30 damage in one turn around turns 8-10.
Story of Lakkari - Its a decent late game option for aggro, and that's about it. Not that theres many aggro decks around for warlock. Maybe in wallowlock? Because ideally youd want to play this card to keep your momentum up, and not to start a board push.
Razidir - Gonna make everyone hate its existence. Depending on how often we see this card, it might just get nerfed because clearly you'll never play this without the kindred active, and once it is, your opponent losses a card while you put a 4 mana 7/7 on board. How is it that we can see so many mediocre cards across this expansion, and then something like this prop up?
Krog, Crater King - Its rather shit isnt it? If youre gonna play a 9 mana card, it needs to either win you the game or prevent your opponent from doing so. The main problem with this card is that its a pseudo removal, kinda like freezing ragnaros. The worst part is that this card only does the effect at the end of the turn, so you cant even proceed to kill those 1/1s yourself.
The persistent effect might well not be there. There's a zero percent chance this card even lives beyond the turn its played.
Hearthstone Patch 32.4.2 Drops Tomorrow - Cards in Standard, Wild and Battlegrounds Will Be Changed
Well now I must shame Blizzard for using small colored circles that are not able to be differentiated by color blind people, they should have actually thought of this and have been using another method. I apologize for the aggressive tone in my message, I appreciate your response, all the best.
What Are You Playing? - Jovial June 2025
All those Yu-Gi-Oh GBA games I think were really revolutionary. It was basically the big precursor to digital TCGs we see today, all originating from that tiny handheld.
I definitely spent a lot of hours in my youth with those games.
What Are You Playing? - Jovial June 2025
Reshef of Destruction done... That was way more intense than I remembered... I still can't believe 11 years old me beat it.
The Lost City of Un'Goro Card Reveals - Day 8 [Finished]
Unleash the Colossus - On first impression the card might be shit. The quest conditions are so specific, dealing up to 30 damage with very specific cards. Not all of those damage need go to face of course, but what if your opponent's a control deck that doesnt play minions until turn 5-6? The quest reward may not even come active until very late game where you just get outvalued by the massive amounts of healing and armour in hearthstone nowadays.
Also, suppose you get the colossus early, does it even win you the game? You wouldve spent most of your stingers, and theres only so many 2 damage spells/damage sources which are already spent getting to that reward.
Hive map - Generic but good. Get two spells out of the card. Not quite taste of chaos, but an okay card.
Entomologist Toru - Its not that the card is not interesting, or weak. Its just that its so incredibly slow at 9 mana. There might well be some combo deck that makes this card OP as fuck, but as it stands theres more chance of this being yet another never played card.
And thats it really. Didnt comment on the other cards because nearly all of them are just uninteresting. They just sort of do things, with no possibility of being better than face value. Its like dhunter is trying to be the blandest class next expansion. Say what you want about the crewmates, bad cards as they are, at least theyre interesting.