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  • New Rogue Spell - Tentacle Grip

    A new Common Rogue Spell, Tentacle Grip, has been revealed!

    Tentacle Grip Card Image

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  • New Rogue Spell - Assembly Line

    A new Rare Rogue Spell, Assembly Line, has been revealed!

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  • New Warrior Spell - Sanitize

    A new Common Warrior Spell, Sanitize, has been revealed!

    Sanitize Card Image

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  • New Warrior Minion - General Vezax

    A new Legendary Warrior Minion, General Vezax, has been revealed!

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  • New Warrior Minion - Battleworn Faceless

    A new Rare Warrior Minion, Battleworn Faceless, has been revealed!

    Battleworn Faceless Card Image

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  • All Day 3 Card Reveals for Hearthstone's Fall of Ulduar Mini-Set

    Huh, that's just a better Reckless Flurry and arguably a better Bloodsworn Mercenary for OTKs (where the Mercenary body is irrelevant and in fact may take up valuable space on the board).

  • All Day 3 Card Reveals for Hearthstone's Fall of Ulduar Mini-Set

    Warrior looks to be having a good set.

    Battleworn Faceless is basically yet more powercreep over powerful cards printed for warrior in the past. This one is especially insane because it allows warrior to basically copy grom for 24 damage to the face. The fact that it can also copy your opponent's minions means even less reasons to start playing titans that dont only have one good move. I look forward to the day eonar can actually see play in a non OTK druid deck.

  • All Day 3 Card Reveals for Hearthstone's Fall of Ulduar Mini-Set

    All 3 warrior cards look pretty good and should see play. That Battleworn Faceless will probably enable some combo shenanigans 

  • All Day 3 Card Reveals for Hearthstone's Fall of Ulduar Mini-Set

    Sanitize is like Reckless Flurry on steroids.  For 1 extra mana get the same effect but keep your armor!  Forge it first to also get more armor.

    Even Warrior in Wild is going to love having this little board clear.  Odyn lists in Standard probably will too since the Forged copy can at least guarantee clearing small taunts prior to using the attack from the armor gain.

  • New Hunter Minion - Twisted Frostwing

    I'll give it respect because its almost always going to spawn something dangerous and hunter has plenty of ways to buff its attack.

    The problem? Standalone this card is shit, and hunter rarely ever has card slots for something that can only ever be good on condition. There's probably better cards you can consider other than this one.

  • New Hunter Spell - Celestial Shot

    Its basically just a booster for arcane hunter, perhaps pushing it to go face more often than fight for board.

    Not bad honestly. Probably see more play than it deserves because the persistent effect ensures youre not completely screwed even if you have to play this on 3 to remove something. Conjured Arrow combo is particularly welcomed.

  • New Hunter Spell - Bestial Madness

    If you think it as just a smaller kind of Bloodlust it really does look slightly better.

    Unfortunately, hunter doesnt really swarm the board in the current meta and even if they do, you'd probably rather just be playing as paladin where cards like Crusader Aura just does the whole thing better.

    Only thing going for this is the combo potential with handbuff but we've seen this hundreds of times before. Don't Feed the Animals never saw any play even during a time when Wolpertinger was in standard. Does this stand any chance then? Only massive support will make this card playable.

  • New Hunter Minion - Twisted Frostwing

    Seems decent. You CAN handbuff it in hunter pretty easely with Hope of Quel'Thalas, Lor'themar Theron & Hodir, Father of Giants, and if it's on board you can play a bunch of banana's on it. Good card, will see play.

  • New Hunter Spell - Bestial Madness

    Not fully convinced about this card. BUT aggresive hunter decks might just use this because it makes it so you can deal more FACE damage. Actually this is a mini-Bloodlust when you have a big board. NVM this will be a must-include in every aggresive hunter deck.

  • New Hunter Spell - Celestial Shot

    Seems good thanks to it's Arcane spell-school. I think this will be Hunters version of Glacial Advance, except with more damage instead of mana cheat. And with the arcane package spell-damage increases this will see play.

  • New Demon Hunter Minion - Saronite Shambler

    Seems like an alright burn card. The problem with it though is that you need to play 5 spells first, but in DH that should be fairly easy. It might see play at some point, depending on the meta. But for now it won't see play because there is too much healing and taunt in the meta.

  • New Demon Hunter Minion - Mindbender

    Standard: Seems alright. Not amazing, but not bad either.

    Wild: RIP This format. 

  • New Demon Hunter Spell - Sigil of Time

    So more draw for DH that's less situational than Weight of the World. Yeah this might push DH over the top.

  • New Shaman Minion - Infested Watcher

    Seems alright. Probably sees play in a slower shaman deck.

  • New Shaman Spell - Conductivity

    This will break the game at some point. Wait a second... Conductivity + JIVE, INSECT! for triple Ragnaros the Firelord for only 7 mana... Or less when discounted...Hmm. Yeh this will see play.

  • New Shaman Minion - Shock Hopper

    5 star card. 1 mana 1/2 with 2 tribes AND generates a card. This will see play in a LOT of shaman decks.

  • New Warlock Spell - Encroaching Insanity

    This might be a sleeper card. The fatigue ramps up fast, and warlock does have fatigue cards from festival of legends. Also Felstring Harp can negate the fatigue damage taken and instead heal you. I feel like this will see play in either a fatigue package, or in curselock for additional damage.

  • New Warlock Spell - Curse of Flesh

    1 Star card. Sure this effect is now 4 mana cheaper than Commander Ulthok and no longer stuck on a legendary... But it's still a bad effect. Giving your opponent mana-cheat is horrible and WILL backfire.

  • New Warlock Minion - Tentacle Tender

    Hmm.. This card might be alright. 5 health is difficult to remove in the early game, so it should stick for 1 turn. This seems like an alright value option for control warlock decks. 

     

  • Chaos Reigns with Yogg-Saron in Hearthstone's Fall of Ulduar Mini-Set! - 38 New Cards Launches On September 19th

    Yogg! Hype! I hope the new Yogg will be good!

    The Anomalies seems fun! They look like they might not have that big of an impact, but whatever. The BIG point of Anomalies is adding a new FUN option for people to mess around with, which i.m.o. is a good thing. Not every card NEEDS to be "Must-include meta defining" or anything, as long as it's a fun card/archetype then people will play it. (Like Plague DK, people like playing it depite it being.... Not that great.)