Is this too powerful? I wanted it to be an archetype defining card and finisher. Maybe it's more balanced to only target minions?
Another idea:
Maybe a better name is Unstable Gnome, to fit with the idea of his spellcasting being unstable and casting random spells. I will change ice to frost. Another idea is adding a random spell of the other type to your hand, is that better than casting random spells?
@Demonxz95: I would like it better if it read "Battlecry: draw 2 cards, Nature spells drawn cost 2 less", similar to Lunar Visions. I think flavor-wise it works the same, but the design would be a bit tighter. Also, it would cause it to have more immediate impact and make it harder to use for combos.
@Fedrion: The stats are a little odd, having aggressive stats but a defensive ability. I would make it a 3 mana 2/3 or something like that. 4 mana feels like a lot and I don't imagine you would be able to combo this with more than 1-2 spells. Also, what happens when you play a frost spell that freezes on a non frozen minion. Does the Cryomancer add a damage? Or do nothing?
@Nirast: Natural Evolution seems a bit odd flavor-wise and problematic balance-wise. The Frost King wouldn't be enough for freeze shaman, and it seems a bit random that he affects fire spells. Out of all of the mistresses I would go with Ice and Fire.
@BloodMefist: I prefer Vile Instructor. The design feels better both in terms of playability and flavor. I would consider reducing the health to 4, but other that I like it as it is.
@Linkblade: These both seem rather over powered. Getting a 6 mana Ragnaros is very powerful, especially when it comes with an extra 2/4. And casting 8 fire spells should be fairly easy in a dedicated deck. Compared to Jana'alai, this costs less, and it easier to trigger, and isn't legendary. I would increase both the cost of the card and the number of spells required.
3 things that I took away from this news, all of which are great news. Anyfin paladin is not dead, OTK Beasts shenanigans can still happen, and Quest Rogue might actually be very competent.
That is your worst? I had a lulu deck that literally won on turn 2 (against 30 hp viktor) I had 0 mana Vault Breaker decks, I had run where Riven had 3 lichbanes...
Or Katarina with double ancient coin (0 mana) abd spellshield... and I got Stand United with double cast. which got to be the most op.....
I would like this to be good in some way, because I like demon-based warlock stuff, but it's hard to imagine, with what's currently available, getting excited about any of these. It's better than I first thought though - I initially thought you'd have to pay 5 for that 2nd rank, but the mana cost freeze at 2 makes it ok. If we have something that buffs demons as they are summoned or something, 3 Imps for 2 mana could become valueable.
i hope they release the cards with design space "limited by bluegill and boar" for standard, and then just let wild break.
legit, i want wild to hit yu-gi-oh levels of clown fiesta nonsense. just turn 1 OTKs off the mulligan in a few years. (i think it was briefly theoretically possible with kaelthas giving 0 mana spells).
I'm also happy that they're leaving Bluegill as it was for Wild play. I've been experimenting with, and have experimented with Murloc lists in the past, and the charge always added some nice burst damage to any Murloc deck
Had the most satisfying win in awhile and pulled off my first C'Thun finisher!
I was memeing in the Platinum ranks with an Old God Highlander Hunter and ran into a Pure Paladin who was BMing like crazy (rope Turn 1, emote spam every turn, touching cards and tapping my hero power constantly, etc.). Things quieted down when I had him on the ropes in the midgame as he tried to kill my windfury Siamat with a High Exarch Yrel but played into Freezing Trap. I played a Darkmoon Tonk on Turn 9 and he was at 10 health after clearing both via a discounted Libram of Justice + Consecration. I had lethal in hand from Brann + Hero Power, but he was running Air Raid for some reason (Alura activator?) and was able to get that out on T9 due to the discount on Justice.
