Medivh the Hallowed - Its very possibly broken on paper but in practice, I doubt priest would ever be able to use this card to its fullest potential. For one thing, the card already cost a minimum of 10 mana to play, and though you do get a massive board swing out of it, any deck that actually not conceded in 10 turns will very likely have a board clear adequate enough to counter it.
The staff is probably the only card here that's actually worth building around. Play this after a Tyrande turn and you'll likely win the game assuming your opponent cant viper it. Or just cheat this out with weapon attendant and fire up acupuncture and photon cannons.
Cease to Exist - A card that is printed solely to ensure that egg of khelos can never truly do anything. Not that this card is good mind, just annoying out of discovers.
Priest set reverting back to board base for this expansion. And honestly its not too bad, except the lack of card draw options. Only concern I have here is that it seems uncomfortably similar to the great beyond, in that all the draenei cards simply couldnt work due to the lack of card draw and the fact that theres simply better stuff out there. At least this time, even if the cards like eternus and divine augur ended up being unplayable, you can still stick some of the cards like disciple of the dove into zarimi priest.
And as for anyone willing to build around medivh, the challenge is to make a deck that isnt worse than wilted priest, which honestly isnt that easy.
Sorry all about the downtime the past two days. Card reveal season for Hearthstone always increases our traffic and when the stars align, stuff happens. This time around a long-term performance issue that hadn't really been that large of an issue took the site out due to some other changes on our backend.
It took some time to sort that out but the issue is resolved and steps have been taken so that the issue cannot happen again. Nirast was saying how every time we have a reveal season something goes wrong and yeah... he's not wrong.
I'm diving into some other performance related issues though this evening to help improve things even more since there are still a few slowdowns I'm seeing with the site, but the big ones are fixed and I'm glad for that to be the case.
The Fins Beyond Time - We've got this teased before that finley is in fact a time traveller, from the showdown expansion, so it shouldnt be surprising to see him make an appearance here. Went so far as to even hide his name, by giving this card a generic name.
As for the card itself. Well, its not terrible but its not good neither. Fact is that this card will only ever be viable in either a combo deck or something with lynessa in it. Its just not that practical in a class that usually plays 2 cards at max per turn.
Neon Innovation - Usually cards like these are rubbish, but since its very specifically a mech from pally's class, you can get anything from purator to leviathan, both of which are fairly devastating themselves, never mind the +5 to stats. Might actually see unironic play
Tankgineer - Looks shit, but it has a near 99% chance of actually surviving to the next turn when you can cubicle it and get both a tank and more tankgineers. If anything, you can play it in terran pally and not be 100% dependent on the egg to win.
Past Gnomeregan - Its kinda shit. Too slow, to be of any use realistically.
As usual, pally cards tend to be the most boring but easy to build and use. Perhaps lynessa pally can make a comeback with the cards, especially since the new set gives it some much needed finishers in the form of gelbin, so youre not all in on lynessa and shanty for the win.
Talanji of the Graves - I kinda dont think this card will be any good, at least not until rotation, because its plainly not better than starships. Why go through all the pain of building up your bwomsamdi when simple silence/hex destroys the entire point of the card, and it doesnt even win you the game whereas starship DK is resistant to such plans, spawns a few 10 drops, and is more flexible with regards to offence and defence.
Guess we should be thankful at least that this card doesnt have a rune requirement
Memoriam Manifest - Supposedly used to revive bwonsamdi but more likely its gonna just get you more stegodons, travel security, or hell just plain bring back pyromancer.
Chronochiller - Probably trash. The only deck that would want to play this is aggro, and starving yourself of options isnt exactly a very good thing even with a 8/7 on board. The downside of not being able to draw cards and reinforce is probably too much to give up. Not to mention that this card is straight up impossible to play against mage.
Forgotten Millinieum - Looks like a card that was nerfed in post. Had this been 6 mana it might possibly be worth it, but at 8 mana you're kinda insanely desperate to play this card and pray your opponent cannot finish you up. Probably most useful out of discovers.
