Good to hear I guess. They clearly don't mind Charge existing as a mechanic for Wild so it would be rather unfair if decks relying on those cards just get shafted for no reason.
Also good to see they are flexible enough to adapt to community feedback this late in the process.
HOT TAKE: TF is not the problem in Fizz TF. It was the power creep of card draw that made TF ridiculous, aswell as Stress Testing that nullifies the drawback of his catalyst cards like Pick a Card.
Assuming you weren't botting, how many hours a day do you have to put in for that? I didn't buy the pass, but I kinda calculated that if I bought it day 1, I might be level 180 or so.
What's the general consensus on disenchanting classic cards? Before rotation or after?
I haven't DE'd them since the news broke. I have a pair of duplicate legendary minions in classic now and wonder if it makes more sense to hold for a full refund or if we may see a situation similar to what happened with HoF cards in the past. (IE Sylvanas/Rags were auto-refunds but only for 1 copy so holding dupes wasn't advised.)
As a general rule of thumb, don't disenchant cards at all unless you really need the dust right now. I am not sure when the best time to disenchant cards is, so just hang on to them and if an opportunity to get more dust arises, take it.
What's the general consensus on disenchanting classic cards? Before rotation or after?
I haven't DE'd them since the news broke. I have a pair of duplicate legendary minions in classic now and wonder if it makes more sense to hold for a full refund or if we may see a situation similar to what happened with HoF cards in the past. (IE Sylvanas/Rags were auto-refunds but only for 1 copy so holding dupes wasn't advised.)
Loving these updates. Duels feels pretty solid right now with only Omu as a potential nerf target. Only being able to target friendly minions with Harvest Time! would be a great move, as it would prevent Druids from easily removing any taunt in the way of their relentless spam.
I made the mistake of copying Null_Poke's list above and then realized I don't have N'zoth... oops.
Good point. After I wrote it I realised there would probably be a big BG patch before the mini-expansion. I almost never play BG and usually ignore its updates, hence why I forgot about it. I'm sure someone will point out I missed duels updates too, for much the same reason.
It's a good thing I covered myself by saying "it could be something sooner" :)
Good catch! But because of missing details, this is most likely only a small part of a larger image. Could be a spell "Summon three muurlocs from the past" or something like that
This is the third f..... week in a row in which rerolling a weekly Battlegrounds quest either "Deal x damge" or "Finish top 4" resulted in the other one!
I don't play this mode. I hate it! Don't give me this! Or at least respect my rerolls!
I don't really get the idea behind blank MMR numbers without any easily available frame of reference. BG rankings never caught my interest. Not to mention Duels ... Even though I enjoy and play both modes from time to time.
Does pissed off Mankrik have different card art? Or just the same but with a 3/10 stat line?
I think this will see play in heavy draw decks. Face damage, of which they are removing a lot of, and the potential for a big body that needs dealing with quite early on.
Basically, nothing prevents them from sharing all ladder-related data on demand. Not only BG, but also everything else: Arena, Duels, Standard, Wild. But since the whole in-game UI currently sucks, seems like it's not their top-prio task.
I am around lvl 180 and right around the 14,000 gold I was predicting I’d hit when looking at my progress two months ago. Seeing as 8,000 gold to 9,000 gold was pretty typical for me in past expansions, earning around 12,000 gold (plus 2k still rolling over from last exp) is pretty good!
One thing I am wondering about these sweet rewards... perhaps the cumulative rewards track levels over time will be how you earn golden Core cards?! Something like that. I’m not going to get too hyped for anything better than that just yet or I may just feel disappointed if it isn’t that sweet in the end
What if we compare it to stone weaving. 1 mana grab a random landmark you can afford.
Sure it can be game winning but it's also a little clunky.
I think offering decks flexibility is good game design, but it comes at a cost.
Imagine if they created a 1 mana card that let you pick between vengeance, grasp, and withering like sure it would be strong but you're also paying an extra mana every time.
No one is arguing that offering flexibility is bad design, it's just a question of how much that "flexibility tax" should be. Also, Stoneweaving is a terrible comparison here, since Three Sisters provides combat tricks, while Stoneweaving offers some random value generation tool. Also, while Three Sisters can be relevant in any deck, Stoneweaving is pretty bad outside of Taliyah decks because so many of the Landmarks in the game feature build-around effects (making a random one pretty bad in a lot of cases).
