I have actually been noticing that the wikis are lately taking up loads of processing cpu for some reason. Unsurprising that its the ads causing so much havoc.
I find it funny how something that was created for the public, by the public, would eventually go corporate and get ruined. Then the process starts anew. Can it not be like wikipedia, and run itself on donations and public contributions. Imagine going to wikipedia, and your pc starts humming up like you're offhand farming bitcoins for them.
I am glad to see more and more wikis moving away from the absolute nightmare that is Fandom. Anyone familiar with Path of Exile knows the hot garbage the Fandom version of the wiki was before they moved to poewiki.net - which I believe is actually hosted by GGG themselves! I sometimes accidentally click on a Fandom-version page of a POE item I'm searching for and instantly shudder.
I looked around and apparently Annie Samira in ionia noxus is the way to go. You aggro the enemy early then tutor wildfire from your deck and finish via wildfire
Yes, that's the popular version of Wildfire. It's crazy fragile though. A real aggro deck will run right over it, and even a midrange deck can aggro it down before it finds enough wildfires. Has basically zero interaction, so any kills spells just resolve, meaning it kinda also loses to control, since control can just kill all their units, leaving them no wincon except finding enough copies of wildfire.
Most of the times I've lost to the deck, they just happened to draw 2 copies of wildfire naturally without any tutors, meaning that their tutors got them up to enough copies to actually kill me. If there is no other nexus damage, and no healing, it requires 6 copies of wildfire to kill the nexus.
Not seeing a lot of good reviews for the avatar game, but will definitelly try it when it goes on sale as I am short on money right now. The art style reminds me of "Samurai Jack, Battle Through Time"
Another random brawl of nonsense. I wish there was an option to either play the brawl of the week and win a pack or just get a pack for those of us who see the silly randomness of most brawls as a pain.
This is just one of those crackpot ideas from team5 that seriously can never work from a PR perspective, because its either going to be completely forgettable or make competitive play unbearable.
So which does the current set of anomalies lie? I would say that while it is fairly benign, theres really no need for it to exist in competitive mode. You'll either get something that wont really impact the game (like getting Gear Shift) or you get completely trolled out of it (hero power changes, coin for floating mana etc.)
Ive been losing a lot of my win streaks because of the anomalies and while I would say that only roughly 20% of my games have me in anger, it is by far more memorable than the majority of my games where the anomalies really dont matter. Is the anomalies fun? No, because I dont play standard competitive to experience a coin toss match. Does it make the experience different each time? Yes. Does it make me want to play Cho'gall, Twilight Chieftain ever in future? No, and I hope that card never ever sees any play after the week is over.
But I suppose the better question to ask is whether team5 would double down and commit themselves to tweaking the anomalies so its at least less egregious to suffer through. Well then, wouldn't it be better for the anomalies to just not exist?
I think it's a fun way to mix things up, though I'm glad I had just hit a rank floor before the changeover.
There certainly are a few unfortunate combinations, even in Standard. My Unholy DK deck fizzled due to lack of corpses when suddenly given the Priest hero power. But on the other hand, an extra mana crystal really strengthened Elemental Mage. (Which probably tells me that I need to adjust the curve there.)
Afraid not, I've also been using online articles for it. I doubt you'd be able to find the original source anymore, since there's basically zero chance they left them up after they realized the screw-up. I started coming across them about 7 hours after they started popping up, and the originals were already gone by then. The next best thing is some threads on ResetEra.
So what do you think about anomalies on the ladder now that we had a few days of them?
I personally think that they are fine, surprisingly. In my experience their effects are somewhat mild. They do affect the game flow and decisions, of course, but it's not like they turn everything upside down or give one of the players significant disanvantage.
Admittedly, I didn't play that much, and I think I didn't get the most egregious ones (replacing HP and +5 health), so I might underestimate how annoying they actually are.
What's your opinion? Do you love them or hate them? Are you ready to tolerate them for a couple of months?
Great post. You could see your abilities in the artworks you compose. It's not every day that I have the probability to decide something. what's more, I truly like your style. Mysore Escorts
Among Us is a social deduction game developed by InnerSloth that gained immense popularity in 2020. It is set in a spaceship or space station where players take on the roles of Crewmates and Impostors. The game requires a minimum of four players, but it can accommodate up to ten players in a single game.
Stop Using the Hearthstone Wiki on Fandom - How to Stay Away From Fandom
All Fandom wikis end in fandom.com
Stop Using the Hearthstone Wiki on Fandom - How to Stay Away From Fandom
I have actually been noticing that the wikis are lately taking up loads of processing cpu for some reason. Unsurprising that its the ads causing so much havoc.
I find it funny how something that was created for the public, by the public, would eventually go corporate and get ruined. Then the process starts anew. Can it not be like wikipedia, and run itself on donations and public contributions. Imagine going to wikipedia, and your pc starts humming up like you're offhand farming bitcoins for them.
Stop Using the Hearthstone Wiki on Fandom - How to Stay Away From Fandom
I am glad to see more and more wikis moving away from the absolute nightmare that is Fandom. Anyone familiar with Path of Exile knows the hot garbage the Fandom version of the wiki was before they moved to poewiki.net - which I believe is actually hosted by GGG themselves! I sometimes accidentally click on a Fandom-version page of a POE item I'm searching for and instantly shudder.