Cryofrozen Champion - Pretty good card for aggro. Play a 1 one drop and get a value card in return is about as decent as it gets. Probably didnt need the frost rune requirement because its not like this card is absolutely insane anywhere else.
Shadows of Yesterday - Pretty good card overall. Just play it and chances are good you'll get what you need, whether its lifesteal or rush or taunt. The rune requirement is annoying but its probably so this card isnt just played everywhere because it absolutely could be. Whether it'll see any play now? Well, there isnt any real reason to play double unholy currently, so who can say.
Husk, Eternal Reaper - Its a get out of jail card, buys you an extra turn usually, and that might just turn the tides in your favour, especially against aggro.
Not much else to say because you cant discredit a 2nd chance after death, but this is not ice block in the sense that you can still theorectically be dead regardless, and then there's the fact that in most games this card just does nothing. Unless DK has some combo deck coming through, it may not see any play at all.
So all in all, decent set from DK, relatively speaking because the current expansion being so abominable. Suppose the biggest issue is that I cant see any of these cards making an archetype that supplants the current decks like blood control or starships, the latter in particular.
Some hope that frost DK gets back in the pic though. We'll see. At least team5 didnt stick rune requirements on the legendaries this time so theorectically its still open.
Misplaced Pyromancer - Dunno what this is supposed to be, nor am I aware of the apparent meme, but by the card's name and theme of the expansion you can kinda guess this is a keyword from a future expansion. Whatever it is, this card will join the ever growing list of filler cards until we actually know what shatter is.
Aeon Wizard - The one rewind card so far that's worth playing but honestly this card isnt anywhere near the levels of ghost writer or venomous scorpid. In fact, one might be tempted to ask whether rewind is basically a weaker version of discover but ten times more annoying. I would go so far as to say that if the animations are as dreadful as it is right now, this card wouldnt see play just because of it.
Paltry Flutterwing - There is a consistent pattern forming that there's gonna be generation with dormancy, so its fitting with the time theme of the next expansion. Far as this card goes though, kinda trash. No idea why its not just a battlecry because at least it wouldve been considered in arena. As it stands, the only thing this card is good for is to finish achievements.
The ones I was specifically thinking of were Steamflogger Boss, which is a support card for a deliberately nonsensical effect that was never actually intended to be made, and Tarmogoyf, which snuck the first mentions of Planeswalkers and Tribal cards into its reminder text.
Devious Coyote has some potential in Wild aggro Priest. It's not hard to hit the opponent with four different sources, and a 5/3 with Stealth is pretty threatening. It may end up being too bricky, but I bet it gets tried.
My Shatter theory: They're doing Time Spiral thing that MtG did where they have cards that interact with non-existent keywords and mechanics to tease future sets.
Alright, seems that team5's new reveal strat is to release all these neutral filller cards first before giving us the class cards, which is fine because ultimately we're one month away from release and facts are these cards tend to be a little bit forgotten amidst the class cards.
Amber Warden - The only good thing here is that this has 12 health + taunt and you can get it out of random effects. The bad thing is, its shit. No one will play this deliberately from hand, or choose it unless there's absolutely no other choice. Its incomparable to niche 8 drops that already dont see play like splitting spacerock, mo'arg forgefiend, and meadow strider as it is.
Cyborg Patriach - Honestly though, this card...is kinda playable? I mean, for a greedy deck, just play this on 3 and it guarantees that you get to do something less defensive on turn 6 without risking too much, like shudderblock, which is already a little difficult to play on an empty board. And with the lower power levels nowadays, 12 health + taunt isnt easy to get rid of.
That said, I wouldnt be surprised if this just doesnt see any play because its just so damn slow and getting this in the late game is practically a brick in hand.
Devious Coyote - Realistically this is a 3 drop because unless theres some spell to hit face multiple times its never gonna be discounted to zero. Ive some theory that this was nerfed post design because had it cost 4 it could be an easy inclusion into most aggro decks.
