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  • What Are You Playing? - Jubilant July 2025

    You might've noticed this thread appeared and disappeared quite a few times. We ran into some really weird backend trouble.

    Staff
  • Ridiculous Hat, Hearthstone’s Influencer Manager, Is No Longer Contracted by Blizzard

    Hat was an OG and the improvements we saw when he joined the Hearthstone team were immeasurable. I hope he gets another contract with them so the community can keep that voice of knowledge.

  • Rewards Track for The Lost City of Un'Goro Is Revealed

    I'm excited for the new expansion. I hope that it captures the original vibe of the original Un'Goro.

  • New Rogue Minion - Neferset Weaponsmith

    Why are we getting weapon synergy again when Rogue already does it better with other cards?

  • New Rogue Minion - Opu the Unseen

    Opu the Unseen is wild! The combo potential here is beyond imagination

  • Reminder - Theorycrafting Streams for The Lost City of Un'Goro Starts Today

    First impressions:

    • Rogue looks screwed. The quest in game looks and feels like shit. Quest is slow as fuck, forces you to play poor cards, and the quest reward cant match the value of other decks, not to mention that even getting there is already a mountain in of itself. Im almost certain its gonna be buffed because shuffling 5 things into the deck and not dying is apparently really really hard
    • Dhunter might be interesting. I scoffed at the quest requirement in the reveals but I really didnt see a lurker build coming at all. Theres a chance it could actually work, but Im not holding my breath because of the bs pally would be doing
    • Resuscitate looks incredible, especially with deathrattle minions. The priest quest looks fine as well, but it could easily be just a case of facing unrefined builds
    • Beast hunter has incredible potential. The quest, not so much. Story of Carnassa might overshadow the quest by a country mile
    • Druid quest is always an AoE away from disaster

     

    ...And finally, the meta dominator in my opinion, which is not even remotely close, is murloc pally. Seriously, even accounting for day 1 unrefined builds etc. murloc pally not only looks incredible, its potentially unstoppable. And thats largely because the quest reward is persistent and stacks, which I originally thought was only a 1 time effect every 5 murlocs you summon on board. I watched a pally get its board wiped and then one tyrannogill later its three 6/4s on board with random bonus effects. Grunty summoning four 6/7s, steamfin thief summoning two 5/5s with rush, etc.

    Its a massive slap to the face to both druid and shaman, who hoped to do the same, but is bogged down by insane quest requirements and the need to actually spend mana to play the reward. Pally quest's requirement is paltry and the reward is instantaneous with zero mana requirement. How is that even remotely fair? Its just quest rogue all over again. The only way you beat this deck is hyper aggro or burn, because you'll never win the late game against this. If this deck doesnt get a week 1 nerf Id be very surprised.

  • Over 100 Damage Hero Power Mage 9.0 Deck is CRAZY OP To Play Into the Emerald Dream | Hearthstone

    Good question. It's because this website is DEAD. NO CARDS. The deck builder is dead. The API is dead. ALL is dead on this Website.

    I hope this helps.

    Take it or leave it.

  • Over 100 Damage Hero Power Mage 9.0 Deck is CRAZY OP To Play Into the Emerald Dream | Hearthstone

    Why put wild deck in standard section. 

  • Hearthstone's First Pet Revealed - Get King Krush And Other Cosmetics Through Darkmoon Faire Treasures

    I quit Hearthstone after the Starcraft set drop partly because I was no longer having fun but also because I was trying to keep up with getting all the signature legendaries etc. and realised it was only going to get worse and worse for my wallet.

    I feel extremely validated now.

  • Hearthstone's First Pet Revealed - Get King Krush And Other Cosmetics Through Darkmoon Faire Treasures

    I like flashy, rare cosmetic stuff that you can only get with extreme luck or dedication, but not when it's for money. When it's for money, just give it to people. When it's free, then you can do the ultra rarity.

    Marketing team once again making the devs look like greedy assholes. They probably put a lot of work into this, making it look cool.

  • Hearthstone's First Pet Revealed - Get King Krush And Other Cosmetics Through Darkmoon Faire Treasures

    this is the biggest slap in the face blizz has ever come up with in Hearthstone

    imagine knowing people were actually waiting for the pet cosmetic for a while (I think it's been teased for at least a year or two) and then putting it behind a 150+ dollar paywall

    I mean there still will be people (around 1000 for every 1m players) that will get it from the free pull and we will see those posts on reddit but for the average person this will be not achievable

    I really can't wrap my head around this the more I think about it, having a somewhat cool cosmetic only available to a really niche group of players is downright idiotic

  • Hearthstone's First Pet Revealed - Get King Krush And Other Cosmetics Through Darkmoon Faire Treasures

    I just find it funny that the first cool thing added to the game and theyre charging an extortionate 158 bucks for it .

