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  • Rewards Track: Current progress

    Quote From NebuchadnezzarHS

    Well, I finally reached the pinnacle of the rewards track: Level 350. Job's done!

    Q: "What did it cost?"

    A: "EVERYTHING!"

    Good lord, I don't think its even possible to game so hard, especially on a game like hearthstone. And with a real job too.

    Congrats. How many hours you play everyday you monster?

  • Rewards Track: Current progress

    Well, I finally reached the pinnacle of the rewards track: Level 350. Job's done!

    Q: "What did it cost?"

    A: "EVERYTHING!"

  • New Tier List Decks - Empires

    I am playing so many off meta decks with some deal of sucess is quite funny to even mention the existance of OP decks

    Top decks to beat are:
    Heca/Azyr, TF/Fizz, Draven/Jynx, Darius/Overwhelm army and  Fiora

    Everything else is fine   

  • Blizzard Confirms the Hearthstone Nerf Reverts for Paladin, Priest, and Rogue

    Aggro paladin is the type of deck the demands to be answered constantly in order to win against them. Having access to their best and most reliable tool to immediately restart their board is very worrying. They also have Keeper of Uldaman and Sunkeeper Tarim, which are probably the best paladin cards period. Call to Arms is also really good in combination with Rally!, so who knows. A new kind of deck might just pop up from nowhere.

    Another thing to add, people will eventually become irritated at any tier 1 deck in like 2 weeks.

  • Blizzard Confirms the Hearthstone Nerf Reverts for Paladin, Priest, and Rogue

    oh, ok. Thanks

  • Blizzard Confirms the Hearthstone Nerf Reverts for Paladin, Priest, and Rogue

    Quote From sense124

    Also nobody talks about Call to Arms? It's the most worrying one IMO. Call to Arms while not as effective, still feels very powerful at 5. It has the potential to create a tier one deck at 4.

    Its not worrying at all. Wild has far more nasty stuff then 4 mana call to arms;
    Aslo currently its not good at all in wild, 5mana for 3 2drops is far from amazing or very powerfull in wild.

    Are alot more taunts,healing and (aoe) removals then back then.

     

    And other dekcs just do alot more powerfull stuff then even pally with call to arms, like the mana cheating of secretmage/discard lock/darkglare, the giant weapon dmg from kingsbane, the power of odd rogue, the constant swarm of odd pally. Or crazy starts and board from token Druid.

    Or the constant ressurects of bigpriest(that with coin can happen on turn 4 aswell),or mana heating taunts of cubelock aslo with great anti aggro tools.

     

    OR warlock/priest/warrior(odd) just being amazing anti aggro, and reno and Zeph in general

     

    And even if it becomes tier 1, its like so what? its just another tier 1deck then and more variety and a extra deck which sees play which is good and always welcome.

  • Blizzard Confirms the Hearthstone Nerf Reverts for Paladin, Priest, and Rogue

    Quote From FortyDust

    Was the original Caverns oppressive in Wild? If it wasn't back then, it surely won't be now.

    It never was.

    And its arguable weaker (compared to other decks atleast) then back then still.

    prep reduces by 2 not 3

    boar doesnt have chagre anymore

    sonya doesnt work with quest anymore,they stay 1/1's not 5/5.

    Oh and giggling is 6mana not 5mana which when youre areayd VERY weak vs aggro is a big big deal.

  • Blizzard Confirms the Hearthstone Nerf Reverts for Paladin, Priest, and Rogue

    Quote From shky

    finally i will be able to play quest rogue on wild again! :D (I think I am the only one happy here lol)

    Nah im really happy with the unnerfs here aswell. (still hopinh for the galakrond unnerfs, bonemare,chain gang and flametonque though tomorow

  • Blizzard Confirms the Hearthstone Nerf Reverts for Paladin, Priest, and Rogue

    Quote From Morthasa

    I'm slightly worried what The Caverns Below might now do with Pen Flinger.

    Then again, they've removed charge from Boar Control, so that's one less charger at least...

    no patches with chagre, no boar with charge, no pre reducing by 3, sonya copes are 1/1 not 5/5's.

    And quest rogue is Very minion dense, and doesnt run to many spells for pen flinger.

  • New Warlock Spell - Imp Swarm (Rank 1)

    Quote From Osh92

    I wonder how this card can be utilised in current archetypes...

    Unless you're talking about Wild, there's no point in wondering about that. At the yearly rotation, all existing archetypes should change drastically. Many fall by the wayside, and new ones rise up to take their place. If that doesn't happen -- especially this year -- Team 5 has done something horribly wrong.

  • Blizzard Confirms the Hearthstone Nerf Reverts for Paladin, Priest, and Rogue

    Yes, I know. I don't think a deck that can only win by drawing exactly only Necrium Apothecary is ever going to take off unless they can draw it extremely consistently. Both highrolls that you mentioned are from Warlock, which had excellent tools to control the early board like Defile and Voidcaller which allows the deck to execute their gameplan much better. 