Quantum Destabilizer - Funny little card, because there is a world where this card is actually good. If your opponent isnt an aggro token deck then this card is practically a 4/5 for 3 that will almost always require at least two cards/trades to remove. In arena I wouldnt be too surprised if this card is a genuine tyrant.
It's an underrated mode these days, but I think these are really cool Arena cards.
EDIT: It's a shame that Temporal Traveller isn't a draenei. That could've been a cool card for Velen. They really introduced that type then threw it directly in the garbage, huh?
Chromie - My initial instinct is that this card probably wouldnt see any play. Too slow, have no taunt/rush, and draws you cards but in todays meta youd prob be able to draw more often than not regardless. Only way I can see this seeing some bit of play is in a deck like cycle rogue, where drawing entire decks is the goal but even then this cards too slow. A bit ironic that its both a deathrattle and yet have 6 health meaning you cant even kill her yourself to speed it up.
Murozond, Unbound - Its a discover card. Or a card you get out of chance. Theres just zero way this card sees actually competitive play unless theres some accompanying card that grants this immunity or stealth. And even then, you can argue that a 9 mana card that doesnt do anything on board really wouldnt see any play. Probably the weakest and blandest murozond yet considering that two cards that came before this.
Chrono-Lord Deios - One of those get serious cards you print out because the entire expansion is shit. Dunno what you can do with this outside of deathrattle synergy because its cost is simply too high and theres a zero chance this stays on board past the turn its played. Most likely gonna be abused by rogue or druid
Wizened Truthseeker - Only way this card is printed is that there's some crazy card unrevealed that cheats mana like no ones business. Because otherwise, this card is fairly redundant.
So far...not a good start. But early days I suppose.
Finally a new expansion is coming to wash this one away. Its been a long three months of slog.
We can only hope that this one would turn out better because I dont think I can stomach another expansion where we just play the same things over and over while new cards being patently too weak.
As for the new keywords and mechanics. Fabled will definitely work because of synergistic legendaries attached to it, while the rewind mechanic is sus at best. Its not that I think it wont work, but because the obnoxious animations will either break something, or the slowness of the animations will definitely make it less an incentive for me to like it. Predicting that team5 will speed up that animation few weeks into the expansion.
Sleeping Dogs was such a sleeper hit. I bought it during some random sale years ago and went in with low expectations, but it really impressed me. The melee combat was way more satisfying than most open world games, and the driving was surprisingly good too. I feel like it never got the attention it deserved, probably because it was competing with GTA at the time. Definitely a shame it never turned into a big series. If you just added it to your perfect list, I can see why.
Right now I'm splitting time between Fallout: New Vegas and Monster Hunter Rise. Fallout has been eating up my weekends, while MHR is my "jump in for an hour" game when I don't have the energy for story-heavy stuff. I should really finish a few games before adding more to the list, but my wishlist is already overflowing. Every time I browse Steam I find another "must play" game I'll realistically never touch. Feels like the backlog never shrinks, no matter how much I try.
By the way, I have sleeping dogs on my steam account since june 2021. Got it with some steam store credit on a crazy 85% discount in argentina when we still had local pricing (pretty much paid pennies for it) and it has been sitting there for a while as It was more of an Impulsive purchase and have heared good stuff about it but do not know anyone IRL that has played it.
How would you rate it? (Not necesarilly out of 10 as sometimes numbers are not good enough to rate feelings) Have seen it on my backlog quite a few times and thought about it but never got to sit and play it. I might just need a last push to get into it after Expedition 33
(edit: made the numbers and I paid around 0,64USD for it + Just Cause 3 complete) and that was a crazy month for me, got around 30 games (started making a list, but it got way bigger than expected) for that kind of prices.) All this makes it make more sense it ended up in the backlog and also most of my backlog is from that month.