My whole point here is that the way you're setting up the cost is ignoring something more important, because you're not necessarily "also paying an extra mana every time." This card makes it possible to consistently run 4+ copies of Flash Freeze, Fury of the North, or Entomb. That kind of flexibility is trickier to balance than just a basic "discover" effect because it provides a way to consistently break a fundamental rule of deckbuilding (i.e. the 3 copy limit).
Perhaps, because these are signature spells for champions, Riot believes they've already dealt with this problem. (That is to say, you can already kind of have more than 3 copies of these spells if you include their champions too.) But I don't think those two examples are quite the same, and this kind of design sits on a very narrow line between fine and totally busted.
You are right with you point that the 1 mana burst speed spell can be used for additional upside and that 6 x Flash Freeze is a pain in the ass for some decks yet you can't tell me that 2 mana is a justified manacost for this card because then you set yourself behind too much for the flexibility and when it comes to changing the speed: if this card is anything but burst speed it's easily on of the clunkiest spells in the game which would also proably kill the card.
While it might be that we might see a nerf to this card in the future I can't imagine any nerf that isn't outright killing the card...
They didn't make it into patch 20.0, so no. I'd assume the "next major patch" will be the mini-set associated with the Barrens, but it could be something sooner.
Hearthstone's Stonetusk Boar and Bluegill Warrior are Moving to Wild and Retain Charge - Two New Minions to Replace Them in the Core Set
Good to hear I guess. They clearly don't mind Charge existing as a mechanic for Wild so it would be rather unfair if decks relying on those cards just get shafted for no reason.
Also good to see they are flexible enough to adapt to community feedback this late in the process.
Hot Runeterra Decks from GiantSlayer's Fight Night - Standout Archetypes & Top 4 From Both Events
HOT TAKE: TF is not the problem in Fizz TF. It was the power creep of card draw that made TF ridiculous, aswell as Stress Testing that nullifies the drawback of his catalyst cards like Pick a Card.
Hearthstone's Stonetusk Boar and Bluegill Warrior are Moving to Wild and Retain Charge - Two New Minions to Replace Them in the Core Set
Nice call!
Hearthstone's Stonetusk Boar and Bluegill Warrior are Moving to Wild and Retain Charge - Two New Minions to Replace Them in the Core Set
Boar, I am indifferent to.
Bluegill, I have my criticisms.
We're Getting New Hearthstone Achievements With "Sweet" Rewards Based on Your Rewards Track Leveling
I'm level 145 now, with over 7k+ gold because I spent 2500 on The Thunder King and Maiev. I'm pretty sure that's still more than I've ever had.
We're Getting New Hearthstone Achievements With "Sweet" Rewards Based on Your Rewards Track Leveling
Assuming you weren't botting, how many hours a day do you have to put in for that? I didn't buy the pass, but I kinda calculated that if I bought it day 1, I might be level 180 or so.
When Basic Cards Rotate
As a general rule of thumb, don't disenchant cards at all unless you really need the dust right now. I am not sure when the best time to disenchant cards is, so just hang on to them and if an opportunity to get more dust arises, take it.
When Basic Cards Rotate
What's the general consensus on disenchanting classic cards? Before rotation or after?
I haven't DE'd them since the news broke. I have a pair of duplicate legendary minions in classic now and wonder if it makes more sense to hold for a full refund or if we may see a situation similar to what happened with HoF cards in the past. (IE Sylvanas/Rags were auto-refunds but only for 1 copy so holding dupes wasn't advised.)
12-Win Duels Decks For the End of Year of the Phoenix
Loving these updates. Duels feels pretty solid right now with only Omu as a potential nerf target. Only being able to target friendly minions with Harvest Time! would be a great move, as it would prevent Druids from easily removing any taunt in the way of their relentless spam.
I made the mistake of copying Null_Poke's list above and then realized I don't have N'zoth... oops.
We're Getting New Hearthstone Achievements With "Sweet" Rewards Based on Your Rewards Track Leveling
Good point. After I wrote it I realised there would probably be a big BG patch before the mini-expansion. I almost never play BG and usually ignore its updates, hence why I forgot about it. I'm sure someone will point out I missed duels updates too, for much the same reason.
It's a good thing I covered myself by saying "it could be something sooner" :)
The Return of Finja?
Good catch! But because of missing details, this is most likely only a small part of a larger image. Could be a spell "Summon three muurlocs from the past" or something like that
We're Getting New Hearthstone Achievements With "Sweet" Rewards Based on Your Rewards Track Leveling
I would think it would be a BG patch a month into the expansion. That seems to be their update cycle
Group Therapy! Need to blow off some steam? Mega salty? Here's the place!