I finished C'Thun but hadn't drawn it and my health was slowly depleting thanks to Hammer of the Naaru (can't remember if he ran that or got it off Lightforged Crusader). When that weapon was done I was at 4 HP and he buffed a small minion a bunch and then copied him with Argent Braggart. The BM was at an all-time high but with 11 cards left I top decked Yogg-Saron, Master of Fate who heard my cries and instantly gobbled up both minions to become a 28-attack monstrosity. Unfortunately, another Libram of Justice + Consecration negated poor Yogg and left me at 1 HP while he played a 0-cost Devout Pupil and added 2 Libram buffs. He roped in satisfaction and once again I thought I'd have to rely on a lucky dragon from Alex. However, who should I top deck with a 10% chance, none other than C'Thun, the Shattered who killed off the Pupil and his remaining 18 HP!! And with that I began my first emotes of the match ;D
Vile Instructor is going to depend a LOT on what will end up being considered a Fel spell. As it currently stands, it can discard Imp Swarm (Rank 1) and Fiendish Circle, the former being a pretty bad choice while the latter essentially gets cast for free. I suspect Hand of Gul'dan will be a Fel spell, which makes the card strong, but I don't think it's too strong. Discarding Hand on 4 competes with with Nightshade Matron, which offers an immediate Rush effect while Instructor might not get full value and is weak to any board clear.
Cruel Inquisitor goes in the opposite direction, destroying minions to get the Fel spell. The idea is that you can scrap a minion and make up for the loss via the Fel spell, which currently has a summon theme for Warlocks. I'm a bit shaky on giving Zoo a way to gain card advantage w/out drawing through resources, but EVIL Recruiter also did that and fell out of favor pretty quickly.
Looking forward to seeing what people come up with!
i dont think you understand , at the start of the experiment you have a classic pack in the chest ,then tuesday it will (in theory) trasform in a barrens packs and then wednesday you will get the barrens pack of that week so you will end with another free pack! it is a win-win for us.
I have noticed too. I suits me fine as I only use Lab of Legends to gain an extra 400 and 200 XP "PvP" win. However, it takes away the challenge and it wasn't even that hard to begin with.
I thought it was because they tried to implement it so that it will pass whenever the opponent pass just so they could burn their mana, but I have seen the AIs just pass entirely when they have an incredibly easy play like Sejuani or Thresh. The AI is just pretty weird honestly, both in Lab of Legends and in the AI matches. Occasionally just using Vile Feast on their unit instead of the enemies or just target the wrong unit. It seems to be a WIP but I prefer this over not trying to tweak it at all. They have recently made the AI matches better so now you can face much more different decks which I'm down for.
Hearthstone's Stonetusk Boar and Bluegill Warrior are Moving to Wild and Retain Charge - Two New Minions to Replace Them in the Core Set
Redgill Warrior
Dreamtusk Boar
What do you think the new core minions will be named?
[Game] Card Treasure Hunt (The Resurrection Attempt)
It's a weapon
Hearthstone's Stonetusk Boar and Bluegill Warrior are Moving to Wild and Retain Charge - Two New Minions to Replace Them in the Core Set
Good compromise by Blizzard IMO
Colourful Casting - Card Design Competition Discussion Thread
Is this too powerful? I wanted it to be an archetype defining card and finisher. Maybe it's more balanced to only target minions?
Another idea:
Maybe a better name is Unstable Gnome, to fit with the idea of his spellcasting being unstable and casting random spells. I will change ice to frost. Another idea is adding a random spell of the other type to your hand, is that better than casting random spells?
List of Runeterra Daily Quests
Win with leveled Champions
0/2
Colourful Casting - Card Design Competition Discussion Thread
Feedback:
@Fedrion: The stats are a little odd, having aggressive stats but a defensive ability. I would make it a 3 mana 2/3 or something like that. 4 mana feels like a lot and I don't imagine you would be able to combo this with more than 1-2 spells. Also, what happens when you play a frost spell that freezes on a non frozen minion. Does the Cryomancer add a damage? Or do nothing?
@Nirast: Natural Evolution seems a bit odd flavor-wise and problematic balance-wise. The Frost King wouldn't be enough for freeze shaman, and it seems a bit random that he affects fire spells. Out of all of the mistresses I would go with Ice and Fire.