Sleeping Dogs is very underrated. Not necessarily by people, but by culture (if that makes sense). It's a Grand Theft Auto clone set in Hong Kong, but calling it a "clone" would be a disservice to its story, environment, and tone.
The best way to go into it is to play it because I'd rather not spoil any details for you if you don't know them already.
I know pretty much nothing about it as I prefer going in blind when possible. Just saw a bit of combat and nothing else.
By the way, I have sleeping dogs on my steam account since june 2021. Got it with some steam store credit on a crazy 85% discount in argentina when we still had local pricing (pretty much paid pennies for it) and it has been sitting there for a while as It was more of an Impulsive purchase and have heared good stuff about it but do not know anyone IRL that has played it.
How would you rate it? (Not necesarilly out of 10 as sometimes numbers are not good enough to rate feelings) Have seen it on my backlog quite a few times and thought about it but never got to sit and play it. I might just need a last push to get into it after Expedition 33
(edit: made the numbers and I paid around 0,64USD for it + Just Cause 3 complete) and that was a crazy month for me, got around 30 games (started making a list, but it got way bigger than expected) for that kind of prices.) All this makes it make more sense it ended up in the backlog and also most of my backlog is from that month.
Sleeping Dogs is very underrated. Not necessarily by people, but by culture (if that makes sense). It's a Grand Theft Auto clone set in Hong Kong, but calling it a "clone" would be a disservice to its story, environment, and tone.
The best way to go into it is to play it because I'd rather not spoil any details for you if you don't know them already.
So I got a new job and had not much time to play so I was mostly playing Pokemon Masters EX (Got amazing pulls this annieversary) and also AC Odyssey.
Really want to get silksong but I just can't buy it right now and wil have to wait for next month when I will have to travel a lot, so it will be a perfect purchase for my switch.
On other news, yesterday was my birthday and some friend got my Expedition 33, so I will probably get straight into it aftet I finish (or feel finished) with AC.
By the way, I have sleeping dogs on my steam account since june 2021. Got it with some steam store credit on a crazy 85% discount in argentina when we still had local pricing (pretty much paid pennies for it) and it has been sitting there for a while as It was more of an Impulsive purchase and have heared good stuff about it but do not know anyone IRL that has played it.
How would you rate it? (Not necesarilly out of 10 as sometimes numbers are not good enough to rate feelings) Have seen it on my backlog quite a few times and thought about it but never got to sit and play it. I might just need a last push to get into it after Expedition 33
(edit: made the numbers and I paid around 0,64USD for it + Just Cause 3 complete) and that was a crazy month for me, got around 30 games (started making a list, but it got way bigger than expected) for that kind of prices.) All this makes it make more sense it ended up in the backlog and also most of my backlog is from that month.
If you go to our guides page, specifically on the last page, you'll also see that I'm in the process of writing a lot of guides for the game. One for every ride, and later one for every park, and several gameplay guides. There will be a lot more of these guides and these update articles to come, so I hope you guys are excited.
That is if we actually get there without first dying from sheer apathy. Its been a rough year. Dont think Ive ever felt so lethargic to even bother climbing ladder.
Point taken about power levels, but theres something more sinister afoot I suspect. Ungoro wasnt simply suffering from poor power levels, its just straight up boring to play. Feels more like classic hearthstone, where everything is basically just curve play until someone plays fyrakk or launches a mega starship. If youre not doing one of the two, then the deck simply doesnt work.
Power level arguments is one thing, but I dont think hearthstone can survive another dull expansion. The mere thought that I have to go through two more months of this is not pleasant to say the least.
Across The Timeways Card Reveals - Day 6 [Finished]
Medivh the Hallowed - Its very possibly broken on paper but in practice, I doubt priest would ever be able to use this card to its fullest potential. For one thing, the card already cost a minimum of 10 mana to play, and though you do get a massive board swing out of it, any deck that actually not conceded in 10 turns will very likely have a board clear adequate enough to counter it.