Stop Using the Hearthstone Wiki on Fandom - How to Stay Away From Fandom
Thanks for the info, Flux.
Do all Fandom sites use .fandom in their URLs?
Quest Trading - Play A Friend!
Battletag: Ocelot#11334
Region: NA
Trade Only?: I'll show mine, then you go first
Edit: DONE
Suggested Decks for the Current Standard Meta
Yes, that's the popular version of Wildfire. It's crazy fragile though. A real aggro deck will run right over it, and even a midrange deck can aggro it down before it finds enough wildfires. Has basically zero interaction, so any kills spells just resolve, meaning it kinda also loses to control, since control can just kill all their units, leaving them no wincon except finding enough copies of wildfire.
Most of the times I've lost to the deck, they just happened to draw 2 copies of wildfire naturally without any tutors, meaning that their tutors got them up to enough copies to actually kill me. If there is no other nexus damage, and no healing, it requires 6 copies of wildfire to kill the nexus.
New Games Releasing September 22, 2023: Avatar: The Last Airbender - Quest for Balance, & More
Not seeing a lot of good reviews for the avatar game, but will definitelly try it when it goes on sale as I am short on money right now. The art style reminds me of "Samurai Jack, Battle Through Time"
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New Games Releasing September 22, 2023: Avatar: The Last Airbender - Quest for Balance, & More
I'll definitely give Avatar's co-op mode a spin!
Too Many Portals!
Another random brawl of nonsense. I wish there was an option to either play the brawl of the week and win a pack or just get a pack for those of us who see the silly randomness of most brawls as a pain.
How do you like anomalies in Constructed?
This is just one of those crackpot ideas from team5 that seriously can never work from a PR perspective, because its either going to be completely forgettable or make competitive play unbearable.
So which does the current set of anomalies lie? I would say that while it is fairly benign, theres really no need for it to exist in competitive mode. You'll either get something that wont really impact the game (like getting Gear Shift) or you get completely trolled out of it (hero power changes, coin for floating mana etc.)
Ive been losing a lot of my win streaks because of the anomalies and while I would say that only roughly 20% of my games have me in anger, it is by far more memorable than the majority of my games where the anomalies really dont matter. Is the anomalies fun? No, because I dont play standard competitive to experience a coin toss match. Does it make the experience different each time? Yes. Does it make me want to play Cho'gall, Twilight Chieftain ever in future? No, and I hope that card never ever sees any play after the week is over.
But I suppose the better question to ask is whether team5 would double down and commit themselves to tweaking the anomalies so its at least less egregious to suffer through. Well then, wouldn't it be better for the anomalies to just not exist?
How do you like anomalies in Constructed?
Most of them are fine, but I am just trying to complete the new XP achievements so I am not bothered by taking losses on the ranked ladder.
The anomaly which gives +5 HP should stack on top of Prince Renathal's ability, but it does not which is incorrect IMO.
I will be glad when they become optional again after a week.
Btw, the new Shaman achievement is buggy; destroyed enemy tokens do not seem to count towards the progress.
How do you like anomalies in Constructed?
I think it's a fun way to mix things up, though I'm glad I had just hit a rank floor before the changeover.
There certainly are a few unfortunate combinations, even in Standard. My Unholy DK deck fizzled due to lack of corpses when suddenly given the Priest hero power. But on the other hand, an extra mana crystal really strengthened Elemental Mage. (Which probably tells me that I need to adjust the curve there.)
Win some, lose some, find the fun.
FTC Leaks Documents Detailing Future Xbox Projects: New DOOM and Dishonored Games, New Consoles and Controllers, and More
Afraid not, I've also been using online articles for it. I doubt you'd be able to find the original source anymore, since there's basically zero chance they left them up after they realized the screw-up. I started coming across them about 7 hours after they started popping up, and the originals were already gone by then. The next best thing is some threads on ResetEra.
How do you like anomalies in Constructed?
So what do you think about anomalies on the ladder now that we had a few days of them?
I personally think that they are fine, surprisingly. In my experience their effects are somewhat mild. They do affect the game flow and decisions, of course, but it's not like they turn everything upside down or give one of the players significant disanvantage.
Admittedly, I didn't play that much, and I think I didn't get the most egregious ones (replacing HP and +5 health), so I might underestimate how annoying they actually are.
What's your opinion? Do you love them or hate them? Are you ready to tolerate them for a couple of months?
FTC Leaks Documents Detailing Future Xbox Projects: New DOOM and Dishonored Games, New Consoles and Controllers, and More
Could you provide a link to the leak? Can't find anything but articles on it, and not the whole thing.
jackjohnus01
Great post. You could see your abilities in the artworks you compose. It's not every day that I have the probability to decide something. what's more, I truly like your style. Mysore Escorts
hritikrrb
Among Us is a social deduction game developed by InnerSloth that gained immense popularity in 2020. It is set in a spaceship or space station where players take on the roles of Crewmates and Impostors. The game requires a minimum of four players, but it can accommodate up to ten players in a single game.