@BloodMefist: I prefer Vile Instructor. The design feels better both in terms of playability and flavor. I would consider reducing the health to 4, but other that I like it as it is.
@Linkblade: These both seem rather over powered. Getting a 6 mana Ragnaros is very powerful, especially when it comes with an extra 2/4. And casting 8 fire spells should be fairly easy in a dedicated deck. Compared to Jana'alai, this costs less, and it easier to trigger, and isn't legendary. I would increase both the cost of the card and the number of spells required.
Hearthstone's Stonetusk Boar and Bluegill Warrior are Moving to Wild and Retain Charge - Two New Minions to Replace Them in the Core Set
Have you perfected the plague?
Hearthstone's Stonetusk Boar and Bluegill Warrior are Moving to Wild and Retain Charge - Two New Minions to Replace Them in the Core Set
3 things that I took away from this news, all of which are great news. Anyfin paladin is not dead, OTK Beasts shenanigans can still happen, and Quest Rogue might actually be very competent.
The AI in lab of legends
That is your worst? I had a lulu deck that literally won on turn 2 (against 30 hp viktor) I had 0 mana Vault Breaker decks, I had run where Riven had 3 lichbanes...
Or Katarina with double ancient coin (0 mana) abd spellshield... and I got Stand United with double cast. which got to be the most op.....
New Warlock Spell - Imp Swarm (Rank 1)
I would like this to be good in some way, because I like demon-based warlock stuff, but it's hard to imagine, with what's currently available, getting excited about any of these. It's better than I first thought though - I initially thought you'd have to pay 5 for that 2nd rank, but the mana cost freeze at 2 makes it ok. If we have something that buffs demons as they are summoned or something, 3 Imps for 2 mana could become valueable.
Hearthstone's Stonetusk Boar and Bluegill Warrior are Moving to Wild and Retain Charge - Two New Minions to Replace Them in the Core Set
i hope they release the cards with design space "limited by bluegill and boar" for standard, and then just let wild break.
legit, i want wild to hit yu-gi-oh levels of clown fiesta nonsense. just turn 1 OTKs off the mulligan in a few years. (i think it was briefly theoretically possible with kaelthas giving 0 mana spells).
Colourful Casting - Card Design Competition Discussion Thread
Welcome back everyone :D
The art for both of these is somewhat of a placeholder; just want to get my ideas out there. Too similar to Jan'alai, the Dragonhawk?
Herald of Light is less aggressive (although I imagine there are offensive Holy spells), so I gave him +1/+1.
The AI in lab of legends
I got almost 5 wins across the board, it's my favorite mode since hs's dalaran's heist.
The most unfair combo I did was rally on death shark chariot + sapling every attack token. It's an infinite loop.
[Game] Card Treasure Hunt (The Resurrection Attempt)
Blast Wave
Hearthstone's Stonetusk Boar and Bluegill Warrior are Moving to Wild and Retain Charge - Two New Minions to Replace Them in the Core Set
I'm also happy that they're leaving Bluegill as it was for Wild play. I've been experimenting with, and have experimented with Murloc lists in the past, and the charge always added some nice burst damage to any Murloc deck
The Pepper Thread - Share Some Good Vibes!
Had the most satisfying win in awhile and pulled off my first C'Thun finisher!
I was memeing in the Platinum ranks with an Old God Highlander Hunter and ran into a Pure Paladin who was BMing like crazy (rope Turn 1, emote spam every turn, touching cards and tapping my hero power constantly, etc.). Things quieted down when I had him on the ropes in the midgame as he tried to kill my windfury Siamat with a High Exarch Yrel but played into Freezing Trap. I played a Darkmoon Tonk on Turn 9 and he was at 10 health after clearing both via a discounted Libram of Justice + Consecration. I had lethal in hand from Brann + Hero Power, but he was running Air Raid for some reason (Alura activator?) and was able to get that out on T9 due to the discount on Justice.