    Because lets be real, no matter how incredible pets will be in hearthstone, no ones gonna pay that amount for it. Especially for any serious players out there, past turn 3 you'll most likely just forget it existed, because youre playing a game where concentration is in fairly short supply. Whats more incredible is that if it were simply on sale for 30-60-80 usd, most people would just call blizz a greedy mf and move on. This one however, takes incredible amounts of piss by making you gamble for an item that's a mere 0.1% chance (not even 1%, I mean seriously) to pull, and even up to 9 pulls its still only a 6.67% chance out of two items left, with the last pull costing 5k runestones (50 usd).

    Wouldnt even bother with it, and Im sure even whales would be maxing their mom's credit card through gnashed teeth. Fairly certain at some point blizz would prob sell this at 60 bucks in the store, maybe 1 year in when we have 5 different pets around to choose from.

  • I'm lazy with crafting, I usually just snipe decent stuff off trade. But this makes me wanna try doing a proper upgrade myself. How risky was the final forge click?

  • The Lost City of Un'Goro Card Reveals - Final Day [Finished]

    Thats fair if you dont like the term. Top legend is often a skewed list of maybe 2-3 decks playing against each other. Hence why if you use the hsguru site for decklists, you often see weird tech inclusions into otherwise standard competitive decks. Its not my intention to make my opinions sound elitist or anything like that. Specifically on that point about imbue pally, Im well aware that it has a high win rate, I was only trying to say that the higher the skill level goes, the worse imbue pally tends to get.

    My views is mostly from the standpoint of those who wants to win consistently and will therefore more often than not be playing against the bottom-mid tier of legend. If viability or losing doesnt impact your fun, then by all means you can just play anything, and thus my comment wouldnt and shouldnt be relevant.

  • The Lost City of Un'Goro Card Reveals - Final Day [Finished]

    Quote From dapperdog

    and even that deck is shit tier at the top of legend.

     or they play miracle/cycle rogue at the top of legend.

    This is not how you should look imo, that "top of the legend" is just %0,5 of playerbase. You would say that "but meta defines there" i would say no.

    You can win with any deck in any card game, all these tiers and stuff is just bulshit. Of course people wants the most efficient shit all the time i can understand that but this kind of superiority is just bothering me a lot. "they don't play this on legend, they would play X instead" who cares what they are playing on legend ?

    I don't know why people are playing a game but I am playing a game for enjoyement and i suggest so but unfortunately people acts like they are playing games for proving something, like maybe they are smart or maybe they are skillful etc. i don't know. It just feels weird and getting weirder every day how gaming community acts. People forget why they are playing games.

    /rant

    You might not be how i described btw, sorry if i offended you. It is just "they don't play X on legend" sentence triggered me a lot. Who the fuck cares ?

  • What Are You Playing? - Jovial June 2025

    I got to play a very fun game this weekend called "My Windows became corrupted and I had to reinstall it, losing a bunch of my stuff including all of my Heroes IV saves".

    So. That sucked.

  • The Lost City of Un'Goro Card Reveals - Final Day [Finished]

    Opu the Unseen - You cant ignore a board swing card that draws you 3 cards. One way or another this card will see some play as long as rogue remains a viable class on the tiers 1-2.

    Lie in Wait - I really like the design, but really, this card will likely be competitively viable only for the ability to draw two asteroids/eruptions for 1 mana, and that's being generous. As with most of the other quests, its too slow against aggro, and the reward can easily be outvalued by starships etc. and that's if you dont get destroyed by turn 7-8 by spell damage druid or cycle rogue. In a weird sort of way, this is basically imbue pally but without the insane late game potential, and even that deck is shit tier at the top of legend.

    It is a good design though. You can bet it will be played, not least because of its innate synergy with agency espionage, the card most fun decks try their hardest to make viable.

    Neferset Weaponsmith - Its so unfortunate that this card is 4 mana because it makes the card practically unplayable in competitive standard. Had this been 2-3 mana instead, it would have at the very least make for a fun weapon rogue deck, but instead its too slow for a burn plan, and too weak for value.

     

    Can see some sort of thief deck that plays the quest, or just plain old cycle rogue with added ninjas because what else is there in this expansion for rogue players. They either play thief decks at the bottom of legend, or they play miracle/cycle rogue at the top of legend.

  • The Lost City of Un'Goro Card Reveals - Final Day [Finished]

    With the Rogue quest, we finally have the full story told by the Quest flavour texts:

    Day 1. The search begins! I joined Elise Starseeker at the outskirts of the Crater, as well as a Tortollan named Umbra and a most curious gnome named Niri. Embarking into the jungle, we stumbled upon the largest tracks I've ever laid eyes on!

    Day 2. Our first night in the Crater was a tad rough on this old shell. I cant shake the feeling that were being watched. I swear I saw a glint of shining silver in the dark. I was going to ask Umbra about it at breakfast, but she never turned up.

    Day 3. We happened upon a clearing filled with dangerous Bloodpetals. As I was noting our findings, the world went dark. My vision is perfect of course, but it appeared as though a large flying shape was blocking out the sun! Confounding indeed.

    Day 4. I am dismayed to report that we thought we'd found a hidden entrance to the Lost City, but in fact it was a Silithid Hive! We high-tailed it out of there faster than a goblin wearing rocket boots. I am not terribly fond of bugs.