    In case of The Caverns Below, we'll just have to see whether or not it is actually broken. Two of the biggest payoffs of quest rogue are nerfed (Stonetusk Boar and Patches the Pirate), which can considerably hinder their ability to finish games quicker. Quest Rogue is extremely weak against aggro decks, and since they unnerfed it alongside Call to Arms, I'm at least hopeful that it wouldn't be broken. Which is why I would then turn your attention to Call to Arms instead. Being able to pull this card even just 1 turn earlier can be very backbreaking for decks to interact with.

    I don't disagree with the fact that quest rogue is a very limiting archetype, but control decks never existed in wild since last year or two. Only combo and aggro prevailed in the meta.

    Edit: Exactly after writing this comment, I immediately remembered that Safety Inspector is a card, which might tremendously help the Deathwing highroll deck

     

  • Shadow Hunter Vol'jin

    Cool card, might be a combo enable or just a neutral sap.

  • Forged in the Barrens

    I've voted some year of the phoenix cards, but the counter is still... how to reach the goal before the 18th???

  • Blizzard Confirms the Hearthstone Nerf Reverts for Paladin, Priest, and Rogue

    Apothecary was the 1 card I was most hoping to get reverted for this reason, can't wait to get Sneeds out again

  • Blizzard Confirms the Hearthstone Nerf Reverts for Paladin, Priest, and Rogue

    I don't think they should unnerf Caverns because I find it to be unfun, however it's a very different situation to Raza.  Before Raza was nerfed Reno Priest was tier 1 and surprise surprise it was again after it reverted.  Caverns on the other hand simply wasn't ever played in wild because it wasn't good enough. There have been several cards released since then that make it easier to complete but with the loss of boar they have less of the charge element that would allow it to compete with other combo decks in wild.

  • Blizzard Confirms the Hearthstone Nerf Reverts for Paladin, Priest, and Rogue

    I am most excited about the reversions on:Call to Arms and Necrium Apothecary. I love playing versions of Dane's Big Rogue (not the dragon version), and I love(d) Even Paladin.

  • Blizzard Confirms the Hearthstone Nerf Reverts for Paladin, Priest, and Rogue

    Wild doesn't mean that the format should be broken, it only means that all cards should be playable and, in a way, balanced. Highrolls like Darkest Hour or Naga Sea Witch have been proven to be toxic gameplay. That's why it doesn't make sense to revert this nerf, at least for the Apothecary.

    Caverns Below had to be nerfed several times (including few stealth nerfs). 

    These changes won't help to bring off-meta decks into a better place, only these two decks. If anything, Caverns Below might kill Control decks (as it used to do), but Secret Mage will be only more tightly grasping the format since it has a chance to disrupt these stupid answer-this-board-on-turn-four-or-lose decks.

     

  • Blizzard Confirms the Hearthstone Nerf Reverts for Paladin, Priest, and Rogue

    i think the caverns below revert confirms that boar and bluegill will remain rushers.

  • Blizzard Confirms the Hearthstone Nerf Reverts for Paladin, Priest, and Rogue

    These are good points about Boar and Patches (and Bluegill Warrior). I think there are tools to make the quest easier to complete than ever before, plus better tools for draw overall, but the lack of Charge might genuinely keep the deck in check. I just remember being extremeley frustrated that silence effects and Aldor Peacekeeper didn't work on my opponents' minions or that Fire Fly generated a 1-mana 5/5. I maintain that the card is designed/broken/bugged in a way that's unhealthy for the game. Crystal Core should work like Survival of the Fittest. The persistent aura is bad.

  • Maiev Shadowsong, The First Rogue Hero Skin, Returns to Hearthstone via the Shop for 1000 Gold

    But Sylvanas, most likely, will cost real money, just as she did before, $10

  • Maiev Shadowsong, The First Rogue Hero Skin, Returns to Hearthstone via the Shop for 1000 Gold

    Do you like to play with...   Maiev?

    No!

  • Blizzard Confirms the Hearthstone Nerf Reverts for Paladin, Priest, and Rogue

    1) Preparation was nerfed, so the quest reward can be played at a minimum of turn 3 or 4.
    2) Stonetusk Boar was nerfed to rush, cutting off one of its more powerful payoffs.
    3) They are severely weak against aggro decks (Call to Arms unnerf will decimate the deck for good measure).
    4) The deck was very powerful because Patches the Pirate had Charge. Hopefully that card won't get unnerfed though.

    And yes, I'm aware that the deck was still played even after the two nerfs. I still don't think it will be a problem since they have a clear weakness.

  • Blizzard Confirms the Hearthstone Nerf Reverts for Paladin, Priest, and Rogue

    Call to Arms is exciting!  I’ve been playing Even Paladin recently anyway, so this could shake up the list I put together.

  • Pity Timer Broken

    Many record their pack openings via Pack Tracker or similar.  If it reassures you a broken pity timer would be proven and all over reddit.

    Without unbiased recording of data, it's easy to feel like it's been more than 40 packs since your last legendary especially if they are not opened all at once.

    I think it's almost certain you have made an error.

  • New Neutral Minion - Southsea Captain

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