Yes if you don't run countermechanics this deck is very hard to beat
but NO, this archetype is not op,
it is very vulnerable to non-combat removal that you find primarily in noxus, freljord and PNZ and shadowisles. None of these regions are really that popular right now which could be the actual problem but this archetype is not a problem yet and once people tech against it it will even less a problem
Pretty much this. The game has plenty mechanics to counter the high attack and low health minions. I am also pretty sure they hate facing slow and grindy SI/Freljord decks due to the amount of removal, freezes, chump blockers and what not.
If you had recorded it, you can make an argument directly with blizz, since its widely acknowledged that there is a pity timer for legendaries at 40 packs. And if they simply ignore your ticket, you can bring it to reddit and see if there's other players with the same problem. If the uproar is big enough, then something might just happen.
Its not really about us berating your post, its really about showing others the proper evidence. Otherwise, how'd anyone, including yourself, can be absolutely sure you've opened up 40 of the same packs without any legendaries.
That's why since past month, I've been actively telling everyone to increase all their hero level to 60 to get all golden basic cards (just in case something like this happen). But since there's no info about it anywhere, all I can say is I'm ready.
Only one way to make sure, that is to record all your packs. Once I had as far as 39 packs just to get another Legendary. But it was bad luck and good luck altogether, since the next 5 packs reward me with another 2 legendaries.
So far, no one really goes above pity timer, otherwise it would've reported, or at least shown up as reddit thread or something.
Old thread but here's my thoughts: go with LoR for now, perhaps try Mythgard as well and see which you prefer. LoR is for sure more "polished" and has more dedicated support, since Riot is a big company.
However, do try Hearthstone as soon as the new expansion comes out. They are giving a full core set for free from now on each year so it's a really good moment for new players to come and try the game out.
Patient Stab isn't much of a secret. There is no way for the enemy to play around it because it is automatically triggered next turn. It would be better as a minion or spell. Start of your next turn isn't a secret effect because there is no way for the enemy to trigger it.
Great core set though, my only other criticism is a nerf to Zilliax I think magnetic is too broken in a mech meta especially with lifesteal without lifesteal maybe not.
In the past, when Basic cards were sent to Wild via Hall of Fame we saw them become Common rarity cards which could then be Disenchanted. One perfect example is Mind Blast, which I have the regular copies of still, but disenchanted the golden copies. I am expecting the same to happen when the Core set is implemented, although I haven't heard or seen specific confirmation of this yet. It might have been mentioned in one of Iksar's community Q&As, but I can't remember.
But here is an interesting wrinkle: 11 of those Basic cards which will be part of the Core set are being assigned a Rare gem, and 1 will be an Epic. So now I'm wondering if they will still all disenchant as Commons, or will those 12 cards have the higher rarities? Technically the Core cards are not the same as the Basic versions of the same card, but would they assign them different rarities?
Personally, I'm only going to be dusting the golden Basic cards because I don't need them in gold, but I play a decent amount of Wild and I want to give Classic a try so I'll need the regular copies of all the cards for those modes (mostly for Classic though).
If all the Basic cards are assigned the white Common gem, all 143 (x2) golden Basic cards dusted as Commons is still 14,300 dust, or 100 dust short of crafting 9 legendaries. But if these 12 cards follow their Core rarities, it's 16.100 dust for disenchanting all the golden Basic cards, which is just over 10 legendary cards worth of dust.
Either way I will be happy to cash in those golden basic cards for some major dust! But still curious to see what happens with the rarity of these 12 cards at the rotation.
One way to make sure you aren't miscounting: Make a Google Sheet to track how many packs you open. It's a little tedious but you just go in and update how many you've opened without getting a legendary each time you open some packs. I started doing it a while back to try and be more efficient with my gold, and while I have had some go WAY too close to 40, I've never tracked it going over that.
And as a side note, my personal experience this expansion has been pretty good with legendry drop rate. Not trying to brag I'm just saying I haven't personally had any issues, or even noticed any sort of lower rate.
One last thought: Did you buy the mini set bundle? If you're absolutely positive you are over 40 packs without a legendary and you bought that, could it have bugged your timer and reset it? I feel like that's not likely, but... maybe?
That sounds like a pretty common story actually. Long-time Hearthstone player comes and tries out Legends of Runeterra and they never go back to Hearthstone again
Funny, because I hear mostly the opposite of that where people are playing LoR for like a month, and then go back to HS because they find it more fun. I guess it depends on where you hear those opinions.
I tried LoR I liked it but I invested so much into Hearthstone that I don't want to let the money go to waste and stop playing. That's why they make their stuff overpriced. Hearthstone is a bit more fun though LoR can feel tedious at times but its right up there with Hearthstone.
Also I'm a lot better at deckbuilding in Hearthstone and understand the game way better than LoR so that's another reason I'm sticking to Hearthstone
But if I see a good deck that I like in LoR I'll switch back to it for a bit.