    Day 5. Elise had a hunch that the Lost City may be hidden deep beneath the Golakka Hot Springs. Niri swam down and discovered a beautiful cavern! The Murlocs may not be hiding an entrance to the city, but it seems they do have a few secrets.

    Day 6. Today we found ourselves in a glade tormented by conflicting Holy and Shadow magic. At its center were two enormous Elementals, like opposite sides of the same coin. I hope one day we'll return here to see this broken place restored to peace.

    Day 7. A terrible day! The ground opened beneath us, and we fell head over shell into an accursed rift! Fel choked my keen senses, and demonic beasts emerged from the fog. Thank goodness Umbra was able to use her magic to ward them off while we escaped.

    Day 8. We've done it! As night fell, we came upon a brilliantly glowing tunnel guarded by two slumbering Tolvir. With silent footsteps, we walked through and emerged into the heart of the Lost City! I'm sure my people will welcome us with open arms.

    Day 9. We were not welcomed with open arms, but with spears! Fortunately, Chief Esho took pity on us and called off the guards. Learning of Elise's expertise, a Titanographer whisked her away to the library. Umbra disappeared in the twisting streets...

    Day 10. A Tortollan named Bralma took Niri, Elise, and I deep into the mountain. She showed us how the Tortollans move lava up from the base of the volcano through a system of lavaqueducts. I was shocked to find a pack of Volcanosaurs living there!

    Day 11. We've been betrayed! Umbra has been meeting secretly with the Cult of the Damned to plan a coup. She and High Cultist Herenn used shadow magic to raise an undead dinosaur army! Tortolla preserve us, the fate of the Lost City rests in our hands.

  • Well fuck me I guess. I really thought there would be some fresh and interesting content to be found here (D4 hasn't seen much interest on this page so far) but it's just a scammer. Can't report since it's a post to the thread though... someone do something please if anybody still cares.

  • The Lost City of Un'Goro Card Reveals - Day 14 [Finished]

    Shellnado - Its not as good as so many of the other AoEs relying on armour that have been printed in the past, but it has certain niches. For one thing, this card deals 1 damage multiple times which means it'll kill off reborn, divine shield, and deathrattle minions fairly well. And secondly, warrior doesnt really have any good AoE cards. Their best one is probably hostile invader on turn 6.

    Fortify - Its bash+, or just plain worse shield slam. If youre gonna build a control warrior deck that goes all out into removal, this card will be in it. Otherwise, cant see why anyone would bother

    Windpeak Wyrm - Wouldve been OP if brann was still in standard. As it is, its kinda okay-ish. Youd play this in the ysondre dragon deck but not much else. Solid card that will turn heads in arena but in standard competitive its just meh.

  • The Lost City of Un'Goro Card Reveals - Day 13 [Finished]

    Paladin quest is still boring af even tho it is repeatable.

  • The Lost City of Un'Goro Card Reveals - Day 13 [Finished]

    I love seeing the team experiment more with the Quest keyword. Between this and the Paladin quest, this set is already so inventive. It's especially refreshing after the previous run of Quests were all so samey and boring.

  • The Lost City of Un'Goro Card Reveals - Day 13 [Finished]

    Archaios - Not quite Amet, in fact not that great at all. The fact that it requires the minion to attack in order to gain the buff, and that the buff isnt even that good, what is this card even supposed to do? It seemed to be the sort of card that will only be good if it stays on board but there's zero chance of that happening anyway.

    Wilted Shadow - Its an OTK card. Outside of a dedicated deck that allows for this to repeatedly strike face its just not that good. The healing offsets some of the damage done as it is. Its nowhere near the same as illidari inquisitor, which has only seen play a few times in its history in standard competitive. The only good news for this card is that I can already see a combo deck involving this in it, but not sure if it'll be viable in a meta where health can easily ramp to 50-60.

    Story of Amara - Its a meme card that will never see inclusion into a deck, but remains a devastating card out of discovers or random rolls.

    Reach Equilibrium - Its a good quest with a good payoff. Not the level of toxicity you commonly see from priest decks, probably not even as good as the standard hog dhunter deck, but at least you can play this in a control deck and have more stuff to do other than just kill your opponent through sheer boredom.

    The only problem I can see with this card is that...well, its kinda worst than just about every starship deck Ive seen in standard so far. So why play this when you can just play a starship deck that offers better payoff?

    Resuscitate - Not sure what we can do with this yet, but whenever you see stuff like this you kinda imagine someone building some insane tier 1-2 deck that features this card.

     

    So at least priest isnt screwed this time. I can see some deck with wilted shadow and manegerie maybe working around resuscitate and the quest. Not quite the toxic levels that are normally associated with priest, but there's something here to work with, which is more than I can say for other classes like shaman.

  • HS Collection and Runeterra Collection pages not working

    Not working again, some cards are missing from the deck builder and the collection page too.

     
  • What's Wrong With Our Deckbuilder - Hearthstone Edition

    Not working again, some cards are missing from the deck builder and the collection page too.