This is the third f..... week in a row in which rerolling a weekly Battlegrounds quest either "Deal x damge" or "Finish top 4" resulted in the other one!
I don't play this mode. I hate it! Don't give me this! Or at least respect my rerolls!
(The Win in TB, Duels and BG quest is okay)
Blizzard Shares Fresh Hearthstone Battlegrounds Rating Distribution Data from Active Battlegrounds Players One Year Later
I don't really get the idea behind blank MMR numbers without any easily available frame of reference.
BG rankings never caught my interest. Not to mention Duels ... Even though I enjoy and play both modes from time to time.
New Neutral Minion - Mankrik
I think this will see play in heavy draw decks. Face damage, of which they are removing a lot of, and the potential for a big body that needs dealing with quite early on.
Blizzard Shares Fresh Hearthstone Battlegrounds Rating Distribution Data from Active Battlegrounds Players One Year Later
Basically, nothing prevents them from sharing all ladder-related data on demand. Not only BG, but also everything else: Arena, Duels, Standard, Wild. But since the whole in-game UI currently sucks, seems like it's not their top-prio task.
We're Getting New Hearthstone Achievements With "Sweet" Rewards Based on Your Rewards Track Leveling
They removed the legendary quests when they made updates to the rewards track. Blizzard told us in December, I think
The Return of Finja?
Could be a spell featuring Finja, would be surprised if it was a minion.
Happy PI day
I love the pie in that picture, im assuming not of your making (if so, then i apologize, and applaud even more!), but damn, that is a piece of art!
In The Frame: Empires of the Ascended Concept Art
They really did. Always love to see the concept art and their process, very interesting.
We're Getting New Hearthstone Achievements With "Sweet" Rewards Based on Your Rewards Track Leveling
I am around lvl 180 and right around the 14,000 gold I was predicting I’d hit when looking at my progress two months ago. Seeing as 8,000 gold to 9,000 gold was pretty typical for me in past expansions, earning around 12,000 gold (plus 2k still rolling over from last exp) is pretty good!
One thing I am wondering about these sweet rewards... perhaps the cumulative rewards track levels over time will be how you earn golden Core cards?! Something like that. I’m not going to get too hyped for anything better than that just yet or I may just feel disappointed if it isn’t that sweet in the end
Three sisters
No one is arguing that offering flexibility is bad design, it's just a question of how much that "flexibility tax" should be. Also, Stoneweaving is a terrible comparison here, since Three Sisters provides combat tricks, while Stoneweaving offers some random value generation tool. Also, while Three Sisters can be relevant in any deck, Stoneweaving is pretty bad outside of Taliyah decks because so many of the Landmarks in the game feature build-around effects (making a random one pretty bad in a lot of cases).
My whole point here is that the way you're setting up the cost is ignoring something more important, because you're not necessarily "also paying an extra mana every time." This card makes it possible to consistently run 4+ copies of Flash Freeze, Fury of the North, or Entomb. That kind of flexibility is trickier to balance than just a basic "discover" effect because it provides a way to consistently break a fundamental rule of deckbuilding (i.e. the 3 copy limit).
Perhaps, because these are signature spells for champions, Riot believes they've already dealt with this problem. (That is to say, you can already kind of have more than 3 copies of these spells if you include their champions too.) But I don't think those two examples are quite the same, and this kind of design sits on a very narrow line between fine and totally busted.
Three sisters
@meisterz39
You are right with you point that the 1 mana burst speed spell can be used for additional upside and that 6 x Flash Freeze is a pain in the ass for some decks yet you can't tell me that 2 mana is a justified manacost for this card because then you set yourself behind too much for the flexibility and when it comes to changing the speed: if this card is anything but burst speed it's easily on of the clunkiest spells in the game which would also proably kill the card.
While it might be that we might see a nerf to this card in the future I can't imagine any nerf that isn't outright killing the card...
just look at Iceborn Legacy after the "buff"
New Neutral Minion - Mankrik
Could be really good in shuffle rogue, if rogue has a way to tutor the 3/10 out by turn 4.
We're Getting New Hearthstone Achievements With "Sweet" Rewards Based on Your Rewards Track Leveling
They didn't make it into patch 20.0, so no. I'd assume the "next major patch" will be the mini-set associated with the Barrens, but it could be something sooner.