I have been opening on average 2 packs a day for about a month now playing Arena without a single legendary. Often I open more.
Cant help but feel they gave out more gold but passive agressively lowered the drop rate of them to stick it to us.
No, I have no proof of this but I've been playing this game for a while now and have a good feel of when one is around the corner. I've certainly opened more than 40.
I'm sure most of you will write this off as whining and am just seeing if anyone else is feeling the same way.
The only -- and I do mean ONLY -- reason they ever had a free component to this game is because the free-to-play business model depends on drawing people in and hooking them by letting them see how much more fun they would have if they would actually pay some money. This is called "converting" a user from free to paying.
If you let people have all the fun, i.e., use all the cards, even against friends only, suddenly free players have absolutely no reason to pay. You might believe they'd be missing out on the competitive aspects of ranked mode, but that's not true at all. If competition is important to free players, they'll find a way to exploit a free mode by using third-party websites for matchmaking and such.
So what you're asking for is that Blizzard give up its primary conversion tool and just hope people will buy cards so they can enjoy a reward track that is now meaningless because no one needs to buy packs anymore, or so they can compete on the official ladder when that experience can easily be emulated on a fansite.
If you ask who thinks Hearthstone is too expensive, I'll be the first to raise my hand. But the solution isn't to give everything away for free; Blizzard must be allowed to make some money. The problem is randomized packs. If they'd just straightforwardly sell individual cards or non-random sets of cards at a fair price, more people could enjoy more of the game, and fewer people would dream of a "free mode."
We had made some progress in the gaming world when players started to realize what a scam loot crates were in other games, but then Genshin Impact came along and proved that no matter how evil these things are, people are willing to sink their life savings into a lottery where the prize is literally nothing.
New Priest Spell - Desperate Prayer
Heal your opponent to death!
Sivir and LeBlanc are busted
Pretty much this. The game has plenty mechanics to counter the high attack and low health minions. I am also pretty sure they hate facing slow and grindy SI/Freljord decks due to the amount of removal, freezes, chump blockers and what not.
Pity Timer Broken
If you had recorded it, you can make an argument directly with blizz, since its widely acknowledged that there is a pity timer for legendaries at 40 packs. And if they simply ignore your ticket, you can bring it to reddit and see if there's other players with the same problem. If the uproar is big enough, then something might just happen.
Its not really about us berating your post, its really about showing others the proper evidence. Otherwise, how'd anyone, including yourself, can be absolutely sure you've opened up 40 of the same packs without any legendaries.
What is Azir's "The Emperor's Deck" in Legends of Runeterra? Full 15 Card Deck List
That's probably the reason why it comes with Rally.
When Basic Cards Rotate
That's why since past month, I've been actively telling everyone to increase all their hero level to 60 to get all golden basic cards (just in case something like this happen). But since there's no info about it anywhere, all I can say is I'm ready.
How is Mage Going to Perform in Hearthstone's Year of the Gryphon? Core Set Review
It was a joke, this is nowhere reliable..
Thekal Ramp Paladin
This is such a fun deck to play! Well done, Thonson! :D
Pity Timer Broken
Only one way to make sure, that is to record all your packs. Once I had as far as 39 packs just to get another Legendary. But it was bad luck and good luck altogether, since the next 5 packs reward me with another 2 legendaries.
So far, no one really goes above pity timer, otherwise it would've reported, or at least shown up as reddit thread or something.
EDIT. Agree with what Thonson said.
What to play? Runeterra, Magic, Mythgard or another CCG
Old thread but here's my thoughts: go with LoR for now, perhaps try Mythgard as well and see which you prefer. LoR is for sure more "polished" and has more dedicated support, since Riot is a big company.
However, do try Hearthstone as soon as the new expansion comes out. They are giving a full core set for free from now on each year so it's a really good moment for new players to come and try the game out.
Cydonianknight's Custom Core Set - Hearthstone Fan Community Spotlight
oops
Still a bad design to have a start of your turn secret in my opinion it takes away from the secret aspect of being able to try to play around it.
But secrets can destroy someone's play especially if they can't trigger it I doubt they will print another start of your turn secret it.
A 2 mana ruin your play and deal 5 damage to an enemy minion is too much value.
Cydonianknight's Custom Core Set - Hearthstone Fan Community Spotlight
*cough* Competitive Spirit *cough*
Cydonianknight's Custom Core Set - Hearthstone Fan Community Spotlight
Patient Stab isn't much of a secret. There is no way for the enemy to play around it because it is automatically triggered next turn. It would be better as a minion or spell. Start of your next turn isn't a secret effect because there is no way for the enemy to trigger it.
Great core set though, my only other criticism is a nerf to Zilliax I think magnetic is too broken in a mech meta especially with lifesteal without lifesteal maybe not.