The staff is probably the only card here that's actually worth building around. Play this after a Tyrande turn and you'll likely win the game assuming your opponent cant viper it. Or just cheat this out with weapon attendant and fire up acupuncture and photon cannons.
Cease to Exist - A card that is printed solely to ensure that egg of khelos can never truly do anything. Not that this card is good mind, just annoying out of discovers.
Priest set reverting back to board base for this expansion. And honestly its not too bad, except the lack of card draw options. Only concern I have here is that it seems uncomfortably similar to the great beyond, in that all the draenei cards simply couldnt work due to the lack of card draw and the fact that theres simply better stuff out there. At least this time, even if the cards like eternus and divine augur ended up being unplayable, you can still stick some of the cards like disciple of the dove into zarimi priest.
And as for anyone willing to build around medivh, the challenge is to make a deck that isnt worse than wilted priest, which honestly isnt that easy.
Across the Timeways Card Reveals - Day 7 [Finished]
Sorry all about the downtime the past two days. Card reveal season for Hearthstone always increases our traffic and when the stars align, stuff happens. This time around a long-term performance issue that hadn't really been that large of an issue took the site out due to some other changes on our backend.
It took some time to sort that out but the issue is resolved and steps have been taken so that the issue cannot happen again. Nirast was saying how every time we have a reveal season something goes wrong and yeah... he's not wrong.
I'm diving into some other performance related issues though this evening to help improve things even more since there are still a few slowdowns I'm seeing with the site, but the big ones are fixed and I'm glad for that to be the case.
Downtime is my #1 enemy.
Across the Timeways Card Reveals - Day 5 [Finished]
The Fins Beyond Time - We've got this teased before that finley is in fact a time traveller, from the showdown expansion, so it shouldnt be surprising to see him make an appearance here. Went so far as to even hide his name, by giving this card a generic name.
As for the card itself. Well, its not terrible but its not good neither. Fact is that this card will only ever be viable in either a combo deck or something with lynessa in it. Its just not that practical in a class that usually plays 2 cards at max per turn.
Neon Innovation - Usually cards like these are rubbish, but since its very specifically a mech from pally's class, you can get anything from purator to leviathan, both of which are fairly devastating themselves, never mind the +5 to stats. Might actually see unironic play
Tankgineer - Looks shit, but it has a near 99% chance of actually surviving to the next turn when you can cubicle it and get both a tank and more tankgineers. If anything, you can play it in terran pally and not be 100% dependent on the egg to win.
Past Gnomeregan - Its kinda shit. Too slow, to be of any use realistically.
As usual, pally cards tend to be the most boring but easy to build and use. Perhaps lynessa pally can make a comeback with the cards, especially since the new set gives it some much needed finishers in the form of gelbin, so youre not all in on lynessa and shanty for the win.
Across the Timeways Card Reveals - Day 4 [Finished]
Talanji of the Graves - I kinda dont think this card will be any good, at least not until rotation, because its plainly not better than starships. Why go through all the pain of building up your bwomsamdi when simple silence/hex destroys the entire point of the card, and it doesnt even win you the game whereas starship DK is resistant to such plans, spawns a few 10 drops, and is more flexible with regards to offence and defence.
Guess we should be thankful at least that this card doesnt have a rune requirement
Memoriam Manifest - Supposedly used to revive bwonsamdi but more likely its gonna just get you more stegodons, travel security, or hell just plain bring back pyromancer.
Chronochiller - Probably trash. The only deck that would want to play this is aggro, and starving yourself of options isnt exactly a very good thing even with a 8/7 on board. The downside of not being able to draw cards and reinforce is probably too much to give up. Not to mention that this card is straight up impossible to play against mage.
Forgotten Millinieum - Looks like a card that was nerfed in post. Had this been 6 mana it might possibly be worth it, but at 8 mana you're kinda insanely desperate to play this card and pray your opponent cannot finish you up. Probably most useful out of discovers.