From there he stabilized via 2x Libram of Hope + Yrel and the BM came back in full force. I managed to clear a number of big boards thanks to Zeph, Professor Slate, and C'Thun cards, but couldn't get ahead on board to drop Dragonqueen Alexstrasza or N'Zoth, God of the Deep without opening myself up to a Lady Liadrin lethal.
I finished C'Thun but hadn't drawn it and my health was slowly depleting thanks to Hammer of the Naaru (can't remember if he ran that or got it off Lightforged Crusader). When that weapon was done I was at 4 HP and he buffed a small minion a bunch and then copied him with Argent Braggart. The BM was at an all-time high but with 11 cards left I top decked Yogg-Saron, Master of Fate who heard my cries and instantly gobbled up both minions to become a 28-attack monstrosity. Unfortunately, another Libram of Justice + Consecration negated poor Yogg and left me at 1 HP while he played a 0-cost Devout Pupil and added 2 Libram buffs. He roped in satisfaction and once again I thought I'd have to rely on a lucky dragon from Alex. However, who should I top deck with a 10% chance, none other than C'Thun, the Shattered who killed off the Pupil and his remaining 18 HP!! And with that I began my first emotes of the match ;D
Colourful Casting - Card Design Competition Discussion Thread
Vile Instructor is going to depend a LOT on what will end up being considered a Fel spell. As it currently stands, it can discard Imp Swarm (Rank 1) and Fiendish Circle, the former being a pretty bad choice while the latter essentially gets cast for free. I suspect Hand of Gul'dan will be a Fel spell, which makes the card strong, but I don't think it's too strong. Discarding Hand on 4 competes with with Nightshade Matron, which offers an immediate Rush effect while Instructor might not get full value and is weak to any board clear.
Cruel Inquisitor goes in the opposite direction, destroying minions to get the Fel spell. The idea is that you can scrap a minion and make up for the loss via the Fel spell, which currently has a summon theme for Warlocks. I'm a bit shaky on giving Zoo a way to gain card advantage w/out drawing through resources, but EVIL Recruiter also did that and fell out of favor pretty quickly.
Looking forward to seeing what people come up with!
The AI in lab of legends
Yeah the strange "feature" is a thing but it's okay.
I mean i sometimes do not notice that I have to pass again and need some seconds to figure it out but that's not too bad.
Anyways... who else likes the lab of legends a lot too?
Like it's the best place to do dumb stuff without running into Hush :D
[Game] Card Treasure Hunt (The Resurrection Attempt)
Not in Hunter's arsenal
the hidden extra barrens pack experiment
i dont think you understand , at the start of the experiment you have a classic pack in the chest ,then tuesday it will (in theory) trasform in a barrens packs and then wednesday you will get the barrens pack of that week so you will end with another free pack! it is a win-win for us.
The AI in lab of legends
I have noticed too. I suits me fine as I only use Lab of Legends to gain an extra 400 and 200 XP "PvP" win. However, it takes away the challenge and it wasn't even that hard to begin with.
Colourful Casting - Card Design Competition Discussion Thread
Got a few ideas for this one:
There's also these 3. I could submit one of them, or make another Leg that lets you summon one of them.
Colourful Casting - Card Design Competition Discussion Thread
Ok, let the carnage begin.
The AI in lab of legends
I haven't played the labs of legends since the release of the expansion, I will do it tomorrow and let you know if I run into the same problems.
The AI in lab of legends
I thought it was because they tried to implement it so that it will pass whenever the opponent pass just so they could burn their mana, but I have seen the AIs just pass entirely when they have an incredibly easy play like Sejuani or Thresh. The AI is just pretty weird honestly, both in Lab of Legends and in the AI matches. Occasionally just using Vile Feast on their unit instead of the enemies or just target the wrong unit. It seems to be a WIP but I prefer this over not trying to tweak it at all. They have recently made the AI matches better so now you can face much more different decks which I'm down for.