Peon
Zugzug
Test
I really thought this was going to be the Job Done clue
New Shaman Spell - Chain Lightning (Rank 1)
Standard
Forged in the Barrens
still waitin sadge
Spirit Healer
You can call me sherlock
When Basic Cards Rotate
In the past, when Basic cards were sent to Wild via Hall of Fame we saw them become Common rarity cards which could then be Disenchanted. One perfect example is Mind Blast, which I have the regular copies of still, but disenchanted the golden copies. I am expecting the same to happen when the Core set is implemented, although I haven't heard or seen specific confirmation of this yet. It might have been mentioned in one of Iksar's community Q&As, but I can't remember.
But here is an interesting wrinkle: 11 of those Basic cards which will be part of the Core set are being assigned a Rare gem, and 1 will be an Epic. So now I'm wondering if they will still all disenchant as Commons, or will those 12 cards have the higher rarities? Technically the Core cards are not the same as the Basic versions of the same card, but would they assign them different rarities?
Personally, I'm only going to be dusting the golden Basic cards because I don't need them in gold, but I play a decent amount of Wild and I want to give Classic a try so I'll need the regular copies of all the cards for those modes (mostly for Classic though).
If all the Basic cards are assigned the white Common gem, all 143 (x2) golden Basic cards dusted as Commons is still 14,300 dust, or 100 dust short of crafting 9 legendaries. But if these 12 cards follow their Core rarities, it's 16.100 dust for disenchanting all the golden Basic cards, which is just over 10 legendary cards worth of dust.
Either way I will be happy to cash in those golden basic cards for some major dust! But still curious to see what happens with the rarity of these 12 cards at the rotation.
Pity Timer Broken
I didn't.
Pity Timer Broken
One way to make sure you aren't miscounting: Make a Google Sheet to track how many packs you open. It's a little tedious but you just go in and update how many you've opened without getting a legendary each time you open some packs. I started doing it a while back to try and be more efficient with my gold, and while I have had some go WAY too close to 40, I've never tracked it going over that.
And as a side note, my personal experience this expansion has been pretty good with legendry drop rate. Not trying to brag I'm just saying I haven't personally had any issues, or even noticed any sort of lower rate.
One last thought: Did you buy the mini set bundle? If you're absolutely positive you are over 40 packs without a legendary and you bought that, could it have bugged your timer and reset it? I feel like that's not likely, but... maybe?
Forged launch / reveal?
I would like if they just revealed all the cards at once like they did the core set.
What to play? Runeterra, Magic, Mythgard or another CCG
I tried LoR I liked it but I invested so much into Hearthstone that I don't want to let the money go to waste and stop playing. That's why they make their stuff overpriced. Hearthstone is a bit more fun though LoR can feel tedious at times but its right up there with Hearthstone.
Also I'm a lot better at deckbuilding in Hearthstone and understand the game way better than LoR so that's another reason I'm sticking to Hearthstone
But if I see a good deck that I like in LoR I'll switch back to it for a bit.
Pity Timer Broken
I have been opening on average 2 packs a day for about a month now playing Arena without a single legendary. Often I open more.
Cant help but feel they gave out more gold but passive agressively lowered the drop rate of them to stick it to us.
No, I have no proof of this but I've been playing this game for a while now and have a good feel of when one is around the corner. I've certainly opened more than 40.
I'm sure most of you will write this off as whining and am just seeing if anyone else is feeling the same way.
A Free mode/Sandbox Mode would be fun
The only -- and I do mean ONLY -- reason they ever had a free component to this game is because the free-to-play business model depends on drawing people in and hooking them by letting them see how much more fun they would have if they would actually pay some money. This is called "converting" a user from free to paying.
If you let people have all the fun, i.e., use all the cards, even against friends only, suddenly free players have absolutely no reason to pay. You might believe they'd be missing out on the competitive aspects of ranked mode, but that's not true at all. If competition is important to free players, they'll find a way to exploit a free mode by using third-party websites for matchmaking and such.
So what you're asking for is that Blizzard give up its primary conversion tool and just hope people will buy cards so they can enjoy a reward track that is now meaningless because no one needs to buy packs anymore, or so they can compete on the official ladder when that experience can easily be emulated on a fansite.
If you ask who thinks Hearthstone is too expensive, I'll be the first to raise my hand. But the solution isn't to give everything away for free; Blizzard must be allowed to make some money. The problem is randomized packs. If they'd just straightforwardly sell individual cards or non-random sets of cards at a fair price, more people could enjoy more of the game, and fewer people would dream of a "free mode."
We had made some progress in the gaming world when players started to realize what a scam loot crates were in other games, but then Genshin Impact came along and proved that no matter how evil these things are, people are willing to sink their life savings into a lottery where the prize is literally nothing.
Desperate Prayer
Sure