Cryofrozen Champion - Pretty good card for aggro. Play a 1 one drop and get a value card in return is about as decent as it gets. Probably didnt need the frost rune requirement because its not like this card is absolutely insane anywhere else.
Shadows of Yesterday - Pretty good card overall. Just play it and chances are good you'll get what you need, whether its lifesteal or rush or taunt. The rune requirement is annoying but its probably so this card isnt just played everywhere because it absolutely could be. Whether it'll see any play now? Well, there isnt any real reason to play double unholy currently, so who can say.
Husk, Eternal Reaper - Its a get out of jail card, buys you an extra turn usually, and that might just turn the tides in your favour, especially against aggro.
Not much else to say because you cant discredit a 2nd chance after death, but this is not ice block in the sense that you can still theorectically be dead regardless, and then there's the fact that in most games this card just does nothing. Unless DK has some combo deck coming through, it may not see any play at all.
So all in all, decent set from DK, relatively speaking because the current expansion being so abominable. Suppose the biggest issue is that I cant see any of these cards making an archetype that supplants the current decks like blood control or starships, the latter in particular.
Some hope that frost DK gets back in the pic though. We'll see. At least team5 didnt stick rune requirements on the legendaries this time so theorectically its still open.
Across the Timeways Card Reveals - Day 3 [Finished]
Misplaced Pyromancer - Dunno what this is supposed to be, nor am I aware of the apparent meme, but by the card's name and theme of the expansion you can kinda guess this is a keyword from a future expansion. Whatever it is, this card will join the ever growing list of filler cards until we actually know what shatter is.
Aeon Wizard - The one rewind card so far that's worth playing but honestly this card isnt anywhere near the levels of ghost writer or venomous scorpid. In fact, one might be tempted to ask whether rewind is basically a weaker version of discover but ten times more annoying. I would go so far as to say that if the animations are as dreadful as it is right now, this card wouldnt see play just because of it.
Paltry Flutterwing - There is a consistent pattern forming that there's gonna be generation with dormancy, so its fitting with the time theme of the next expansion. Far as this card goes though, kinda trash. No idea why its not just a battlecry because at least it wouldve been considered in arena. As it stands, the only thing this card is good for is to finish achievements.
Across the Timeways Card Reveals - Day 3 [Finished]
The Futureshifted cards from Future Sight.
The ones I was specifically thinking of were Steamflogger Boss, which is a support card for a deliberately nonsensical effect that was never actually intended to be made, and Tarmogoyf, which snuck the first mentions of Planeswalkers and Tribal cards into its reminder text.
Across the Timeways Card Reveals - Day 3 [Finished]
I was wondering if MtG ever did anything like that. What were the cards?
Across the Timeways Card Reveals - Day 2 [Finished]
Devious Coyote has some potential in Wild aggro Priest. It's not hard to hit the opponent with four different sources, and a 5/3 with Stealth is pretty threatening. It may end up being too bricky, but I bet it gets tried.
Across the Timeways Card Reveals - Day 3 [Finished]
My Shatter theory: They're doing Time Spiral thing that MtG did where they have cards that interact with non-existent keywords and mechanics to tease future sets.
Across the Timeways Card Reveals - Day 2 [Finished]
Alright, seems that team5's new reveal strat is to release all these neutral filller cards first before giving us the class cards, which is fine because ultimately we're one month away from release and facts are these cards tend to be a little bit forgotten amidst the class cards.
Amber Warden - The only good thing here is that this has 12 health + taunt and you can get it out of random effects. The bad thing is, its shit. No one will play this deliberately from hand, or choose it unless there's absolutely no other choice. Its incomparable to niche 8 drops that already dont see play like splitting spacerock, mo'arg forgefiend, and meadow strider as it is.
Cyborg Patriach - Honestly though, this card...is kinda playable? I mean, for a greedy deck, just play this on 3 and it guarantees that you get to do something less defensive on turn 6 without risking too much, like shudderblock, which is already a little difficult to play on an empty board. And with the lower power levels nowadays, 12 health + taunt isnt easy to get rid of.
That said, I wouldnt be surprised if this just doesnt see any play because its just so damn slow and getting this in the late game is practically a brick in hand.
Devious Coyote - Realistically this is a 3 drop because unless theres some spell to hit face multiple times its never gonna be discounted to zero. Ive some theory that this was nerfed post design because had it cost 4 it could be an easy inclusion into most aggro decks.
Quantum Destabilizer - Funny little card, because there is a world where this card is actually good. If your opponent isnt an aggro token deck then this card is practically a 4/5 for 3 that will almost always require at least two cards/trades to remove. In arena I wouldnt be too surprised if this card is a genuine tyrant.
What Are You Playing? - Outstanding October 2025
Personally I have been playing a bunch of Tabletop Simulator and Assassins Creed Odyssey. Going to start Silksong tomorrow and I am eager to try it!
Across the Timeways Card Reveals - Day 2 [Finished]
It's an underrated mode these days, but I think these are really cool Arena cards.
EDIT: It's a shame that Temporal Traveller isn't a draenei. That could've been a cool card for Velen. They really introduced that type then threw it directly in the garbage, huh?
Across the Timeways Card Reveals - Day 1 [Finished]
Chromie - My initial instinct is that this card probably wouldnt see any play. Too slow, have no taunt/rush, and draws you cards but in todays meta youd prob be able to draw more often than not regardless. Only way I can see this seeing some bit of play is in a deck like cycle rogue, where drawing entire decks is the goal but even then this cards too slow. A bit ironic that its both a deathrattle and yet have 6 health meaning you cant even kill her yourself to speed it up.
Murozond, Unbound - Its a discover card. Or a card you get out of chance. Theres just zero way this card sees actually competitive play unless theres some accompanying card that grants this immunity or stealth. And even then, you can argue that a 9 mana card that doesnt do anything on board really wouldnt see any play. Probably the weakest and blandest murozond yet considering that two cards that came before this.
Chrono-Lord Deios - One of those get serious cards you print out because the entire expansion is shit. Dunno what you can do with this outside of deathrattle synergy because its cost is simply too high and theres a zero chance this stays on board past the turn its played. Most likely gonna be abused by rogue or druid
Wizened Truthseeker - Only way this card is printed is that there's some crazy card unrevealed that cheats mana like no ones business. Because otherwise, this card is fairly redundant.
So far...not a good start. But early days I suppose.
Across the Timeways Card Reveals - Day 1 [Finished]
Ooof. Vibe Check:
Chromie: might be helpful for control (after Kil'Jaeden rotates), might be a combo enabler? Meh.
Murozond: A timmy card at best, or obnoxious.
Deios: More combo cards? Because that was what everyone was asking for? Right?
Across the Timeways is Hearthstone's Next Expansion - All the Details Inside
Finally a new expansion is coming to wash this one away. Its been a long three months of slog.
We can only hope that this one would turn out better because I dont think I can stomach another expansion where we just play the same things over and over while new cards being patently too weak.
As for the new keywords and mechanics. Fabled will definitely work because of synergistic legendaries attached to it, while the rewind mechanic is sus at best. Its not that I think it wont work, but because the obnoxious animations will either break something, or the slowness of the animations will definitely make it less an incentive for me to like it. Predicting that team5 will speed up that animation few weeks into the expansion.
Across the Timeways is Hearthstone's Next Expansion - All the Details Inside
"Who am I? None of your business!"
Gelbin of Tomorrow really brings out the PTSD from way back when...
What Are You Playing? - Splendid September 2025
How many of you guys know what this game is? It's a comfortable, little Windwaker-style platformer.
This is just the prologue game, but that's good for me because it means I'll get two perfect Steam games in one.
Everything From the September 12th Nintendo Direct
All the YouTube-Videos show the Error 153 instead of being playable on this page.
What Are You Playing? - Splendid September 2025
Sleeping Dogs was such a sleeper hit. I bought it during some random sale years ago and went in with low expectations, but it really impressed me. The melee combat was way more satisfying than most open world games, and the driving was surprisingly good too. I feel like it never got the attention it deserved, probably because it was competing with GTA at the time. Definitely a shame it never turned into a big series. If you just added it to your perfect list, I can see why.
Right now I'm splitting time between Fallout: New Vegas and Monster Hunter Rise. Fallout has been eating up my weekends, while MHR is my "jump in for an hour" game when I don't have the energy for story-heavy stuff. I should really finish a few games before adding more to the list, but my wishlist is already overflowing. Every time I browse Steam I find another "must play" game I'll realistically never touch. Feels like the backlog never shrinks, no matter how much I try.
What Are You Playing? - Splendid September 2025
I know pretty much nothing about it as I prefer going in blind when possible. Just saw a bit of combat and nothing else.
Thank you very much! :D
What Are You Playing? - Splendid September 2025
Sleeping Dogs is very underrated. Not necessarily by people, but by culture (if that makes sense). It's a Grand Theft Auto clone set in Hong Kong, but calling it a "clone" would be a disservice to its story, environment, and tone.
The best way to go into it is to play it because I'd rather not spoil any details for you if you don't know them already.
What Are You Playing? - Splendid September 2025
So I got a new job and had not much time to play so I was mostly playing Pokemon Masters EX (Got amazing pulls this annieversary) and also AC Odyssey.
Really want to get silksong but I just can't buy it right now and wil have to wait for next month when I will have to travel a lot, so it will be a perfect purchase for my switch.
On other news, yesterday was my birthday and some friend got my Expedition 33, so I will probably get straight into it aftet I finish (or feel finished) with AC.
By the way, I have sleeping dogs on my steam account since june 2021. Got it with some steam store credit on a crazy 85% discount in argentina when we still had local pricing (pretty much paid pennies for it) and it has been sitting there for a while as It was more of an Impulsive purchase and have heared good stuff about it but do not know anyone IRL that has played it.
How would you rate it? (Not necesarilly out of 10 as sometimes numbers are not good enough to rate feelings) Have seen it on my backlog quite a few times and thought about it but never got to sit and play it. I might just need a last push to get into it after Expedition 33
(edit: made the numbers and I paid around 0,64USD for it + Just Cause 3 complete) and that was a crazy month for me, got around 30 games (started making a list, but it got way bigger than expected) for that kind of prices.) All this makes it make more sense it ended up in the backlog and also most of my backlog is from that month.
Achievement Hunters Thread - Share your Achievements/Trophies or request help
Hey! I will be commenting to stay updated on new comments. Ready to help if I can :)
OpenRCT2 v0.4.26 Is Out - Simulate Feature on Block-Sectioned Rides, Ride Search Bar, and Increased Support on Go-Karts
If you go to our guides page, specifically on the last page, you'll also see that I'm in the process of writing a lot of guides for the game. One for every ride, and later one for every park, and several gameplay guides. There will be a lot more of these guides and these update articles to come, so I hope you guys are excited.
Hearthstone Patch 33.4 Rolls Out - The Day of Rebirth Launches, Arena and Battlegrounds Updates, New Cosmetics and Pet
That is if we actually get there without first dying from sheer apathy. Its been a rough year. Dont think Ive ever felt so lethargic to even bother climbing ladder.
Point taken about power levels, but theres something more sinister afoot I suspect. Ungoro wasnt simply suffering from poor power levels, its just straight up boring to play. Feels more like classic hearthstone, where everything is basically just curve play until someone plays fyrakk or launches a mega starship. If youre not doing one of the two, then the deck simply doesnt work.
Power level arguments is one thing, but I dont think hearthstone can survive another dull expansion. The mere thought that I have to go through two more months of this is not pleasant to say the least.